eoanb_category_economic = {
	ETH_decision_new_industry = {
		icon = generic_construction

 		visible = {
			has_completed_focus = ETH_UK_focus_new_industry
		}

        available = {
            has_completed_focus = ETH_UK_focus_new_industry
        }

		fire_only_once = yes

		days_remove = 365

		cost = 0

		allowed = { TAG = ETH }

		remove_effect = {
			816 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
			816 = { add_extra_state_shared_building_slots = 2 }
		}

		modifier = {
			political_power_gain = -0.2
		}

		ai_will_do = {
			base = 1000
		}
	}

    ETH_decision_national_infrastructure = {
		icon = generic_construction

 		visible = {
			has_completed_focus = ETH_UK_focus_infrastructure
		}

        available = {
            has_completed_focus = ETH_UK_focus_infrastructure
        }

		fire_only_once = yes

		days_remove = 264

		cost = 0

		allowed = { TAG = ETH }

		remove_effect = {
			every_owned_state = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			every_owned_state = { add_extra_state_shared_building_slots = 1 }
		}

		modifier = {
			political_power_gain = -0.2
		}

		ai_will_do = {
			base = 1000
		}
	}

    ETH_decision_new_machines= {
		icon = generic_construction

 		visible = {
			 has_completed_focus = ETH_UK_focus_new_machines
		}

        available = {
            has_completed_focus = ETH_UK_focus_new_machines
        }

		fire_only_once = yes

		days_remove = 300

		cost = 0

		allowed = { TAG = ETH }

		remove_effect = {
			816 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
			816 = { add_extra_state_shared_building_slots = 1 }
		}

		modifier = {
			political_power_gain = -0.2
		}

		ai_will_do = {
			base = 1000
		}
	}

    ETH_decision_build_self_reliance = {
		icon = generic_construction

 		visible = {
			 has_completed_focus = ETH_UK_focus_increase_self_reliance
		}

        available = {
            has_completed_focus = ETH_UK_focus_increase_self_reliance
        }

		fire_only_once = yes

		days_remove = 300

		cost = 0

		allowed = { TAG = ETH }

		remove_effect = {
			816 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes } }
			816 = { add_extra_state_shared_building_slots = 1 }
		}

		modifier = {
			political_power_gain = -0.2
		}

		ai_will_do = {
			base = 1000
		}
	}
}

eoanb_category_military = {
    ETH_decision_modern_weapons = {
		icon = generic_prepare_civil_war

 		visible = {
			has_completed_focus = ETH_UK_focus_modern_weapons
		}

        available = {
            has_completed_focus = ETH_UK_focus_modern_weapons
        }

		fire_only_once = yes

		days_remove = 80

		cost = 0

		allowed = { TAG = ETH }

		remove_effect = {
            add_equipment_to_stockpile = {
				type = cannon_equipment
				amount = 50
				producer = ENG
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 2000
                producer = ENG
			}
            add_equipment_to_stockpile = {
				type = uniform_equipment
				amount = 1000
                producer = ENG
			}
		}

		modifier = {
			political_power_gain = -0.2
		}

		ai_will_do = {
			base = 1000
		}
	}

    ETH_decision_euro_style_army = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = ETH_UK_focus_european_style_army
		}

		allowed = { TAG = ETH }	

		visible = {
			has_completed_focus = ETH_UK_focus_european_style_army
		}
		
		fire_only_once = yes

		cost = 0

		days_remove = 90

		complete_effect = {
			add_manpower = -4000
		}

		modifier = {
		}

		remove_effect = {
			816 = {
				create_unit = {
					division = "name = \"Anglo-Abyssinian Regiment\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.6"
					owner = ETH
				}
                create_unit = {
					division = "name = \"Anglo-Abyssinian Regiment\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.6"
					owner = ETH
				}
                create_unit = {
					division = "name = \"Anglo-Abyssinian Regiment\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.6"
					owner = ETH
				}
                create_unit = {
					division = "name = \"Anglo-Abyssinian Regiment\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.6"
					owner = ETH
				}
			}
		}
		
		ai_will_do = {
			base = 10
		}
	}

	ENG_defeat_ethopian_rebellion = {
		icon= generic_civil_support
		ai_will_do = {
			factor = 1000
		}
		
		available = {
			controls_state = 816
		}
		allowed = { TAG = ENG }	

		days_mission_timeout = 365

		activation = {
			always = no
		}

		#cancel_trigger = {
		#
		#}

		highlight_states = {
			highlight_state_targets = {
				state = 816
			}
		}

		#visible = {
		#
		#}

		is_good = no

		timeout_effect = {
			add_stability = -0.2
			add_political_power = -200
			add_war_support = -0.02
			ETH={
				white_peace = ENG
			}
		}

		complete_effect = {
		    add_stability = 0.05
			add_war_support = 0.05
			set_autonomy = {
				target = ETH
				autonomous_state = autonomy_british_crown_colony
				freedom_level = 0.2
			}
			ETH = {
				white_peace = ENG
				set_politics = {
					ruling_party = autocracy
				}
				set_political_party = {
					ideology = autocracy
					popularity = 50
				}
				add_ideas = AFR_british_colony
				add_stability = -0.05
				promote_character = ETH_Mercer_Hunter
				set_cosmetic_tag = ETH_UK
			}
        }
    }
}