characters = {
    ## Leaders
    MIN_samuel_medary = {
        name = "Samuel Medary"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_samuel_medary"
            }
        }
        country_leader = {
            desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
            expire = "1885.3.6"
            ideology = conserv
        }
    }


    ## Generals
    MIN_character_arthur_macarthur = {
        name = "Arthur MacArthur"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_arthur_macarthur"
            }
            army = {
                large = "GFX_portrait_MIN_arthur_macarthur"
            }
        }
        corps_commander = {
            traits = { }
            skill = 2
            attack_skill = 3
            defense_skill = 1
            planning_skill = 2
            logistics_skill = 1
        }
    }
    MIN_character_john_a_logan = {
        name = "John A. Logan"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_john_a_logan"
            }
            army = {
                large = "GFX_portrait_MIN_john_a_logan"
            }
        }
        corps_commander = {
            traits = { }
            skill = 2
            attack_skill = 2
            defense_skill = 2
            planning_skill = 2
            logistics_skill = 1
        }
    }
    MIN_character_john_buford = {
        name = "John Buford"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_john_buford"
            }
            army = {
                large = "GFX_portrait_MIN_john_buford"
            }
        }
        corps_commander = {
            traits = { }
            skill = 2
            attack_skill = 2
            defense_skill = 2
            planning_skill = 2
            logistics_skill = 1
        }
    }
    MIN_character_ulysses_s_grant = {
        name = "Ulysses S. Grant"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_ulysses_s_grant"
            }
            army = {
                large = "GFX_portrait_MIN_ulysses_s_grant"
            }
            army = {
                small = "gfx/interface/ideas/USA/ulysses_s_grant.dds"
            }
        }
        #	advisor = {
        #		name = "Ulysses S. Grant"
        #		slot = army_chief
        #		idea_token = ulysses_s_grant
        #		traits = {
        #			army_chief_morale_3
        #		}
        #		cost = 100
        #	}
        #	field_marshal = {
        #		traits = { old_guard ranger butcher brilliant_strategist }
        #		skill = 6
        #		attack_skill = 6
        #		defense_skill = 4
        #		planning_skill = 5
        #		logistics_skill = 4
        #	}
    }
    MIN_character_william_colvill = {
        name = "William Colvill"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_william_colvill"
            }
            army = {
                large = "GFX_portrait_MIN_william_colvill"
            }
        }
        corps_commander = {
            traits = { }
            skill = 2
            attack_skill = 2
            defense_skill = 2
            planning_skill = 2
            logistics_skill = 1
        }
    }
    MIN_character_william_t_sherman = {
        name = "William T. Sherman"
        portraits = {
            civilian = {
                large = "GFX_portrait_MIN_william_t_sherman"
            }
            army = {
                large = "GFX_portrait_MIN_william_t_sherman"
            }
            army = {
                small = "gfx/interface/ideas/USA/william_sherman.dds"
            }
        }
        #	advisor = {
        #		name = "William T. Sherman"
        #		slot = army_chief
        #		idea_token = william_t_sherman
        #		traits = {
        #			army_chief_offensive_2
        #		}
        #		cost = 100
        #	}
        #	corps_commander = {
        #		traits = { trickster swamp_fox commando brilliant_strategist }
        #		skill = 5
        #		attack_skill = 6
        #		defense_skill = 4
        #		planning_skill = 4
        #		logistics_skill = 3
        #	}
    }
    ## Admirals
    ## Advisors
}