characters={
	QNG_Xianfeng_Emperor={
		name="Xianfeng Emperor"
		portraits={
			civilian={
				large="gfx/leaders/QNG/Portrait_QNG_Xianfeng_Emperor.dds"
			}
		}
		country_leader={
			desc="POLITICS_XIANFENG_DESC"
			ideology=absolutism
			expire="1965.1.1.1"
			id=-1
			traits = { inexperienced_monarch }
		}
	}
	QNG_Sengge_Rinchen={
		name="Sengge Rinchen"
		portraits={
			army={
				large="gfx/leaders/QNG/Portrait_QNG_Sengge_Rinchen.dds"
			}
		}
		corps_commander = {
			traits = {politically_connected}
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 3
		}
	}
	QNG_Feng_Zicai={
		name="Feng Zicai"
		portraits={
			army={
				large="gfx/leaders/QNG/Portrait_QNG_Feng_Zicai.dds"
			}
		}
		corps_commander = { # was promoted to general in 1864but you need generals as china
			traits = {politically_connected}
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
		}
	}
	QNG_Zuo_Zongtang={
		name="Zuo Zongtang"
		portraits = {
			army={
				small = "GFX_idea_QNG_zuo_zongtzng"
				large="gfx/leaders/QNG/Portrait_QNG_Zuo_Zongtang.dds"
			}
		}
		corps_commander = {
			traits = {politically_connected trait_reckless}
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 4
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_zuo_zongtang
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_Zuo_Zongtang
			}
			ai_will_do = {
				factor = 7
			}
		}
	}
	QNG_Nie_Shicheng={
		name="Nie Shicheng"
		portraits={
			army={
				small = "GFX_idea_QNG_nie_schicheng"
				large="gfx/leaders/QNG/Portrait_QNG_Nie_Shicheng.png"
			}
		}
		corps_commander = {
			#traits = 
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
		}
	}

	QNG_zhu_hongzhang={
		name="Zhu Hongzhang"
		portraits={
			army={
				small= "GFX_idea_QNG_zhu_hongzhang"
				large="gfx/leaders/QNG/Portrait_QNG_Zhu_Hongzhang.png"
			}
		}
		corps_commander = {
			#traits = {politically_connected}
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 1
		}
	}

    QNG_Peng_Yulin={
	    name="Peng Yulin"
	    portraits={
		    army={
			    small= "GFX_idea_QNG_peng_yulin"
			    large="gfx/leaders/QNG/Portrait_QNG_Peng_Yulin.png"
		    }
	    }
	    corps_commander = {
		    skill = 1
		    attack_skill = 1
		    defense_skill = 1
		    planning_skill = 1
		    logistics_skill = 1
		}
	}

    QNG_Peng_Yulin_Admiral={
	    name="Peng Yulin"
	    portraits={
		    army={
			    small= "GFX_idea_QNG_peng_yulin"
			    large="gfx/leaders/QNG/Portrait_QNG_Peng_Yulin.png"
		    }
	    }
	    navy_leader= {
		    skill = 1
		    attack_skill = 1
		    defense_skill = 1
		    maneuvering_skill = 1
		    coordination_skill = 1
		}
	}

	QNG_bao_chao={
		name="Bao Chao"
		portraits={
			army={
				small= "GFX_idea_QNG_bao_chao"
				large="gfx/leaders/QNG/Portrait_QNG_Bao_Chao.png"
			}
		}
		corps_commander = {
			#traits = {politically_connected}
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 1
		}
	}

	QNG_guanwen={
		name="Guanwen"
		portraits={
			army={
				small= "GFX_idea_QNG_guanwen"
				large="gfx/leaders/QNG/Portrait_QNG_Guanwen.png"
			}
		}
		field_marshal = {
			#traits = {politically_connected}
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
		}
	}

	QNG_luo_bingzhang={
		name="Luo Bingzhang"
		portraits={
			army={
				small= "GFX_idea_QNG_luo_bingzhang"
				large="gfx/leaders/QNG/Portrait_QNG_Luo_Bingzhang.png"
			}
		}
		corps_commander = {
			#traits = {politically_connected}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
		}
	}

	QNG_zhang_guoliang={
		name="Zhang Guoliang"
		portraits={
			army={
				small= "GFX_idea_GFX_zhang_guoliang"
				large="gfx/leaders/QNG/Portrait_QNG_Zhang_Guoliang.png"
			}
		}
		field_marshal = {
			#traits = {politically_connected}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
		}
	}

	QNG_He_Chun={
		name="He Chun"
		portraits={
			army = {
				small = "GFX_idea_QNG_he_chun"
				large="gfx/leaders/QNG/Portrait_QNG_He_Chun.png"
			}
		}
		field_marshal = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
	    }
	}

	QNG_Song_Qing={
		name="Song Qing"
		portraits={
			army={
				large="gfx/leaders/QNG/Portrait_QNG_Song_Qing.dds"
			}
		}
		corps_commander = {
			traits = {politically_connected}
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	QNG_Zeng_Guofan={
		name="Zeng Guofan"
		portraits={
			army={
				small = "GFX_idea_europe_generic_1"
				large="gfx/leaders/QNG/Portrait_QNG_Zeng_Guofan.dds"
			}
		}
		field_marshal = {
			traits = {politically_connected trait_cautious }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
		advisor = {
			cost = 250
			slot = theorist
			idea_token = QNG_theorist_land_guofan
			ledger = army
			allowed = {
				original_tag = QNG
			}
			traits = {
				
			}
			ai_will_do = {
				factor = 8
			}
		}
	}
	QNG_Zhang_Shusheng={
		name="Zhang Shusheng"
		portraits={
			army={
				large="gfx/leaders/QNG/Portrait_QNG_Zhang Shusheng.dds"
			}
		}
		corps_commander = {
			traits = {politically_connected}
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}	
QNG_ronglu={
		name="Ronglu"
		portraits={
			army={
				large="gfx/leaders/QNG/Portrait_QNG_Ronglu.png"
			}
		}
		corps_commander = {
			traits = {politically_connected }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	QNG_great_regency_council={
		name="Regency Council"
		portraits={
			civilian={
				large="gfx/leaders/QNG/Portrait_QNG_rengency.png"
			}
		}
	}
	QNG_Cixi_Empress={
		name="Empress Dowager Cixi"
		portraits={
			civilian={
				large="gfx/leaders/QNG/Portrait_QNG_Cixi_Empress.dds"
			}
		}
	}
	
	TAI_Hong_Xiuquan={
		name="Hong Xiuquan"
		portraits={
			civilian={
				large="GFX_Portrait_TAI_Hong_Xiuquan"
			}
		}
		country_leader={
			desc="TAI_1857_Leader_desc"
			ideology=other_ideology
			expire="1891.12.31.1"
			id=-1
			traits = {
				stout_defender
			}
		}
		field_marshal = {
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 2
		}
	}
	TAI_Shi_Dakai={
		name="Shi Dakai"
		portraits={
			army={
				large="gfx/leaders/TAI/Portrait_TAI_Shi_Dakai.dds"
			}
		}
		corps_commander = {
			traits = {war_hero brilliant_strategist}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 1
		}
	}
	TAI_Cheng_Xueqi={
		name="Cheng Xueqi"
		portraits={
			army={
				large="gfx/leaders/TAI/TAI_cheng_xueqi.png"
			}
		}
		corps_commander = {
			traits = {war_hero brilliant_strategist bearer_of_artillery}
			skill = 1
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
		}
	}
	TAI_Li_Xiucheng={
		name="Li Xiucheng"
		portraits={
			army={
				large="gfx/leaders/TAI/TAI_li_xiucheng.png"
			}
		}
		corps_commander = {
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
		}
	}
	TAI_Li_Shixian={
		name="Li Shixian"
		portraits={
			army={
				large="gfx/leaders/TAI/TAI_li_shixian.png"
			}
		}
		corps_commander = {
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
		}
	}
	TAI_Chen_Yucheng={
		name="Chen Yucheng"
		portraits={
			army={
				large="gfx/leaders/TAI/TAI_chen_yucheng.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 2
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAI_Hong_Tianguifu={
		name="Hong Tianguifu"
		portraits={
			civilian={
				large="gfx/leaders/TAI/Portrait_TAI_Hong_Tianguifu.dds"
			}
		}
	}
	
	PTH_Du_Wenxiu={
		name="Du Wenxiu"
		portraits={
			civilian={
				large="gfx/leaders/PTH/Portrait_PTH_Du_Wenxiu.dds"
			}
		}
		country_leader={
			desc="POLITICS_GENERIC_EOANB_DESC"
			ideology=despotism
			expire="1891.12.31.1"
			id=-1
		}
		field_marshal = {
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAI_Ma_Shenglin={
		name="Ma Shenglin"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_TAI_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAI_Ma_Shilin={
		name="Ma Shilin"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_TAI_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Wu_Lingyun={
		name="Wu Lingyun"
		portraits={
			civilian={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		country_leader={
			desc="POLITICS_TEMP_DESC"
			ideology=despotism
			expire="1891.12.31.1"
			id=-1
		}
		field_marshal = {
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Wu_Yuangao={
		name="Wu Yuangao"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Wu_Yuanlu={
		name="Wu Yuanlu"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Zheng_San={
		name="Zheng San"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Liu_Yongfu={
		name="Liu Yongfu"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Lu_Yulun={
		name="Lu Yulun"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Yang_Quandi={
		name="Yang Quandi"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Deng_Peijin={
		name="Deng Peijin"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	YAL_Zhao_Huadan={
		name="Zhao Huadan"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAI/Portrait_YAL_Missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	FEG_Bai_Linga={
		name="Bai Linga"
		portraits={
			civilian={
				large="gfx/leaders/TAI/Portrait_Bai_Linga_missing.png"
			}
		}
		country_leader={
			desc="POLITICS_TEMP_DESC"
			ideology=despotism
			expire="1891.12.31.1"
			id=-1
		}
		field_marshal = {
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAW_Tai_Chaochuen={
		name="Tai Chaochuen"
		portraits={
			civilian={
				large="gfx/leaders/TAW/Portrait_TAW_missing.png"
			}
		}
		country_leader={
			desc="POLITICS_TEMP_DESC"
			ideology=despotism
			expire="1891.12.31.1"
			id=-1
		}
		field_marshal = {
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAW_Lin_Richeng={
		name="Lin Richeng"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAW/Portrait_TAW_missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAW_Hong_Cong={
		name="Hong Cong"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAW/Portrait_TAW_missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAW_Chen_Nong={
		name="Chen Nong"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAW/Portrait_TAW_missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAW_Yan_Ban={
		name="Yan Ban"
		portraits={
			army = {
				small = "GFX_idea_europe_generic_1"
			}
			army={
				large="gfx/leaders/TAW/Portrait_TAW_missing.png"
			}
		}
		corps_commander = {
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	SHU_Lan_Dashun={
		name="Lan Dashun"
		portraits={
			civilian={
				large="gfx/leaders/TAI/Portrait_SHU_missing.png"
			}
		}
		country_leader={
			desc="POLITICS_TEMP_DESC"
			ideology=despotism
			expire="1891.12.31.1"
			id=-1
		}
		field_marshal = {
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	QNG_Tongzhi_Emperor = {
		name = QNG_Tongzhi_emperor_name
		portraits = {
			civilian = {
				large = "gfx/leaders/QNG/Portrait_QNG_Tongzhi_child.png"
			}
			army = {
				large = "gfx/leaders/QNG/Portrait_QNG_Tongzhi_child.png"
			}
		}
	}
	QNG_Guangxu_Emperor = {
		name = QNG_Guangxu_emperor_name
		portraits = {
			civilian = {
				large = "gfx/leaders/QNG/Portrait_QNG_Guangxu_Emperor.png"
			}
		}
	}
}
characters = {
	XSM_character_ma_zhan_ao = {
		name = "Ma Zhan’ao"
		portraits = {
			civilian = {
				large = GFX_Portrait_ASIA_Generic_31
			}
			army = {
				large = GFX_Portrait_ASIA_Generic_31
			}
		}
		country_leader = {
			expire = 1891.12.31
			ideology = despotism
		}

		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
characters = {
	ANH_character_miao_peilin = {
		name = "Miao Peilin"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_15
			}
		}
		country_leader = {
			desc = "POLITICS_TEMP_DESC"
			expire = 1891.12.31
			ideology = despotism
		}
	}
	ANH_character_pan_xinjian = {
		name = "Pan Xinjian"
		portraits = {
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	ANH_character_zhang_xiumei = {
		name = "Zhang Xiumei"
		portraits = {
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
characters = {
	NIE_character_zhang_lexing = {
		name = "Zhang Lexing"
		portraits = {
			civilian = {
				large = GFX_Portrait_NIE_Zhang_Lexing
			}
			army = {
				large = GFX_Portrait_NIE_Zhang_Lexing
			}
		}
		country_leader = {
			expire = 1891.12.31
			ideology = despotism
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	TAI_lai_wenguang = {
		name = "Lai Wenguang"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_33
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	NIE_character_zhang_zongyu = {
		name = "Zhang Zongyu"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_35
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	NIE_character_ren_zhu = {
		name = "Ren Zhu"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_14
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	NIE_character_miao_peilin = {
		name = "Miao Peilin"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_15
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	NIE_character_fan_ruzeng = {
		name = "Fan Ruzeng"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_15
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	NIE_character_niu_hongsheng = {
		name = "Niu Hongsheng"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_17
			}
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
characters = {
	SIC_character_zhang_xiumei = {
		name = "Zhang Xiumei"
		portraits = {
			civilian = {
				large = GFX_Portrait_SIC_missing
			}
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		country_leader = {
			desc = "POLITICS_TEMP_DESC"
			expire = 1891.12.31
			ideology = despotism
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	SIC_character_pan_xinjian = {
		name = "Pan Xinjian"
		portraits = {
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	SIC_character_luo_guangming = {
		name = "Luo Guangming"
		portraits = {
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	SIC_character_pan_mingjie = {
		name = "Pan Mingjie"
		portraits = {
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	SIC_character_liu_tiancheng = {
		name = "Liu Tiancheng"
		portraits = {
			army = {
				large = GFX_Portrait_SIC_missing
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
characters = {
	ZHI_character_yang_wenzhi = {
		name = "Yang Wenzhi"
		portraits = {
			civilian = {
				large = GFX_Portrait_ASIA_Generic_8
			}
			army = {
				large = GFX_Portrait_ASIA_Generic_8
			}
		}
		country_leader = {
			desc = "POLITICS_TEMP_DESC"
			expire = 1891.12.31
			ideology = despotism
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
characters = {
	GXC_character_chen_kai = {
		name = "Chen Kai"
		portraits = {
			civilian = {
				large = GFX_Portrait_GXC_Chen_Kai
			}
			army = {
				large = GFX_Portrait_GXC_Chen_Kai
			}
		}
		country_leader = {
			expire = 1891.12.31
			ideology = despotism
		}
		corps_commander = {
			traits = { }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	GXC_character_li_wenmao = {
		name = "Li Wenmao"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_33
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	GXC_character_liang_peiyou = {
		name = "Liang Peiyou"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_34
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	GXC_character_liang_dachang = {
		name = "Liang Dachang"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_35
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	GXC_character_jiang_yingfan = {
		name = "Jiang Yinfan"
		portraits = {
			army = {
				large = GFX_Portrait_ASIA_Generic_17
			}
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	UPC_character_sun_chuanfang = {
		name = "Sun Chuanfang"
		portraits = {
			civilian = {
				large = GFX_Portrait_UPC_Sun_Chuanfang
			}
			army = {
				large = GFX_Portrait_UPC_Sun_Chuanfang
			}
		}
		country_leader = {
			expire = 1891.12.31
			ideology = despotism
		}
		corps_commander = {
			traits = { }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	KML_character_khan_bashir = {
		name = "Khan Bashir"
		portraits = {
			civilian = {
				large = GFX_Portrait_ASIA_Generic_8
			}
		}
		country_leader = {
			expire = "1965.1.1"
			ideology = despotism
			traits = {
				#
			}
	}
}

#Qing Advisors
	QNG_weng_tonghe = {
		name = "Weng Tonghe"
		portraits = {
			civilian = {
				small = "GFX_idea_QNG_weng_tonghe"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_weng_tonghe
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_weng_tonghe
			}
			ai_will_do = {
				factor = 7
			}
		}
	}
	
	QNG_cixi = {
		name = "Cixi"
		portraits = {
			civilian = {
				small = "GFX_idea_QNG_cixi_advisor"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_cixi
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_cixi
			}
			ai_will_do = {
				factor = 7
			}
			visible = {
				NOT = {
					has_country_flag = QNG_prince_gong1_flag
					has_country_flag = QNG_prince_gong_flag
					has_country_flag = QNG_sushun_council_flag
					has_country_flag = xianfeng_universal_prosperity_flag
				}
				has_country_flag = QNG_Cixi_1_flag
				has_completed_focus = QNG_focus_power_empress_dowager
			}
		can_be_fired = no
		}
	}
	
	QNG_yixuan_princ_chun = {
		name = "Yixuan, Prince Chun"
		portraits = {
			civilian = {
				small = "GFX_idea_QNG_Prince_Yixuan"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_yixuan_princ_chun
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_Yixuan_Prince_Chun
			}
			ai_will_do = {
				factor = 7
			}
		}
	}
	
	QNG_duan = {
		name = "Zaiyi, Prince Duan"
		portraits = {
			civilian = {
				small = "GFX_idea_QNG_Prince_Duan"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_duan
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_Duan
			}
			ai_will_do = {
				factor = 7
			}
		}
	}
	
	QNG_shushun = {
		name = "Sushun"
		portraits = {
			civilian = {
				small = "GFX_idea_QNG_sushun"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_shushun
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_Sushun
			}
			research_bonus = {
				humanities_tech = 0.02
			}
			ai_will_do = {
				factor = 7
			}
			available = {
				has_completed_focus = QNG_focus_promotion_of_sushun
			}
		}
	}
	
	QNG_prince_gong = {
		name = "Yixin, Prince Gong"
		portraits = {
			civilian = {
				small = "GFX_idea_QNG_Prince_Gong"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_prince_gong
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_prince_gong	
			}
			research_bonus = {
				
			}
			ai_will_do = {
				factor = 100
			}
		}
	}
	
	QNG_prosper_giquel = {
		name = "Prosper Giquel"
		portraits = {
			civilian = {
				small = "GFX_idea_europe_generic_1"
			}
		}
	}
	
	QNG_john_fryer = {
		name = "John Fryer"
		portraits = {
			civilian = {
				small = "GFX_idea_europe_generic_1"
			}
		}
	}

#Qing Theorists
	QNG_li_hongzhang = { 
		name = "Li Hongzhang"
		portraits = {
			army = {
				small = "GFX_idea_QNG_Li_Hongzhang"
				large = "gfx/leaders/QNG/Portrait_QNG_Li_Hongzhang.png"
			}
		}
		corps_commander = {
			traits = {politically_connected war_hero}
			skill = 2
			attack_skill = 2
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
		}
		advisor = {
			slot = political_advisor
			idea_token = QNG_advisor_li_hongzhang
			allowed = {
				original_tag = QNG
			}
			traits = {
				QNG_trait_Li_Hongzhang
			}
			ai_will_do = {
				factor = 7
			}
		}
		advisor = {
			cost = 250
			slot = theorist
			idea_token = QNG_theorist_land_hongzhang
			ledger = army
			allowed = {
				original_tag = QNG
			}
			research_bonus = {
				
			}
			traits = {
				
			}
			ai_will_do = {
				factor = 0
			}
		}
	}
}