tech_weight_fix_plz = {
	name = "Screw you pdx"
	desc = "fixing your dam tech weights"

	allowed = {#every ai should have this
		always = no
	}
	enable = {
		always = no
	}

	research = {
		infantry_weapons = 1000.0
		light_air = 1000.0
		medium_air = 1000.0
		heavy_air = 1000.0
		armor = 1000.0
		cat_light_armor = 1000.0
		cat_medium_armor = 1000.0
		cat_heavy_armor = 1000.0
		artillery = 1000.0
		naval_air = 1000.0
		motorized_equipment = 1000.0
		cat_mechanized_equipment = 1000.0
		naval_equipment = 1000.0
		rocketry = 1000.0
		nuclear = 1000.0
		industry = 1000.0
		electronics = 1000.0
		land_doctrine = 1000.0
		air_doctrine = 1000.0
		naval_doctrine = 1000.0
		jet_technology = 1000.0
		light_fighter = 1000.0
		cat_heavy_fighter = 1000.0
		tactical_bomber = 1000.0
		cat_strategic_bomber = 1000.0
		naval_bomber = 1000.0
		cas_bomber = 1000.0
		rifle_equipment_techs = 1000.0
		plasma_tech = 1000.0
		railgun_tech = 1000.0
		rpg_tech = 1000.0
		dd_tech = 1000.0
		tp_tech = 1000.0
		synth_resources = 1000.0
		computing_tech = 1000.0
		radar_tech = 1000.0
		excavation_tech = 1000.0
		air_equipment = 1000.0
		cat_mobile_warfare = 1000.0
		cat_superior_firepower = 1000.0
		cat_grand_battle_plan = 1000.0
		cat_mass_assault = 1000.0
		night_vision  = 1000.0
		mot_rockets = 1000.0
		support_tech = 1000.0
		engineers_tech = 1000.0
		recon_tech = 1000.0
		mountaineers_tech = 1000.0
		military_police_tech = 1000.0
		hospital_tech = 1000.0
		logistics_tech = 1000.0
		signal_company_tech = 1000.0
		maintenance_company_tech = 1000.0
		aviation_tech = 1000.0
		health_tech = 1000.0
		engine_tech = 1000.0
		zeppelin_tech = 1000.0
		explosives_tech = 1000.0
		comms_tech = 1000.0
		trains_tech = 1000.0
		balloons_tech = 1000.0
		mechanical_engineering_tech = 1000.0
		process_engineering_tech = 1000.0
		biochemistry_tech = 1000.0
		synthetic_chemicals_tech = 1000.0
		electronics_devices_tech = 1000.0
		humanities_tech = 1000.0
		resource_extraction_tech = 1000.0
		chemistry_tech = 1000.0
		farming_tech = 1000.0
		transport_tech = 1000.0
		energy_production_tech = 1000.0
		nuclear_particle_tech = 1000.0
		spaceflight_tech = 1000.0
		genetics_tech = 1000.0
		economics_tech = 1000.0
		art_tech = 1000.0
		policies_tech = 1000.0
		doctrine_victorian_artillery_tech = 1000.0
		doctrine_victorian_traditional_tech = 1000.0
		doctrine_victorian_industry_tech = 1000.0
		doctrine_victorian_innovative_tech = 1000.0
		doctrine_machine_asymmetric_tech = 1000.0
		doctrine_machine_grand_battle_tech = 1000.0
		doctrine_machine_first_to_battle_tech = 1000.0
		doctrine_machine_colonial_forces_tech = 1000.0
		doctrine_combined_arms_entrenchment_tech = 1000.0
		doctrine_combined_arms_grand_offensive_tech = 1000.0
		doctrine_combined_arms_coordinated_fire_tech = 1000.0
		doctrine_combined_arms_attack_in_position_tech = 1000.0
		project_tech = 1000.0
		biwheel_vehicle_tech = 1000.0
		fourwheel_vehicle_tech = 1000.0
		tech_category_cavalry = 1000.0
		tech_category_handguns = 1000.0
		tech_category_naval_infantry = 1000.0
		kiel_canal_tech = 1000.0
		gatling_gun_tech = 1000.0
		tech_category_uniforms = 1000.0
		naval_mines = 1000.0
		concentrated_industry_category = 1000.0
		dispersed_industry_category = 1000.0
		asw_tech = 1000.0
		naval_minesweeping = 1000.0
		naval_minelaying = 1000.0
		naval_mtg_screen_ship_tech = 1000.0
		naval_mtg_capital_ship_tech = 1000.0
		naval_mtg_submarine_ship_tech = 1000.0
		naval_mtg_gunboat_tech = 1000.0
		naval_mtg_gunboat_hulls_tech = 1000.0
		naval_mtg_monitor_tech = 1000.0
		naval_mtg_monitor_hulls_tech = 1000.0
		naval_mtg_torpedo_boat_tech = 1000.0
		naval_mtg_torpedo_boat_hulls_tech = 1000.0
		naval_mtg_corvette_tech = 1000.0
		naval_mtg_corvette_hulls_tech = 1000.0
		naval_mtg_destroyer_tech = 1000.0
		naval_mtg_destroyer_hulls_tech = 1000.0
		naval_mtg_frigate_tech = 1000.0
		naval_mtg_frigate_hulls_tech = 1000.0
		naval_mtg_ironclad_tech = 1000.0
		naval_mtg_ironclad_hulls_tech = 1000.0
		naval_mtg_cruiser_tech = 1000.0
		naval_mtg_cruiser_hulls_tech = 1000.0
		naval_mtg_light_cruiser_tech = 1000.0
		naval_mtg_light_cruiser_hulls_tech = 1000.0
		naval_mtg_heavy_cruiser_tech = 1000.0
		naval_mtg_heavy_cruiser_hulls_tech = 1000.0
		naval_mtg_battle_cruiser_tech = 1000.0
		naval_mtg_battle_cruiser_hulls_tech = 1000.0
		naval_mtg_lineship_tech = 1000.0
		naval_mtg_lineship_hulls_tech = 1000.0
		naval_mtg_carrier_tech = 1000.0
		naval_mtg_carrier_hulls_tech = 1000.0
		naval_mtg_battleship_tech = 1000.0
		naval_mtg_battleship_hulls_tech = 1000.0
		naval_mtg_dreadnought_tech = 1000.0
		naval_mtg_dreadnought_hulls_tech = 1000.0
		naval_mtg_submarine_tech = 1000.0
		naval_mtg_submarine_hulls_tech = 1000.0
		naval_mtg_coastal_submarine_tech = 1000.0
		naval_mtg_coastal_submarine_hulls_tech = 1000.0
		naval_mtg_module_armor_screen_tech = 1000.0
		naval_mtg_module_armor_capital_tech = 1000.0
		naval_mtg_module_turrets_tech = 1000.0
		naval_mtg_module_shells_tech = 1000.0
		naval_mtg_module_batteries_light_tech = 1000.0
		naval_mtg_module_batteries_medium_tech = 1000.0
		naval_mtg_module_batteries_heavy_tech = 1000.0
		naval_mtg_module_batteries_superheavy_tech = 1000.0
		naval_mtg_module_propulsion_tech = 1000.0
		naval_mtg_module_mines_tech = 1000.0
		naval_mtg_module_torpedoes_tech = 1000.0
		naval_mtg_module_fire_control_tech = 1000.0
		naval_mtg_module_damage_control_tech = 1000.0
		naval_mtg_module_transport_tech = 1000.0
		naval_mtg_primitive_tech = 1000.0
#		walker_tech = 1000.0
		robot_tech = 1000.0
		pa_tech = 1000.0
		pre_industrial_tech = 1000.0
		helicopter_tech = 1000.0
		melee_weapons_tech = 1000.0
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 2.0
		modifier = {
			factor = 1.0
		}
	}

}