﻿add_namespace = ctjap

country_event = {
	id = ctjap.1
	title = ctjap.1.t
	desc = ctjap.1.d
	picture = GFX_report_event_chinese_soldiers_fighting	
	is_triggered_only = yes
	option = {
		name = ctjap.1.o1
		ai_chance = {base=99}
		JAP = {
			transfer_state = 328
			transfer_state = 610
			transfer_state = 714
			transfer_state = 715
			transfer_state = 716
			transfer_state = 717
			transfer_state = 761
		}
	}

	option = {
		name = ctjap.1.o2
		ai_chance = {base=1}
		JAP = {
			add_state_claim = 610
			add_state_claim = 714
			add_state_claim = 715
			add_state_claim = 716
			add_state_claim = 717
			add_state_claim = 761
			effect_tooltip = {
				create_wargoal = {
					type = annex_everything
					target = CHI
				}
			}
		}
	}
}

country_event = {
	id = ctjap.2
	title = ctjap.2.t
	desc = ctjap.2.d
	picture = GFX_report_event_chinese_soldiers_02	
	is_triggered_only = yes
	option = {
		name = ctjap.2.o1
		ai_chance = {base=99}
		JAP = {
			transfer_state = 609
			transfer_state = 611
			transfer_state = 612
		}
	}

	option = {
		name = ctjap.2.o2
		ai_chance = {base=1}
		JAP = {
			add_state_claim = 609
			add_state_claim = 611
			add_state_claim = 612
			effect_tooltip = {
				create_wargoal = {
					type = annex_everything
					target = CHI
				}
			}
		}
	}
}

country_event = {
	id = ctjap.3
	title = ctjap.3.t
	desc = ctjap.3.d
	picture = GFX_report_event_chinese_soldiers_02	
	is_triggered_only = yes
	option = {
		name = ctjap.3.o1
		ai_chance = {base=99}
		if = {
			limit = {
				715 = {
					OR = {
						is_controlled_by = JAP
						any_other_country = {
							controls_state = 715
							is_in_faction_with = JAP
							JAP = { is_faction_leader = yes }
						}
					}
				}
			}
			release_puppet = MAN
			MAN = {
				load_oob = "MAN_1930"
			}
		}
	}
	option = {
		name = ctjap.3.o2
		ai_chance = {base=1}
		add_political_power = -50
		add_stability = -0.05
	}
	option = {
		name = ctjap.3.o3
		ai_chance = {base=0}
		if = {
			limit = {
				715 = {
					OR = {
						is_controlled_by = JAP
						any_other_country = {
							controls_state = 715
							is_in_faction_with = JAP
							JAP = { is_faction_leader = yes }
						}
					}
				}
			}
			custom_effect_tooltip = "Play as Manchukuo"
			release_puppet = MAN
			MAN = {
				load_oob = "MAN_1930"
				change_tag_from = JAP
			}
			
		}
	}
}

country_event = {
	id = ctjap.4
	title = ctjap.4.t
	desc = ctjap.4.d
	picture = GFX_report_event_chinese_soldiers_02	
	is_triggered_only = yes
	option = {
		name = ctjap.4.o1
		ai_chance = {base=99}
		JAP = {
			transfer_state = 609
			transfer_state = 611
			transfer_state = 612
			country_event = ctjap.5
		}
	}
	option = {
		name = ctjap.4.o2
		ai_chance = {base=1}
		JAP = {
			create_wargoal = {
				type = annex_everything
				target = CHI
			}
		}
	}
}
country_event = {
	id = ctjap.5
	title = ctjap.5.t
	desc = ctjap.5.d
	picture = GFX_report_event_chinese_soldiers_02	
	is_triggered_only = yes
	option = {
		name = ctjap.5.o1
		ai_chance = {base=99}
		add_political_power = 50
		if = {
			limit = {
				611 = {
					OR = {
						is_controlled_by = JAP
						any_other_country = {
							controls_state = 611
							is_in_faction_with = JAP
							JAP = { is_faction_leader = yes }
						}
					}
				}
			}
			release_puppet = MEN
			MEN = {
				load_oob = "MEN_1922"
			}
		}
	}
	option = {
		name = ctjap.5.o2
		ai_chance = {base=1}
		add_political_power = -25
		add_stability = -0.01
	}
}
country_event = {
	id = ctjap.6
	title = ctjap.6.t
	desc = ctjap.6.d
	picture = GFX_gen_chimie	
	fire_only_once = yes	
	trigger = {
		tag = JAP
		has_war_with = CHI
	}	
	mean_time_to_happen = { days = 5 }	
	option = {
		name = ctjap.6.a
		ai_chance = {
			factor = 100
		}
		add_timed_idea = { idea = idea_chimie days = 90 }
		CHI = { add_manpower = -240000 }
		add_named_threat = { threat = 0.5 name = ctjap.6_threat }
		hidden_effect = {
			news_event = { hours = 6 id = news.1001 }
		}
		
	}
	option = {
		name = ctjap.6.b
		ai_chance = {
			factor = 0
		}
	}
}
# country_event = {
	# id = ctjap.7
	# title = ctjap.7.t
	# desc = ctjap.7.d
	# picture = GFX_war_surrender_jap	
	# fire_only_once = yes	
	# trigger = {
		# tag = JAP
		# NOT = { has_global_flag = white_peace_japan }
		# OR = {
			# NOT = { country_exists = CHI }
			# CHI = { is_puppet_of = JAP }
		# }
		# OR = {
			# AND = {
				# country_exists = SIK
				# NOT = { 
					# SIK = { 
						# is_puppet_of = JAP 
						# is_ai = no
					# } 
				# }
			# }
			# AND = {
				# country_exists = XSM
				# NOT = { 
					# XSM = { 
						# is_puppet_of = JAP 
						# is_ai = no
					# } 
				# }
			# }
			# AND = {
				# country_exists = SHX
				# NOT = { 
					# SHX = { 
						# is_puppet_of = JAP 
						# is_ai = no
					# } 
				# }
			# }
			# AND = {
				# country_exists = PRC
				# NOT = { 
					# PRC = { 
						# is_puppet_of = JAP 
						# is_ai = no
					# } 
				# }
			# }
			# AND = {
				# country_exists = YUN
				# NOT = { 
					# YUN = { 
						# is_puppet_of = JAP 
						# is_ai = no
					# } 
				# }
			# }
			# AND = {
				# country_exists = GXC
				# NOT = { 
					# GXC = { 
						# is_puppet_of = JAP 
						# is_ai = no
					# } 
				# }
			# }
		# }
	# }	
	# mean_time_to_happen = { days = 5 }	
	# option = {
		# name = ctjap.7.a
		# ai_chance = {
			# factor = 100
		# }
		# if = {
			# limit = {
				# AND = {
					# country_exists = SIK
					# NOT = { SIK = { is_puppet_of = JAP } }
				# }
			# }
			# annex_country = { target = SIK transfer_troops = no }
		# }
		# if = {
			# limit = {
				# AND = {
					# country_exists = XSM
					# NOT = { XSM = { is_puppet_of = JAP } }
				# }
			# }
			# annex_country = { target = XSM transfer_troops = no }
		# }
		# if = {
			# limit = {
				# AND = {
					# country_exists = SHX
					# NOT = { SHX = { is_puppet_of = JAP } }
				# }
			# }
			# annex_country = { target = SHX transfer_troops = no }
		# }
		# if = {
			# limit = {
				# AND = {
					# country_exists = PRC
					# NOT = { PRC = { is_puppet_of = JAP } }
				# }
			# }
			# annex_country = { target = PRC transfer_troops = no }
		# }
		# if = {
			# limit = {
				# AND = {
					# country_exists = YUN
					# NOT = { YUN = { is_puppet_of = JAP } }
				# }
			# }
			# annex_country = { target = YUN transfer_troops = no }
		# }
		# if = {
			# limit = {
				# AND = {
					# country_exists = GXC
					# NOT = { GXC = { is_puppet_of = JAP } }
				# }
			# }
			# annex_country = { target = GXC transfer_troops = no }
		# }
		
		# hidden_effect = {
			# news_event = { hours = 6 id = news.1010 }
		# }
		
	# }
# }

country_event = { #Junnosuke Inoue Assasin
	id = ctjap.8
	title = ctjap.8.t
	desc = ctjap.8.d
	picture = GFX_report_event_chinese_soldiers_02	
	fire_only_once = yes		
	trigger = {
		tag = JAP
		date > 1932.2.8
	}
	mean_time_to_happen = { days = 1 }
	option = { #dont get involved 
		name = ctjap.8.o1
		ai_chance = {base=99}
		add_war_support = 0.05
	}
	option = { #get involved 
		name = ctjap.8.o2
		ai_chance = {base=1}
		add_stability = 0.05
		add_political_power = -50
	}
}