characters={
	SIX_Sitting_Bull={
		name="Chief Sitting Bull"
		portraits={
			civilian={
				large="gfx/leaders/SIX/Portrait_SIX_Sitting_Bull.dds"
			}
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Sitting_Bull.dds"
			}
		}
		country_leader={
			desc="POLITICS_TEMP_DESC"
			ideology=shamanism
			expire="1953.3.1"
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Crow_Dog={
		name="Crow Dog"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Crow_Dog.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Iron_Nation={
		name="Iron Nation"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Iron_Nation.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Iron_Shell={
		name="Iron Shell"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Iron_Shell.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Rain_in_the_Face={
		name="Rain-in-the-Face"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Rain_in_the_Face.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Red_Cloud={
		name="Red Cloud"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Red_Cloud.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Running_Antelope={
		name="Running Antelope"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Running_Antelope.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	SIX_Spotted_Elk={
		name="Spotted Elk"
		portraits={
			army={
				large="gfx/leaders/SIX/Portrait_SIX_Spotted_Elk.dds"
			}
		}
		corps_commander = {
			traits = {  }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
}
