characters = {
  PAW_character_various_tribal_councils = {
    name = "Various Tribal Councils"
    portraits = {
      civilian = {
        large = GFX_Portrait_AFRICA_Tribal_Council
      }
    }
    country_leader = {
      desc = "PAW_character_various_tribal_councils_desc"
      ideology = tribe
      expire = "2052.1.1"
    }
  }
}