# United States of America
characters = {
	##########
	USA_character_william_seward = {
		# Also in Lincoln's cabinet
		name = "William Seward"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_william_h_seward"
				small = "gfx/interface/ideas/USA/william_h_seward.dds"
			}
		}
	}
	USA_character_william_herschell = {
		name = "William Herschell"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_william_herschell"
			}
		}
	}
	USA_character_william_pennington = {
		name = "William Pennington"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_william_pennington"
			}
		}
	}
	USA_character_john_whiteaker = {
		name = "John Whiteaker"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_john_whiteaker"
			}
		}
	}
	USA_character_hannibal_hamlin = {
		name = "Hannibal Hamlin"
		portraits = {
			civilian = {
				large = "GFX_Portrait_NEG_hannibal_hamlin"
				small = "gfx/interface/ideas/USA/hannibal_hamlin.dds"
			}
		}
	}
	USA_character_andrew_johnson = {
		name = "Andrew Johnson"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_andrew_johnson"
				small = "gfx/interface/ideas/USA/andrew_johnson.dds"
			}
		}
	}
	## Generals
	# Pre-Civil War
	USA_character_winfield_scott = {
		name = "Winfield Scott"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_winfield_scott"
			}
			army = {
				large = "GFX_Portrait_USA_winfield_scott"
			}
			army = {
				small = "gfx/interface/ideas/USA/winfield_scott.dds"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = winfield_scott
			allowed = {
				original_tag = USA
			}
			traits = {
				army_chief_morale_3
				army_commando_2
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
		field_marshal = {
			traits = {
				war_of_1812_veteran
				napoleonic_tactician
				unyielding_defender
				trait_cautious
				war_hero
				politically_connected
				career_officer
				old_guard
				inflexible_strategist
				defensive_doctrine
			}
			skill = 4
			attack_skill = 4
			defense_skill = 8
			planning_skill = 8
			logistics_skill = 8
		}
	}
	USA_character_john_e_wool = {
		name = "John Ellis Wool"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_john_e_wool"
			}
			army = {
				large = "GFX_Portrait_USA_john_e_wool"
			}
		}
		corps_commander = {
			traits = {
				war_of_1812_veteran
				napoleonic_tactician
				unyielding_defender
				trait_cautious
				war_hero
				politically_connected
				career_officer
				old_guard
				fast_planner
				organisational_leader
			}
			skill = 4
			attack_skill = 5
			defense_skill = 7
			planning_skill = 8
			logistics_skill = 8
		}
	}
	USA_character_david_e_twiggs = {
		name = "David Emanuel Twiggs"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_david_e_twiggs"
			}
			army = {
				large = "GFX_Portrait_USA_david_e_twiggs"
			}
		}
		corps_commander = {
			traits = {
				war_of_1812_veteran
				napoleonic_tactician
				unyielding_defender
				trait_cautious
				war_hero
				politically_connected
				career_officer
				old_guard
				fast_planner
				organisational_leader
			}
			skill = 4
			attack_skill = 5
			defense_skill = 7
			planning_skill = 8
			logistics_skill = 8
		}
	}
	USA_character_persifor_f_smith = {
		name = "Persifor Frazer Smith"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_persifor_f_smith"
			}
			army = {
				large = "GFX_Portrait_USA_persifor_f_smith"
			}
		}
		corps_commander = {
			traits = {
				war_of_1812_veteran
				napoleonic_tactician
				unyielding_defender
				trait_cautious
				war_hero
				politically_connected
				career_officer
				old_guard
				fast_planner
				organisational_leader
			}
			skill = 4
			attack_skill = 5
			defense_skill = 7
			planning_skill = 8
			logistics_skill = 8
		}
	}
	# Civil War
	USA_character_william_t_sherman = {
		name = "William T. Sherman"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_william_t_sherman"
			}
			army = {
				large = "GFX_Portrait_USA_william_t_sherman"
			}
			army = {
				small = "gfx/interface/ideas/USA/william_sherman.dds"
			}
		}
		#	advisor = {
		#		name = "William T. Sherman"
		#		slot = army_chief
		#		idea_token = william_t_sherman
		#		traits = {
		#			army_chief_offensive_2
		#		}
		#		cost = 100
		#	}
		#	corps_commander = {
		#		traits = { trickster swamp_fox commando brilliant_strategist }
		#		skill = 5
		#		attack_skill = 6
		#		defense_skill = 4
		#		planning_skill = 4
		#		logistics_skill = 3
		#	}
	}
	USA_character_george_meade = {
		name = "George Meade"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_george_meade"
			}
			army = {
				large = "GFX_Portrait_USA_george_meade"
			}
		}
		#	corps_commander = {
		#		traits = { urban_assault_specialist hill_fighter }
		#		skill = 3
		#		attack_skill = 2
		#		defense_skill = 4
		#		planning_skill = 3
		#		logistics_skill = 3
		#	}
	}
	USA_character_henry_halleck = {
		name = "Henry Halleck"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_henry_halleck"
			}
			army = {
				large = "GFX_Portrait_USA_henry_halleck"
			}
			army = {
				small = "gfx/interface/ideas/USA/henry_halleck.dds"
			}
		}
		#	advisor = {
		#		slot = high_command
		#		idea_token = henry_halleck
		#		allowed = {
		#			original_tag = USA
		#		}
		#		traits = {
		#			army_logistics_1
		#		}
		#		cost = 100
		#		ai_will_do = {
		#			factor = 10
		#		}
		#	}
		#	corps_commander = {
		#		traits = { old_guard trait_cautious career_officer }
		#		skill = 1
		#		attack_skill = 1
		#		defense_skill = 2
		#		planning_skill = 4
		#		logistics_skill = 4
		#	}
	}
	USA_character_irvin_mcdowell = {
		name = "Irvin McDowell"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_irvin_mcdowell"
			}
			army = {
				large = "GFX_Portrait_USA_irvin_mcdowell"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 2
		#		attack_skill = 3
		#		defense_skill = 3
		#		planning_skill = 2
		#		logistics_skill = 3
		#	}
	}
	USA_character_ambrose_e_burnside = {
		name = "Ambrose E. Burnside"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_ambrose_e_burnside"
			}
			army = {
				large = "GFX_Portrait_USA_ambrose_e_burnside"
			}
		}
		#	corps_commander = {
		#		traits = { aversion_to_offense }
		#		skill = 1
		#		attack_skill = 2
		#		defense_skill = 3
		#		planning_skill = 2
		#		logistics_skill = 4
		#	}
	}
	USA_character_joseph_hooker = {
		name = "Joseph Hooker"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_joseph_hooker"
			}
			army = {
				large = "GFX_Portrait_USA_joseph_hooker"
			}
		}
		#	corps_commander = {
		#		traits = { aversion_to_offense }
		#		skill = 2
		#		attack_skill = 2
		#		defense_skill = 3
		#		planning_skill = 3
		#		logistics_skill = 3
		#	}
	}
	USA_character_james_birdeye_mcpherson = {
		name = "James Birdeye McPherson"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_james_b_mcpherson"
			}
			army = {
				large = "GFX_Portrait_USA_james_b_mcpherson"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 3
		#		attack_skill = 4
		#		defense_skill = 3
		#		planning_skill = 4
		#		logistics_skill = 3
		#	}
	}
	USA_character_john_a_logan = {
		name = "John A. Logan"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_john_a_logan"
			}
			army = {
				large = "GFX_Portrait_USA_john_a_logan"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 2
		#		attack_skill = 2
		#		defense_skill = 2
		#		planning_skill = 2
		#		logistics_skill = 3
		#	}
	}
	USA_character_oliver_o_howard = {
		name = "Oliver O. Howard"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_oliver_o_howard"
			}
			army = {
				large = "GFX_Portrait_USA_oliver_o_howard"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 3
		#		attack_skill = 3
		#		defense_skill = 3
		#		planning_skill = 4
		#		logistics_skill = 3
		#	}
	}
	USA_character_nathaniel_p_banks = {
		name = "Nathaniel P. Banks"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_nathaniel_p_banks"
			}
			army = {
				large = "GFX_Portrait_USA_nathaniel_p_banks"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 1
		#		attack_skill = 2
		#		defense_skill = 1
		#		planning_skill = 2
		#		logistics_skill = 2
		#	}
	}
	USA_character_john_pope = {
		name = "John Pope"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_john_pope"
			}
			army = {
				large = "GFX_Portrait_USA_john_pope"
			}
		}
		#	corps_commander = {
		#		traits = { aversion_to_offense }
		#		skill = 2
		#		attack_skill = 3
		#		defense_skill = 2
		#		planning_skill = 2
		#		logistics_skill = 3
		#	}
	}
	USA_character_william_s_rosecrans = {
		name = "William S. Rosecrans"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_william_s_rosecrans"
			}
			army = {
				large = "GFX_Portrait_USA_william_s_rosecrans"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 2
		#		attack_skill = 3
		#		defense_skill = 3
		#		planning_skill = 2
		#		logistics_skill = 4
		#	}
	}
	USA_character_philip_sheridan = {
		name = "Philip Sheridan"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_philip_sheridan"
			}
			army = {
				large = "GFX_Portrait_USA_philip_sheridan"
			}
		}
		#	corps_commander = {
		#		traits = { cavalry_officer career_officer }
		#		skill = 3
		#		attack_skill = 4
		#		defense_skill = 3
		#		planning_skill = 4
		#		logistics_skill = 3
		#	}
	}
	USA_character_george_h_thomas = {
		name = "George H. Thomas"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_george_h_thomas"
			}
			army = {
				large = "GFX_Portrait_USA_george_h_thomas"
			}
		}
		#	corps_commander = {
		#		traits = { brilliant_strategist infantry_officer }
		#		skill = 3
		#		attack_skill = 4
		#		defense_skill = 4
		#		planning_skill = 3
		#		logistics_skill = 2
		#	}
	}
	USA_character_edward_ord = {
		name = "Edward Ord"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_edward_ord"
			}
			army = {
				large = "GFX_Portrait_USA_edward_ord"
			}
		}
		#	corps_commander = {
		#		traits = { bearer_of_artillery artillery_officer artillery_leader }
		#		skill = 3
		#		attack_skill = 3
		#		defense_skill = 3
		#		planning_skill = 2
		#		logistics_skill = 3
		#	}
	}
	USA_character_john_g_parke = {
		name = "John G. Parke"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_john_g_parke"
			}
			army = {
				large = "GFX_Portrait_USA_john_g_parke"
			}
		}
		#	corps_commander = {
		#		traits = {  }
		#		skill = 3
		#		attack_skill = 3
		#		defense_skill = 4
		#		planning_skill = 3
		#		logistics_skill = 4
		#	}
	}
	## Advisors
	# Buchanan Cabinet
	USA_character_roger_taney = {
		name = "Roger B. Taney"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/roger_taney.dds"
			}
		}
	}
	USA_character_lewis_cass = {
		name = "Lewis Cass"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/lewis_cass.dds"
			}
		}
	}
	USA_character_howell_cobb = {
		name = "Howell Cobb"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/howell_cobb.dds"
			}
		}
	}
	USA_character_john_floyd = {
		name = "John B. Floyd"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/john_floyd.dds"
			}
		}
	}
	USA_character_jacob_thompson = {
		name = "Jacob Thompson"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/jacob_thompson.dds"
			}
		}
	}
	# Lincoln Cabinet (Starting)
	USA_character_salmon_p_chase = {
		name = "Salmon P. Chase"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_gideon_welles"
				small = "gfx/interface/ideas/USA/salmon_p_chase.dds"
			}
		}
	}
	USA_character_simon_cameron = {
		name = "Simon Cameron"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/simon_cameron.dds"
			}
		}
	}
	USA_character_edward_bates = {
		name = "Edward Bates"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/edward_bates.dds"
			}
		}
	}
	USA_character_gideon_welles = {
		name = "Gideon Welles"
		portraits = {
			civilian = {
				large = "GFX_Portrait_USA_gideon_welles"
				small = "gfx/interface/ideas/USA/gideon_welles.dds"
			}
			army = {
				large = "GFX_Portrait_USA_gideon_welles"
			}
		}
	}
	# Lincoln Cabinet Possible Members
	USA_character_edwin_m_stanton = {
		name = "Edwin M. Stanton"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/edwin_m_stanton.dds"
			}
		}
	}
	# Breckinridge Cabinet (Starting)
	USA_character_joseph_lane = {
		name = "Joseph Lane"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/joseph_lane.png"
			}
		}
	}
	USA_character_robert_hunter = {
		name = "Robert Hunter"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/robert_hunter.png"
			}
		}
	}
	USA_character_jefferson_davis = {
		name = "Jefferson Davis"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/jefferson_davis.png"
			}
		}
	}
	USA_character_george_trenholm = {
		name = "George Trenholm"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/george_trenholm.png"
			}
		}
	}
	USA_character_stephen_mallory = {
		name = "Stephen Mallory"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/stephen_mallory.png"
			}
		}
	}
	USA_character_judah_p_benjamin = {
		name = "Judah P. Benjamin"
		portraits = {
			civilian = {
				small = "gfx/interface/ideas/USA/judah_p_benjamin.png"
			}
		}
	}
	USA_character_andrew_hull_foote = {
		name = "Andrew Hull Foote"
		portraits = {
			army = {
				large = GFX_Portrait_USA_Andrew_Hull_Foote
			}
		}
		navy_leader = {
			traits = {
			}
			skill = 3
		}
	}
	USA_character_david_farragut = {
		name = "David Farragut"
		portraits = {
			army = {
				large = GFX_Portrait_USA_David_Farragut
			}
		}
		navy_leader = {
			traits = {
			}
			skill = 1
		}
	}
	USA_character_josiah_tattnall = {
		name = "Josiah Tattnall"
		portraits = {
			army = {
				large = GFX_Portrait_USA_Josiah_Tattnall
			}
		}
		navy_leader = {
			traits = {
			}
			skill = 2
		}
	}
}

# Presidential Candidates
characters = {
	# 1856
	## Presidents
	# Starting
		USA_character_james_buchanan = {
			name = "James Buchanan Jr."
			# https://en.wikipedia.org/wiki/James_Buchanan
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_james_buchanan"
				}
			}
			country_leader = {
				desc = "USA_character_james_buchanan_desc"
				ideology = conserv
				expire = "1868.6.1.1"
				traits = {
					hawk
				}
			}
		}
		USA_character_stephen_a_douglas = {
			name = "Stephen A. Douglas"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_stephen_douglas"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1861.6.3.1"
				ideology = conserv
				traits = {
					cabinet_crisis
				}
			}
		}
		USA_character_charles_sumner = {
			name = "Charles Sumner"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_charles_sumner"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1874.3.11.13"
				ideology = liberal_social
				traits = {
					suffragist
				}
			}
		}
		USA_character_henry_winter_davis = {
			name = "Henry Winter Davis"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_henry_winter_davis"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1865.12.30.1"
				ideology = national_populism
				traits = {
					propaganda_expert
				}
			}
		}
		USA_character_friedrich_sorge = {
			name = "Friedrich Sorge"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_friedrich_sorge"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1906.10.26.1"
				ideology = owenism
				traits = {
					union_man
				}
			}
		}
		USA_character_joseph_weydemeyer = {
			name = "Joseph Weydemeyer"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_joseph_weydemeyer"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1866.1.1.1"
				ideology = marxism
			}
		}
		USA_character_joshua_norton = {
			name = "Joshua Norton"
			portraits = {
				civilian = {
					large = "GFX_Portrait_CAL_joshua_norton"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1880.1.8.1"
				ideology = despotism
			}
		}
		USA_character_john_c_fremont = {
			name = "John C. Frémont"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_john_c_fremont"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1890.7.13.1"
				ideology = radical_liberal
				traits = {
					social_reformer
				}
			}
		}
		USA_character_josiah_warren = {
			name = "Josiah Warren"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_josiah_warren"
				}
			}
			country_leader = {
				desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
				expire = "1874.4.14.1"
				ideology = anarchism_sub
				traits = {
				}
			}
		}
	# 1860
		USA_character_abraham_lincoln = {
			name = "Abraham Lincoln"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_abraham_lincoln"
				}
			}
		}
		USA_character_john_breckinridge = {
			name = "John C. Breckinridge"
			# https://en.wikipedia.org/wiki/John_C._Breckinridge
			portraits = {
				civilian = {
					large = "GFX_Portrait_CSA_john_breckinridge"
					small = "gfx/interface/ideas/USA/john_c_breckinridge.dds"
				}
			}
		}
		USA_character_john_bell = {
			name = "John Bell"
			portraits = {
				civilian = {
					large = GFX_Portrait_USA_John_Bell
				}
			}
		}
	# 1864
		USA_character_george_b_mcclellan = {
			name = "George B. McClellan"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_president_george_b_mcclellan"
				}
				army = {
					large = "GFX_Portrait_USA_george_b_mcclellan"
				}
				army = {
					small = "gfx/interface/ideas/USA/george_b_mcclellan.dds"
				}
			}
			#	advisor = {
			#		name = "George B. McClellan"
			#		slot = army_chief
			#		idea_token = USA_george_b_mcclellan
			#		traits = {
			#			army_chief_morale_2
			#		}
			#		cost = 100
			#	}
			#	field_marshal = {
			#		traits = { expert_administrator aversion_to_offense inflexible_strategist career_officer trait_cautious organizer }
			#		skill = 4
			#		attack_skill = 2
			#		defense_skill = 3
			#		planning_skill = 4
			#		logistics_skill = 4
			#	}
		}
		# 1868
			USA_character_ulysses_s_grant = {
				name = "Ulysses S. Grant"
				portraits = {
					civilian = {
						large = "GFX_Portrait_USA_ulysses_s_grant"
					}
					army = {
						large = "GFX_Portrait_USA_ulysses_s_grant"
					}
					army = {
						small = "gfx/interface/ideas/USA/ulysses_s_grant.dds"
					}
				}
				#	advisor = {
				#		name = "Ulysses S. Grant"
				#		slot = army_chief
				#		idea_token = ulysses_s_grant
				#		traits = {
				#			army_chief_morale_3
				#		}
				#		cost = 100
				#	}
				#	field_marshal = {
				#		traits = { old_guard ranger butcher brilliant_strategist }
				#		skill = 6
				#		attack_skill = 6
				#		defense_skill = 4
				#		planning_skill = 5
				#		logistics_skill = 4
				#	}
			}
			USA_character_thomas_seymour = {
				name = "Thomas Seymour"
				portraits = {
					civilian = {
						large = "GFX_Portrait_USA_Thomas_Seymour"
					}
				}
			}
			USA_character_horatio_seymour = {
				name = "Horatio Seymour"
				portraits = {
					civilian = {
						large = "GFX_Portrait_USA_horatio_seymour"
					}
				}
			}
			USA_character_william_alexander_graham = {
				name = "William Alexander Graham"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_William_Alexander_Graham
					}
				}
			}
			USA_character__george_pendleton = {
				name = "George Pendleton"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_George_Pendleton
					}
				}
			}
		# 1872
			USA_character_david_davis = {
				name = "David Davis"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_David_Davis
					}
				}
			}
			USA_character_victoria_woodhull = {
				name = "Victoria Woodhull"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Victoria_Woodhull
					}
				}
			}
			USA_character_benjamin_gratz_brown = {
				name = "Benjamin Gratz Brown"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Benjamin_Gratz_Brown
					}
				}
			}
			USA_character_horace_greeley = {
				name = "Horace Greeley"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Horace_Greeley
					}
				}
			}
		# 1876
			USA_character_peter_cooper = {
				name = "Peter Cooper"
				portraits = {
					civilian = {
						large = GFX_Portrait_Peter_Cooper
					}
				}
			}
			USA_character_charles_francis_adams ={
				name = "Charles Francis Adams"
				portraits = {
					civilian = {
						large = GFX_Portrait_Charles_Francis_Adams
					}
				}
			}
			USA_character_rutherford_birchard_hayes = {
				name = "Rutherford Birchard Hayes"
				portraits = {
					civilian = {
						large = GFX_Portrait_Rutherford_Birchard_Hayes
					}
				}
			}
			USA_character_samuel_jones_tilden = {
				name = "Samuel Jones Tilden"
				portraits = {
					civilian = {
						large = GFX_Portrait_Samuel_Jones_Tilden
					}
				}
			}
			USA_character_green_clay_smith = {
				name = "Green Clay Smith"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Green_Clay_Smith
					}
				}
			}
			USA_character_thomas_andrews_hendricks = {
				name = "Thomas Andrews Hendricks"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Thomas_Andrews_Hendricks
					}
				}
			}
		# 1880
			USA_character_james_baird_weaver = {
				name = "James Baird Weaver"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_James_Baird_Weaver
					}
				}
			}
			USA_character_james_abram_garfield = {
				name = "James Abram Garfield"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_James_Abram_Garfield
					}
				}
			}
			USA_character_winfield_hancock = {
				name = "Winfield Hancock"
				portraits = {
					civilian = {
						large = GFX_Portrait_Winfield_Hancock
					}
				}
			}
			USA_character_neal_dow = {
				name = "Neal Dow"
				portraits = {
					civilian = {
						large = GFX_Portrait_Neal_Dow
					}
				}
			}
			USA_character_john_brown_gordon = {
				name = "John Brown Gordon"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_John_Brown_Gordon
					}
				}
			}
			USA_character_benjamin_f_butler = {
				name = "Benjamin Franklin Butler"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_benjamin_f_butler
					}
					army = {
						large = GFX_Portrait_USA_benjamin_f_butler
					}
				}
				#	corps_commander = {
				#		traits = { naval_invader }
				#		skill = 2
				#		attack_skill = 2
				#		defense_skill = 3
				#		planning_skill = 3
				#		logistics_skill = 4
				#	}
			}
			USA_character_belva_ann_lockwood = {
				name = "Belva Ann Lockwood"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Belva_Ann_Lockwood
					}
				}
			}
			USA_character_samuel_clarke_pomeroy = {
				name = "Samuel Clarke Pomeroy"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Samuel_Clarke_Pomeroy
					}
				}
			}
			USA_character_james_gillespie_blaine = {
				name = "James Gillespie Blaine"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_James_Gillespie_Blaine
					}
				}
			}
			USA_character_grover_cleveland = {
				name = "Grover Cleveland"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Grover_Cleveland
					}
				}
			}
			USA_character_john_pierce_st_john = {
				name = "John Pierce St. John"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_John_Pierce_St_John
					}
				}
			}
		# 1888
			USA_character_alson_streeter = {
				name = "Alson Streeter"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Alson_Streeter
					}
				}
			}
			USA_character_peter_dinwiddie_wigginton = {
				name = "Peter Dinwiddie Wigginton"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Peter_Dinwiddie_Wigginton
					}
				}
			}
			USA_character_benjamin_harrison = {
				name = "Benjamin Harrison"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Benjamin_Harrison
					}
				}
			}
			USA_character_clinton_bowen_fisk = {
				name = "Clinton Bowen Fisk"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Clinton_Bown_Fisk
					}
				}
			}
			USA_character_zebulon_baird_vance = {
				name = "Zebulon Baird Vance"
				portraits = {
					civilian = {
						large = GFX_Portrait_USA_Zebulon_Baird_Vance
					}
				}
				
			}






		USA_character_schuyler_colfax = {
			name = "Schuyler Colfax"
			portraits = {
				civilian = {
					large = "GFX_Portrait_USA_schuyler_colfax"
				}
			}
		}
}