# @landmark_repair_speed_factor = 0.15

# buildings = {

# 	# show_on_map:
# 	#    if it is provincial building, then show_on_map = X is amount per each province
# 	#    if it is state building, then show_on_map = X is amount per state
# 	#
# 	# province_max:
# 	# if province_max is set, then building is provincial
# 	#
# 	## Modifiers:
# 	## country_modifiers - accept only country modifiers
# 	## state_modifiers - accept only state modifiers
# 	## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty
# 	## Example:
# 	#
# 	# building = {
# 	# 	country_modifiers = {
# 	#      enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building
# 	# 		modifiers = {
# 	#           #Here you can add country modifiers
# 	#			political_power_factor = 2.0
# 	#       }
# 	#   }
# 	#   
# 	#   state_modifiers = {
# 	#       #Here you can add state modifiers
# 	#   	local_building_slots_factor = 2
# 	#   }
# 	# }
# 	#   disable_grow_animation = yes # Disables the grow animation for the building, default = no
# 	#   missing_tech_loc = <bindable localization> # See script concept bindable localization
# 	#   repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0)


# 	landmark_big_ben = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_big_ben_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { ENG }
# 			modifiers = {
# 				political_power_factor = 0.03 # England has a lot of pp sinks, so this is simply a small helpful bump on the way
# 			}
# 		}
# 	}

# 	landmark_colosseum = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_colosseum_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { ITA }
# 			modifiers = {
# 				war_support_factor = 0.05 # Represents their proud Roman tradition and psat
# 			}
# 		}
# 	}

# 	landmark_cristo_redentor = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_cristo_redentor_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { BRA }
# 			modifiers = {
# 				stability_factor = 0.05
# 			}
# 		}
# 	}

# 	landmark_eiffel_tower = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_eiffel_tower_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { FRA }
# 			modifiers = {
# 				stability_factor = 0.05 # National Symbol, represents France's scientific progress
# 			}
# 		}
# 	}
	
# 	landmark_statue_of_liberty = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_statue_of_liberty_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { USA }
# 			modifiers = {
# 				stability_factor = 0.05
# 				political_power_factor = 0.02 
# 				# Makes up a tiny bit for MIOs sinks, and represents its value to the home of the free
# 			}
# 		}
# 	}

# 	landmark_kremlin = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_kremlin_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { SOV }
# 			modifiers = {
# 				command_power_gain_mult = 0.1 # A lot of their planning and coordination is done from here
# 			}
# 		}
# 	}

# 	landmark_hofburg_palace = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_hofburg_palace_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { AUS }
# 			modifiers = {
# 				stability_factor = 0.05
# 			}
# 		}
# 	}

# 	landmark_berlin_reichstag = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		only_display_if_exists = yes
# 		special_icon = GFX_berlin_reichstag_icon_small
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { GER }
# 			modifiers = {
# 				stability_factor = 0.05 # A symbol of German democracy and spirit. Valuable even for non-democratic germans
# 			}
# 		}
# 	}

# 	landmark_berlin_volkshalle = {
# 		dlc_allowed = { has_dlc = Gotterdammerung }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		only_display_if_exists = yes
# 		special_icon = GFX_volkshalle_small
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { GER }
# 			modifiers = {
# 				stability_factor = 0.05 # We are the greatest people to ever exist, and this is the pride of our nation
# 				war_support_factor = 0.05 
# 			}
# 		}
# 	}

# 	landmark_taj_mahal = {
# 		dlc_allowed = { has_dlc = "Graveyard of Empires" }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_taj_mahal_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { RAJ }
# 			modifiers = {
# 				stability_factor = 0.05
# 			}
# 		}
# 	}

# 	landmark_sadabad_complex = {
# 		dlc_allowed = { has_dlc = "Graveyard of Empires" }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_sadabad_complex_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { PER }
# 			modifiers = {
# 				stability_factor = 0.05
# 			}
# 		}
# 	}

# 	landmark_hagia_sophia = {
# 		dlc_allowed = { has_dlc = "Graveyard of Empires" }
# 		show_on_map = 1
# 		base_cost = 20000
# 		damage_factor = 0 # This building can't be damaged by regular strat bombing
# 		icon_frame = 22
# 		value = 5
		
# 		is_buildable = no
# 		disable_grow_animation = yes
# 		spawn_point = landmark_spawn
# 		repair_speed_factor = @landmark_repair_speed_factor
# 		only_display_if_exists = yes
# 		special_icon = GFX_haga_sofia_icon_small
# 		level_cap = {
# 			province_max = 1
# 		}
# 		always_shown = yes
# 		show_modifier = yes
# 		country_modifiers = {
# 			enable_for_controllers = { TUR }
# 			modifiers = {
# 				stability_factor = 0.05
# 			}
# 		}
# 	}

# }

# spawn_points = {
# 	landmark_spawn = {
# 		type = province
# 		max = 1
# 		disable_auto_nudging = yes
# 	}
# }