focus_tree = {
	id = usa_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			#OR = {
				tag = USA	
				#tag = CSA								
			#}
			is_puppet = no
		}
		
		#modifier = {
		#	add = 10
		#	original_tag = USA
		#}
	}
	continuous_focus_position = { x = 50 y = 3000 }
	default = no


############################## ADDED ###########################

	focus = {
		id = USA_industrial_progression
		icon = GFX_goal_generic_construction
		x = 4
		y = 0
		cost = 4.3
		ai_will_do = {	factor = 400 }
		available_if_capitulated = yes
		completion_reward = {	}
	} 

	focus = {
		id = USA_ford_expands_internationally
		icon = GFX_focus_ford
		prerequisite = { focus = USA_industrial_progression }
		x = 2
		y = 1	
		relative_position_id = USA_industrial_progression
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		complete_tooltip = {
			every_state = {
				limit = { 
					is_on_continent = north_america
					has_state_flag = USA_industrial_effort_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}			
		}
		completion_reward = {
			IF = {
				limit = { has_dlc = "Arms Against Tyranny" }
				mio:USA_ford_motor_company_organization = {
					add_mio_funds = 1000
				}
			}
			random_owned_controlled_state = {
				prioritize = { 393 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				set_state_flag = USA_industrial_effort_2IC
			}
			random_owned_controlled_state = {
				prioritize = { 393 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_industrial_effort_2IC
			}
		}
	} 

	focus = {
		id = USA_panam_expands_clippers
		icon = GFX_goal_generic_air_fighter2
		prerequisite = { focus = USA_industrial_progression }
		x = -2
		y = 1	
		relative_position_id = USA_industrial_progression
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		complete_tooltip = {
			every_state = {
				limit = { 
					is_on_continent = north_america
					has_state_flag = USA_industrial_effort_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}			
		}
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 366 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_industrial_effort_2IC
			}
		}
	}

	focus = {
		id = USA_grumman
		icon = GFX_goal_grumman
		prerequisite = { focus = USA_panam_expands_clippers }
		x = 0
		y = 1
		relative_position_id = USA_panam_expands_clippers
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		complete_tooltip = {
			every_owned_state = {
				limit = {
					is_on_continent = north_america
					has_state_flag = USA_grum
				}
				add_extra_state_shared_building_slots = 2
			}
		}
		completion_reward = {
			IF = {
				limit = { has_dlc = "Arms Against Tyranny" }
				mio:USA_grumman_organization = {	add_mio_funds = 1000 }
			}
			ELSE = { air_experience = 10 }
			random_owned_controlled_state = {
				prioritize = { 358 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_grum
			}
		}
	}

	focus = {
		id = USA_industry_leaders 
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = { focus = USA_grumman }
		x = 0
		y = 1	
		relative_position_id = USA_grumman
		cost = 5 
		ai_will_do = {	factor = 40	}
		available_if_capitulated = yes
		completion_reward = {
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = USA_william_knudsen
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = USA_donald_nelson
		}
	} 

	focus = {  
		id = USA_encourge_industrial_growth
		icon = GFX_goal_generic_construction
		prerequisite = { focus = USA_industry_leaders }
		x = 0
		y = 1
		relative_position_id = USA_industry_leaders
		cost = 8
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 379 } 
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}	
			random_owned_controlled_state = {
				prioritize = { 380 } 							#Wyoming
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				prioritize = { 381 } 							#Colorado
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				prioritize = { 382 } 
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}		
			random_owned_controlled_state = {
				prioritize = { 387 } 
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				prioritize = { 388 } 
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {	is_on_continent = north_america	}
				add_extra_state_shared_building_slots = 1
			}
		}
	}	

	focus = {
		id = USA_permian_basin
		icon = GFX_goal_generic_oil_refinery
		prerequisite = { focus = USA_ford_expands_internationally }
		x = 0
		y = 1	
		relative_position_id = USA_ford_expands_internationally
		cost = 5 
		ai_will_do = {
			factor = 40
		}
		available = {
			owns_state = 375
		}
		available_if_capitulated = yes
		completion_reward = {
			if = {
				limit = { owns_state = 375 }
				country_event = ctusa.16				
			}
		}
	} 

	focus = {
		id = USA_oil_boom
		icon = GFX_goal_generic_construction2
		prerequisite = { focus = USA_permian_basin }
		x = 0
		y = 1	
		relative_position_id = USA_permian_basin
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available = {
			owns_state = 375
		}
		available_if_capitulated = yes
		complete_tooltip = {
			every_state = {
				limit = { 
					is_on_continent = north_america
					has_state_flag = USA_industrial_effort_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}			
		}
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 375 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_industrial_effort_2IC
			}
		}
	} 



	focus = {
		id = USA_30_tech_slot
		icon = GFX_focus_research
		text = extra_tech_slot
		prerequisite = { focus = USA_industrial_progression }
		x = 0
		y = 1	
		relative_position_id = USA_industrial_progression
		cost = 10
		ai_will_do = {
			factor = 400
		}
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
		}
	} 
	focus = {
		id = USA_marmon_herrington
		icon = GFX_goal_marmon_herrington
		prerequisite = { focus = USA_30_tech_slot }
		x = 0
		y = 1
		relative_position_id = USA_30_tech_slot
		cost = 8
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		complete_tooltip = {
			every_state = {
				limit = { 
					is_on_continent = north_america
					has_state_flag = USA_industrial_effort_2IC }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}			
		}
		completion_reward = {
			IF = {
				limit = { has_dlc = "Arms Against Tyranny" }
				mio:USA_marmon_herrington_organization = {	add_mio_funds = 2000 }
				army_experience = 10	
			}
			ELSE = { army_experience = 20 }
			random_owned_controlled_state = {
				prioritize = { 357 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_grum
			}	
			random_owned_controlled_state = {
				prioritize = { 357 }
				limit = {
					is_on_continent = north_america
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				set_state_flag = USA_industrial_effort_2IC
			}			
		}
	}

	focus = {
		id = USA_fordism 
		icon = GFX_goal_generic_production2
		prerequisite = { focus = USA_marmon_herrington }
		x = 0
		y = 1
		relative_position_id = USA_marmon_herrington
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = construction_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = excavation_tech
			}
		}
	}	
	focus = {
		id = USA_31_tech_slot
		icon = GFX_focus_research
		text = extra_tech_slot
		prerequisite = { focus = USA_fordism }
		prerequisite = { focus = USA_oil_boom focus = USA_industry_leaders }
		x = 0
		y = 1	
		relative_position_id = USA_fordism
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
			if = {
				limit = {
					has_idea = super_great_depression
				}
				swap_ideas = {
					remove_idea = super_great_depression
				  	add_idea = ct_great_depression
				}
			}
			else = {
				USA_great_depression_level_down = yes
			}
		}
	} 

	focus = {
		id = USA_a_house_divided
		icon = GFX_focus_generic_strike_at_democracy3
		available = {	CSA = { exists = yes }	}
		x = -1
		y = 0
		cost = 1
		ai_will_do = {	factor = 4000	}
		available_if_capitulated = yes
		completion_reward = {}
	}

	focus = {
		id = USA_stabilize_america
		icon = GFX_goal_generic_national_unity
		prerequisite = { focus = USA_a_house_divided }
		x = -2
		y = 1	
		relative_position_id = USA_a_house_divided
		cost = 5
		ai_will_do = {
			factor = 4000
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.25
		}
	}	

	focus = {
		id = USA_defeat_csa
		icon = GFX_focus_usa_honor_the_confederacy
		prerequisite = { focus = USA_a_house_divided }
		x = 0
		y = 1
		relative_position_id = USA_a_house_divided
		cost = 5
		ai_will_do = {
			factor = 1000
		}
		available_if_capitulated = yes
		completion_reward = {
			add_ai_strategy = {
				type = antagonize
				id = CSA
				value = 2000
			}
			create_wargoal = {
				type = annex_everything
				target = CSA
			}
		}
	}	
	focus = {
		id = USA_german_guns
		icon = GFX_focus_mauser_concessions
		prerequisite = { focus = USA_defeat_csa }
		available = {
		}
		x = -1
		y = 1
		relative_position_id = USA_defeat_csa
		cost = 3
		ai_will_do = {
			factor = 0
		}
		available_if_capitulated = yes
		completion_reward = {
			add_timed_idea = {
					idea = SOV_mauser_payment
					days = 90
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 25000
				producer = GER
			}
			GER = { 
				add_timed_idea = {
			    		idea = GER_mauser_repayment 
			    		days = 365
				}
			}
		}
	}
	focus = {
		id = USA_defeat_usb 
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = USA_defeat_csa }
		x = 0
		y = 2
		relative_position_id = USA_defeat_csa
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = USB
			}
		} 
	}	

	focus = {
		id = USA_establish_political_order
		icon = GFX_focus_generic_self_management
		prerequisite = { focus = USA_a_house_divided }
		x = 1
		y = 2	
		relative_position_id = USA_a_house_divided
		cost = 5
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {	add_political_power = 250	}
	}	

	focus = {
		id = USA_hoover
		icon = GFX_focus_generic_strike_at_democracy2
		x = 15
		y = 0
		cost = 1
		ai_will_do = {
			factor = 4000
		}
		available_if_capitulated = yes
		completion_reward = {
		}
	} 

	focus = {
		id = USA_hoovers_propaganda
		icon = GFX_focus_generic_self_management
		prerequisite = { focus = USA_hoover }
		x = -1
		y = 1	
		relative_position_id = USA_hoover
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
		}
	}

	focus = {  
		id = USA_pay_the_vets
		icon = GFX_focus_pay_bonus
		prerequisite = { focus = USA_hoovers_propaganda }
		mutually_exclusive = { focus = USA_dont_pay_the_vets }
		available = {
			OR = {
				date > 1931.12.31 	
				is_ai = no
			}
		}
		x = 0
		y = 1
		relative_position_id = USA_hoovers_propaganda
		cost = 14.3
		ai_will_do = {
			factor = 0
		}
		available_if_capitulated = yes
		completion_reward = {
				add_timed_idea = { idea = pay_the_bonus days = 180 }
				add_political_power = 100
		}
	}

	focus = {
		id = USA_dont_pay_the_vets
		icon = GFX_goal_generic_attack_allies
		prerequisite = { focus = USA_hoovers_propaganda }
		mutually_exclusive = { focus = USA_pay_the_vets }
		available = {
			OR = {
				date > 1931.12.31 	
				is_ai = no
			}
		}
		x = -2
		y = 0	
		relative_position_id = USA_pay_the_vets
		cost = 14.3
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			custom_effect_tooltip = send_macarthur
			#add_political_power = -50			
			hidden_effect = {	country_event = ctusa.14 }
		}
	}

	focus = {
		id = USA_smoot_hawley
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = USA_hoover }
		x = 1
		y = 1	
		relative_position_id = USA_hoover
		cost = 14.3
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			country_event = { id = ctusa.11 }
		}
	}

	focus = {
		id = USA_norris_la_guardia
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = USA_hoover }
		x = 3
		y = 1	
		relative_position_id = USA_hoover
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 60
			add_stability = 0.02
		}
	}

	focus = { 
		id = USA_sign_pork_barrel_legislation
		icon = GFX_focus_generic_concessions
		prerequisite = { focus = USA_norris_la_guardia }
		x = 0
		y = 1	
		relative_position_id = USA_norris_la_guardia
		cost = 4.3
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 50
			add_stability = 0.02
			USA_congress_small_support = yes
		}
	}

	focus = {
		id = USA_federal_home_loan_bank_act
		icon = GFX_focus_generic_industry_2
		prerequisite = { focus = USA_hoover }
		x = -3
		y = 1	
		relative_position_id = USA_hoover
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 60
			add_stability = 0.02
		}
	}


	focus = {
		id = USA_rfc
		icon = GFX_focus_rfc
		prerequisite = { focus = USA_smoot_hawley }
		prerequisite = { focus = USA_hoovers_propaganda }
		prerequisite = { focus = USA_norris_la_guardia }
		prerequisite = { focus = USA_federal_home_loan_bank_act }		
		available = {
			OR = {
				date > 1931.5.31 	
				is_ai = no
			}
		}
		x = 0
		y = 1	
		relative_position_id = USA_smoot_hawley
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.08
		}
	}

	focus = {
		id = USA_democratic_national_convention
		icon = GFX_focus_dnc
		prerequisite = { focus = USA_rfc }	
		prerequisite = { focus = USA_dont_pay_the_vets focus = USA_pay_the_vets }
		x = -1
		y = 1	
		relative_position_id = USA_rfc
		cost = 10
		ai_will_do = {
			factor = 400
		}
		available_if_capitulated = yes
		completion_reward = {
			country_event = ctusa.17
		}
	}
 
	# Smith 
	focus = { 
		id = USA_smith 
		icon = GFX_focus_smith
		prerequisite = { focus = USA_democratic_national_convention	}
		available = { 
			OR = {
				has_country_flag = ct_usa_smith	
				#has_country_flag = ct_usa_garner
			}
		}
		x = 8
		y = 4
		cost = 0.15
		ai_will_do = {	factor = 400 }
		available_if_capitulated = yes
		completion_reward = {
			hidden_effect  = {	set_party_name = { ideology = democratic long_name = USA_democratic_party name = USA_democratic_party } }
			USA_congress_large_support = yes
		}
	}

	focus = {
		id = USA_retrenchment
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus =  USA_smith }
		x = 1
		y = 1
		relative_position_id =  USA_smith
		available = { has_country_flag = ct_usa_garner }
		cost = 8
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			hidden_effect = {
				add_stability = -0.01
				add_popularity = {
					ideology = fascism
					popularity = 0.03
				}
				add_popularity = {
					ideology = communism
					popularity = 0.01
				}				
			}
		}
	}
 
	focus = {
		id = USA_progress_and_liberty
		icon = GFX_focus_usa_guarantee_the_american_dream
		prerequisite = { focus = USA_smith }
		x = -1
		y = 1
		relative_position_id = USA_smith
		available = { has_country_flag = ct_usa_smith }
		cost = 8
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.02
			add_political_power = 40
		}
	}

	focus = {
		id = USA_bank_reform_act
		icon = GFX_focus_bill
		prerequisite = { focus = USA_retrenchment focus = USA_progress_and_liberty }
		x = 1
		y = 2
		relative_position_id = USA_progress_and_liberty
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
		}
	}
	focus = {
		id = USA_monetary_deflation
		icon = GFX_focus_generic_self_management
		prerequisite = { focus = USA_bank_reform_act }
		x = 2
		y = 2
		relative_position_id = USA_bank_reform_act
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			custom_effect_tooltip = ct_USA_cw_tt
			hidden_effect = {
				add_stability = -0.04
				add_popularity = {
					ideology = fascism
					popularity = 0.02
				}
				add_popularity = {
					ideology = communism
					popularity = 0.02
				}				
			}
		}
	}

	focus = {
		id = USA_balance_budget
		icon = GFX_goal_generic_neutrality_focus
		prerequisite = { focus = USA_bank_reform_act }
		x = 1
		y = 1
		relative_position_id = USA_bank_reform_act
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 40
			hidden_effect = {
				add_stability = -0.01
				add_popularity = {
					ideology = fascism
					popularity = 0.03
				}
				add_popularity = {
					ideology = communism
					popularity = 0.01
				}				
			}
		} 
	} 

	focus = { 
		id = USA_abandon_prohibition
		icon = GFX_goal_generic_improve_relations
		available = { has_country_flag = ct_usa_smith }
		prerequisite = { focus = USA_bank_reform_act }
		x = -1
		y = 1
		relative_position_id = USA_bank_reform_act
		cost = 10
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.02
			add_political_power = 40
		}
	}

	focus = { 
		id = USA_encourage_industrial_rationalization
		icon = GFX_goal_generic_consumer_goods
		prerequisite = { focus = USA_bank_reform_act }
		x = -2
		y = 2
		relative_position_id = USA_bank_reform_act
		cost = 8
		ai_will_do = {
			factor = 40
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.02
			add_political_power = 20
		}
	}

	focus = { 
		id = USA_outlaw_sitdown_strikes
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = USA_bank_reform_act }
		x = 0
		y = 2
		relative_position_id = USA_bank_reform_act
		cost = 8
		ai_will_do = {
			factor = 40 
		}
		available_if_capitulated = yes
		completion_reward = {
														#event###
			hidden_effect = {
				add_stability = -0.01
				add_popularity = {
					ideology = fascism
					popularity = 0.03
				}
				add_popularity = {
					ideology = communism
					popularity = 0.02
				}				
			}
		}
	}

	focus = {
		id = USA_national_prosperity_program
		icon = GFX_goal_generic_intelligence_exchange
		x = 0
		y = 1
		prerequisite = { focus = USA_outlaw_sitdown_strikes }
		prerequisite = { focus = USA_encourage_industrial_rationalization }
		prerequisite = { focus = USA_monetary_deflation }	
		prerequisite = { focus = USA_balance_budget focus = USA_abandon_prohibition }	
		prerequisite = { focus = USA_monetary_deflation }	
		relative_position_id = USA_outlaw_sitdown_strikes
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			#fascism > 0.2
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_stability = 0.05
		}
	}
	focus = {
		id = USA_privatize_the_TVA
		icon = GFX_focus_generic_industry_1
		x = -1
		y = 1
		prerequisite = { focus = USA_national_prosperity_program }
		relative_position_id = USA_national_prosperity_program
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		available = {
			owns_state = 367
			owns_state = 368
		}
		completion_reward = {
			368 = {
				add_extra_state_shared_building_slots = 2
			}
			add_ideas = USA_privatization
		}
	}
	focus = {
		id = USA_de_regulate_the_banking_sector
		icon = GFX_focus_generic_industry_2
		x = 1
		y = 1
		prerequisite = { focus = USA_national_prosperity_program }
		relative_position_id = USA_national_prosperity_program
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_banking_sector_deregulation
		}
	}
	focus = {
		id = USA_national_employment_strategy
		icon = GFX_focus_generic_industry_3
		x = 0
		y = 2
		prerequisite = { focus = USA_privatize_the_TVA }
		prerequisite = { focus = USA_de_regulate_the_banking_sector }
		relative_position_id = USA_national_prosperity_program
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			swap_ideas = {
				remove_idea = USA_banking_sector_deregulation
				add_idea = USA_national_employment_strategy
			}
			USA_great_depression_level_down = yes
		}
	}


	focus = {
		id = USA_fdr
		icon = GFX_focus_fdr
		available = {has_country_flag = ct_usa_roos }
		prerequisite = { focus = USA_democratic_national_convention	}
		x = 0
		y = 1
		relative_position_id = USA_democratic_national_convention
		cost = 0.15
		ai_will_do = {	factor = 4000	}
		available_if_capitulated = yes
		completion_reward = {	
			USA_congress_large_support = yes
			hidden_effect  = {	set_party_name = { ideology = democratic long_name = USA_democratic_party name = USA_democratic_party } }
		}
	}

	focus = {
		id = USA_new_deal
		icon = GFX_focus_chi_mission_to_the_us
		prerequisite = { focus = USA_fireside_chat  focus = USA_good_neighbor_policy }
		prerequisite = { focus = USA_emergency_banking_act }		
		x = 0
		y = 2
		relative_position_id = USA_fdr
		cost = 8
		ai_will_do = {	factor = 4000	}
		available_if_capitulated = yes
		completion_reward = {	add_ideas = ct_new_deal	}
	}

	focus = {
		id = USA_sec
		icon = GFX_focus_generic_treaty
		prerequisite = { focus = USA_fdic }
		available = {
			OR = {
				date > 1934.3.15
				is_ai = no				
			}
			congress_medium_support_trigger = yes
		}
		x = 2
		y = 2
		relative_position_id = USA_new_deal
		cost = 10.00
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
			add_political_power = 40
		}
	}

	focus = {
		id = USA_ccc
		icon = GFX_focus_ccc
		prerequisite = { focus = USA_new_deal }
		available = {	congress_medium_support_trigger = yes}
		x = -3
		y = 1
		relative_position_id = USA_new_deal
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
			add_political_power = 40
		}
	}

	focus = {
		id = USA_nra
		icon = GFX_focus_nra
		prerequisite = { focus = USA_new_deal }
		x = -1
		y = 1
		relative_position_id = USA_new_deal
		available = {congress_medium_support_trigger = yes}
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
			add_political_power = 40
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = USA_hue_johnson
		}
	}

	focus = {
		id = USA_Anti-Racketeering_Act
		icon = GFX_focus_hol_the_foundations_of_defense
		prerequisite = { focus = USA_nra }
		x = -1
		y = 1
		relative_position_id = USA_nra
		cost = 8.6
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
			add_political_power = 80

		}
	}

	focus = {
		id = USA_aaa
		icon = GFX_focus_aaa
		prerequisite = { focus = USA_new_deal }
		x = 0
		y = 2
		relative_position_id = USA_new_deal
		available = {	congress_medium_support_trigger = yes}
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY FOCUS_FILTER_USA_CONGRESS}		
		completion_reward = {
			add_stability = 0.04
			add_political_power = 40
		}
	}

	focus = {
		id = USA_second_new_deal
		icon = GFX_focus_chi_mission_to_the_us
		mutually_exclusive = { focus = USA_president_long }
		prerequisite = { focus = USA_aaa }
		prerequisite = { focus = USA_tva }
		prerequisite = { focus = USA_nra }
		prerequisite = { focus = USA_ccc }
		prerequisite = { focus = USA_fdic }
		prerequisite = { focus = USA_sec }
		x = 0
		y = 3
		relative_position_id = USA_new_deal
		available = {
			NOT = { has_completed_focus = USA_america_first }
		}
		cost = 5
		ai_will_do = {
			factor = 400
		}
		available_if_capitulated = yes
		completion_reward = {
		}
	}

	focus = {
		id = USA_wpa
		icon = GFX_focus_wpa
		prerequisite = { focus = USA_second_new_deal }
		relative_position_id = USA_second_new_deal
		available = {
			congress_medium_support_trigger = yes
		}
		x = 0
		y = 1
		cost = 10
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_POLITICAL}
		completion_reward = {
			add_political_power = 150
		}
	}

	focus = {
		id = USA_fair_labour_standards_act
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		x = -2
		y = 1
		prerequisite = { focus = USA_wpa }
		prerequisite = { focus = USA_nlra }		
		relative_position_id = USA_wpa
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			congress_medium_support_trigger = yes
			has_government = democratic
			not = { has_country_flag = USA_great_depression_cooldown }
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY FOCUS_FILTER_USA_CONGRESS}		
		completion_reward = {
			USA_great_depression_level_down = yes
			set_country_flag = { flag = USA_great_depression_cooldown value = 1 days = 230 }
			custom_effect_tooltip = USA_great_depression_cooldown_tt
			USA_congress_medium_opposition = yes
		}
	}

	focus = {
		id = USA_office_of_scientific_research_and_development
		icon = GFX_focus_research
		x = 1
		y = 1
		prerequisite = { focus = USA_wpa }
		relative_position_id = USA_wpa
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = USA_recovery
		icon = GFX_focus_generic_the_giant_wakes
		x = 0
		y = 2 
		prerequisite = { focus = USA_wpa }
		prerequisite = { focus = USA_fair_labour_standards_act }
		prerequisite = { focus = USA_ssa }
		prerequisite = { focus = USA_fsa }	
		relative_position_id = USA_wpa
		cost = 10
		ai_will_do = {	factor = 1000	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			USA_great_depression_level_down = yes
			hidden_effect  = {	USA_great_depression_level_down = yes }	
		}
	}
	focus = {
		id = USA_rubber_reserve_company
		icon = GFX_focus_generic_rubber
		available = {
			has_completed_focus = USA_office_of_scientific_research_and_development
		}
		prerequisite = { focus = USA_oil_boom }
		x = 0
		y = 1
		relative_position_id = USA_oil_boom
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_rubber_reserve_company
				bonus = 1.0
				uses = 2
				technology = rubber_processing
				technology = improved_rubber_processing
				technology = advanced_rubber_processing
				technology = modern_rubber_processing
			}
		}
	}

	focus = {
		id = USA_ssa
		icon = GFX_focus_ssa
		prerequisite = { focus = USA_second_new_deal }
		x = -4
		y = 1
		relative_position_id = USA_second_new_deal
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.08
			add_political_power = 20
		}
	}

	focus = {
		id = USA_rea
		icon = GFX_focus_rea
		prerequisite = { focus = USA_second_new_deal }
		available = {
			congress_medium_support_trigger = yes
		}
		x = 2
		y = 1
		relative_position_id = USA_second_new_deal
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {			
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
		completion_reward = {
			add_political_power = 20
			add_stability = 0.04
			369 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
			370 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
			371 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
			372 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
			373 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}

			}
			374 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
			375 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
			376 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
			377 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}

			}
			383 = {
				if = {
					limit = {
						free_building_slots = {
						building = infrastructure
						size > 0
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}					
				}
			}
		}
	}
	focus = {
		id = USA_nlra
		icon = GFX_goal_generic_neutrality_focus
		prerequisite = { focus = USA_second_new_deal }
		available = {
			congress_medium_support_trigger = yes
		}
		x = -2
		y = 1
		relative_position_id = USA_second_new_deal
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.02
			add_political_power = 80
		}
	}

	focus = {
		id = USA_fsa
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = USA_national_housing_act }
		prerequisite = { focus = USA_rea }		
		x = 3
		y = 2
		relative_position_id = USA_second_new_deal
		available = {	congress_medium_support_trigger = yes	}
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
			USA_great_depression_level_down = yes
		}
	}

	focus = {
		id = USA_national_housing_act
		icon = GFX_focus_housing_act
		prerequisite = { focus = USA_second_new_deal }
		x = 4
		y = 1
		relative_position_id = USA_second_new_deal
		available = {	congress_medium_support_trigger = yes	}
		cost = 10
		ai_will_do = { factor = 10 }
		available_if_capitulated = yes
		complete_tooltip = {
			every_owned_state = {
				limit = {	has_state_flag = USA_nha	}
				add_extra_state_shared_building_slots = 1
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
					not = { has_state_flag = USA_nha }
				}
				add_extra_state_shared_building_slots = 1
				set_state_flag = USA_nha
			}
		}
	}

	focus = {
		id = USA_emergency_banking_act 
		icon = GFX_focus_gold
		prerequisite = { focus = USA_fdr }
		x = 0
		y = 1
		relative_position_id = USA_fdr
		cost = 8
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
			USA_great_depression_level_down = yes
		}
	}
	focus = {
		id = USA_extend_roosevelt_corollary
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = USA_fdr }
		mutually_exclusive = { focus = USA_good_neighbor_policy }
		x = -4
		y = 1
		relative_position_id = USA_fdr
		cost = 4.3
		ai_will_do = {	factor = 10 }
		available_if_capitulated = yes
		completion_reward = {
			add_country_leader_trait = combat_fascism
			add_war_support = 0.05
			set_rule = { can_send_volunteers = yes	}
		}
	}
	focus = {
		id = USA_gunboat_diplomacy 
		icon = GFX_focus_generic_anti_fascist_diplomacy
		prerequisite = { focus = USA_extend_roosevelt_corollary focus = USA_retrenchment }
		available = {	threat > 0.1 }
		x = 1
		y = 1
		relative_position_id = USA_extend_roosevelt_corollary
		cost = 4.3
		ai_will_do = {	factor = 10 }
		available_if_capitulated = yes
		completion_reward = {
			custom_effect_tooltip = gunboat_diplomacy_tt
			hidden_effect = {
				add_war_support = 0.1	#Domestic Support
				add_manpower = 50000 	#Volunteers
			}
		}
	}	
	focus = {
		id = USA_support_cuban_conquest 
		icon = GFX_focus_people
		prerequisite = { focus = USA_extend_roosevelt_corollary focus = USA_retrenchment }
		available = { threat > 0.01 }
		x = -1
		y = 1
		relative_position_id = USA_extend_roosevelt_corollary
		cost = 4.3
		ai_will_do = { factor = 10 }
		available_if_capitulated = yes
		completion_reward = {	add_war_support = 0.05	}
	}
	focus = {
		id = USA_declare_war_cub
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = { focus = USA_support_cuban_conquest  }
		available = {
			congress_high_support_trigger = yes
		}
		will_lead_to_war_with = CUB
		x = 0
		y = 1
		relative_position_id = USA_support_cuban_conquest 
		cost = 4.3
		ai_will_do = { factor = 10 }
		available_if_capitulated = yes
		completion_reward = {
			add_ai_strategy = {
				type = antagonize
				id = CUB
				value = 2000
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = CUB
			}
		}
	}
	focus = {
		id = USA_good_neighbor_policy
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = USA_fdr }
		mutually_exclusive = { focus = USA_extend_roosevelt_corollary }
		x = -2
		y = 1
		relative_position_id = USA_fdr
		cost = 4.3
		ai_will_do = {
			factor = 10 
		}
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 150
			IF = {
				limit = { has_dlc = "Trial of Allegiance" }
				add_ideas = USA_monroe_doctrine_enforcer
			}
			IF = {
				limit = { NOT = { has_dlc = "Trial of Allegiance" }	}
				give_guarantee = CAN
				give_guarantee = MEX
				give_guarantee = CUB
				give_guarantee = HAI
				give_guarantee = DOM
				give_guarantee = GUA
				give_guarantee = HON
				give_guarantee = ELS
				give_guarantee = NIC
				give_guarantee = COS
				give_guarantee = PAN
				give_guarantee = VEN
				give_guarantee = COL
				give_guarantee = ECU
				give_guarantee = PRU
				give_guarantee = BRA
				give_guarantee = BOL
				give_guarantee = CHL
				give_guarantee = PAR
				give_guarantee = ARG
				give_guarantee = URG
				release_puppet = PHI
				release = HAI
				release = CUB
			}
		}
	}
	focus = {
		id = USA_fireside_chat
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = USA_fdr }
		x = 2
		y = 1
		relative_position_id = USA_fdr
		cost = 5
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			add_stability = 0.04
		}
	}

	focus = {
		id = USA_fdic
		icon = GFX_focus_fdic
		prerequisite = { focus = USA_new_deal }
		x = 3
		y = 1
		relative_position_id = USA_new_deal
		available = {	congress_medium_support_trigger = yes	}
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {add_stability = 0.04	}
	}

	focus = {
		id = USA_tva
		icon = GFX_focus_tva
		prerequisite = { focus = USA_new_deal }
		x = 1
		y = 1
		relative_position_id = USA_new_deal
		available = {	congress_medium_support_trigger = yes	}
		cost = 10
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			swap_ideas = {
				remove_idea = ct_new_deal
				add_idea = ct_new_deal2
			}
		}
	}

	focus = {
		id = USA_president_long
		icon = GFX_focus_generic_home_defense
		allow_branch = {has_completed_focus = USA_fdr}
		available = {
			has_country_flag = ct_huey_prez 
			CSA = { exists = no }
		}
		mutually_exclusive = { focus = USA_second_new_deal }
		x = 12
		y = 0
		relative_position_id = USA_second_new_deal
		cost = 1
		ai_will_do = {	factor = 400 }
		available_if_capitulated = yes
		completion_reward = {}
	}

	focus = {
		id = USA_share_our_wealth
		icon = GFX_focus_share_wealth
		prerequisite = { focus = USA_president_long }		
		x = 0
		y = 1
		relative_position_id = USA_president_long
		available = {
			congress_medium_support_trigger = yes
			NOT = { has_completed_focus = USA_america_first }
		}
		cost = 10
		ai_will_do = {
			factor = 400
		}
		available_if_capitulated = yes
		completion_reward = {
			add_ideas = idea_share_wealth
		}
	}

	focus = {
		id = USA_protectionist_tariffs
		icon = GFX_goal_generic_defence
		x = -2
		y = 2
		prerequisite = { focus = USA_share_our_wealth }
		relative_position_id = USA_share_our_wealth
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			has_government = democratic
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			USA_great_depression_level_down = yes
			if = {
				limit = {
					has_idea = free_trade
				}
				add_ideas = export_focus
			}
		}
	}

	focus = {
		id = USA_institute_of_american_sciences
		icon = GFX_focus_research
		x = 0
		y = 2
		prerequisite = { focus = USA_protectionist_tariffs }
		relative_position_id = USA_protectionist_tariffs
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_research_slot = 1
		}
	}


	focus = {
		id = USA_pattons_dream
		icon = GFX_focus_generic_tank_production
		available = {}
		x = 25
		y = 0
		cost = 5
		ai_will_do = {	factor = 10	}
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.6
				ahead_reduction = 1
				uses = 1
				category = armor
			}
		}
	}

	focus = {
		id = USA_pattons_doctrine
		icon = GFX_focus_patton
		prerequisite = { focus = USA_pattons_dream }
		mutually_exclusive = { focus = USA_bradleys_doctrine }
		available = {
			controls_state = 378
		}
		x = -1
		y = 1
		relative_position_id = USA_pattons_dream
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = USA_armored_cars_bonus
				bonus = 0.75	uses = 1	category = cat_armored_cars
			}
			custom_effect_tooltip = available_theorist
			show_ideas_tooltip = george_patton
		}
	}

	focus = {
		id = USA_bradleys_doctrine
		icon = GFX_focus_bradley
		prerequisite = { focus = USA_pattons_dream }
		mutually_exclusive = { focus = USA_pattons_doctrine }
		available = {
			controls_state = 358
		}
		x = 1
		y = 1
		relative_position_id = USA_pattons_dream
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.75
				uses = 1
				category = infantry_weapons
			}
			custom_effect_tooltip = available_theorist
			show_ideas_tooltip = omar_bradley
		}
	}

	focus = {
		id = USA_strategic_innovation
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = {
			focus = USA_pattons_doctrine
			focus = USA_bradleys_doctrine
		}
		x = 0
		y = 2
		relative_position_id = USA_pattons_dream
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 25	
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 1.0
				uses = 1
				category = land_doctrine
			}	
			custom_effect_tooltip = Big_Panzer_Division
			division_template = {  
				name = "Armored Division"
				division_names_group = USA_ARM_01
				regiments = {
					light_armor = { x = 0 y = 0 }
					light_armor = { x = 0 y = 1 }
					light_armor = { x = 0 y = 2 }
					light_armor = { x = 1 y = 0 }
					light_armor = { x = 1 y = 1 }
					light_armor = { x = 1 y = 2 }
					motorized = { x = 2 y = 0 }
	   				motorized = { x = 2 y = 1 }
					motorized = { x = 2 y = 2 }
				}
				support = {
        				artillery = { x = 0 y = 0 }
				}
			}
			division_template = {
				name = "Motorized Division" 
				division_names_group = USA_MOT_01
				regiments = {
					motorized = { x = 0 y = 0 }
					motorized = { x = 0 y = 1 }
					motorized = { x = 0 y = 2 }
					motorized = { x = 1 y = 0 }
					motorized = { x = 1 y = 1 }
					motorized = { x = 1 y = 2 }
					motorized = { x = 2 y = 0 }
					motorized = { x = 2 y = 1 }
					motorized = { x = 2 y = 2 }
				}
				support = {
        			artillery = { x = 0 y = 0 }
				}
			}
			custom_effect_tooltip = available_military_high_command
			show_ideas_tooltip = jacob_devers		
		}
	}

	focus = {
		id = USA_mechanized_focus 
		icon = GFX_goal_generic_build_tank
		prerequisite = { focus = USA_strategic_innovation }
		x = -3
		y = 1
		relative_position_id = USA_strategic_innovation
		cost = 8.6
		completion_reward = {
			IF = {
				limit = {	has_dlc = "Arms Against Tyranny"	}	
				mio:USA_ford_motor_company_organization = {	add_mio_size = 3	}
			}
			#add_tech_bonus = {
			#	name = FRA_mechanized_focus
			#	bonus = 1.0
			#	uses = 1
			#	category = cat_mechanized_equipment
			#}
			add_tech_bonus = {
				name = armor_bonus ahead_reduction = 2
				uses = 1 category = cat_mechanized_equipment
			}			
			division_template = {
				name = "Mechanized Division" 
				division_names_group = USA_MEC_01
				regiments = {
					mechanized = { x = 0 y = 0 }
					mechanized = { x = 0 y = 1 }
					mechanized = { x = 0 y = 2 }
					mechanized = { x = 1 y = 0 }
					mechanized = { x = 1 y = 1 }
					mechanized = { x = 1 y = 2 }
					mechanized = { x = 2 y = 0 }
					mechanized = { x = 2 y = 1 }
					mechanized = { x = 2 y = 2 }
				}
				support = { artillery = { x = 0 y = 0 }	}
			}
			custom_effect_tooltip = Big_Mech_Division
		}
	}


	focus = {
		id = USA_old_age_pension_act
		icon = GFX_goal_generic_consumer_goods
		x = -1
		y = 1
		prerequisite = { focus = USA_share_our_wealth }
		relative_position_id = USA_share_our_wealth
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			congress_medium_support_trigger = yes
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			add_stability = 0.1
			USA_congress_small_opposition = yes
		}
	}

	focus = {
		id = USA_accumulated_wealth_tax_act
		icon = GFX_focus_rom_parties_end
		x = 1
		y = 1
		prerequisite = { focus = USA_share_our_wealth }
		relative_position_id = USA_share_our_wealth
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			congress_high_support_trigger = yes
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			add_ideas = USA_accumulated_wealth_tax_act
			#USA_congress_small_opposition = yes
			#USA_great_depression_level_down = yes
		}
	}

	focus = {
		id = USA_guarantee_the_american_dream
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = 0
		y = 2
		prerequisite = { focus = USA_old_age_pension_act }
		prerequisite = { focus = USA_accumulated_wealth_tax_act }
		relative_position_id = USA_share_our_wealth
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_war_support = 0.1
		}
	}

	focus = {
		id = USA_worker_management_act
		icon = GFX_goal_generic_production
		x = 0
		y = 1
		prerequisite = { focus = USA_guarantee_the_american_dream }
		relative_position_id = USA_guarantee_the_american_dream
		cost = 10

		ai_will_do = {
			factor = 1
		}
		available = {
			congress_high_support_trigger = yes
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			add_ideas = USA_worker_management_act
			USA_congress_small_opposition = yes
			USA_great_depression_level_down = yes
		}
	}

	focus = {
		id = USA_militia_organization_act
		icon = GFX_focus_secret_rearmament
		x = 2
		y = 1
		prerequisite = { focus = USA_guarantee_the_american_dream }
		relative_position_id = USA_guarantee_the_american_dream
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			congress_high_support_trigger = yes
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			add_ideas = USA_militia_organization_act
			USA_congress_small_opposition = yes
		}
	}

	focus = {
		id = USA_communal_property_act
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 2
		prerequisite = { focus = USA_worker_management_act }
		prerequisite = { focus = USA_militia_organization_act }
		relative_position_id = USA_guarantee_the_american_dream
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			congress_high_support_trigger = yes
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			USA_congress_small_opposition = yes
			USA_great_depression_level_down = yes
			#unlock_decision_tooltip = { decision = USA_communal_domain show_effect_tooltip = yes }
		}
	}

	focus = {
		id = USA_limited_intervention
		icon = GFX_goal_generic_territory_or_war
		mutually_exclusive = { focus = USA_neutrality_act }
		continue_if_invalid = yes
		x = 0
		y = 3
		relative_position_id = USA_national_employment_strategy
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = no
		cancel_if_invalid = no
		continue_if_invalid = yes
		available = {
			congress_high_support_trigger = yes 
			has_government = democratic
			OR = {
				AND = {
					date > 1939.8.8
					threat > 0.8			
					is_ai = yes							
				}
				AND = {
					is_ai = no
					threat > 0.20
				}			
			}
		}
		search_filters = {FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			every_other_country = {
				limit = {
					is_major = yes
					has_government = ROOT
				}
				ROOT = {
					add_ai_strategy = {
						type = support
						id = PREV
						value = 200
					}
					add_ai_strategy = {
						type = alliance
						id = PREV
						value = 200
					}
				}
			}
			add_ideas = USA_limited_intervention
			if = {
				limit = {
					OR = {
						has_idea = undisturbed_isolation
						has_idea = isolation
					}
				}
				add_ideas = civilian_economy
			}
			else = {
				add_political_power = 150
			}
			USA_congress_medium_opposition = yes
			if = {
				limit = {
					has_war_support < 0.4
				}
				add_stability = -0.1
			}
			if = {
				limit = {
					has_war_support < 0.2
				}
				add_stability = -0.1
			}
			custom_effect_tooltip = USA_limited_intervention_tt
			hidden_effect = {
				news_event = { id = mtg_news.4 days = 3 }
			}
		}
	}

	focus = {
		id = USA_war_propaganda
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = USA_limited_intervention }
		available = {
			has_government = democratic
		}
		available_if_capitulated = yes
		relative_position_id = USA_limited_intervention
		continue_if_invalid = yes
		x = 0
		y = 2
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_USA_CONGRESS}		
		completion_reward = {
			add_war_support = 0.1
			if = {
				limit = {
					has_war_support < 0.4
				}
				USA_congress_small_opposition = yes
			}
		}
	}

	focus = {
		id = USA_focus_on_europe
		icon = GFX_focus_usa_focus_on_europe
		x = -1
		y = 3
		prerequisite = { focus = USA_war_propaganda }
		mutually_exclusive = { focus = USA_focus_on_asia }
		relative_position_id = USA_limited_intervention
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			has_government = democratic
		}
		bypass = {
			OR = {
				has_war_with = GER
				has_war_with = ENG
				has_war_with = FRA
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_category_tooltip = USA_intervention_mandate
			every_other_country = {
				limit = {
					is_major = yes
					capital_scope = {
						is_on_continent = europe
					}
					not = { has_government = ROOT }
				}
				ROOT = {
					add_ai_strategy = {
						type = contain
						id = PREV
						value = 200
					}
				}
			}
		}
	}

	focus = {
		id = USA_office_of_strategic_services
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = USA_focus_on_europe }
		x = -1
		y = 4
		relative_position_id = USA_limited_intervention
		cost = 10
		ai_will_do = {	factor = 1	}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_ideas = office_of_strategic_services
		}
	}

	focus = {
		id = USA_focus_on_asia
		icon = GFX_focus_usa_focus_on_asia
		x = 1
		y = 3
		prerequisite = { focus = USA_war_propaganda }
		mutually_exclusive = { focus = USA_focus_on_europe }
		relative_position_id = USA_limited_intervention
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
				OR = {
					has_war_with = JAP
					has_war_with = CHI
				}
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_category_tooltip = USA_intervention_mandate
		}
	}
	focus = {
		id = USA_black_chamber
		icon = GFX_goal_generic_military_deal
		prerequisite = { focus = USA_focus_on_asia focus = USA_office_of_strategic_services}
		available = { }
		x = 1
		y = 3
		relative_position_id = USA_war_propaganda
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_black_chamber
				bonus = 1.0
				uses = 2
				category = encryption_tech
				category = decryption_tech
			}
		}
	}

	focus = {
		id = USA_scientist_haven
		icon = GFX_focus_research
		prerequisite = { focus = USA_black_chamber focus = USA_arsenal_of_democracy }
		x = 1
		y = 1
		relative_position_id = USA_black_chamber
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		available = {	has_government = democratic	}
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {	add_research_slot = 1	}
	}
	focus = {
		id = USA_manhattan_project
		icon = GFX_focus_wonderweapons
		prerequisite = { focus = USA_scientist_haven }
		
		x = 0
		y = 1
		relative_position_id = USA_scientist_haven
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			IF = {
				limit = {
					NOT = {
						has_tech = atomic_research
					}
				}
				add_tech_bonus = {
					name = USA_manhattan_project
					bonus = 0.5
					uses = 1
					category = nuclear
				}
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.5
				}
				add_ideas = USA_manhattan_project_ns
			}
			ELSE = {
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 1
				}
				add_ideas = USA_manhattan_project_ns
			}
		}
	}

	focus = {
		id = USA_neutrality_act
		icon = GFX_goal_generic_neutrality_focus
		x = 5
		y = 0
		mutually_exclusive = { focus = USA_limited_intervention }
		relative_position_id = USA_limited_intervention
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			congress_low_support_trigger = yes
			democratic > 0.95
			OR = {
				AND = {
					date > 1940.8.8
					threat > 0.75			
					is_ai = yes							
				}
				AND = {
					is_ai = no
					threat > 0.25
				}			
			}
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			add_political_power = 200
			add_war_support = -0.05
			if = {
				limit = {	has_dlc = "Arms Against Tyranny"	}
				add_ideas = USA_neutrality_act_aat
				hidden_effect = {
					add_relation_rule_override = {
						can_access_market = no
						trigger = trade_partner_not_at_war
						usage_desc = trade_partner_not_at_war_tt
					}
				}
			}
			else = {	add_ideas = USA_neutrality_act	}
			
			if = {
				limit = {	has_war_support < 0.4	}
				USA_congress_small_support = yes
			}
			custom_effect_tooltip = USA_lend_lease_act_neutrality_tt
			hidden_effect = {
				news_event = { id = mtg_news.3 days = 3 random_days = 5 }
			}
		}
	}

	focus = {
		id = USA_lend_lease_act
		icon = GFX_focus_generic_treaty
		x = 2
		y = 2
		prerequisite = { focus = USA_neutrality_act focus = USA_limited_intervention }
		relative_position_id = USA_limited_intervention
		cost = 10
		ai_will_do = {	factor = 1	}
		available = {
			if = {
				limit = {	has_war_support > 0.4	}
				congress_medium_support_trigger = yes
			}
			else = {	congress_high_support_trigger = yes		}
			democratic > 0.95
			custom_trigger_tooltip = {
				tooltip = USA_lend_lease_act_neutrality_tt
			}
			if = {
				limit = {	has_completed_focus = USA_neutrality_act	}
				any_other_country = {
					is_major = yes
					has_government = ROOT
					has_war = yes
					surrender_progress > 0
				}
			}
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			every_other_country = {
				limit = {
					is_major = yes
					has_government = ROOT
				}
				ROOT = {
					add_ai_strategy = {
						type = support
						id = PREV
						value = 200
					}
				}
			}
			if = {
				limit = {
					has_completed_focus = USA_limited_intervention
				}
				swap_ideas = {
					remove_idea = USA_limited_intervention
					add_idea = USA_lend_lease_act_li
				}
			}
			else_if = {
				limit = { has_completed_focus = USA_neutrality_act }
				swap_ideas = {
					remove_idea = USA_neutrality_act
					add_idea = USA_lend_lease_act_na
				}
			}
			else = {
				add_ideas = USA_lend_lease_act_dummy
			}
			if = {
				limit = {
					has_war_support > 0.6
					has_war = no
				}
				USA_congress_small_support = yes
			}
			else_if = {
				limit = {
					has_war_support > 0.4
					has_war = no
				}
				USA_congress_small_opposition = yes
			}
			else_if = {
				limit = {
					has_war_support < 0.4
					has_war = no
				}
				USA_congress_large_opposition = yes
			}
			else = { USA_congress_medium_opposition = yes	}
		}
	}

	focus = {
		id = USA_synthetic_rubber_plants
		icon = GFX_focus_generic_rubber
		x = 1
		y = 1
		prerequisite = { focus = USA_neutrality_act focus = USA_limited_intervention }
		relative_position_id = USA_limited_intervention
		cost = 10
		ai_will_do = {	factor = 1	}
		available = {
			if = {
				limit = {
					has_war_support > 0.4
				}
				congress_low_support_trigger = yes
			}
			else = {
				congress_medium_support_trigger = yes
			}
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
        	modify_building_resources = {
        	   building = synthetic_refinery
        	   resource = rubber
        	   amount = 2
        	}
		}
	}

	focus = {
		id = USA_destroyers_for_bases
		icon = GFX_goal_generic_navy_cruiser
		x = 3
		y = 1
		prerequisite = { focus = USA_neutrality_act focus = USA_limited_intervention }
		relative_position_id = USA_limited_intervention
		cost = 10
		search_filters = {FOCUS_FILTER_ANNEXATION}
		available = {
			country_exists = GER
			is_subject = no
			ENG = {
				NOT = { is_in_faction_with = GER }
			}
			ENG = {
				has_government = ROOT
				has_war = yes
				any_enemy_country = {
					is_major = yes
				}
			}
		}
		bypass = {
			NOT = { 696 = { is_controlled_by = ENG } }
			NOT = { 331 = { is_controlled_by = ENG } }
			NOT = { 308 = { is_controlled_by = ENG } } 
			NOT = { 693 = { is_controlled_by = ENG } } 
			NOT = { 689 = { is_controlled_by = ENG } } 
			NOT = { 691 = { is_controlled_by = ENG } } 
			ENG = { exists = no }
		}
		completion_reward = {
			ENG = {
				custom_effect_tooltip = needs_approval
				country_event = { id = usa.4 days = 1 }
			}
			
			effect_tooltip = {
				custom_effect_tooltip = USA_destroyers_for_bases_tt
				transfer_state = 696
				transfer_state = 331
				transfer_state = 308
				transfer_state = 693
				transfer_state = 689
				transfer_state = 691
			}
		}
	}

	focus = { 
		id = USA_endorse_isolationism
		icon = GFX_goal_generic_military_sphere
		prerequisite = { focus = USA_neutrality_act }
		x = 1
		y = 1
		relative_position_id = USA_neutrality_act
		cost = 14.3
		ai_will_do = {
			factor = 100
		}
		available = {
			has_war = no
		}
		completion_reward = {
			add_political_power = 100
			USA_congress_small_support = yes
		}
	}

	focus = {
		id = USA_arsenal_of_democracy
		icon = GFX_goal_support_democracy
		prerequisite = { focus = USA_neutrality_act focus = USA_limited_intervention }
		x = 0
		y = 2
		relative_position_id = USA_neutrality_act
		cost = 10
		ai_will_do = {	factor = 1	}
		available = {	democratic > 0.95	}
		bypass = {
			AND = {
				custom_trigger_tooltip =  {
					tooltip = production_effort_tt
					all_owned_state = {
						free_building_slots = {
							building = industrial_complex
							size < 3
							include_locked = yes
						}
					}
				}
				custom_trigger_tooltip =  {
					tooltip = naval_effort_tt
					all_owned_state = {
						free_building_slots = {
							building = dockyard
							size < 3
							include_locked = yes
						}
					}
				}			
			}
		}
		complete_tooltip = {
			air_experience = 50
			navy_experience = 50
			army_experience = 10
			every_state = {
				limit = { has_state_flag = USA_arsenal_of_democracy_3AF }
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		completion_reward = {
			navy_experience = 50
			army_experience = 50
			air_experience = 10
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}			
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					dockyard > 0
					free_building_slots = {
						building = dockyard
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_arsenal_of_democracy_3AF
			}
		}
	}

	focus = {
		id = USA_the_giant_wakes
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = USA_war_propaganda focus = USA_arsenal_of_democracy }
		available = {
			OR = {
				has_war = yes
				has_war_support > 0.3
			}
			democratic > 0.95
		}
		continue_if_invalid = yes
		x = 0
		y = 2
		relative_position_id = USA_arsenal_of_democracy
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		bypass = {
			has_idea = USA_homeland_defense
		}

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = USA_lindustrial_effort_2_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 261 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				prioritize = { 365 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				prioritize = { 365 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}			
			random_owned_controlled_state = {
				prioritize = { 375 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}	
			random_owned_controlled_state = {
				prioritize = { 394 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}	
			random_owned_controlled_state = {
				prioritize = { 368 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}	
			random_owned_controlled_state = {
				prioritize = { 385 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			if = {
				limit = {
					NOT = { has_idea = undisturbed_isolation }
					NOT = { has_idea = isolation }
					NOT = { has_country_flag = USA_the_giant_wakes_added_civ_eco }
				}
				add_political_power = 100
			}
			if = {
				limit = {
					OR = {
						has_idea = isolation 
						has_idea = undisturbed_isolation 
						has_country_flag = USA_the_giant_wakes_added_civ_eco
					}
				}
				add_ideas = civilian_economy
				set_country_flag = USA_the_giant_wakes_added_civ_eco
			}

		}
	}
	focus = {
		id = USA_wartime_industry
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = USA_the_giant_wakes }
		x = 0
		y = 2
		relative_position_id = USA_the_giant_wakes
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes
		available = {
			democratic > 0.95
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			add_ideas = wartime_industry_focus
			custom_effect_tooltip = available_designer
			show_ideas_tooltip = USA_general_motors
			random_owned_controlled_state = {
				prioritize = { 393 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 7
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = industrial_complex
					level = 8
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				prioritize = { 357 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 7
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = industrial_complex
					level = 8
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}	
			random_owned_controlled_state = {
				prioritize = { 378 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 7
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = industrial_complex
					level = 8
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				prioritize = { 358 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 7
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = industrial_complex
					level = 8
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}						
		}
	}
	
	focus = {
		id = USA_military_construction
		icon = GFX_goal_generic_build_tank
		prerequisite = { focus = USA_arsenal_of_democracy }
		available = {
			OR = {
				has_war = yes
				has_war_support > 0.3
			}
		}
		continue_if_invalid = yes
		available_if_capitulated = yes
		x = 2
		y = 1
		relative_position_id = USA_arsenal_of_democracy
		cost = 10
		ai_will_do = {
			factor = 1
		}
		complete_tooltip = {
			army_experience = 10
			every_state = {
				limit = { has_state_flag = USA_military_construction_5MF }
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
			every_state = {
				limit = { has_state_flag = USA_military_construction_3Inf }
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			army_experience = 10
			random_owned_controlled_state = {
				limit = {
					arms_factory > 0
					free_building_slots = {
						building = arms_factory
						size > 4
						include_locked = yes
					}
					OR = {
						region = 117
						region = 118
						region = 119
						region = 120
					}
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
				set_state_flag = USA_military_construction_5MF
			}			
			random_owned_controlled_state = {
				limit = {
					arms_factory > 0
					free_building_slots = {
						building = arms_factory
						size > 4
						include_locked = yes
					}
					OR = {
						region = 117
						region = 118
						region = 119
						region = 120
					}
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
				set_state_flag = USA_military_construction_5MF
			}
			if = {
				limit = {
					371 = {
						OR = {
							NOT = { is_owned_and_controlled_by = USA }
							AND = {
								is_owned_and_controlled_by = USA
								free_building_slots = {
									building = infrastructure
									size < 3
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = { 
						free_building_slots = {
							building = infrastructure
							size > 2
						}
						OR = {
							region = 117
							region = 118
							region = 119
							region = 120
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					set_state_flag = USA_military_construction_3Inf
				}
			}
			371 = {
				if = {
					limit = { 
						is_owned_and_controlled_by = USA
						free_building_slots = {
							building = infrastructure
							size > 2
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					set_state_flag = USA_military_construction_3Inf
				}
			}
			if = {
				limit = {
					375 = {
						OR = {
							NOT = { is_owned_and_controlled_by = USA }
							AND = {
								is_owned_and_controlled_by = USA
								free_building_slots = {
									building = infrastructure
									size < 3
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = { 
						free_building_slots = {
							building = infrastructure
							size > 2
						}
						OR = {
							region = 117
							region = 118
							region = 119
							region = 120
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					set_state_flag = USA_military_construction_3Inf
				}
			}
			375 = {
				if = {
					limit = { 
						is_owned_and_controlled_by = USA
						free_building_slots = {
							building = infrastructure
							size > 2
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					set_state_flag = USA_military_construction_3Inf
				}
			}			
			if = {
				limit = {
					378 = {
						OR = {
							NOT = { is_owned_and_controlled_by = USA }
							AND = {
								is_owned_and_controlled_by = USA
								free_building_slots = {
									building = infrastructure
									size < 3
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = { 
						free_building_slots = {
							building = infrastructure
							size > 2
						}
						OR = {
							region = 117
							region = 118
							region = 119
							region = 120
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					set_state_flag = USA_military_construction_3Inf
				}
			}
			378 = {
				if = {
					limit = { 
						is_owned_and_controlled_by = USA
						free_building_slots = {
							building = infrastructure
							size > 2
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					set_state_flag = USA_military_construction_3Inf
				}
			}			
		}
	}

	focus = {
		id = USA_USACE_projects
		icon = GFX_goal_generic_production
		prerequisite = { focus = USA_military_construction }
		available = {
			OR = {
				has_war_support > 0.3
				has_war = yes
			}
		}
		continue_if_invalid = yes
		x = 0
		y = 2
		relative_position_id = USA_military_construction
		cost = 10
		ai_will_do = {
			factor = 1
		}
		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = USA_USACE_projects_3AF }
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			every_state = {
				limit = { has_state_flag = USA_USACE_projects_3Inf }
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_ideas = extensive_conscription
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					arms_factory > 0
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
					OR = {
						region = 117
						region = 118
						region = 119
						region = 120
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_USACE_projects_3AF
			}
			random_owned_controlled_state = {
				limit = {
					arms_factory > 0
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
					OR = { 
						region = 117
						region = 118
						region = 119
						region = 120
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_USACE_projects_3AF
			}			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 2
						include_locked = yes
					}
					OR = {
						region = 117
						region = 118
						region = 119
						region = 120
					}
					state_population > 3000000
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_USACE_projects_3Inf
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 2
						include_locked = yes
					}
					OR = {
						region = 117
						region = 118
						region = 119
						region = 120
					}
					state_population > 3000000
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
				set_state_flag = USA_USACE_projects_3Inf
			}
			air_experience = 50
			navy_experience = 50
			army_experience = 10			
		}
	}

	focus = { 
		id = USA_america_first
		icon = GFX_goal_generic_political_pressure
		x = -9
		y = 1
		relative_position_id = USA_smith
		available = {
			OR = {
				has_global_flag = ct_confederacy_formed
				has_country_flag = ct_mac_setup
			}
			tag = usa
			OR = {
				NOT = { CSA = { has_completed_focus = CSA_royal_fascism } }
				is_ai = yes
			}
		}
		bypass = {	has_country_flag = ct_mac_setup }
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = { has_dlc = "Man the Guns"	}
				custom_effect_tooltip = available_political_advisor
		   		show_ideas_tooltip = charles_coughlin				
			}
			else = {	add_timed_idea = { idea = FRA_support_the_right_focus days = 730 }	}
		    add_popularity = { ideology = fascism popularity = 0.05 }
		}
	}

	focus = {
		id = USA_enact_marshal_law
		icon = GFX_focus_french_puppet
		x = 1
		y = 1
		prerequisite = { focus = USA_america_first }
		relative_position_id = USA_america_first
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			USA_congress_small_support = yes
			add_popularity = { ideology = fascism popularity = 0.05 }
			swap_ideas = {
				remove_idea = desire4_political_representation
				add_idea = desire4_political_representation2
			}
		}
	}

	focus = { 
		id = USA_try_the_convention_bombers
		icon = GFX_goal_generic_forceful_treaty
		x = 0
		y = 1
		prerequisite = { focus = USA_enact_marshal_law }
		relative_position_id = USA_enact_marshal_law
		bypass = {
			NOT = { has_country_flag = ct_mac_setup }
		}
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			USA_senate_small_support = yes
			add_popularity = { ideology = fascism popularity = 0.05 }
			add_stability = 0.05
			add_political_power = 20
		}
	}	

	focus = {
		id = USA_empower_the_huac
		icon = GFX_goal_generic_war_with_comintern
		x = -1
		y = 1
		prerequisite = { focus = USA_america_first }
		relative_position_id = USA_america_first
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				custom_effect_tooltip = available_political_advisor
				show_ideas_tooltip = USA_joseph_mccarthy
				unlock_decision_tooltip = { decision = USA_use_huac show_effect_tooltip = yes }			
			}
			else = { add_political_power = 100	}
		}
	}

	focus = {
		id = USA_voter_registration_act
		icon = GFX_focus_usa_voter_registration_act
		x = 0
		y = 1
		prerequisite = { focus = USA_empower_the_huac }
		relative_position_id = USA_empower_the_huac
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			fascism > 0.15
			congress_high_support_trigger = yes
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			USA_return_majority = yes
			if = {
				limit = {
					democratic > 0.75
				}
				add_stability = -0.1
			}
		}
	}

	focus = {
		id = USA_ally_with_the_silver_shirts
		icon = GFX_focus_generic_diplomatic_treaty
		x = 3
		y = 1
		prerequisite = { focus = USA_america_first }
		relative_position_id = USA_america_first
		cost = 5
		ai_will_do = {
			factor = 1
		}
		available = {
			fascism > 0.1
			#has_idea_with_trait = fascist_demagogue
			not = { has_completed_focus = USA_limited_intervention }
			not = { has_completed_focus = USA_neutrality_act }
		}		
		bypass = {
			has_government = fascism
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_political_power = 100
			USA_congress_medium_support = yes
		}
	}

	focus = {
		id = USA_invite_foreign_support
		icon = GFX_goal_generic_military_deal
		x = 0
		y = 1
		prerequisite = { focus = USA_ally_with_the_silver_shirts }
		relative_position_id = USA_ally_with_the_silver_shirts
		available = {
			has_global_flag = ct_confederacy_formed
		}
		cost = 8
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns"	}
				unlock_decision_category_tooltip = USA_foreign_support			
			}
			else = {
				add_manpower = 10000
			}
		}
	}

	focus = {
		id = USA_send_lindbergh_to_germany
		icon = GFX_focus_chi_mission_to_germany
		x = 0
		y = 1
		prerequisite = { focus = USA_invite_foreign_support }
		relative_position_id = USA_invite_foreign_support
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns"	}
				custom_effect_tooltip = available_chief_of_airforce
				show_ideas_tooltip = USA_charles_lindbergh	
				air_experience = 50	
			}
			else = {
				air_experience = 75	
			}
		}
	}
	focus = {
		id = USA_work_with_the_bund
		icon = GFX_goal_generic_dangerous_deal
		x = -1
		y = 1
		prerequisite = { focus = USA_send_lindbergh_to_germany }
		relative_position_id = USA_send_lindbergh_to_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {	not = {	has_war_with = GER	}	}	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns"	}
				add_stability = 0.05
				GER = { add_opinion_modifier = { target = ROOT modifier = USA_work_with_the_bund } }
				set_country_flag = MTG_work_with_the_bund 
				custom_effect_tooltip = USA_work_with_the_bund_tt			
			}
			else = {	add_stability = 0.08	}

		}
	}
	focus = {
		id = USA_recruit_the_free_corps
		icon = GFX_focus_usa_recruit_the_free_corps
		x = 1
		y = 1
		prerequisite = { focus = USA_send_lindbergh_to_germany }
		relative_position_id = USA_send_lindbergh_to_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns"	}
				unlock_decision_tooltip = USA_raise_the_free_corps 
				custom_effect_tooltip = USA_raise_the_free_corps_tt		
			}
			else = {	add_ideas = ideological_fanaticism_focus	}
		}
	}
	focus = {
		id = USA_it_can_happen_here
		icon = GFX_goal_generic_forceful_treaty
		x = -1
		y = 1
		prerequisite = { focus = USA_try_the_convention_bombers }
		prerequisite = { focus = USA_voter_registration_act }		
		relative_position_id = USA_try_the_convention_bombers
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			or = {
				congress_high_support_trigger = yes
				fascism > 0.3				
			}
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			set_politics = {	ruling_party = fascism	}
			remove_ideas = desire4_political_representation2
			create_country_leader = {
				name = "Douglas MacArthur"
				desc = ""
				picture = "Portrait_USA_Douglas_MacArthur5.dds"
				expire = "1965.1.1"
				ideology = fascism_ideology
				traits = {	dictator	}
			}
		}
	}
	focus = {
		id = USA_war_powers_act
		icon = GFX_goal_generic_forceful_treaty
		x = 0
		y = 1
		prerequisite = { focus = USA_it_can_happen_here }
		relative_position_id = USA_it_can_happen_here
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns"	}
				add_ideas = USA_war_powers_act
				hidden_effect = {	news_event = { id = mtg_news.5 days = 3 random = 6 }	}	
			}
			else = {	add_ideas = militarism_focus	}
			set_rule = {	can_create_factions = yes	}
		}
	}
	focus = { 
		id = USA_nationalize_heavy_ind
		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 1
		prerequisite = { focus = USA_war_powers_act }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			has_government = fascism 
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = USA_lindustrial_effort_2_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = USA_lindustrial_effort_2_2IC
			}
		}
	}
	focus = {
		id = USA_seize_cuba
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = -2
		y = 1
		prerequisite = { focus = USA_war_powers_act }
		relative_position_id = USA_war_powers_act
		cost = 5
		ai_will_do = {
			factor = 1
		}
		available = { has_war_support > 0.35 }
		bypass = {
			OR = {
				owns_state = 315
				has_war_with = CUB
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	CUB = {	owns_state = 315	}	}
				create_wargoal = {
					type = annex_everything
					target = CUB
				}
			}
			else_if = {
				limit = {	315 = { CONTROLLER = { not = { is_in_faction_with = ROOT } } }	}
				315 = { 
					CONTROLLER = {
						ROOT = {
							create_wargoal = {
								type = take_state
								target = PREV
								generator = { 315 }
							}
						}
					} 
				}
			}
		}
	}
	focus = {
		id = USA_manifest_destiny
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = USA_war_powers_act }
		x = 2
		y = 1
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns" }
				add_ideas = USA_world_police
			}
			else = { add_ideas = paper_scrap	}
		}
	}
	focus = {
		id = USA_eliminate_the_southern_threat
		icon = GFX_goal_generic_military_sphere
		x = -1
		y = 2
		prerequisite = { focus = USA_seize_cuba }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		bypass = {
			MEX = {
				OR = {
					is_subject_of = ROOT
					exists = no
				}
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {	has_dlc = "Man the Guns"	}
				MEX = { country_event = mtg_usa_southern_threat.1 }
			}
			else = {
				add_state_claim = 479
				add_state_claim = 480			
				add_state_claim = 482
				add_state_claim = 483
				add_state_claim = 484
			}
		}
	}
	focus = {
		id = USA_the_canadian_corridor
		icon = GFX_goal_generic_position_armies
		x = 1
		y = 2
		prerequisite = { focus = USA_manifest_destiny }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			any_other_country = {
				owns_state = 473
				owns_state = 471
			}
		}
		bypass = {
			OR = {
				AND = {
					controls_state = 473
					controls_state = 471
				}
				AND = {
					473 = { OWNER = { has_war_with = ROOT } }
					471 = { OWNER = { has_war_with = ROOT } }
				}
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				473 = { CONTROLLER = { country_event = mtg_usa_canadian_corridor.1 } }
			}
			else = {
				add_state_claim = 276
				add_state_claim = 468			
				add_state_claim = 464
				add_state_claim = 465
			}
		}
	}
	focus = {
		id = USA_north_american_dominion
		icon = GFX_goal_generic_political_pressure
		x = 0
		y = 3
		prerequisite = { focus = USA_the_canadian_corridor }
		prerequisite = { focus = USA_eliminate_the_southern_threat }
		relative_position_id = USA_war_powers_act
		cost = 10
		allow_branch = {	has_dlc = "Man the Guns" }
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			every_country = {
				limit = {
					OR = {
						original_tag = CUB
						original_tag = HAI
						original_tag = DOM
						original_tag = GUA
						original_tag = MEX
						original_tag = CAN
						original_tag = HON
						original_tag = NIC
						original_tag = PAN
						original_tag = COS
						original_tag = ELS
					}
					not = { has_war_with = ROOT }
					not = { is_subject_of = ROOT }
					exists = yes
				}
				country_event = mtg_usa_north_american_dominion.1
			}
		}
	}
	focus = {
		id = USA_strategic_interests
		icon = GFX_goal_generic_more_territorial_claims
		x = -1
		y = 4
		prerequisite = { focus = USA_north_american_dominion }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		bypass = {
			336 = { CONTROLLER = { has_war_with = ROOT } }
			326 = { CONTROLLER = { has_war_with = ROOT } }
			118 = { CONTROLLER = { has_war_with = ROOT } }
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			IF = {
				limit = {
					any_other_country = {
						has_full_control_of_state = 118
						has_full_control_of_state = 326
						not = { has_war_with = ROOT }
						336 = { 
							CONTROLLER = { 
								OR = {
									is_subject_of = PREV.PREV 
									tag = PREV.PREV
								}
							} 
						}
					}
				}
				118 = {	CONTROLLER = {	country_event = mtg_usa_strategic_interests.1	}	}
			}
			else = {
				if = {
					limit = {
						336 = { 
							CONTROLLER = { 
								is_subject = no 
								NOT = { has_full_control_of_state = 118 }
								not = { has_war_with = ROOT }
							} 
						}
					}
					336 = { CONTROLLER = { country_event = mtg_usa_strategic_interests.1 } }
					118 = { CONTROLLER = { country_event = mtg_usa_strategic_interests.1 } }
					if = {
						limit = {
							336 = {
								CONTROLLER = {
									NOT = { has_full_control_of_state = 326 }
									not = { has_war_with = ROOT }		
								}
							}
							326 = { 
								CONTROLLER = {
									NOT = { has_full_control_of_state = 118 }
									not = { has_war_with = ROOT }			
								}
							}
						}
						326 = { CONTROLLER = { country_event = mtg_usa_strategic_interests.1 } }
					}
				}
				else_if = {
					limit = {
						336 = { 
							CONTROLLER = { 
								is_subject = yes 
								not = { has_war_with = ROOT }
							} 
						}
					}
					336 = { CONTROLLER = { OVERLORD = { country_event = mtg_usa_strategic_interests.1 } } }
					if = { 
						limit = {
							336 = { 
								CONTROLLER = { 
									OVERLORD = { 
										not = { controls_state = 326 }
										not = { has_war_with = ROOT }
									} 
								} 
							}
						}
						326 = { CONTROLLER = { country_event = mtg_usa_strategic_interests.1 } }
					}
					if = { 
						limit = {
							336 = { 
								CONTROLLER = { 
									OVERLORD = { 
										not = { controls_state = 118 }
										not = { has_war_with = ROOT }
									} 
								} 
							}
						}
						118 = { CONTROLLER = { country_event = mtg_usa_strategic_interests.1 } }
					}
				}
			}
		}
	}
	focus = {
		id = USA_protect_south_america
		icon = GFX_goal_generic_attack_allies
		x = -1
		y = 5
		prerequisite = { focus = USA_strategic_interests }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			every_country = {
				limit = {
					OR = {
						original_tag = BRA
						original_tag = VEN
						original_tag = COL
						original_tag = ECU
						original_tag = PRU
						original_tag = BOL
						original_tag = PAR
						original_tag = ARG
						original_tag = CHL
						original_tag = URG
					}
					not = { has_war_with = ROOT }
					not = { is_subject_of = ROOT }
				}
				country_event = mtg_usa_protect_south_america.1
			}
		}
	}
	focus = {
		id = USA_pacific_pacification
		icon = GFX_focus_generic_coastal_fort
		x = 1
		y = 4
		prerequisite = { focus = USA_north_american_dominion }
		relative_position_id = USA_war_powers_act
		cost = 10

		ai_will_do = {
			factor = 1
		}

		available = {
			country_exists = AST
			country_exists = NZL
		}
		bypass = {
			OR = {
				AND = {
					AST = { is_subject_of = ROOT }
					NZL = { is_subject_of = ROOT }
				}
				AND = {
					AST = { exists = no }
					NZL = { exists = no }	
				}
				AND = {
					AST = { has_war_with = ROOT }
					NZL = { has_war_with = ROOT }
				}
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = {
					AST = {
						is_subject = yes
						OVERLORD = {
							not = { tag = NZL }
							not = { tag = ROOT }
						}
					}
					NZL = {
						is_subject = no
					}
				}
				AST = { OVERLORD = { country_event = mtg_usa_pacific_pacification.1 } }
				NZL = { country_event = mtg_usa_pacific_pacification.1 }
			}
			else_if = {
				limit = {
					AST = {
						is_subject = no
					}
					NZL = {
						is_subject = yes
						OVERLORD = {
							not = { tag = AST }
							not = { tag = ROOT }
						}
					}
				}
				NZL = { OVERLORD = { country_event = mtg_usa_pacific_pacification.1 } }
				AST = { country_event = mtg_usa_pacific_pacification.1 }
			}
			else_if = {
				limit = {
					AST = {
						is_subject = yes
						OVERLORD = {	not = { tag = ROOT }	}
					}
					NZL = {
						is_subject = yes
						OVERLORD = {	not = { tag = ROOT }	}
					}
				}
				AST = { OVERLORD = { country_event = mtg_usa_pacific_pacification.1 } }
				if = {
					limit = {	AST = { OVERLORD = { NZL = { OVERLORD = { not = { tag = PREV.PREV } } } } }
					}
					NZL = { OVERLORD = { country_event = mtg_usa_pacific_pacification.1 } }
				}
			}
			else = {
				AST = { country_event = mtg_usa_pacific_pacification.1 }
				NZL = { country_event = mtg_usa_pacific_pacification.1 }
			}	
		}
	}
	focus = {
		id = USA_secure_asia
		icon = GFX_focus_generic_strike_at_democracy1
		x = 1
		y = 5
		prerequisite = { focus = USA_pacific_pacification }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		bypass = {
			SIA = {
				OR = {
					has_war_with = ROOT
					is_subject_of = ROOT
					exists = no
				}
			}
			INS = {
				OR = {
					has_war_with = ROOT
					is_subject_of = ROOT
					exists = no
				}
			}
			671 = {
				CONTROLLER = {
					OR = {
						has_war_with = ROOT
						is_subject_of = ROOT
					}
				}
			}
			670 = {
				CONTROLLER = {
					OR = {
						has_war_with = ROOT
						is_subject_of = ROOT
					}
				}
			}
			741 = {
				CONTROLLER = {
					OR = {
						has_war_with = ROOT
						is_subject_of = ROOT
					}
				}
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			if = {
				limit = { 
					SIA = { 
						is_subject = no 
						not = { has_war_with = ROOT }
					} 
				}
				SIA = {
					country_event = mtg_usa_secure_asia.1
				}
			}
			if = {
				limit = {	INS = { is_subject = yes }	}
				INS = { OVERLORD = { country_event = mtg_usa_secure_asia.4 } }
			}
			else = {
				INS = { country_event = mtg_usa_secure_asia.1 }
			}
			if = {
				limit = {
					671 = { 
						CONTROLLER = { 
							is_subject = no 
							controls_state = 670
							controls_state = 286
							controls_state = 741
							not = { has_war_with = ROOT }
						} 
					}
				}
				671 = { CONTROLLER = { country_event = mtg_usa_secure_asia.7 } }
			}
			else = {
				if = {
					limit = {
						country_exists = VIN
						VIN = {
							is_subject = no
							not = { has_war_with = ROOT }
						}
					}
					VIN = {	country_event = mtg_usa_secure_asia.1	}
				}
				if = {
					limit = {
						country_exists = LAO
						LAO = {
							is_subject = no
							not = { has_war_with = ROOT }
						}
					}
					LAO = {	country_event = mtg_usa_secure_asia.1	}
				}
				if = {
					limit = {
						country_exists = CAM
						CAM = {
							is_subject = no
							not = { has_war_with = ROOT }
						}
					}
					CAM = {		country_event = mtg_usa_secure_asia.1	}
				}
			}
		}
	}
	focus = {
		id = USA_global_hegemony
		icon = GFX_focus_generic_diplomatic_treaty
		x = 0
		y = 6
		prerequisite = { focus = USA_secure_asia }
		prerequisite = { focus = USA_protect_south_america }
		relative_position_id = USA_war_powers_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			every_country = {
				limit = {
					is_major = yes
					is_subject = no
					not = { original_tag = USA }
					not = { has_war_with = ROOT }
				}
				ROOT = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = PREV
					}
				}
			}
		}
	}

#   #  ##  ###      ###  #    ##  #  #  ## 
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# # # #  # #  #     #    #   #  # #  #   # 
 # #  #  # #  #     #    ### #  # #  # ##  

 	focus = {
		id = USA_war_plans_division
		icon = GFX_goal_generic_position_armies
		x = 21
		y = 14
		cost = 5
		ai_will_do = {
			factor = 1
		}
		available = {
			threat > 0.1
			OR = {
				date > 1940.1.1
				is_ai = no
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = walter_krueger
			unlock_decision_category_tooltip = USA_war_plans
		}
	}
	focus = {
		id = USA_intervention_in_the_americas
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = -4
		y = 1
		prerequisite = { focus = USA_war_plans_division }
		relative_position_id = USA_war_plans_division
		cost = 2
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
		}
	}
	focus = {
		id = USA_war_plan_green
		icon = GFX_focus_attack_mexico
		x = -1
		y = 1
		prerequisite = { focus = USA_intervention_in_the_americas }
		relative_position_id = USA_intervention_in_the_americas
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_execute_war_plan_green show_effect_tooltip = yes show_modifiers = yes }
		}
	}

	focus = {
		id = USA_integrate_northern_mexico
		icon = GFX_goal_generic_position_armies
		available = {
			is_puppet = no
			has_full_control_of_state = 484 #Baja California
			has_full_control_of_state = 483
			has_full_control_of_state = 482
			has_full_control_of_state = 481			
			has_full_control_of_state = 480		
			OR = {
				MEX = { has_capitulated = yes }
				POL = { is_subject_of = GER }
				AND = {
					owns_state = 484	
					owns_state = 483
					owns_state = 482
					owns_state = 481			
					owns_state = 480	
				}
			}
		}
		cancel_if_invalid = yes
		x = 0
		y = 1
		relative_position_id = USA_war_plan_green
		cost = 14.3
		ai_will_do = {	factor = 40	}
		bypass = {
			484 = {	is_core_of = ROOT	}
			483 = {	is_core_of = ROOT	}
			482 = {	is_core_of = ROOT	}
			481 = {	is_core_of = ROOT	}
			480 = {	is_core_of = ROOT	}
		}
		completion_reward = {
			log = "[GetDateText]: [Root.GetName]: Focus GER_integrate_western_poland"
			add_state_core = 484		
			add_state_core = 483
			add_state_core = 482
			add_state_core = 481
			add_state_core = 480			
			if = {	limit = {	NOT = { owns_state = 484 }	}	transfer_state = 484	}
			if = {	limit = {	NOT = { owns_state = 483 }	}	transfer_state = 483	}
			if = {	limit = {	NOT = { owns_state = 482 }	}	transfer_state = 482	}
			if = {	limit = {	NOT = { owns_state = 481 }	}	transfer_state = 481	}
			if = {	limit = {	NOT = { owns_state = 480 }	}	transfer_state = 480	}			
			484 = { set_state_name = "South California" }
			#set_province_name = { id = 9508 name = "Litzmannstadt" }
		}
	}

	focus = {
		id = USA_war_plan_crimson
		icon = GFX_focus_attack_canada
		x = 1
		y = 1
		prerequisite = { focus = USA_intervention_in_the_americas }
		relative_position_id = USA_intervention_in_the_americas
		cost = 10

		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_execute_war_plan_crimson show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_reinforce_monroe_doctrine
		icon = GFX_goal_generic_positive_trade_relations
		x = 0
		y = 4
		prerequisite = { focus = USA_intervention_in_the_americas }
		relative_position_id = USA_intervention_in_the_americas
		cost = 10
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			custom_effect_tooltip = USA_reinforce_monroe_doctrine_tt
			unlock_decision_category_tooltip = USA_intervention_mandate
			hidden_effect = {
				CUB = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				HAI = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				DOM = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				GUA = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				ELS = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				HON = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				NIC = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				COS = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				CAN = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				MEX = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				COL = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				VEN = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				ECU = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				PRU = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				BRA = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				BOL = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				PAR = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				URG = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				ARG = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				CHL = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
				"PAN" = { add_opinion_modifier =  { target = USA modifier = monroe_doctrine_trade } }
			}
		}
	}
	focus = {
		id = USA_VEN
		icon = GFX_goal_generic_oil_refinery
		prerequisite = { focus = USA_reinforce_monroe_doctrine }
		x = -1
		y = 2
		relative_position_id = USA_reinforce_monroe_doctrine
		cost = 5
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_government = democratic
			}
		}
		completion_reward = {
			add_named_threat = {
				threat = -5 name = USA_preemptive_intervention
			}
			add_tech_bonus = {
				name = synth_bonus
				bonus = 1.0
				uses = 1
				category = synth_resources
			}
			VEN = {
				give_resource_rights = { receiver = USA state = 307 }
				give_resource_rights = { receiver = USA state = 489 }
			}
			hidden_effect = {
				VEN = {
					add_ideas = usa_control_ven
					#add_ideas = closed_economy
				}
			}
			#custom_effect_tooltip = USA_VEN_tt
		}
	}
	focus = {
		id = USA_war_plan_gray
		icon = GFX_goal_generic_more_territorial_claims
		x = 1
		y = 1
		prerequisite = { focus = USA_reinforce_monroe_doctrine }
		relative_position_id = USA_reinforce_monroe_doctrine
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_execute_war_plan_gray show_effect_tooltip = yes } 
		}
	}
	
	focus = {
		id = USA_hemisphere_defense
		icon = GFX_goal_generic_defence
		x = 0
		y = 1
		prerequisite = { focus = USA_war_plan_gray }
		relative_position_id = USA_war_plan_gray
		cost = 10

		ai_will_do = {
			factor = 1
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			if = {
				limit = { is_in_faction = no	}
				create_faction = USA_hemisphere_defense_faction
			}
			if = {
				limit = {	is_faction_leader = yes		}
				every_country = {
					limit = {
						is_in_faction = no
						has_government = ROOT
						not = { has_war_with = ROOT }
						OR = {
							original_tag = CUB
							original_tag = CAN
							original_tag = MEX
							original_tag = BRA
							original_tag = ARG
							original_tag = URG
							original_tag = CHL
							original_tag = "PAN"
							original_tag = PAR
							original_tag = VEN
							original_tag = PRU
							original_tag = BOL
							original_tag = COL
							original_tag = ECU
							original_tag = HON
							original_tag = DOM
							original_tag = HAI
							original_tag = GUA
							original_tag = COS
							original_tag = ELS
							original_tag = NIC
						}
					}
					country_event = generic.5
				}
			}
		}
	}
	focus = {
		id = USA_intervention_in_europe
		icon = GFX_goal_generic_territory_or_war
		x = 0
		y = 1
		prerequisite = { focus = USA_war_plans_division }
		relative_position_id = USA_war_plans_division
		cost = 5
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_ideas = USA_intervention_in_europe
			IF = {
				limit = {
					has_dlc = "La Resistance"
				}
				USA_create_george_musulin_operative = yes
			}
		}
	}
	focus = {
		id = USA_war_plan_gold
		icon = GFX_focus_attack_france
		x = -2
		y = 2
		prerequisite = { focus = USA_intervention_in_europe }
		relative_position_id = USA_intervention_in_europe
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			IF = {	
				limit = {	has_dlc = "La Resistance"	}
				USA_create_rene_joyeuse_operative = yes
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_gold show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	focus = {
		id = USA_war_plan_silver
		icon = GFX_focus_attack_italy
		x = -1
		y = 1
		prerequisite = { focus = USA_intervention_in_europe }
		mutually_exclusive = { }
		relative_position_id = USA_intervention_in_europe
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			IF = {
				limit = {	has_dlc = "La Resistance"	}
				USA_create_joe_savoldi_operative = yes
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_silver show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	focus = {
		id = USA_war_plan_black
		icon = GFX_focus_attack_germany
		prerequisite = { focus = USA_intervention_in_europe }
		continue_if_invalid = yes
		available_if_capitulated = yes
		x = 0
		y = 2
		relative_position_id = USA_intervention_in_europe
		cost = 10
		completion_reward = {
			GER = {	add_opinion_modifier = { target = USA modifier = war_plan_black }	}
			IF = {
				limit = {	has_dlc = "La Resistance"	}
				USA_create_william_sebold_operative = yes
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_black show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	
	focus = {
		id = USA_war_plan_white
		icon = GFX_focus_attack_soviet
		prerequisite = { focus = USA_intervention_in_europe }
		available = {
			
		}
		x = 2
		y = 2
		relative_position_id = USA_intervention_in_europe
		cost = 10
		available_if_capitulated = yes
		completion_reward = {
			SOV = {	add_opinion_modifier = { target = USA modifier = war_plan_white }	}
			IF = {
				limit = {	has_dlc = "La Resistance"	}
				USA_create_serge_obolensky_operative = yes
			}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_white show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_anti_bolshevist_aid
		icon = GFX_goal_generic_war_with_comintern
		x = 2
		y = 3
		prerequisite = { focus = USA_war_plan_white }
		relative_position_id = USA_intervention_in_europe
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_guns_for_the_anti_bolshevist_war show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_war_plan_red
		icon = GFX_focus_attack_britain
		prerequisite = { focus = USA_intervention_in_europe }
		x = 4
		y = 2
		relative_position_id = USA_intervention_in_europe
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		completion_reward = {
			ENG = {		add_opinion_modifier = { target = USA modifier = war_plan_red }	}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_red show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_war_plan_ruby
		icon = GFX_focus_attack_india
		x = 4
		y = 3
		prerequisite = { focus = USA_war_plan_red }
		relative_position_id = USA_intervention_in_europe
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_execute_war_plan_ruby show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_war_plan_scarlet_garnet
		icon = GFX_focus_attack_australia
		x = 5
		y = 4
		prerequisite = { focus = USA_war_plan_red }
		relative_position_id = USA_intervention_in_europe
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_execute_war_plan_scarlet_garnet show_effect_tooltip = yes }
		}
	}
	focus = {
		id = USA_intervention_in_asia
		icon = GFX_goal_generic_major_war
		x = 6
		y = 1
		prerequisite = { focus = USA_war_plans_division }
		relative_position_id = USA_war_plans_division
		cost = 2
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			show_unit_leaders_tooltip = USA_alexander_vandegrift
		}
	}
	focus = {
		id = USA_war_plan_orange
		icon = GFX_focus_attack_japan
		prerequisite = { focus = USA_intervention_in_asia }
		continue_if_invalid = yes
		available_if_capitulated = yes
		x = 1
		y = 1
		relative_position_id = USA_intervention_in_asia
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		completion_reward = {
			JAP = {	add_opinion_modifier = { target = USA modifier = war_plan_orange }	}
			unlock_decision_tooltip = { decision = USA_execute_war_plan_orange show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	
	focus = {
		id = USA_l_chi
		icon = GFX_focus_USA_lend_chi
		prerequisite = { focus = USA_war_plan_orange }
		available = {			
			is_puppet = no
			CHI = { has_war_with = JAP } 
			OR = {
				JAP = { has_added_tension_amount > 30 }
				threat > 0.6
			}
			640 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						tag = RAJ
						is_puppet_of = ENG
					}
				}
			}
			288 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						tag = RAJ
						is_puppet_of = ENG
					}
				}
			}	
		}
		x = 0
		y = 2
		relative_position_id = USA_war_plan_orange
		cost = 1
		ai_will_do = {
			factor = 100
		}	
		completion_reward = {
			air_experience = 50
			custom_effect_tooltip = USA_l_chi_tt
			hidden_effect = {
				if = {
					limit = {	USA = { has_tech = improved_infantry_weapons }	}
					CHI = { add_equipment_to_stockpile = { type = infantry_equipment_2 amount = 5000 producer = USA } }
					else = {	CHI = { add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 5000 producer = USA } }
					}
				}
				if = {
					limit = {		USA = { has_tech = fighter1 }	}
					CHI = { add_equipment_to_stockpile = { type = fighter_equipment_1 amount = 300 producer = USA } }
					else = { CHI = { add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 300 producer = USA } }
					}
				}
				add_timed_idea = { idea = ll_chi days = 90 }
				CHI = { country_event = { id = usa.1001 hours = 6 } }
			}
		}
	}	
	
	focus = {
		id = USA_war_plan_yellow
		icon = GFX_focus_attack_china
		x = -1
		y = 1
		prerequisite = { focus = USA_intervention_in_asia }
		relative_position_id = USA_intervention_in_asia
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			unlock_decision_tooltip = { decision = USA_execute_war_plan_yellow show_effect_tooltip = yes show_modifiers = yes }
		}
	}
	focus = {
		id = USA_defense_of_the_pacific
		icon = GFX_goal_generic_occupy_states_coastal
		prerequisite = { focus = USA_war_plan_yellow }
		prerequisite = { focus = USA_war_plan_orange }
		available = {
			JAP = {
				exists = yes
				NOT = { has_government = ROOT }
			}
		}
		will_lead_to_war_with = JAP
		x = 0
		y = 2
		relative_position_id = USA_intervention_in_asia
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		completion_reward = {
			650 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13067
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13067
					level = 2
					instant_build = yes
				}
			}
			631 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13052
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13052
					level = 2
					instant_build = yes
				}
			}
			632 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13047
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13047
					level = 2
					instant_build = yes
				}
			}
			638 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 12140
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 12140
					level = 2
					instant_build = yes
				}
			}
			642 = {
				#Fortify naval bases
				add_building_construction = {
					type = coastal_bunker
					province = 13050
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					province = 13050
					level = 2
					instant_build = yes
				}
			}
		}
	}

#   #  ##  ###      ###  ### ###   ##  ###  ### #   # ### #  # ### 
#   # #  # #  #     #  # #   #  # #  # #  #  #  ## ## #   ## #  #  
# # # #### ###      #  # ##  ###  #### ###   #  # # # ##  # ##  #  
# # # #  # #  #     #  # #   #    #  # #  #  #  #   # #   #  #  #  
 # #  #  # #  #     ###  ### #    #  # #  #  #  #   # ### #  #  #  
	focus = {
		id = USA_war_department
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = USA_strategic_innovation }
		available = { 
			OR = {
				date > 1935.5.31 
				is_ai = no
			}
		}
		x = 1 
		y = 1
		relative_position_id = USA_strategic_innovation
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			swap_ideas = {
				remove_idea = usa_military1
				add_idea = usa_military2
			}
			army_experience = 25
			custom_effect_tooltip = available_chief_of_army
			show_ideas_tooltip = dwight_eisenhower	
		}
	}
	focus = {
		id = USA_selective_training_act
		icon = GFX_focus_generic_military_mission
		x = -5
		y = 1
		prerequisite = { focus = USA_war_department }
		relative_position_id = USA_war_department
		cost = 10
		ai_will_do = {
			factor = 1
		}
		available = {
			if = {
				limit = {
					threat < 0.5
					has_war = no
				}
				congress_high_support_trigger = yes
			}
			else = { congress_low_support_trigger = yes }
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			if = {
				limit = {
					OR = {
						has_idea = disarmed_nation
						has_idea = volunteer_only
					}
				}
				add_ideas = limited_conscription
			}
			else = { add_political_power = 150 }
			if = {
				limit = {	has_war_support < 0.1	}
				set_war_support = 0.1
			}
			if = {
				limit = {	has_war_support < 0.4 }
				USA_congress_medium_opposition = yes
			}
		}
	}
	focus = {
		id = USA_first_special_service_force
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = USA_strategic_innovation }
		x = -1
		y = 1
		relative_position_id = USA_strategic_innovation
		cost = 5
		ai_will_do = {	factor = 1	}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 25
			if = {
				limit = {	has_dlc = "Arms Against Tyranny"	}
				add_doctrine_cost_reduction = {
					name = USA_expand_the_USMC
					cost_reduction = 0.50
					uses = 1
					category = special_forces_doctrine
				}
			}
			add_tech_bonus = {
				name = special_bonus
				bonus = 1.0
				uses = 1
				technology = tech_engineers
				technology = tech_engineers2
				technology = tech_engineers3
				technology = tech_recon
				technology = tech_recon2
				technology = tech_recon3
			}
		}
	}
	focus = {
		id = USA_louisiana_maneuvers
		icon = GFX_goal_generic_cavalry
		x = 0
		y = 1
		prerequisite = { focus = USA_selective_training_act }
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 20
			
			add_doctrine_cost_reduction = {
				name = USA_louisiana_maneuvers	cost_reduction = 1.0	uses = 1	category = land_doctrine
			}
		}
	}
	focus = {
		id = USA_airborne_divisions
		icon = GFX_focus_generic_paratrooper
		x = -1
		y = 3
		prerequisite = { focus = USA_louisiana_maneuvers }
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_ideas = USA_airborne_divisions
			air_experience = 25
			if = {
				limit = {	has_dlc = "Arms Against Tyranny"	}
				add_potential_special_forces_tree = yes
				add_doctrine_cost_reduction = {
					name = USA_airborne_divisions
					cost_reduction = 0.25
					uses = 2
					category = special_forces_doctrine
				}
			}
		}
	}
	focus = {
		id = USA_army_of_the_united_states
		icon = GFX_focus_generic_little_entente
		x = 0
		y = 2
		prerequisite = { focus = USA_louisiana_maneuvers }
		available = { has_completed_focus = USA_build_the_pentagon	}		
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			swap_ideas = {
				remove_idea = usa_military3
				add_idea = usa_military4
			}
			army_experience = 100
		}
	}

	focus = {   
		id = USA_military_industrial_complex
		icon = GFX_focus_generic_industry_2 
		x = 1
		y = 1
		prerequisite = { focus = USA_main_battle_tanks focus = USA_tank_destroyer_doctrine }
		prerequisite = { focus = USA_army_of_the_united_states }
		relative_position_id = USA_army_of_the_united_states
		available = { has_completed_focus = USA_build_the_pentagon	}
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = { 
			#increase_military_level = yes	
			swap_ideas = {
				remove_idea = usa_military4
				  add_idea = usa_military5
			}
		}
	}

	focus = {
		id = USA_womens_armed_service_integration_act
		icon = GFX_focus_generic_treaty
		x = 0
		y = 4
		prerequisite = { focus = USA_army_of_the_united_states }
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {	factor = 1	}
		available = {	congress_medium_support_trigger = yes	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_MANPOWER}
		completion_reward = {	add_ideas = USA_womens_armed_service_integration_act	}
	}
	
	focus = {
		id = USA_support_rock_island
		icon = GFX_goal_generic_army_artillery
		x = -2
		y = 1
		relative_position_id = USA_selective_training_act
		cost = 10
		prerequisite = { focus = USA_selective_training_act }
		ai_will_do = {	factor = 5	}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			IF = {
				limit = { has_dlc = "Arms Against Tyranny" }
				mio:USA_rock_island_arsenal_organization = {	add_mio_funds = 1000	}
				army_experience = 10
			}
			ELSE = {	army_experience = 25	}
			add_tech_bonus = {
				name = USA_support_rock_island
				uses = 2
				bonus = 1.0
				category = artillery
				category = support_tech
			}
		}
	}
	focus = {
		id = USA_tank_experiments
		icon = GFX_goal_generic_army_tanks
		x = 2
		y = 1
		prerequisite = { focus = USA_selective_training_act }
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 10
			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.5
			}
			add_tech_bonus = {
				name = USA_tank_experiments
				uses = 1
				bonus = 1.0
				category = armor
			}
		}
	}
	focus = {
		id = USA_tank_destroyer_doctrine
		icon = GFX_focus_usa_tank_destroyer_doctrine
		x = 0
		y = 1
		prerequisite = { focus = USA_tank_experiments }
		mutually_exclusive = { focus = USA_main_battle_tanks }
		relative_position_id = USA_tank_experiments
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			IF = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}	
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = USA_tank_destroyer_board_organization
				mio:USA_tank_destroyer_board_organization = {
					add_mio_size = 2
				}
			}
			ELSE = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = tank_destroyer_board
			}
		}
	}

	focus = {
		id = USA_tank_design_improvements
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = USA_tank_destroyer_doctrine }
		x = 1
		y = 1
		relative_position_id = USA_tank_destroyer_doctrine
		cost = 8.6
		ai_will_do = {	factor = 0.5	}
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				ahead_reduction = 2
				uses = 1
				category = armor
			}
		}
	}

	focus = {
		id = USA_main_battle_tanks
		icon = GFX_focus_generic_combined_arms
		x = 2
		y = 1
		prerequisite = { focus = USA_tank_experiments }
		mutually_exclusive = { focus = USA_tank_destroyer_doctrine }
		relative_position_id = USA_tank_experiments
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			IF = {
				limit = {	has_dlc = "Arms Against Tyranny"	}	
				custom_effect_tooltip = available_mio_tt
				show_mio_tooltip = USA_detroit_arsenal_organization
				mio:USA_detroit_arsenal_organization = {
					add_mio_size = 2
				}
			}
			ELSE = {
				custom_effect_tooltip = available_designer
				show_ideas_tooltip = detroit_arsenal
			}
		}
	}
	focus = {
		id = USA_armored_infantry
		icon = GFX_goal_generic_build_tank
		x = 2
		y = 4
		prerequisite = { focus = USA_main_battle_tanks focus = USA_tank_destroyer_doctrine }
		relative_position_id = USA_selective_training_act
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 10
			add_tech_bonus = {
				name = USA_armored_infantry
				uses = 1
				bonus = 1.0
				category = motorized_equipment
				category = cat_armored_cars				
			}
			add_tech_bonus = {
				name = USA_armored_infantry
				category = cat_mechanized_equipment
				bonus = 2
				ahead_reduction = 2
				uses = 1 
			}
		}
	}
	focus = {
		id = USA_build_the_pentagon
		icon = GFX_focus_usa_build_the_pentagon
		x = 0
		y = 1
		prerequisite = { focus = USA_war_department }
		relative_position_id = USA_war_department
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			swap_ideas = {
				remove_idea = usa_military2
				add_idea = usa_military3
			}
			every_army_leader = {	add_planning = 1 }
		}
	}

	focus = {
		id = USA_magic
		icon = GFX_goal_generic_radar
		x = 0
		y = 1
		prerequisite = { focus = USA_build_the_pentagon }
		relative_position_id = USA_build_the_pentagon
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			add_ideas = USA_magic
		}
	}



 
 ##  ### ###       ## ###  ##  ### ###  ##  #  # 
#  #  #  #  #     #   #   #  #  #   #  #  # ## # 
####  #  ###       #  ##  #     #   #  #  # # ## 
#  #  #  #  #       # #   #  #  #   #  #  # #  # 
#  # ### #  #     ##  ###  ##   #  ###  ##  #  # 
	focus = {
		id = USA_air_war_plans_division
		icon = GFX_goal_generic_build_airforce
		x = 3
		y = 1
		cost = 10
		prerequisite = { focus = USA_war_department }
		prerequisite = { focus = USA_the_legacy_of_wright }
		relative_position_id = USA_war_department
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			air_experience = 25
			add_doctrine_cost_reduction = {
				name = USA_air_war_plans_division
				cost_reduction = 1.0
				uses = 2
				category = air_doctrine
			}
			add_ideas = air_war_plans_division_focus
		}
	}
	focus = {
		id = USA_the_legacy_of_wright
		icon = GFX_goal_generic_air_fighter2
		prerequisite = { focus = USA_pattons_dream }
		x = 0
		y = -2
		relative_position_id = USA_air_war_plans_division
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			IF = {
				limit = { has_dlc = "Arms Against Tyranny" }
				mio:USA_north_american_aviation_organization = { add_mio_funds = 2000 }
				air_experience = 20			
			}
			ELSE = { air_experience = 50 }
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 1.0
				uses = 1
				category = light_fighter
				category = cat_heavy_fighter
				category = tactical_bomber
				category = cat_strategic_bomber
				category = naval_bomber
				category = cas_bomber
			}
		}
	}

	focus = {
		id = USA_terrible_swift_sword
		icon = GFX_focus_generic_paratrooper
		prerequisite = { focus = USA_the_legacy_of_wright }
		x = -1
		y = 1
		relative_position_id = USA_the_legacy_of_wright
		cost = 5
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 25
			if = {
				limit = {	has_dlc = "Arms Against Tyranny"	}
				add_doctrine_cost_reduction = {
					name = special_bonus
					cost_reduction = 0.75
					uses = 2
					category = special_forces_doctrine
				}
			}
		}
	}

	focus = { 
		id = USA_air_support
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = USA_air_war_plans_division }
		mutually_exclusive = { focus = USA_strategic_bombing }
		x = -1
		y = 1
		relative_position_id = USA_air_war_plans_division
		cost = 10
		available_if_capitulated = yes
		completion_reward = {
			air_experience = 25
			swap_ideas = {
				remove_idea = ct_air_war_plans_division_focus
				  add_idea = ct_air_war_plans_division_focus2
			}
			#add_ideas = air_support_focus
		}
	}

	focus = {
		id = USA_strategic_bombing
		icon = GFX_goal_generic_occupy_start_war
		prerequisite = { focus = USA_air_war_plans_division }
		mutually_exclusive = { focus = USA_air_support }
		x = 1
		y = 1
		relative_position_id = USA_air_war_plans_division
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		completion_reward = {
			air_experience = 25
			add_ideas = strategic_bombing_focus
		}
	}

	focus = {
		id = USA_TAC
		icon = GFX_goal_generic_air_doctrine
		prerequisite = { focus = USA_air_support }
		x = 0
		y = 2
		relative_position_id = USA_air_support
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				name = USA_TAC
				uses = 1
				bonus = 1.0
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = USA_CAS
		text = CAS_effort
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = USA_air_support }
		x = -1
		y = 1
		relative_position_id = USA_air_support
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = CAS_effort
				uses = 1
				bonus = 1.0
				category = cas_bomber
			}
		}
	}

	focus = {
		id = USA_combined_bomber_offensive
		icon = GFX_goal_generic_air_bomber
		prerequisite = { focus = USA_strategic_bombing }
		available = {
			has_war = yes
			OR = {
				is_in_faction_with = GER
				is_in_faction_with = JAP
				is_in_faction_with = ITA
				is_in_faction_with = SOV
				is_in_faction_with = FRA
				is_in_faction_with = ENG
			}
		}
		x = 0
		y = 2
		relative_position_id = USA_strategic_bombing
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				name = USA_combined_bomber_offensive
				bonus = 1.0
				uses = 1
				category = heavy_air
			}
			add_ideas = combined_bomber_offensive
		}
	}
	focus = {
		id = USA_escort_fighters
		icon = GFX_focus_usa_escort_fighters
		x = 0
		y = 2
		prerequisite = { focus = USA_air_support focus = USA_strategic_bombing }
		relative_position_id = USA_air_war_plans_division
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_escort_fighters
				bonus = 3.0
				uses = 1
				category = light_fighter
				category = cat_heavy_fighter
			}
		}
	}
	focus = {
		id = USA_us_army_airforce
		icon = GFX_focus_generic_strike_at_democracy1
		x = -1
		y = 4
		prerequisite = { focus = USA_TAC }
		relative_position_id = USA_air_war_plans_division
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = USA_us_army_airforce
				uses = 2
				cost_reduction = 1.0
				category = air_doctrine
			}
		}
	}
	focus = {
		id = USA_us_air_force
		icon = GFX_goal_generic_build_airforce
		x = 1
		y = 4
		prerequisite = { focus = USA_combined_bomber_offensive }
		relative_position_id = USA_air_war_plans_division
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = { add_ideas = USA_us_air_force	}
	}

#  #  ##  #   # #   #      ## ###  ##  ### ###  ##  #  # 
## # #  # #   #  # #      #   #   #  #  #   #  #  # ## # 
# ## ####  # #    #        #  ##  #     #   #  #  # # ## 
#  # #  #  # #    #         # #   #  #  #   #  #  # #  # 
#  # #  #   #     #       ##  ###  ##   #  ###  ##  #  # 

	focus = { 
		id = USA_vincent_trammel_act
		icon = GFX_goal_generic_navy_cruiser
		x = 9
		y = 0
		relative_position_id = USA_pattons_dream
		cost = 5
		ai_will_do = { factor = 1}
		available = {
			congress_low_support_trigger = yes
			controls_state = 360
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		complete_tooltip = {
			360 = { 
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
			362 = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
		completion_reward = {
			if = {
				limit = {	 has_war_support < 0.2	}
				USA_congress_small_opposition = yes
			}
			if = { 
				limit = { 
					362 = {
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
				}
				362 = { 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
			}
			if = { 
				limit = { 
					360 = {
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				360 = { 
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = USA_develop_naval_weapons_focus
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = USA_vincent_trammel_act }		
		x = 1
		y = 1
		relative_position_id = USA_vincent_trammel_act
		cost = 4.3
		ai_will_do = {
			factor = 1
		}
		bypass = {
			has_tech = basic_dp_light_battery
			has_tech = magnetic_detonator
			has_tech = damage_control_1	
			has_tech = fire_control_methods_1	
		}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {

			add_tech_bonus = {
				name = special_bonus
				bonus = 1.0
				uses = 2
				technology = basic_dp_light_battery		technology = magnetic_detonator
				technology = damage_control_1	technology = fire_control_methods_1		
			}
		}
	}

	focus = {
		id = USA_naval_maneuvers 
		icon = GFX_goal_generic_build_navy
		prerequisite = { focus = USA_vincent_trammel_act }
		x = -1
		y = 1
		relative_position_id = USA_vincent_trammel_act
		cost = 4.3
		ai_will_do = {	factor = 0	}
		available_if_capitulated = yes
		completion_reward = {
			navy_experience = 25
		}
	}	


	focus = {
		id = USA_two_ocean_navy_act
		icon = GFX_focus_generic_navy_battleship2
		x = 0
		y = 2
		prerequisite = { focus = USA_vincent_trammel_act }
		relative_position_id = USA_vincent_trammel_act
		cost = 10
		ai_will_do = {	factor = 1	}
		available = {
			date > 1934.1.1
			if = {
				limit = {	threat < 0.5	has_war = no	}
				congress_high_support_trigger = yes
			}
			else = { congress_low_support_trigger = yes	}
			controls_state = 378
			controls_state = 358
		}
		cancel_if_invalid = no
		continue_if_invalid = yes
		available_if_capitulated = no
		complete_tooltip = {
			378 = { 
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = dockyard
					level = 5
					instant_build = yes
				}
			}
			358 = { 
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = dockyard
					level = 5
					instant_build = yes
				}
			}
		}
		search_filters = {FOCUS_FILTER_USA_CONGRESS}
		completion_reward = {
			if = {
				limit = {	 has_war_support < 0.4 	}
				USA_congress_medium_opposition = yes
			}
			if = { 
				limit = { 
					378 = {
						free_building_slots = {
							building = dockyard
							size > 4
							include_locked = yes
						}
					}
				}
				378 = { 
					add_extra_state_shared_building_slots = 5
					add_building_construction = {
						type = dockyard
						level = 5
						instant_build = yes
					}
				}
			}
			if = { 
				limit = { 
					358 = {
						free_building_slots = {
							building = dockyard
							size > 4
							include_locked = yes
						}
					}
				}
				358 = { 
					add_extra_state_shared_building_slots = 5
					add_building_construction = {
						type = dockyard
						level = 5
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = USA_maritime_commission
		icon = GFX_goal_generic_production2
		x = -3
		y = 1
		prerequisite = { focus = USA_two_ocean_navy_act }
		relative_position_id = USA_two_ocean_navy_act
		cost = 8
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {	add_ideas = ct_USA_maritime_commission }
	}
	
	focus = { 
		id = USA_liberty_ships
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = USA_maritime_commission }
		x = -3
		y = 2
		relative_position_id = USA_two_ocean_navy_act
		cost = 10
		available_if_capitulated = yes
		completion_reward = {	
			swap_ideas = {
				remove_idea = ct_USA_maritime_commission
				add_idea = ct_USA_maritime_commission2
			}
		}
	}

	focus = {
		id = USA_increase_refit_capacity
		icon = GFX_goal_generic_production
		prerequisite = { focus = USA_liberty_ships }
		x = 0
		y = 2
		relative_position_id = USA_liberty_ships
		cost = 10
		available_if_capitulated = yes
		completion_reward = {	
			swap_ideas = {
				remove_idea = ct_USA_maritime_commission2
				add_idea = ct_USA_maritime_commission3
			}
		}
	}	

	focus = {
		id = USA_bureau_of_ships
		icon = GFX_goal_generic_build_navy
		x = 2
		y = 1
		cost = 10
		prerequisite = { focus = USA_two_ocean_navy_act }
		relative_position_id = USA_two_ocean_navy_act
		available_if_capitulated = yes
		completion_reward = {
			navy_experience = 50
			add_ideas = ct_bureau_of_ships_focus
			if = {
				limit = { has_idea = bureau_of_ordnance_spirit }
				remove_ideas = bureau_of_ordnance_spirit
			}
			USA_william_halsey_jr = {
				add_skill_level = 1
			}
		}
	}
	
	focus = {
		id = USA_cruiser_modernization
		icon = GFX_focus_generic_cruiser2
		prerequisite = { focus = USA_bureau_of_ships }
		x = 2
		y = 3
		relative_position_id = USA_bureau_of_ships
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {
			add_tech_bonus = {
				name = JAP_cruiser_modernization
				bonus = 1.25
				uses = 1
				category = cl_tech	
				category = ca_tech	
			}
		}
	}

	focus = {
		id = USA_battleship_primacy
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = USA_bureau_of_ships }
		mutually_exclusive = { focus = USA_carrier_primacy }
		x = -3
		y = 1
		relative_position_id = USA_bureau_of_ships
		cost = 10
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_tech_bonus = {
				name = USA_battleship_primacy
				bonus = 1.0
				uses = 2
				category = bb_tech
			}
		}
	}

	focus = {
		id = USA_advanced_mahanian_doctrine
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = { focus = USA_battleship_primacy }
		x = 0
		y = 1
		relative_position_id = USA_battleship_primacy
		cost = 10
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_mastery_bonus = {
				name = USA_advanced_mahanian_doctrine
				bonus = 0.1
				days = 180
				grand_doctrine = new_base_strike
			}
		}
	}

	focus = {
		id = USA_advanced_basing
		icon = GFX_goal_generic_occupy_states_coastal
		x = 0
		y = 2
		prerequisite = { focus = USA_advanced_mahanian_doctrine }
		relative_position_id = USA_battleship_primacy
		cost = 10
		ai_will_do = {
			factor = 1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
			638 = {
				add_building_construction = {
					type = naval_base
					province = 12140
					level = 2
					instant_build = yes
				}
			}
			if = {
				limit = {
					327 = {
						CONTROLLER = {
							is_subject_of = ROOT
						}
					}
				}
				327 = {
					add_building_construction = {
						type = naval_base
						province = 10265
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}

	focus = {
		id = USA_carrier_primacy
		icon = GFX_goal_generic_navy_carrier
		prerequisite = { focus = USA_bureau_of_ships }
		mutually_exclusive = { focus = USA_battleship_primacy }
		x = -1
		y = 1
		relative_position_id = USA_bureau_of_ships
		cost = 10
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_tech_bonus = {
				name = USA_carrier_primacy
				bonus = 1.0
				uses = 2
				category = cv_tech
			}
		}
	}

	focus = {
		id = USA_bureau_of_aeronautics
		icon = GFX_goal_generic_air_naval_bomber
		prerequisite = { focus = USA_carrier_primacy }
		x = 0
		y = 1
		relative_position_id = USA_carrier_primacy
		cost = 10
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = USA_bureau_of_aeronautics
				bonus = 1.0
				uses = 1
				category = naval_bomber
				category = naval_air
			}
		}
	}
	focus = {
		id = USA_naval_radar
		icon = GFX_goal_generic_radar
		x = 0
		y = 1
		prerequisite = { focus = USA_bureau_of_aeronautics }
		relative_position_id = USA_bureau_of_aeronautics
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes 
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.5
			}
			add_tech_bonus = {
				name = USA_naval_radar
				uses = 2
				bonus = 1.0
				category = radar_tech
			}
			
		}
	}

	focus = {
		id = USA_escort_effort
		icon = GFX_goal_generic_navy_anti_submarine
		prerequisite = { focus = USA_bureau_of_ships }
		x = 1
		y = 1
		relative_position_id = USA_bureau_of_ships
		cost = 10
		available_if_capitulated = yes
		completion_reward = {	
			swap_ideas = {
				remove_idea = ct_bureau_of_ships_focus
				  add_idea = ct_bureau_of_ships_focus2
			}
		}
	}

	focus = {
		id = USA_convoy_tactics
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = USA_escort_effort }
		x = 0
		y = 1
		relative_position_id = USA_escort_effort
		cost = 10
		available_if_capitulated = yes
		completion_reward = {
			navy_experience = 25
			add_mastery = {
				amount = 50
				track = screens
			}
			add_mastery_bonus = {
				name = USA_convoy_tactics
				bonus = 0.1
				days = 180
				track = screens
			}
		}
	}
	focus = {
		id = USA_fleet_submarines
		icon = GFX_goal_generic_navy_submarine
		x = 3
		y = 1
		prerequisite = { focus = USA_bureau_of_ships }
		relative_position_id = USA_bureau_of_ships
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_tech_bonus = {
				name = USA_fleet_submarines
				bonus = 1.0
				uses = 2
				category = ss_tech
			}
			add_breakthrough_progress = {
				specialization = specialization_naval
				value = 0.25
			}
			IF = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_ideas = fleet_submarine_specialization_mtg
			}
			ELSE = {
				add_ideas = fleet_submarine_specialization
			}
		}
	}

	focus = {
		id = USA_unrestricted_submarine_warfare
		icon = GFX_goal_generic_wolf_pack
		x = 3
		y = 2
		prerequisite = { focus = USA_fleet_submarines }
		relative_position_id = USA_bureau_of_ships
		cost = 10
		ai_will_do = {	factor = 1	}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {	add_ideas = USA_unrestricted_submarine_warfare	}
	}

	focus = {
		id = USA_fund_the_navy
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 7
		y = 1
		relative_position_id = USA_two_ocean_navy_act
		cost = 10
		prerequisite = { focus = USA_two_ocean_navy_act }
		ai_will_do = {	factor = 1	}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = USA_fund_the_navy
				uses = 3
				cost_reduction = 1.0
				category = naval_doctrine
			}
		}
	}

	focus = {
		id = USA_expand_the_USMC
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = USA_fund_the_navy }
		x = 0
		y = 1
		relative_position_id = USA_fund_the_navy
		cost = 8
		#ai_will_do = {
		#	factor = 1
		#}
		available_if_capitulated = yes
		search_filters = {FOCUS_FILTER_RESEARCH}
		completion_reward = {
			army_experience = 20
			if = {
				limit = {	has_dlc = "Arms Against Tyranny"	}
				add_doctrine_cost_reduction = {
					name = USA_expand_the_USMC
					cost_reduction = 0.75
					uses = 2
					category = special_forces_doctrine
				}
			}
			else = {
				add_tech_bonus = {
					name = USA_expand_the_USMC
					bonus = 2.0
					uses = 1
					technology = marines2
					technology = marines3
				}
			}
		}
	}

	focus = {
		id = USA_amphibious_operations
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = USA_expand_the_USMC }
		x = 0
		y = 1
		relative_position_id = USA_expand_the_USMC
		cost = 10
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = USA_amphibious_operations
				bonus = 1.0
				uses = 2
				category = tp_tech 
			}
		}
	}
	
}
