ideas = {
	country = {
		#great_depression_lopp = {
		#	picture = usa_great_depression_3	allowed = {	always = no	}	allowed_civil_war = {}	removal_cost = -1
		#	modifier = { political_power_cost = 0.4	consumer_goods_factor = 0.3	conscription_factor = -0.5	join_faction_tension = 0.20	local_resources_factor = -0.2	}
		#}
		#ct_great_depression = {
		#	picture = usa_great_depression_3 allowed = {	always = no	}	allowed_civil_war = { always = yes }	removal_cost = -1
		#	modifier = { political_power_cost = 0.65	consumer_goods_factor = 0.3	conscription_factor = -0.5	join_faction_tension = 0.20	local_resources_factor = -0.2	}
		#}
		#super_great_depression = {
		#	picture = usa_great_depression_3 allowed = {	always = no	}	allowed_civil_war = {}	removal_cost = -1			
		#	modifier = {	political_power_cost = 0.75	consumer_goods_factor = 0.4	conscription_factor = -0.5	join_faction_tension = 0.20	local_resources_factor = -0.2	}
		#}
		#usa_great_depression2 = {	
		#	allowed = {	always = no	} allowed_civil_war = {	has_government = democratic	}	removal_cost = -1	picture = great_depression	
		#	modifier = { political_power_cost = 0.50	consumer_goods_factor = 0.25 conscription_factor = -0.4	join_faction_tension = 0.20	}
		#}
		#usa_great_depression3 = {	
		#	allowed = {	always = no	}
		#	allowed_civil_war = {	has_government = democratic	} removal_cost = -1	picture = great_depression
		#	modifier = { political_power_cost = 0.30	consumer_goods_factor = 0.15 conscription_factor = -0.4	join_faction_tension = 0.10	}
		#}
		french_foreign_legion = {		
			allowed = {	always = no	}
			allowed_civil_war = { always = yes	}		
			removal_cost = -1
			picture = generic_manpower_bonus	
			modifier = { conscription = 0.01 }
		}
		stiff_upper_lip2 = {
			allowed = {	always = no	}
			picture = stiff_upper_lip
			removal_cost = -1
			allowed_civil_war = { always = yes	}
			modifier = {	
				drift_defence_factor = 0.5
				non_core_manpower = 0.06
			}
			rule = { can_create_factions = yes }			
		}
		stiff_upper_lip3 = {
			allowed = {	always = no	}
			picture = stiff_upper_lip
			removal_cost = -1
			allowed_civil_war = { always = yes	}
			modifier = {	
				drift_defence_factor = 0.5
				non_core_manpower = 0.06
				acclimatization_hot_climate_gain_factor = 0.1
			}
			rule = { can_create_factions = yes }			
		}	
		stiff_upper_lip4 = {
			allowed = {	always = no	}
			picture = stiff_upper_lip
			removal_cost = -1
			allowed_civil_war = { always = yes	}
			modifier = {	
				drift_defence_factor = 0.5
				non_core_manpower = 0.06
				acclimatization_hot_climate_gain_factor = 0.1
				research_speed_factor = 0.07
			}
			rule = { can_create_factions = yes }			
		}	
		RAJ_great_depression = {
			picture = usa_great_depression_3
			allowed = {	always = no	}
			allowed_civil_war = {	}
			removal_cost = -1
			modifier = {
				political_power_cost = 0.4
				consumer_goods_factor = 0.3
				join_faction_tension = 0.20
				local_resources_factor = -0.2
			}
		}
		estado_novo = {		
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes	}
			removal_cost = -1		
			modifier = {	stability_weekly = 0.001	}
		}
		ct_USA_maritime_commission = {
			picture = generic_sea_focused_navy
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = { production_speed_dockyard_factor = 0.1	}
		}
		ct_USA_maritime_commission2 = {
			picture = generic_sea_focused_navy
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {	production_speed_dockyard_factor = 0.1	amphibious_invasion = 0.10	}
			equipment_bonus = {	convoy = {	instant = yes	build_cost_ic = -0.25	}	}
		}
		ct_USA_maritime_commission3 = {
			picture = generic_sea_focused_navy
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {	
				production_speed_dockyard_factor = 0.1	
				amphibious_invasion = 0.10
				refit_ic_cost = -0.1	
				refit_speed = 0.1	
				repair_speed_factor = 0.1
			}
			equipment_bonus = {	convoy = {	instant = yes	build_cost_ic = -0.25	}	}
		}
		ct_air_war_plans_division_focus = {
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes	}
			removal_cost = -1
			equipment_bonus = {
				small_plane_airframe = {	build_cost_ic = -0.1 instant = yes	}
				medium_plane_fighter_airframe = { build_cost_ic = -0.1 instant = yes	}
			}
		}
		ct_air_war_plans_division_focus2 = {
			allowed = {	always = no	}
			allowed_civil_war = { always = yes }
			removal_cost = -1
			equipment_bonus = {
				small_plane_airframe = { build_cost_ic = -0.1 instant = yes	}
				medium_plane_fighter_airframe = { build_cost_ic = -0.1 instant = yes	}
				small_plane_cas_airframe = { build_cost_ic = -0.1 instant = yes	}
				medium_plane_airframe = { build_cost_ic = -0.1 instant = yes	}
			}
		}
		ct_bureau_of_ships_focus = {	
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			picture = generic_navy_bonus
			modifier = {	naval_equipment_upgrade_xp_cost = -0.1	}
			equipment_bonus = {
				ship_hull_heavy = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_carrier = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_cruiser = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_light = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_submarine = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
		ct_bureau_of_ships_focus2 = {	
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			picture = generic_navy_bonus
			modifier = {	naval_equipment_upgrade_xp_cost = -0.1	}
			equipment_bonus = {
				ship_hull_heavy = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_carrier = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_cruiser = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_light = {
					build_cost_ic = -0.15 instant = yes
				}
				ship_hull_submarine = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
		versailes_naval_restrictions = {
			allowed = {	always = no	}
			allowed_civil_war = {	always = no	}
			removal_cost = -1
			picture = MTG_naval_treaty_adherent
			modifier = {
				production_cost_max_ship_hull_cruiser = 9000
				production_cost_max_ship_hull_heavy = 10000
				production_cost_max_ship_hull_carrier = 10000
			}
		}
		GER_autarky_idea2 = {
			allowed = {
				original_tag = GER
				always = no
			}
			allowed_civil_war = {	always = yes	}
			removal_cost = -1
			picture = generic_exploit_mines
			modifier = {
				production_speed_arms_factory_factor = 0.1
				production_speed_dockyard_factor = 0.1
			}
		}
		estado_novo2 = {		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1		
			modifier = {
				stability_weekly = 0.001
				consumer_goods_factor = -0.05
			}
		}
		labor_alliance = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_production_bonus		
			modifier = {
				industrial_capacity_factory = 0.05
			}
		}
		labor_alliance2 = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_production_bonus		
			modifier = {
				industrial_capacity_factory = 0.1
			}
		}
		coronelismo = {		
			picture = generic_disjointed_gov
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1		
			modifier = {
				political_power_cost = 0.05
				stability_factor = -0.10
			}
		}
		GER_colonial_state = {		
			picture = german_advisors
			allowed = {
				always = no
			}
			allowed_civil_war = {
			}
			removal_cost = -1		
			modifier = {
				research_speed_factor = -0.05
			}
		}
		GER_nazi_colonial_state = {		
			picture = mittelafrika
			allowed = {
				always = no
			}
			allowed_civil_war = {
			}
			removal_cost = -1		
			modifier = {
				conscription_factor = -0.25
				research_speed_factor = -0.10
			}
		}
		spanish_army = {		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1	
			modifier = {
				max_planning = 0.1
				army_morale_factor = 0.1
			}
		}
		spanish_army2 = {
			picture = spanish_army		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1	
			modifier = {
				max_planning = 0.1
				army_morale_factor = 0.1
				conscription = 0.02
			}
		}		
		gemeinsame_armee = {		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1	
			modifier = {
				army_org_Factor = 0.1
				max_planning = 0.05
				surrender_limit = 0.1
			}
		}
		gemeinsame_armee2 = {
			picture = gemeinsame_armee		
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }			
			removal_cost = -1	
			modifier = {
				army_org_Factor = 0.1
				max_planning = 0.05
				surrender_limit = 0.1
				conscription = 0.01
			}
		}
		gemeinsame_armee3 = {
			picture = gemeinsame_armee		
			allowed = {		always = no		}
			allowed_civil_war = {	always = yes }			
			removal_cost = -1	
			modifier = {
				army_org_Factor = 0.1
				max_planning = 0.05
				surrender_limit = 0.1
				conscription = 0.02
			}
		}
		levente_associations = {		
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }			
			removal_cost = -1	
			modifier = {
				conscription = 0.01
			}
		}
		unleash_warhawks2 = {	
			picture = air_support_focus
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes	}			
			removal_cost = -1	
			modifier = {
				mobilization_speed = 0.1
				production_factory_max_efficiency_factor = 0.05
				conscription = 0.01 
			}
		}	
		unleash_warhawks = {	
			picture = air_support_focus
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }			
			removal_cost = -1	
			modifier = {
				mobilization_speed = 0.1
				production_factory_max_efficiency_factor = 0.05
			}
		}	
		unleash_warhawks3 = {	
			picture = air_support_focus
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes	}			
			removal_cost = -1	
			modifier = {
				mobilization_speed = 0.1
				production_factory_max_efficiency_factor = 0.05
				conscription = 0.01 
				generate_wargoal_tension = -0.50
				justify_war_goal_time = -0.25
				political_power_gain = 0.25
			}
			rule = {
				can_force_government = yes
				can_send_volunteers = yes
			}
		}			
		national_youth_organisation = {		
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1	
			modifier = {
				conscription = 0.01
			}
		}
		#CHI
		league_sactions= {	
			allowed = {
				always = no
			}
			removal_cost = -1		
			modifier = {
				political_power_cost = 0.1
				consumer_goods_factor = 0.05
			}
		}
		ct_repayment= {	
			allowed = {
				always = no
			}
			removal_cost = -1		
			modifier = {
				consumer_goods_factor = 0.1
			}
		}
		ct_repayment2= {	
			allowed = {
				always = no
			}
			picture = ct_repayment
			removal_cost = -1		
			modifier = {
				consumer_goods_factor = 0.05
			}
		}
		outdated_technology = {
			removal_cost = -1
			picture = chi_malus
			allowed = {
				original_tag = CHI
			}
			allowed_civil_war = {
				always = yes
			}		
			modifier = {
				research_speed_factor = 0.20
			}
		}
		chi_air = {
			removal_cost = -1
			picture = chi_air
			allowed = {
				original_tag = CHI
			}
			allowed_civil_war = {
				always = yes
			}
			research_bonus = {
				air_doctrine = -0.1
				armor = -1
				air_equipment = -1
				artillery = -1
				cat_mobile_warfare = -1
				cat_superior_firepower = -1
				cat_grand_battle_plan = -1
			}
			modifier = {
				army_bonus_air_superiority_factor = -0.50
				production_speed_air_base_factor = -1
				air_superiority_efficiency = -0.10
			}
		}
		resistance_japan = {
			removal_cost = -1
			picture = chi_resist
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}		
			modifier = {
				#partisan_effect = 0.05
				out_of_supply_factor = -0.15
				attrition = -0.15
				supply_consumption_factor = -0.15
				army_morale_factor = 0.1
				army_core_defence_factor = 0.1
			}
		}
		desperate_defense = {
			removal_cost = -1
			picture = chi_def_des
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				#partisan_effect = 0.15
				out_of_supply_factor = -0.35
				attrition = -0.35
				supply_consumption_factor = -0.35
				army_morale_factor = 0.15
				army_core_defence_factor = 0.3
				army_org_Factor = 0.1
			}
		}

		usa_military1 = {
			removal_cost = -1
			picture = military
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_morale_factor = -0.1
				army_org_Factor = -0.1
				mobilization_speed = -0.25
				special_forces_cap = 0.1	
				conscription = -0.008
			}
		}
		usa_military2 = {
			removal_cost = -1
			picture = military
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_morale_factor = -0.05
				army_org_Factor = -0.05
				mobilization_speed = -0.1
				special_forces_cap = 0.1
				conscription = -0.006
			}
		}
		usa_military3 = {
			removal_cost = -1
			picture = military
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				special_forces_cap = 0.1	
			}
		} 
		usa_military4 = {
			removal_cost = -1
			picture = military
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_org_Factor = 0.1
				special_forces_cap = 0.1	
			}
		}
		usa_military5 = {
			removal_cost = -1
			picture = military
			allowed = {		always = no	}
			allowed_civil_war = {	always = yes	}
			modifier = {
				army_org_Factor = 0.12
				special_forces_cap = 0.1	
			}
			equipment_bonus = {
				infantry_equipment = { build_cost_ic = -0.25 instant = yes }
				support_equipment = { build_cost_ic = -0.10 instant = yes }
				armored_car_equipment = { build_cost_ic = -0.1 instant = yes }
				motorized_equipment = {	build_cost_ic = -0.20 instant = yes	}
				mechanized_equipment = { build_cost_ic = -0.20 instant = yes }
				light_tank_chassis = { build_cost_ic = -0.10 instant = yes }
				medium_tank_chassis = {	build_cost_ic = -0.10 instant = yes	}
				heavy_tank_chassis = { build_cost_ic = -0.10 instant = yes }
				artillery_equipment = {	build_cost_ic = -0.1 instant = yes }
			}
		}
		CHI_fortification = {
			picture = FRA_fortification_focus
			allowed = {
				original_tag = CHI
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				production_speed_bunker_factor = 0.1
			}
		}
		divided_china = {
			removal_cost = -1
			picture = chi_div
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				#partisan_effect = -0.05
				out_of_supply_factor = 0.15
				attrition = 0.15
				supply_consumption_factor = 0.15
				army_morale_factor = -0.1
				army_core_defence_factor = -0.1
			}
		}
		china_gun1 = {
			removal_cost = -1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				production_speed_arms_factory_factor = -0.05
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun2 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				production_speed_arms_factory_factor = -0.10
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun3 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			modifier = {
				production_speed_arms_factory_factor = -0.15
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}

		china_gun4 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			modifier = {
				production_speed_arms_factory_factor = -0.20
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun5 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			modifier = {
				production_speed_arms_factory_factor = -0.25
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun6 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			modifier = {
				production_speed_arms_factory_factor = -0.30
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun7 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}		
			modifier = {
				production_speed_arms_factory_factor = -0.35
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun8 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			modifier = {
				production_speed_arms_factory_factor = -0.40
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun9 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				production_speed_arms_factory_factor = -0.45
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		china_gun10 = {
			removal_cost = -1
			name = china_gun1
			picture = ast_volunteer_defence_corps
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			
			modifier = {
				production_speed_arms_factory_factor = -0.50
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		FRA_motorized_focus2 = {
			allowed = {
				original_tag = FRA
				always = no
			}
			allowed_civil_war = {	always = yes }		
			picture = FRA_motorized_focus
			removal_cost = -1
			equipment_bonus = {
				motorized_equipment = {	build_cost_ic = -0.1 instant = yes	}
				light_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				medium_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				heavy_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
			}
		}
		FRA_motorized_focus3 = {
			allowed = {
				original_tag = FRA
				always = no
			}
			allowed_civil_war = {	always = yes }		
			picture = FRA_motorized_focus
			removal_cost = -1
			equipment_bonus = {
				motorized_equipment = {	build_cost_ic = -0.1 instant = yes	}
				light_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				medium_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				heavy_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				mechanized_equipment = { build_cost_ic = -0.1 instant = yes }
			}
		}
		FRA_motorized_focus4 = {
			allowed = {
				original_tag = FRA
				always = no
			}
			allowed_civil_war = {	always = yes }		
			picture = FRA_motorized_focus
			removal_cost = -1
			equipment_bonus = {
				motorized_equipment = {	build_cost_ic = -0.1 instant = yes	}
				light_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				medium_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				heavy_tank_chassis = {	build_cost_ic = -0.1 instant = yes	}
				mechanized_equipment = { build_cost_ic = -0.1 instant = yes }
			}
			modifier = {
				land_doctrine_cost_factor = -0.12
				#experience_gain_army_factor = 0.08		land_equipment_upgrade_xp_cost = -0.08
				offensive_war_stability_factor = 0.1
				defensive_war_stability_factor = 0.1
				command_power_gain_mult = 0.10
				max_command_power = 50
			}
		}
		communism_shall_prevail = {
			removal_cost = -1
			picture = prc_revo
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_morale_factor = 0.1
				army_core_attack_factor = 0.20
				army_core_defence_factor = 0.20
				army_org_Factor = 0.1
				surrender_limit = 0.1
				ai_get_ally_desire_factor = -1000
			}
		}
		SPA_neutrality = {
			picture = SPA_ar
			allowed = {
				original_tag = SPR
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				war_support_factor = -0.20
				enemy_justify_war_goal_time = 10
				justify_war_goal_time = 10
				join_faction_tension = 1
				ai_get_ally_desire_factor = -1000
				send_volunteer_divisions_required = 100
			}
		}
		not_our_war = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = not_war
			
			research_bonus = {
				land_doctrine = -0.1
				air_doctrine = -0.1
				naval_doctrine = -0.1
			}
			modifier = {
				stability_factor = 0.2
				conscription_factor = -0.75
				send_volunteer_divisions_required = 100
			}
		}
		ire_neu = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = ire_neu
			modifier = {
				ai_get_ally_desire_factor = -1000
			}
		}
		gioventu_italiana_del_littorio = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				conscription = 0.01			
			}
		}
		regio_esercito = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_morale_factor = -0.1
			}
		}
		regio_esercito2 = {
			picture = regio_esercito
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_morale_factor = -0.1
			}
			equipment_bonus = {
				artillery_equipment = {
					ap_attack = 0.03
					hard_attack = 0.03
				}
			}
		}
		regio_esercito3 = {
			picture = regio_esercito
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
			}
			equipment_bonus = {
				artillery_equipment = {
					ap_attack = 0.03
					hard_attack = 0.03
				}
			}
		}
		regio_esercito4 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_morale_factor = 0.1
				special_forces_cap = 0.1
			}
			equipment_bonus = {
				artillery_equipment = {
					ap_attack = 0.03
					hard_attack = 0.03
				}
			}
		}
		ita_logistics = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				supply_consumption_factor = 0.1
			}
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = 0.1 instant = yes
				}
				artillery_equipment = {
					build_cost_ic = 0.1 instant = yes
				}
			}
		}
		ita_logistics2 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			picture = ita_logistics
			removal_cost = -1
			modifier = {
			}
		}
		ita_logistics3 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			picture = ita_logistics
			removal_cost = -1
			modifier = {
				supply_consumption_factor = -0.1
			}
		}
		no_play = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = no_play			
			modifier = {
				enemy_justify_war_goal_time = 10
				justify_war_goal_time = 10
				join_faction_tension = 1
				ai_get_ally_desire_factor = -1000
				political_power_cost = 5
			}
		}
		des_cri = {
			allowed = {
				always = no
			}
			picture = great_depression
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				consumer_goods_factor = 0.4
				industrial_capacity_factory = -0.25
				industrial_capacity_dockyard = -0.25
			}
		}
		home_of_revolution2 = {
			removal_cost = -1
			picture = home_of_revolution
			allowed = {	always = no	}
			allowed_civil_war = {	has_government = communism	}
			modifier = { 
				drift_defence_factor = 0.5	
				political_power_cost = -0.25			
			}
			rule = { can_create_factions = yes	}
		}
		#Commonwealth
		GEN_fin_hou = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = democratic
			}
			picture = ENG_fin_hou
			removal_cost = -1
			modifier = {
				air_superiority_bonus_in_combat = 0.5
				air_defence_factor = 0.5
				#air_ace_generation_chance_factor = 0.1
				air_weather_penalty = -0.1
				#industry_air_damage_factor = 0.1
			}
		}
		ita_eng = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			picture = ita_eng
			removal_cost = -1
			targeted_modifier = {
				tag = ITA
				attack_bonus_against = 0.10
			}
			modifier = {
				terrain_penalty_reduction = 0.10
			}
		}
		com_nep = {
			allowed = { always = no	}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = neptune
			modifier = {		
				amphibious_invasion = 0.2
				invasion_preparation = -0.2
				naval_invasion_capacity = 5
				special_forces_cap = 0.2
			}			
		}
		hist_neutrality = {
			picture = neutrality_idea			
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			cancel = {	has_war = yes	}
			removal_cost = -1
			modifier = {
				enemy_justify_war_goal_time = 1.0
				justify_war_goal_time = 1.0
				join_faction_tension = 1.0
				lend_lease_tension = 1.0
				send_volunteers_tension = 1.0
				guarantee_tension = 1.0
				ai_badass_factor = 0.01    # Will receive 1% of the threat from others
				ai_get_ally_desire_factor = -1000
				send_volunteer_divisions_required = 100
			}
		}


		ENG_mefo_bills_1 = {
			name = GER_mefo_bills
			allowed = {	original_tag = ENG	}
			allowed_civil_war = {has_government = fascism	}
			removal_cost = -1
			picture = ger_mefo_bills
			modifier = {
				consumer_goods_factor = -0.05
				production_speed_arms_factory_factor = 0.25
				production_speed_dockyard_factor = 0.25
				production_speed_naval_base_factor = 0.25
				production_speed_coastal_bunker_factor = 0.25
				production_speed_bunker_factor = 0.25
				production_speed_air_base_factor = 0.25
				production_speed_anti_air_building_factor = 0.25
				production_speed_radar_station_factor = 0.25
				production_speed_fuel_silo_factor = 0.25
				production_speed_synthetic_refinery_factor = 0.15
				political_power_cost = 0.2
			}
		}
		ENG_king_edward2 = {
			allowed = {	original_tag = ENG	}
			allowed_civil_war = {
				NOT ={	has_government = communism	}
				NOT = {
					any_other_country = {
						original_tag = ENG
						has_government = democratic 
						NOT = {
							tag = ROOT
						}
					}
				}
			}
			picture = king_edward
			removal_cost = -1
			modifier = { political_power_factor = 0.1	}			
		}		
		ENG_return_of_king = {
			allowed = {	original_tag = ENG	}
			removal_cost = -1
			modifier = { stability_factor = -0.2 } 
		}
		ENG_return_of_king2 = {
			allowed = {	original_tag = ENG	}
			picture = ENG_return_of_king 
			removal_cost = -1
			modifier = { stability_factor = -0.05 }
		}	
		
		for_king_and_country = {
			allowed = {	original_tag = ENG	}
			picture = ENG_return_of_king 
			removal_cost = -1
			modifier = {
				political_power_factor = 0.25
				neutrality_drift = 0.1
			}
		}		
		for_king_and_country2 = {
			allowed = {	original_tag = ENG	}
			picture = ENG_return_of_king 
			removal_cost = -1
			modifier = {
				political_power_factor = 0.25
				neutrality_drift = 0.1
				conscription = 0.025
			}
		}
		royal_navy = {
			removal_cost = -1	
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes	}
			modifier = {
				naval_equipment_upgrade_xp_cost = -0.1
			}
			equipment_bonus = {
				ship_hull_heavy = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_cruiser = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}
		royal_navy2 = {
			picture = royal_navy
			removal_cost = -1	
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes	}	
			modifier = {	naval_equipment_upgrade_xp_cost = -0.1	}	
			equipment_bonus = {
				ship_hull_cruiser = {
					build_cost_ic = -0.1 instant = yes
				}
				ship_hull_heavy = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		royal_navy3 = {
			picture = royal_navy
			removal_cost = -1	
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			modifier = { industrial_capacity_dockyard = 0.05 }				
			equipment_bonus = {
				ship_hull_cruiser = {
					build_cost_ic = -0.1 instant = yes
				}
				ship_hull_heavy = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		royal_navy4 = {
			picture = royal_navy
			removal_cost = -1	
			allowed = {	always = no	}
			allowed_civil_war = {	always = yes }
			modifier = { industrial_capacity_dockyard = 0.5	}				
			equipment_bonus = {
				ship_hull_cruiser = {
					build_cost_ic = -0.2 instant = yes
				}
				ship_hull_carrier = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_heavy = {
					build_cost_ic = -0.2 instant = yes
				}
			}
		}
		HUN_german_collaboration = {
			removal_cost = -1
			allowed = {	always = no	}
			allowed_civil_war = { always = yes }
			picture = generic_air_bonus	
			modifier = {
				air_ace_generation_chance_factor = 0.1
				air_attack_factor = 0.5
			}
		}
		HUN_habsburg_restored2 = {
			picture = HUN_hungarian_monarchy_habsburg
			allowed_civil_war = { has_government = neutrality }
			available = { has_government = neutrality }
			rule = { can_create_factions = yes	}
			modifier = {
				stability_factor = 0.1
				political_power_factor = 0.25
				generate_wargoal_tension = -0.50
				send_volunteers_tension = -0.25
			}
		}
#ENG
		wartime_industry_idea = {
			allowed = {
				always = no
			}
			removal_cost = -1
			allowed_civil_war = {
				always = yes
			}
			picture = generic_production_bonus
			modifier = {
				#production_speed_arms_factory_factor = 0.10
				production_speed_buildings_factor = 0.10
				conversion_cost_civ_to_mil_factor= -0.1
			}
		}
		ENG_fin_hou = {	
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = democratic
			}
			picture = ENG_fin_hou		
			removal_cost = -1		
			modifier = {
				air_attack_factor = 0.5
				air_defence_factor = 0.5
				air_ace_generation_chance_factor = 0.2
				air_weather_penalty = -0.2
				industry_air_damage_factor = 0.2
			}
		}
		uk_amphibious_focus = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}			
			removal_cost = -1
			picture = generic_naval_manufacturer_1			
			modifier = {
				special_forces_cap = 0.05
			}
		}
		eng_conf_trade = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = democratic
			}
			picture = can_wartime_prices_and_trade_board
			removal_cost = -1
			modifier = {
				local_resources_factor = 0.05
			}
		}
		eng_conf_org = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = democratic
			}
			picture = eng_imperial_conscription
			removal_cost = -1
			modifier = {
				army_org_Factor = 0.05
			}
		}
		C_of_enigma = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				has_government = democratic
			}
			picture = generic_degauss_ship_hulls
			removal_cost = -1
			equipment_bonus = {
				ship_hull_light = {
					instant = yes
					sub_detection = 0.2
				}
				ship_hull_cruiser = {
					instant = yes
					sub_detection = 0.2
				}
			}
		}
		ten_year_rule = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = ge_repayment	
			modifier = {
				conscription_factor = -0.10								
				production_speed_arms_factory_factor = -0.5
			}
		}
		low_taxes = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = chi_hyper_inflation2	
			modifier = {
				consumer_goods_factor = 0.1
				political_power_cost = -0.25
			}
		}	
#YUG
		ge_repayment = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = ge_repayment	
			modifier = {
				consumer_goods_factor = 0.05
			}
		}
		ge_repayment2 = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = ge_repayment	
			modifier = {
				consumer_goods_factor = 0.02
			}
		}
#SOV
		GER_mauser_repayment = {	
			picture = generic_foreign_capital		
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			modifier = {
				consumer_goods_factor = -0.05
			}
		}
		SOV_mauser_payment = {
			picture = generic_foreign_capital			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			modifier = {
				consumer_goods_factor = 0.05
			}
		}
		idea_Sov_Famine = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = famine		
			modifier = {
				political_power_cost = 0.15
				stability_factor = -0.20
				production_factory_max_efficiency_factor = -0.09
				MONTHLY_POPULATION = -0.99
			}
		}
		eu_nationalism_troubles = {		#make shared tree similar to china	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_war_of_resistance	
			modifier = {
				political_power_cost = 0.1
				stability_factor = -0.10
			}
		}
		eu_nationalism_troubles2 = {		#make shared tree similar to china	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_war_of_resistance	
			modifier = {
				political_power_cost = 0.1
			}
		}
		eu_military_troubles = {		#trouble conscripting	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_army_corruption	
			modifier = {
				planning_speed = -0.1
				conscription = -0.025
			}
		}		
		eu_military_troubles2 = {		#trouble conscripting	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_army_corruption	
			modifier = {
				planning_speed = -0.1
				conscription = -0.015
			}
		}	
		eu_financial_troubles = {		#debt assumption
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_hyper_inflation4
			modifier = {
				consumer_goods_factor = 0.1
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
			}
		}			
		eu_financial_troubles2 = {		#debt assumption
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_hyper_inflation4
			modifier = {
				consumer_goods_factor = 0.05
				industrial_capacity_factory = -0.05
				industrial_capacity_dockyard = -0.05
			}
		}		
		spirit_of_alex = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_morale_bonus		
			modifier = {
				justify_war_goal_time = -0.5
				war_support_factor = 0.2
				political_power_cost = -0.20
				conscription = 0.01
			}
		}
		military_youth_focus2 = {		
			allowed = {	always = no	}
			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = fascism
				}
			}			
			removal_cost = -1
			picture = generic_manpower_bonus	
			modifier = { conscription = 0.01 }
		}
		usa_segregation = {
			picture = segregation
			allowed = {	always = no	}
			allowed_civil_war = {	}
			removal_cost = -1			
			modifier = {
				political_power_cost = 0.05
				conscription_factor = -0.05
			}
		}
		low_military_budget = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = gold_stack	
			modifier = {
				political_power_cost = 0.35				
				conscription_factor = -0.99
				army_morale_factor = -0.05
			}
		}
		pay_the_bonus = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = pay_the_bonus	
			modifier = {
				consumer_goods_factor = 0.1
			}
		}
		ford_repayment = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = ford_repayment	
			modifier = {
				consumer_goods_factor = 0.1
			}
		}

		ct_prussian_dominance = {			#ct_ks
			allowed = {	always = yes}
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = chi_war_of_resistance3		
			modifier = {
				political_power_cost = 0.25
				research_speed_factor = -0.05
				stability_factor = -0.08
				drift_defence_factor = -0.15
				democratic_acceptance = 50
				communism_acceptance = 50
			}
		}		

		idea_rapid_industrialisation = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = FRA_factory_strikes		
			modifier = {
				political_power_cost = 0.75
				consumer_goods_factor = 0.3
				research_speed_factor = -0.60
				production_factory_start_efficiency_factor = -0.07
				production_factory_max_efficiency_factor = -0.35
			}
		}
		idea_rapid_industrialisation2 = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = FRA_factory_strikes		
			modifier = {
				political_power_cost = 0.5
				consumer_goods_factor = 0.25
				research_speed_factor = -0.30
				production_factory_start_efficiency_factor = -0.05
				production_factory_max_efficiency_factor = -0.30
			}
		}
		idea_rapid_industrialisation3 = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = FRA_factory_strikes		
			modifier = {
				political_power_cost = 0.30
				consumer_goods_factor = 0.05
				research_speed_factor = -0.10
				production_factory_start_efficiency_factor = -0.025
				production_factory_max_efficiency_factor = -0.05
			}
		}
#Russ
		communist_army_structure = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_communist_army		
			modifier = {
				army_morale_factor = -0.1
				planning_speed = -0.1
			}
		}
		communist_judiciary = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_neutrality_drift_bonus		
			modifier = {
				stability_factor = -0.10
			}
		}
		systemic_corruption  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = trotskyite_plot_purged		
			modifier = {
				stability_factor = -0.10
			}
		}
		operation_uranus  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1		
			modifier = {
				army_morale_factor = 0.1
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
			}
		}
#SPR
		economic_recovery_funding  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_agrarian_reform	
			modifier = {
				consumer_goods_factor = 0.25
				min_export = 0.25
									industrial_capacity_factory = 0.10

			}
		}
		desire4_political_representation  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_democratic_drift_bonus		
			modifier = {
				stability_factor = -0.15
			}
		}
		desire4_political_representation2  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = generic_democratic_drift_bonus		
			modifier = {
				stability_factor = -0.10
			}
		}		
		lower_class_despiration  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = FRA_scw_intervention_republicans_focus	
			modifier = {
				stability_factor = -0.2
			}
		}
		catalan_nationalism  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = catalan_nationalism		
			modifier = {
				stability_factor = -0.10
			}
		}
		white_terror  = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = white_terror		
			modifier = {
				fascism_drift = 0.2
				stability_factor = -0.1
			}
		}
		idealistic_youth = {			
			allowed = {
				always = no
			}
			allowed_civil_war = {
					has_government = democratic
			}			
			removal_cost = -1
			picture = generic_manpower_bonus	
			modifier = {
				conscription = 0.01
			}
		}
#SOV
		idea_nkvd = {
			removal_cost = -1
			allowed = {
				always = yes 
			}
			allowed_civil_war = {
				always = yes
			}
			picture = nkvd
			modifier = {
				political_power_cost = -0.1
				stability_factor = -0.05
				subversive_activites_upkeep = -0.5
				foreign_subversive_activites = -0.1
			}
		}
		kuybyshev_plot = {
			removal_cost = -1		
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = communism
			}	
			modifier = {
				stability_factor = -0.2
			}
		}
		molotov_plot = {
			removal_cost = -1		
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				has_government = communism
			}	
			modifier = {
				stability_factor = -0.2
			}
		}
		idea_share_wealth = {			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1	
			picture = share_wealth		
			modifier = {
				stability_factor = 0.25
				consumer_goods_factor = 0.05
				drift_defence_factor = 0.5
			}
		}
#USA
		ct_new_deal = {
			picture = new_deal
			allowed = {	always = no	}
			allowed_civil_war = {has_government = democratic}
			removal_cost = -1
			modifier = {
				production_speed_infrastructure_factor = 0.2
				stability_factor = 0.08
			}
		}
		ct_new_deal2 = {
			picture = new_deal
			allowed = {	always = no	}
			allowed_civil_war = {has_government = democratic}
			removal_cost = -1
			modifier = {
				production_speed_infrastructure_factor = 0.2
				stability_factor = 0.12
				MONTHLY_POPULATION = 0.05
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.05								
			}
		}
		idea_tva = {			
			allowed = {	always = yes	}
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = tva		
			modifier = {
				MONTHLY_POPULATION = 0.05
				stability_factor = 0.04
				consumer_goods_factor = -0.05		
				industrial_capacity_factory = 0.05
			}
		}
		idea_depression_paralysis = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes	}
			removal_cost = -1	
			picture = great_depression		
			modifier = {
				research_speed_factor = -0.60
				production_factory_start_efficiency_factor = -0.07
				production_factory_max_efficiency_factor = -0.30
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.20
				production_factory_efficiency_gain_factor = 0.1
				#production_speed_industrial_complex_factor = 0.07	#construction boost for civ factories
				#production_speed_arms_factory_factor = 0.15			#construction boost for mil factories
			}
		}
		oppressed_populace = {
			allowed = {	always = yes	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_prisoner
			modifier = {
				political_power_cost = 0.6
				consumer_goods_factor = 0.4
				conscription_factor = -0.2
				join_faction_tension = 0.20
				local_resources_factor = -0.08
				research_speed_factor = -0.80
				production_factory_start_efficiency_factor = -0.07
				production_factory_max_efficiency_factor = -0.30
			}
		}
		oppressed_populace2 = {
			allowed = {	always = yes	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_prisoner
			modifier = {
				political_power_cost = 0.45
				consumer_goods_factor = 0.35
				conscription_factor = -0.15
				join_faction_tension = 0.20
				local_resources_factor = -0.06
				research_speed_factor = -0.60
				production_factory_start_efficiency_factor = -0.06
				production_factory_max_efficiency_factor = -0.24
			}
		}	
		oppressed_populace3 = {
			allowed = {	always = yes	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_prisoner
			modifier = {
				political_power_cost = 0.3
				consumer_goods_factor = 0.3
				conscription_factor = -0.1
				join_faction_tension = 0.20
				local_resources_factor = -0.04

				research_speed_factor = -0.40
				production_factory_start_efficiency_factor = -0.04
				production_factory_max_efficiency_factor = -0.16
			}
		}		
		oppressed_populace4 = {
			allowed = {	always = yes	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_prisoner
			modifier = {
				political_power_cost = 0.2
				consumer_goods_factor = 0.2
				conscription_factor = -0.05
				join_faction_tension = 0.20
				local_resources_factor = -0.02

				research_speed_factor = -0.20
				production_factory_start_efficiency_factor = -0.02
				production_factory_max_efficiency_factor = -0.08
			}
		}	
		oppressed_populace5 = {
			allowed = {	always = yes	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_prisoner
			modifier = {
				political_power_cost = 0.1
				consumer_goods_factor = 0.1
				join_faction_tension = 0.20
				research_speed_factor = -0.10
				production_factory_max_efficiency_factor = -0.04
			}
		}
		idea_gekokujo = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = gekokujo		
			modifier = {
				political_power_cost = 0.1
				stability_factor = -0.30
			}
		}
		idea_gekokujo2 = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = gekokujo		
			modifier = {
				stability_factor = -0.15
			}
		}
#FRA
		blum_viollette_law = {
			picture = blum_viollette_law	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			modifier = {
				non_core_manpower = 0.08
			}
		}
		support_the_monarchy = {
			picture = neu_monarchy	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			modifier = {
				neutrality_drift = 0.2
			}
		}
		support_demo_monarchy = {
			picture = demo_monarchy	
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			modifier = {
				democratic_drift = 0.2
			}
		}
		senegal_development = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_foreign_capital		
			modifier = {
				consumer_goods_factor = 0.05	
			}
		}
		algeria_development = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_foreign_capital		
			modifier = {
				consumer_goods_factor = 0.05	
			}
		}
		gabon_development = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = generic_foreign_capital		
			modifier = {
				consumer_goods_factor = 0.05	
			}
		}
		defeatism = {
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = fra_pa		
			modifier = {
				surrender_limit = -0.25
				army_morale_factor = -0.1
			}
		}
#TUR
		TUR_village_institutes = {
			removal_cost = -1
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {
				always = yes
			}
			picture = generic_research_bonus
			modifier = {
				research_speed_factor = 0.05
			}
		}
		TUR_low_military_budget = {			
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			removal_cost = -1	
			picture = gold_stack	
			modifier = {
				research_speed_factor = 0.10
				conscription_factor = -0.5
				army_morale_factor = -0.05
			}
		}
		TUR_marginalized_muslim_community = {
			picture = raj_marginalized_muslim_community
			allowed = {
				original_tag = TUR
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				political_power_cost = 0.25
				stability_factor = -0.1
				conscription_factor = -0.01
			}
		}
		TUR_rebellious_muslim_community = {
			picture = raj_marginalized_muslim_community
			allowed = {
				original_tag = TUR
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				stability_factor = -0.25
				conscription_factor = -0.1
			}
		}
		TUR_agrarian_society = {
			picture = generic_agrarian_society
			allowed = {
				original_tag = TUR
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = -0.10
				mobilization_speed = -0.25
				consumer_goods_factor = 0.1
			}
		}
		TUR_agrarian_society2 = {
			picture = generic_agrarian_society
			allowed = {
				original_tag = TUR
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				research_speed_factor = -0.05
				mobilization_speed = -0.10
				consumer_goods_factor = 0.05
			}
		}
#GER
		GER_military = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			modifier = {
				conscription = 0.01
			}
		}
		GER_military2 = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = GER_military
			modifier = {
				conscription = 0.02
			}
		}
		german_labor_front = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
			}
		}
		german_labor_front2 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			picture = german_labor_front
			removal_cost = -1
			modifier = {
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				production_speed_infrastructure_factor = 0.1
			}
		}
		stifled_initiative = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = MEX_callistas
			modifier = {
				production_speed_industrial_complex_factor = -0.1		
			}
		}
		idea_Reichswehr = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = reichswehr
			modifier = {
				conscription_factor = -0.40
				drift_defence_factor = -0.5				
			}
		}
		Reichswehr2 = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = reichswehr
			modifier = {
				army_org_Factor = 0.05				
			}
		}
		national_peoples_army = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = national_peoples_army
			modifier = {
				army_org_Factor = 0.025
				army_morale_factor = 0.1		
			}
		}
		rightist_judiciary = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = rightist_judiciary
			modifier = {
				political_power_cost = -0.1
				drift_defence_factor = -0.05		
			}
		}
		workers_culture = {
			removal_cost = -1
			allowed = {
				always = no # Added via focus
			}
			allowed_civil_war = {	has_government = communism	}
			picture = generic_production_bonus
			modifier = {	production_speed_buildings_factor = 0.10 }
		}
		army_unrest = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = army_unrest
			modifier = {
				army_org_Factor = -0.25
				planning_speed = -0.50		
			}
		}
		soviet_aid = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = soviet_aid
			modifier = {
				consumer_goods_factor = -0.05		
			}
		}
		TUR_soviet_aid = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = soviet_aid
			modifier = {
				consumer_goods_factor = -0.2		
			}
		}
		deutsches_heer_KS1 = {
			picture = deutsches_heer
			allowed = {	original_tag = GER	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				army_org_Factor = -0.2
				planning_speed = -0.30
				army_morale_factor = -0.05
			}
		}
		deutsches_heer_KS2 = {
			picture = deutsches_heer
			allowed = {	original_tag = GER	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				army_org_Factor = -0.05
				planning_speed = -0.1
				max_command_power = 10
			}
		}	
		deutsches_heer_KS3 = {
			picture = deutsches_heer
			allowed = {	original_tag = GER	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				max_command_power = 20
			}
		}		
		deutsches_heer = {
			allowed = {	original_tag = GER	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				army_org_Factor = 0.05
				planning_speed = 0.05
				army_morale_factor = 0.05
				max_command_power = 25	
			}
		}
		deutsches_heer2 = {
			picture = deutsches_heer
			allowed = {	original_tag = GER	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				army_org_Factor = 0.05
				planning_speed = 0.1
				army_morale_factor = 0.1
				max_command_power = 50	
			}
		}
		paper_scrap = {
			picture = paper_scrap
			allowed = {	original_tag = GER	}
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				generate_wargoal_tension = -0.50
				justify_war_goal_time = -0.75
				war_support_factor = 0.1
			}
			rule = {
				can_create_factions = yes
			}
		}
		brinkmanship = {
			picture = paper_scrap
			allowed_civil_war = {	always = yes }
			removal_cost = -1
			modifier = {
				generate_wargoal_tension = -0.50
				justify_war_goal_time = -0.25
				political_power_gain = 0.25
			}
			rule = {
				can_force_government = yes
				can_send_volunteers = yes
			}
		}
		GER_Schutzstaffel = {
			removal_cost = -1
			allowed = {
				always = yes 
			}
			allowed_civil_war = {	always = yes }
			picture = GER_Schutzstaffel
			modifier = {
				drift_defence_factor = 0.2
				subversive_activites_upkeep = -0.25
				foreign_subversive_activites = -0.2		
			}
		}
		GER_Schutzstaffel2 = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = GER_Schutzstaffel
			modifier = {
				drift_defence_factor = 0.2
				subversive_activites_upkeep = -0.5
				foreign_subversive_activites = -0.2		
			}
		}
		GER_Sturmabteilung = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = GER_Sturmabteilung
			modifier = {
				stability_factor = -0.1
				army_org_Factor = -0.10			
			}
		}
		GER_Wehrmacht = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = GER_Wehrmacht
			modifier = {
				planning_speed = 0.25
				army_org_Factor = 0.075		
			}
		}
		GER_hitler_youth = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = GER_hitler_youth
			modifier = {
				conscription = 0.015	
			}
		}
		idea_kjvd = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = kjvd
			modifier = {
				conscription = 0.01	
			}
		}
		GER_fascist_refugees = {
			allowed = {	always = no	}
			allowed_civil_war = {	has_government = neutrality	}
			removal_cost = -1
			picture = generic_fascism_drift_2
			modifier = {fascism_drift = 0.1	}
		}
		GER_expatriate_the_extremists = {
			allowed = {		always = no	}
			allowed_civil_war = {	has_government = neutrality	}
			removal_cost = -1
			picture = generic_deal_with_the_devil2
			modifier = {
				fascism_drift = -0.1
				communism_drift = -0.1
			}
		}
		GER_article_48 = {
			removal_cost = -1
			allowed = {	always = yes 	}
			allowed_civil_war = {	always = yes	}
			picture = GER_article_48
			modifier = {	stability_factor = 0.4	}
		}
		GER_voting_by_list = {
			removal_cost = -1
			allowed = {	always = yes 	}
			allowed_civil_war = {	always = yes}
			picture = generic_disjointed_gov
			modifier = {	stability_factor = -0.1		}
		}
		GER_fuhrer = {
			removal_cost = -1
			allowed = {	always = yes 	}
			allowed_civil_war = {	always = yes	}
			picture = GER_fuhrer
			rule = {can_create_factions = yes	}
			modifier = {
				drift_defence_factor = 0.25
				max_command_power = 50
				mobilization_speed = 0.1
			}
		}
		house_bonaparte = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			rule = {
				can_create_factions = yes
			}
			modifier = {
				max_command_power = 50
				mobilization_speed = 0.1
			}
		}
		house_bonaparte2 = {
			removal_cost = -1
			allowed = {	always = yes }
			allowed_civil_war = {	always = yes }
			picture = house_bonaparte
			rule = {
				can_create_factions = yes
			}
			modifier = {
				max_command_power = 50
				mobilization_speed = 0.1
				justify_war_goal_time = -0.25
			}
		}
	}
	tank_manufacturer = {
		designer = yes
		okmo = {
			allowed = {	original_tag = SOV	}
			#available = {	is_major = no	}
			research_bonus = {	armor = 0.15	}
			traits = { heavy_tank_manufacturer }
			modifier = {
			}
		}
	}
	materiel_manufacturer = {	
		designer = yes
		pegaso = {
			allowed = {
				original_tag = SPR
			}
			research_bonus = {
				motorized_equipment = 0.15
			}		
			traits = { motorized_equipment_manufacturer }
		}
		taurus_arms = {		
			allowed = {
				original_tag = BRA
			}	
			research_bonus = {
				infantry_weapons = 0.15
			}
			available = {
				#has_completed_focus = BRA_taurus
			}
			traits = { infantry_equipment_manufacturer }
			modifier = {
			}
		}
		pyrkal_arms = {		
			allowed = {
				original_tag = GRE
			}	
			research_bonus = {
				infantry_weapons = 0.15
			}
			traits = { infantry_equipment_manufacturer }
			modifier = {
			}
		}
		saracakis_auto = {
			allowed = {
				original_tag = GRE
			}
			research_bonus = {
				motorized_equipment = 0.12
			}		
			traits = { motorized_equipment_manufacturer }
           			equipment_bonus = {
				motorized_equipment = {
					build_cost_ic = -0.075
					instant = yes
				}
			}
		}

		sisu_auto = {
			allowed = {
				original_tag = FIN
			}
			available = {
				#has_completed_focus = FIN_production_effort1
			}
			cost = 100	
			research_bonus = {
				motorized_equipment = 0.15
			}		
			traits = { motorized_equipment_manufacturer }
            			equipment_bonus = {
				motorized_equipment = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}
		gaz = {			
			allowed = {
				original_tag = SOV
			}
			available = {
				#has_completed_focus = SOV_gaz
			}		
			research_bonus = {
				motorized_equipment = 0.15
				mot_rockets = 0.50
			}		
			traits = { motorized_equipment_manufacturer }	
			modifier = {
			}
		}
		de_dion-bouton = {			
			allowed = {
				original_tag = FRA
			}
			available = {
				#has_completed_focus = FRA_de_dion_bouton
			}
			traits = { motorized_equipment_manufacturer }
            			equipment_bonus = {
				motorized_equipment = {
					build_cost_ic = -0.075
					instant = yes
				}
			}
		}
		aya_small_arms = {		
			allowed = {
				original_tag = SPR
			}	
			research_bonus = {
				infantry_weapons = 0.15
			}
			traits = { infantry_equipment_manufacturer }
			modifier = {
			}
		}
		sarsilmaz = {		
			allowed = {
				original_tag = TUR
			}	
			research_bonus = {
				infantry_weapons = 0.15
			}
			traits = { infantry_equipment_manufacturer }
			modifier = {
			}
		}
		ecia = {			
			allowed = {
				original_tag = SPR
			}			
			research_bonus = {
				artillery = 0.15
			}			
			traits = { artillery_manufacturer }		
			modifier = {
			}
		}
	}
	industrial_concern = {
		viohalco_industry = {
			allowed = {
				original_tag = GRE
			}
			research_bonus = {
				industry = 0.15
			}
			traits = { industrial_concern }
			modifier = {
			}
		}
		arsenal_factory = {
			allowed = {
				original_tag = UKR
			}
			available = {
			}
			research_bonus = {
				industry = 0.15
			}
			traits = { industrial_concern }
			modifier = {
			}
		}
		gerdau_industry = {
			allowed = {
				original_tag = BRA
			}
			available = {
				#has_completed_focus = BRA_gerdau_industry
			}
			research_bonus = {
				industry = 0.15
			}
			traits = { industrial_concern }
			modifier = {
			}
		}
		hellenic_broadcasting_corporation = {
			allowed = {
				original_tag = GRE
			}
			research_bonus = {
				electronics = 0.15
			}
			traits = { electronics_concern }
			modifier = {
			}
		}
		fcc_industry = {
			allowed = {
				original_tag = SPR
			}
			available = {
				#has_completed_focus = SPR_expand_fcc
			}
			research_bonus = {
				industry = 0.15
			}
			traits = { industrial_concern }
			modifier = {
			}
		}
		nokia = {
			allowed = {
				original_tag = FIN
			}
			available = {
				#has_completed_focus = FIN_construction_effort2
			}
			cost = 100
			research_bonus = {
				industry = 0.05
				synth_resources = 0.1
			}
			traits = { refinery_concern }
			ai_will_do = {
				factor = 1
			}
		}
		outokumpu = {
			allowed = {
				original_tag = FIN
			}
			available = {
				#has_completed_focus = FIN_construction_effort1
			}
			cost = 100	
			research_bonus = {
				industry = 0.15
			}
			traits = { industrial_concern }
			modifier = {
			}
		}
		turk_telekom = {
			allowed = {
				original_tag = TUR
			}
			research_bonus = {
				electronics = 0.15
			}
			traits = { electronics_concern }
			modifier = {
			}
		}
		ctne_electronics = {
			allowed = {
				original_tag = SPR
			}
			research_bonus = {
				electronics = 0.15
			}
			traits = { electronics_concern }
			modifier = {
			}
		}
		csf = {
			allowed = {
				original_tag = FRA
			}
			research_bonus = {
				electronics = 0.15
			}
			traits = { electronics_concern }
			modifier = {
			}
		}
	}
	naval_manufacturer = { 			
		designer = yes
		golcuk_naval = {
			allowed = {
				original_tag = TUR
			}
			research_bonus = {
				naval_equipment = 0.15
			}
			traits = { atlantic_fleet_naval_manufacturer }
		}
		neorion_naval = {
			allowed = {
				original_tag = GRE
			}
			research_bonus = {
				naval_equipment = 0.15
			}
			traits = { atlantic_fleet_naval_manufacturer }
		}
	}
	aircraft_manufacturer = { 		
		designer = yes
		iberia_air = {
			allowed = {
				original_tag = SPR
			}
			research_bonus = {
				air_equipment = 0.15
			}
			traits = { light_aircraft_manufacturer }
			equipment_bonus = {
				# capable of aerobatics, forward shooting machine guns, low number of crashes
			}
			ai_will_do = {
				factor = 1
			}
		}
		varig_air = {
			allowed = {
				original_tag = BRA
			}
			available = {
				#has_completed_focus = BRA_expand_varig
			}
			research_bonus = {
				air_equipment = 0.15
			}
			traits = { light_aircraft_manufacturer }
			ai_will_do = {
				factor = 1
			}
		}
		mig_design_bureau = {
			allowed = {
				original_tag = SOV
			}
			available = {
				#has_completed_focus = SOV_mig
			}
			research_bonus = {
				air_equipment = 0.15
			}
			traits = { light_aircraft_manufacturer }
			modifier = {
			}
		}
		hava_yollari = {	
			allowed = {
				original_tag = TUR
			}
			research_bonus = {
				air_equipment = 0.15
			}
			traits = { light_aircraft_manufacturer }
			ai_will_do = {
				factor = 1
			}
		}
		ilyushin_design_bureau = {
			allowed = {
				original_tag = SOV
			}
			available = {
				#has_completed_focus = SOV_ilyushin
			}
			research_bonus = {
				air_equipment = 0.15
			}
			traits = { medium_aircraft_manufacturer }
			modifier = {
			}
		}
		yakovlev_design_bureau = {
			allowed = {
				original_tag = SOV
			}
			available = {
				#has_completed_focus = SOV_yakovlev
			}
			research_bonus = {
				air_equipment = 0.15
			}
			traits = { naval_aircraft_manufacturer }
			modifier = {
			}
		}
	}
}
