characters={
		# 	YEMEN PROPER #

	YEM_character_yemeni_pretenders = {
		name = "Yemeni Pretenders"
		portraits = {
			civilian = {
				large = GFX_Portrait_YEM_Yemeni_Pretenders
			}
		}
		country_leader = {
			desc = "POLITICS_YEMENI_PRETENDERS_DESC"
			ideology = despotism
			traits = { }
			expire = 1901.1.1
		}
		country_leader = {
			desc = "POLITICS_YEMENI_PRETENDERS_DESC"
			ideology = islamist
			traits = { }
			expire = 1901.1.1
		}
	}
	
	# KATHIRI #

	KAT_character_ghalib_ibn_muhsin_al_kathir = {
		name = "Ghalib ibn Muhsin al-Kathir"
		portraits = {
			civilian = {
				large = GFX_Portrait_KAT_Ghalib_ibn_Muhsin_al_Kathir
			}
			army = {
				small = "gfx/interface/ideas/YEM/Portrait_KAT_Ghalib_ibn_Muhsin_al_Kathir_small.png"
				large = GFX_Portrait_KAT_Ghalib_ibn_Muhsin_al_Kathir
			}
		}
		country_leader = {
			desc = "POLITICS_GHALIB_IBN_MUHSIN_AL_KATHIR_DESC"
			ideology = despotism
			traits = { }
			expire = 1901.1.1
		}
		country_leader = {
			desc = "POLITICS_GHALIB_IBN_MUHSIN_AL_KATHIR_DESC"
			ideology = islamist
			traits = { }
			expire = 1901.1.1
		}
		corps_commander = {
			traits = { cavalry_officer }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	# MAHRA #

	MAH_character_ahmad_ibn_sad_afrar_al_mahri = {
		name = "Ahmad ibn Sa`d Afrar al-Mahri"
		portraits = {
			civilian = {
				large = GFX_Portrait_MAH_Ahmad_ibn_Sad_Afrar_al_Mahri
			}
			army = {
				small = "gfx/interface/ideas/YEM/Portrait_MAH_Ahmad_ibn_Sad_Afrar_al_Mahri_small.png"
				large = GFX_Portrait_MAH_Ahmad_ibn_Sad_Afrar_al_Mahri
			}
		}
		country_leader = {
			desc = "POLITICS_AHMAD_IBN_SAD_AFRAR_AL_MAHRI_DESC"
			ideology = despotism
			traits = { }
			expire = 1901.1.1
		}
		country_leader = {
			desc = "POLITICS_AHMAD_IBN_SAD_AFRAR_AL_MAHRI_DESC"
			ideology = islamist
			traits = { }
			expire = 1901.1.1
		}
		corps_commander = {
			traits = { cavalry_officer }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}
	
	# QUAITI #

	QUA_character_umar_bin_awadh_al_quaiti = {
		name = "Umar bin Awadh al Qu'aiti"
		portraits = {
			civilian = {
				large = GFX_Portrait_QUA_Umar_Bin_Awadh_al_Quaiti
			}
			army = {
				small = "gfx/interface/ideas/YEM/Portrait_QUA_Umar_Bin_Awadh_al_Quaiti_small.png"
				large = GFX_Portrait_QUA_Umar_Bin_Awadh_al_Quaiti
			}
		}
		country_leader = {
			desc = "POLITICS_UMAR_BIN_AWADH_AL_QUAITI_DESC"
			ideology = despotism
			traits = { }
			expire = 1901.1.1
		}
		country_leader = {
			desc = "POLITICS_UMAR_BIN_AWADH_AL_QUAITI_DESC"
			ideology = islamist
			traits = { }
			expire = 1901.1.1
		}
		corps_commander = {
			traits = { cavalry_officer }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
		}
	}		
}
