equipments = {

	mechanized_equipment = {
		year = 1936

		is_archetype = yes
		is_buildable = no
		is_convertable = yes
		picture = archetype_motorized_equipment
		is_buildable = no
#		type = {
#			#infantry #Removing inf type
#			mechanized
#		}
		type = armor

		group_by = archetype
		interface_category = interface_category_armor
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
					tank_auto_cannon
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
		default_modules = {
			main_armament_slot = empty
			turret_type_slot = empty
			suspension_type_slot = tank_half_track_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = equipment_type_mechanized_module
		}

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.8

		#Defensive Abilities
		defense = 26
		breakthrough = 6
		hardness = 0.60
		armor_value = 10

		#Offensive Abilities
		ap_attack = 11
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 8
		resources = {
			steel = 2
			#oil = 1
			rubber = 1
		}

		fuel_consumption = 2.4
		supply_truck = no
	}

	# ~1941
	mechanized_equipment_1 = {
		year = 1940

		archetype = mechanized_equipment
		priority = 40
		visual_level = 0
		picture = archetype_motorized_equipment		
		type = mechanized

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 8
		reliability = 0.8
		
		#Defensive Abilities
		defense = 26
		breakthrough = 6
		hardness = 0.60
		armor_value = 10

		#Offensive Abilities
		ap_attack = 11
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 8
		resources = {
			steel = 2
#			oil = 1
			rubber = 1
		}
		fuel_consumption = 2.4
		supply_truck = no
	}

	# ~1943
	mechanized_equipment_2 = {
		year = 1942

		archetype = mechanized_equipment
		parent = mechanized_equipment_1
		priority = 40
		visual_level = 1
		type = mechanized
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}

		maximum_speed = 10

		#Defensive Abilities
		defense = 30
		breakthrough = 8
		hardness = 0.70
		armor_value = 15

		#Offensive Abilities
		ap_attack = 16

		build_cost_ic = 10
		resources = {
			steel = 3
			rubber = 1
			#oil = 1
		}
	}

	# ~1945
	mechanized_equipment_3 = {
		year = 1944

		archetype = mechanized_equipment
		parent = mechanized_equipment_2
		priority = 40
		visual_level = 2
		type = mechanized
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}

		maximum_speed = 12

		#Defensive Abilities
		defense = 34
		breakthrough = 10
		hardness = 0.75
		armor_value = 20

		#Offensive Abilities
		ap_attack = 21

		build_cost_ic = 12
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}
	mechanized_equipment_4 = {
		year = 1947
		archetype = mechanized_equipment
		parent = mechanized_equipment_3
		priority = 40
		visual_level = 3
		type = mechanized
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}
		
		maximum_speed = 14

		#Defensive Abilities
		defense = 38
		breakthrough = 12
		hardness = 0.80
		armor_value = 25

		#Offensive Abilities
		ap_attack = 26
		
		build_cost_ic = 13
		resources = {
			steel = 5
			rubber = 1
#			oil = 2
		}
	}
	mechanized_equipment_5 = {
		year = 1951
		archetype = mechanized_equipment
		parent = mechanized_equipment_4
		priority = 40
		visual_level = 4
		type = mechanized
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}
		
		maximum_speed = 15
		#Defensive Abilities
		defense = 41
		breakthrough = 13.5
		hardness = 0.83
		armor_value = 28

		#Offensive Abilities
		ap_attack = 30
		
		build_cost_ic = 14
		resources = {
			steel = 6
			rubber = 2
#			oil = 2
		}
	}
	mechanized_equipment_6 = {
		year = 1956
		archetype = mechanized_equipment
		parent = mechanized_equipment_5
		priority = 40
		visual_level = 5
		type = mechanized
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}
		
		maximum_speed = 16
		#Defensive Abilities
		defense = 44
		breakthrough = 15
		hardness = 0.85
		armor_value = 30

		#Offensive Abilities
		ap_attack = 34
		
		build_cost_ic = 14.5
		resources = {
			steel = 6.5
			rubber = 2
#			oil = 3
		}
	}
	mechanized_equipment_7 = {
		year = 1962
		archetype = mechanized_equipment
		parent = mechanized_equipment_6
		priority = 40
		visual_level = 6
		type = mechanized
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}
		
		maximum_speed = 17

		#Defensive Abilities
		defense = 46
		breakthrough = 17
		hardness = 0.88
		armor_value = 32

		#Offensive Abilities
		ap_attack = 37
		
		build_cost_ic = 15
		resources = {
			steel = 7
			rubber = 2
#			oil = 3
		}
	}

#######chassis
	# ~1941
	mechanized_chassis_1 = {
		year = 1940
		archetype = mechanized_equipment
		priority = 40
		derived_variant_name = mechanized_equipment_1
		visual_level = 0
		type = armor

		upgrades = {
			tank_AT_reliability_upgrade
			tank_nsb_engine_upgrade
			tank_nsb_armor_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 5
		reliability = 1.1
		
		#Defensive Abilities
		defense = 26
		breakthrough = 6
		hardness = 0.80
		armor_value = 10

		#Offensive Abilities
		ap_attack = 0
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 8
		resources = {
			steel = 1
		}
		fuel_consumption = 2.4
		supply_truck = no
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}

	# ~1943
	mechanized_chassis_2 = {
		year = 1942
		archetype = mechanized_equipment
		parent = mechanized_chassis_1
		priority = 40
		derived_variant_name = mechanized_equipment_2
		visual_level = 1
#		type = armor

		maximum_speed = 5
		reliability = 1.3

		#Defensive Abilities
		defense = 30
		breakthrough = 8
		hardness = 0.80
		armor_value = 15

		#Offensive Abilities
		ap_attack = 0
		
		build_cost_ic = 10 
		resources = {
			steel = 2
		}
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}

	# ~1945
	mechanized_chassis_3 = {
		year = 1944
		archetype = mechanized_equipment
		parent = mechanized_chassis_2
		priority = 40
		derived_variant_name = mechanized_equipment_3
		visual_level = 2
#		type = armor
		
		maximum_speed = 5.5
		reliability = 1.4

		#Defensive Abilities
		defense = 34
		breakthrough = 10
		hardness = 0.80
		armor_value = 20

		#Offensive Abilities
		ap_attack = 0
		
		build_cost_ic = 12
		resources = {
			steel = 2
		}
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}
	mechanized_chassis_4 = {
		year = 1947
		archetype = mechanized_equipment
		parent = mechanized_chassis_3
		priority = 40
		derived_variant_name = mechanized_equipment_4
		visual_level = 3
#		type = armor
		
		maximum_speed = 6
		reliability = 1.5

		#Defensive Abilities
		defense = 38
		breakthrough = 12
		hardness = 0.80
		armor_value = 25

		#Offensive Abilities
		ap_attack = 0
		
		build_cost_ic = 13
		resources = {
			steel = 2
		}
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}
	mechanized_chassis_5 = {
		year = 1951
		archetype = mechanized_equipment
		parent = mechanized_chassis_4
		priority = 40
		derived_variant_name = mechanized_equipment_5
		visual_level = 4
#		type = armor
		
		maximum_speed = 6.5
		reliability = 1.6
		
		#Defensive Abilities
		defense = 41
		breakthrough = 12
		hardness = 0.80
		armor_value = 28

		#Offensive Abilities
		ap_attack = 0
		
		build_cost_ic = 14
		resources = {
			steel = 3
		}
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
					tank_light_turret_type
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}
	mechanized_chassis_6 = {
		year = 1956
		archetype = mechanized_equipment
		parent = mechanized_chassis_5
		priority = 40
		derived_variant_name = mechanized_equipment_6
		visual_level = 5
#		type = armor
		
		maximum_speed = 7
		reliability = 1.7
		
		#Defensive Abilities
		defense = 44
		breakthrough = 12
		hardness = 0.80
		armor_value = 30

		#Offensive Abilities
		ap_attack = 0
		
		build_cost_ic = 14.5
		resources = {
			steel = 3
		}
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
					tank_light_turret_type
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}
	mechanized_chassis_7 = {
		year = 1962
		archetype = mechanized_equipment
		parent = mechanized_chassis_6
		derived_variant_name = mechanized_equipment_7
		priority = 40
		visual_level = 6
#		type = armor
		
		maximum_speed = 7.5
		reliability = 1.8

		#Defensive Abilities
		defense = 46
		breakthrough = 12
		hardness = 0.80
		armor_value = 32

		#Offensive Abilities
		ap_attack = 0
		
		build_cost_ic = 15
		resources = {
			steel = 4
		}
		module_slots = {
			turret_type_slot = {
				required = no
				allowed_module_categories = {
					tank_light_turret_type
				}
			}
			main_armament_slot = {
				required = no
				allowed_module_categories = {
					tank_heavy_machine_gun
				}
			}

			suspension_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_suspension_type
					tank_non_tracked_suspension_type
				}
			}

			armor_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_armor_type
				}
			}

			engine_type_slot = {
				required = yes
				allowed_module_categories = {
					tank_engine_type
				}
			}

			special_type_slot_1 = {
				required = yes
				allowed_module_categories = {
					equipment_type_mechanized
				}
			}

			special_type_slot_2 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_3 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

			special_type_slot_4 = {
				required = no
				allowed_module_categories = {
					tank_special_module
					tank_radio_module
				}
			}

		}
		module_count_limit = {
			module = sloped_armor
			count < 2
		}	
		module_count_limit = {
			category = tank_radio_module
			count < 2
		}
		module_count_limit = {
			category = tank_secondary_turret
			count < 2
		}
		module_count_limit = {
			module = amphibious_drive
			count < 1
		}

		module_count_limit = {
			module = wet_ammo_storage
			count < 2
		}

		module_count_limit = {
			module = squeezebore_adaptor
			count < 2
		}

		module_count_limit = {
			module = armor_skirts
			count < 2
		}

		module_count_limit = {
			module = dozer_blade
			count < 2
		}

		module_count_limit = {
			module = easy_maintenance
			count < 2
		}
		module_count_limit = {
			module = auto_loader
			count < 2
		}
		module_count_limit = {
			module = stabilizer
			count < 2
		}
		module_count_limit = {
			module = tank_light_fixed_superstructure_turret
			count < 1
		}
	}
}
