# Phuan
characters = {
	PHU_character_chao_po = {
		name = "Chao Po"
		portraits = {
			civilian = {
				large = GFX_Portrait_PHU_Chao_Po
			}
		}
		country_leader = {
			desc = "PHU_character_chao_po_desc"
			ideology = absolutism
			expire = "1880.1.1"
		}
	}
	PHU_character_chao_ung = {
		name = "Chao Ung"
		portraits = {
			civilian = {
				large = GFX_Portrait_PHU_Chao_Ung
			}
		}
	}
	PHU_character_chao_khanti = {
		name = "Chao Khanti"
		portraits = {
			civilian = {
				large = GFX_Portrait_PHU_Chao_Khanti
			}
		}
	}
	PHU_character_chao_kham_ngon = {
		name = "Chao Kham Ngon"
		portraits = {
			civilian = {
				large = GFX_Portrait_PHU_Chao_Kham_Ngon
			}
		}
	}
}
# Nguyen
characters = {
	# Emperors
		VIN_character_nguyen_tu_duc = {
			name = "Nguyen Tu Đuc"
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Tu_Duc
				}
			}
			country_leader = {
				desc = "VIN_character_nguyen_tu_duc_desc"
				expire = 1892.1.1
				ideology = absolutism
				traits = { unpopular_monarch eoanb_trait_ruler_infertile }
			}
		}
		VIN_character_nguyen_duc_duc = {
			name = "Nguyen Duc Đuc"
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Crest
				}
			}
			# create_country_leader = {
			#	 name = "Duc Duc Nguyen"
			#	 desc = "POLITICS_TU_DUC_DESC"
			#	 picture = "Portrait_VIN_Tu_Duc.dds"
			#	 expire = 1892.1.1
			#	 ideology = despotism
			#	 traits = { hawk }
			# }
		}
		VIN_character_nguyen_hiep_hoa = {
			name = "Nguyen Hiep Hoa"
			# https://en.wikipedia.org/wiki/Hi%E1%BB%87p_H%C3%B2a
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Hiep_Hoa
				}
			}
		}
		VIN_character_nguyen_kien_phuc = {
			name = "Nguyễn Kiến Phúc"
			# https://en.wikipedia.org/wiki/Ki%E1%BA%BFn_Ph%C3%BAc
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Kien_Phuc
				}
			}
		}
		VIN_character_nguyen_ham_nghi = {
			name = "Nguyễn Hàm Nghi"
			# https://en.wikipedia.org/wiki/H%C3%A0m_Nghi
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Ham_Nghi
				}
			}
		}
		VIN_character_nguyen_dong_khanh = {
			name = "Nguyễn Đồng Khánh"
			# https://en.wikipedia.org/wiki/%C4%90%E1%BB%93ng_Kh%C3%A1nh
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Dong_Khanh
				}
			}
		}
		VIN_character_nguyen_thanh_thai= {
			name = "Nguyễn Thành Thái"
			# https://en.wikipedia.org/wiki/Th%C3%A0nh_Th%C3%A1i
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Thanh_Thai
				}
			}
		}
		VIN_character_nguyen_duy_tan = {
			name = "Nguyễn Duy Tân"
			# https://en.wikipedia.org/wiki/Duy_T%C3%A2n
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Duy_Tan
				}
			}
		}
		VIN_character_nguyen_khai_dinh = {
			name = "Nguyễn Khải Định"
			# https://en.wikipedia.org/wiki/Kh%E1%BA%A3i_%C4%90%E1%BB%8Bnh
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Khai_Dinh
				}
			}
		}
		VIN_character_nguyen_bao_dai = {
			name = "Nguyễn Bảo Đại"
			# https://en.wikipedia.org/wiki/B%E1%BA%A3o_%C4%90%E1%BA%A1i
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Bao_Dai
				}
			}
		}
		VIN_character_nguyen_bao_long = {
			name = "Nguyễn Bảo Long"
			# https://en.wikipedia.org/wiki/B%E1%BA%A3o_Long
		 	portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Bao_Long
				}
			}
		}
		VIN_character_nguyen_bao_thang = {
			name = "Nguyễn Bảo Thăng"
			# https://en.wikipedia.org/wiki/B%E1%BA%A3o_Th%C4%83ng
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Bao_Thang
				}
			}
		}
		VIN_character_nguyen_bao_ngoc = {
			name = "Nguyễn Bảo Ngọc"
			# https://en.wikipedia.org/wiki/Guy_Georges_V%C4%A9nh_San
			portraits = {
				civilian = {
					large = GFX_Portrait_VIN_Nguyen_Bao_Ngoc
				}
			}
		}
	# Generals
		VIN_character_nguyen_tri_phuang = {
			name = "Nguyen Tri Phuơng"
			portraits = {
				army = {
					large = GFX_Portrait_VIN_Nguyen_Crest
					small = GFX_Portrait_VIN_Nguyen_Crest_Small
				}
			}
			corps_commander = {
				#name = "Tri Phuơng Nguyen"
				traits = { hill_fighter politically_connected }
				skill = 4
				attack_skill = 5
				defense_skill = 3
				planning_skill = 5
				logistics_skill = 4
			}
			advisor = {
				slot = army_chief
				idea_token = VIN_character_nguyen_tri_phuang

				traits = {

				}
			}
		}
		VIN_character_minh_zhou_phuc = {
			name = "Minh Zhou Phuc"
			portraits = {
				army = {
					large = GFX_Portrait_VIN_Nguyen_Crest
				}
			}
			corps_commander = {
				#name = "Zhou Phuc Minh"
				#picture = ""
				traits = { politically_connected }
				skill = 1
				attack_skill = 1
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 2
			}
		}
		VIN_character_tam_dao_tri_tham_pham_khac = {
			name = "Tam Dao Tri Tham Pham Khac"
			portraits = {
				army = {
					large = GFX_Portrait_VIN_Nguyen_Crest
				}
			}
			corps_commander = {
				#name = "Dao Tri Tham Pham Khac Tam"
				#picture = ""
				traits = { hill_fighter }
				skill = 2
				attack_skill = 1
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 1
			}
		}
		VIN_character_hong_tran = {
			name = "Hong Tran"
			portraits = {
				army = {
					large = GFX_Portrait_VIN_Nguyen_Crest
				}
			}
			corps_commander = {
				#name = "Tran Hong"
				#picture = ""
				traits = {	}
				skill = 2
				attack_skill = 1
				defense_skill = 3
				planning_skill = 4
				logistics_skill = 2
			}
		}
		VIN_character_ly_le_dinh = {
			name = "Ly Le Dinh"
			portraits = {
				army = {
					large = GFX_Portrait_VIN_Nguyen_Crest
				}
			}
			corps_commander = {
				#name = "Ly Le Dinh"
				#picture = ""
				traits = {}
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
}

# Jarai
characters = {
	# Great Shamans
		JAI_character_potao_ia = {
			name = "Potao Ia"
			# Water
			portraits = {
				army = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
				civilian = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
			}
			country_leader = {
				desc = "JAI_character_potao_ia_desc"
				ideology = shamanism
				expire = "2052.1.1"
			}
		}
		JAI_character_potao_apui = {
			name = "Potao Apui"
			# Fire
			portraits = {
				army = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
				civilian = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
			}
			#country_leader = {
			#	desc = "JAI_character_potao_apui_desc"
			#	ideology = shamanism
			#	expire = "2052.1.1"
			#}
			corps_commander = {
				traits = { hill_fighter politically_connected }
				skill = 9
				attack_skill = 5
				defense_skill = 10
				planning_skill = 2
				logistics_skill = 4
			}
		}
		JAI_character_potao_anguin = {
			name = "Potao Anguin"
			# Wind
			portraits = {
				army = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
				civilian = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
			}
			#country_leader = {
			#	desc = "JAI_character_potao_anguin_desc"
			#	ideology = shamanism
			#	expire = "2052.1.1"
			#}
		}
		JAI_character_potao_lon_tonah = {
			name = "Potao Lon Tonah"
			# Earth
			portraits = {
				army = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
				civilian = {
					large = GFX_Portrait_AFRICA_Tribal_Council
					small = GFX_Portrait_AFRICA_Tribal_Council_Small
				}
			}
			#country_leader = {
			#	desc = "JAI_character_potao_lon_tonah_desc"
			#	ideology = shamanism
			#	expire = "2052.1.1"
			#}
		}
}