political_actions = {
	FRA_decision_enact_loi_ollivier = {

		available = {
			power_balance_value = {
    		id = FRA_Balance_of_Power_Napoleon
    		value < -0.6
		}
		}

		allowed = { TAG = FRA }

		visible = {
		}

		fire_only_once = yes

		cost = 200

		complete_effect = {
			swap_ideas = {
				add_idea = FRA_idea_republican_spirit_2
				remove_idea = FRA_idea_republican_spirit
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_enact_loi_duruy = {

		available = {
			power_balance_value = {
    		id = FRA_Balance_of_Power_Napoleon
    		value < -0.6
		}
		}

		visible = {

		}

		allowed = { TAG = FRA }

		fire_only_once = yes

		cost = 200

		complete_effect = {
			add_timed_idea = {
				idea = FRA_idea_loi_duruy
				days = 180
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_enact_loi_niel = {

		available = {
			has_global_flag = eoanb_flag_seven_weeks_war_end
		}

		visible = {

		}

		allowed = { TAG = FRA }

		fire_only_once = yes

		cost = 200

		complete_effect = {
			swap_ideas = {
				add_idea = FRA_idea_amateur_tacticians_2
				remove_idea = FRA_idea_amateur_tacticians
			}
			add_ideas = FRA_idea_defensive_strategy
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_general_amnesty = {

		available = {
			has_global_flag = PIE_2IW_Victory
		}

		visible = {

		}

		allowed = { TAG = FRA }

		fire_only_once = yes

		cost = 200

		complete_effect = {
			add_popularity = {
				ideology = autocracy
				popularity = 0.1
			}
		}
	}

	FRA_hold_legislative_session = {
        icon = GFX_decision_generic_political_reform
        allowed = {
            tag = FRA
        }
        visible = {
            has_country_flag = fra_special_session_available
        }
        available = {
            has_country_flag = fra_special_session_available
        }
        complete_effect = {
            add_political_power = 150
            add_stability = 0.08
            add_war_support = 0.05
        }
    }

    FRA_assemble_generals = {
        icon = GFX_decision_generic_army
        allowed = { tag = FRA }
        visible = {
            has_country_flag = fra_assemble_generals_available
        }
        available = {
            has_country_flag = fra_assemble_generals_available
        }
        complete_effect = {
            add_political_power = 40
            add_stability = 0.02
        }
    }

    FRA_form_justice_commission = {
        icon = GFX_decision_generic_political_reform
        allowed = { tag = FRA }
        visible = {
            has_country_flag = fra_justice_commission_available
        }
        available = {
            has_country_flag = fra_justice_commission_available
        }
        complete_effect = {
            add_political_power = 75
            add_stability = 0.06
        }
    }

	#Send Thiers on a Diplomatic Mission
	FRA_decision_thiers_diplomatic_mission = {
		icon = generic_prepare_civil_war
		allowed = { tag = FRA }
		available = {
			has_global_flag = eoanb_flag_franco_prussian_war_ongoing
		}
		visible = {
			has_global_flag = eoanb_flag_franco_prussian_war_ongoing
			has_cosmetic_tag = FRA_TRANSITION_EMPIRE
		}
		fire_only_once = yes
		cost = 25
		days_remove = 3
		complete_effect = {
			FRA_adolphe_thiers = {
				add_trait = {
					slot = political_advisor
					trait = eoanb_trait_experienced_diplomat
				}
			}
			if = {
				limit = {
					FRA_adolphe_thiers = {
						is_hired_as_advisor = no
					}
				}
				activate_advisor = FRA_advisor_adolphe_thiers
			}
		}
		remove_effect = {
			country_event = { id = france.306 }
		}
		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_build_frontier_forts = {
		icon = generic_construction
		allowed = { tag = FRA }

		available = {
			has_completed_focus = FRA_reform_the_army
			has_country_flag = FRA_allow_frontier_forts
			set_temp_variable = { amount_of_money_to_check = 30 }
			has_specific_amount_of_money_with_inflation_included = yes
		}

		visible = { has_completed_focus = FRA_reform_the_army }
		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 30 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		days_remove = 1825

		complete_effect = {
			set_temp_variable = { money_to_gain = -30 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			28 = {
				add_building_construction = { type = bunker province = 678 level = 1 instant_build = yes }
				add_building_construction = { type = bunker province = 6529 level = 1 instant_build = yes }
				add_building_construction = { type = bunker province = 9503 level = 1 instant_build = yes }
				add_building_construction = { type = bunker province = 549 level = 1 instant_build = yes }
				add_building_construction = { type = bunker province = 3629 level = 1 instant_build = yes }
				add_building_construction = { type = bunker province = 11502 level = 1 instant_build = yes }
			}
		}

		ai_will_do = { base = 10 }
	}
}

FRA_decision_category_luxembourg_crisis = {

	#Attempt to Buy Luxembourg
	FRA_decision_attempt_to_buy_luxembourg = {
		icon = border_war
		available = {
			has_stability > 0.25
			has_war_support > 0.25
			set_temp_variable = {
				amount_of_money_to_check = 25
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = {
			OR = {
				8 = { is_controlled_by = HOL }
				AND = {
					country_exists = LUX
					LUX = { is_subject_of = HOL }
				}
			}
		}
		fire_only_once = yes
		cost = 25
		days_remove = 21
		modifier = {
			political_power_gain = -0.1
		}
		complete_effect = {
			hidden_effect = {
				LUX = { country_event = { id = lux_crisis.1 days = 7 } }
			}
		}
		remove_effect = {
			HOL = { country_event = { id = lux_crisis.2 } }
		}
		ai_will_do = {
			base = 100
		}
	}

	#Escalate the Luxembourg Crisis
	FRA_decision_escalate_luxembourg_crisis = {
		icon = generic_prepare_civil_war
		available = {
			has_war_support > 0.3
		}
		visible = {
			has_country_flag = lux_crisis_london_conference_not_ratified_flag
		}
		fire_only_once = yes
		cost = 0
		days_remove = 14
		war_with_on_remove = ENG
		war_with_on_remove = PRS
		complete_effect = {
			add_war_support = 0.15
			custom_effect_tooltip = FRA_lux_crisis_ultimatum_effect_tt
			hidden_effect = {
				ENG = { country_event = { days = 1 id = lux_crisis.23 } }
				PRS = { country_event = { days = 1 id = lux_crisis.23 } }
				PRS = { country_event = { days = 7 id = lux_crisis.24 } }
			}
		}
		remove_effect = {
			if = {
				limit = {
					NOT = { has_country_flag = FRA_lux_crisis_ultimatum_successful }
				}
				country_event = { id = lux_crisis.27 }
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Enforce Demands in Luxembourg
	FRA_mission_luxembourg_crisis = {
		icon = generic_ignite_civil_war
		allowed = { always = no }
		available = {
			if = {
				limit = {
					tag = FRA
				}
				984 = {
					is_fully_controlled_by = FRA
				}
				51 = {
					is_controlled_by = FRA
				}
				if = {
					limit = {
						FRA = { has_war_with = BAV }
					}
					42 = {
						is_controlled_by = FRA
					}
				}
				NOT = {
					28 = {
						NOT = { is_controlled_by = FRA }
					}
				}
				#Add condition on Italian border?
			}
			if = {
				limit = {
					tag = PRS
				}
				28 = {
					NOT = { is_controlled_by = FRA }
				}
				972 = {
					NOT = { is_fully_controlled_by = FRA }
				}
				#Add condition on Italian border?
			}
		}
		activation = {
			always = no
		}
		priority = 100
		selectable_mission = no
		is_good = no
		days_mission_timeout = 180
		timeout_effect = {
			if = {
				limit = {
					tag = FRA
				}
				FRA = {
					country_event = {
						id = lux_crisis.67
					}
				}
			}
		}
		complete_effect = {
			if = {
				limit = {
					tag = FRA
				}
				custom_effect_tooltip = FRA_mission_luxembourg_crisis_effect_tt
				hidden_effect = {
					PRS = {
						country_event = {
							id = lux_crisis.31
						}
					}
				}
			}
			if = {
				limit = {
					tag = PRS
				}
				custom_effect_tooltip = FRA_mission_luxembourg_crisis_effect_tt
				hidden_effect = {
					FRA = {
						country_event = {
							id = lux_crisis.36
						}
					}
				}
			}
		}
	}

	#Push for a Decisive Victory
	FRA_mission_luxembourg_crisis_continued = {
		icon = generic_ignite_civil_war
		allowed = { always = no }
		available = {
			if = {
				limit = {
					tag = FRA
				}
				if = {
					limit = {
						FRA = { has_war_with = LUX }
					}
					8 = {
						is_fully_controlled_by = FRA
					}
				}
				if = {
					limit = {
						FRA = { has_war_with = BEL }
					}
					34 = {
						is_fully_controlled_by = FRA
					}
				}
				984 = {
					is_fully_controlled_by = FRA
				}
				51 = {
					is_fully_controlled_by = FRA
				}
				978 = {
					is_fully_controlled_by = FRA
				}
				if = {
					limit = {
						FRA = { has_war_with = BAV }
					}
					42 = {
						is_fully_controlled_by = FRA
					}
				}
				if = {
					limit = {
						FRA = { has_war_with = HSD }
					}
					581 = {
						is_fully_controlled_by = FRA
					}
				}
				#if = {
				#	limit = {
				#		FRA = { has_war_with = BAD }
				#	}
				#	744 = {
				#		is_fully_controlled_by = FRA
				#	}
				#}
				NOT = {
					28 = {
						NOT = { is_fully_controlled_by = FRA }
					}
				}
				#Add condition on Italian border?
			}
			if = {
				limit = {
					tag = PRS
				}
				28 = {
					NOT = { is_controlled_by = FRA }
				}
				972 = {
					NOT = { is_controlled_by = FRA }
				}
				17 = {
					NOT = { is_controlled_by = FRA }
				}
				#Add condition on Italian border?
			}
		}
		activation = {
			always = no
		}
		priority = 100
		selectable_mission = no
		is_good = no
		days_mission_timeout = 180
		timeout_effect = {
			if = {
				limit = {
					tag = FRA
				}
				FRA = {
					country_event = {
						id = lux_crisis.67
					}
				}
			}
		}
		complete_effect = {
			if = {
				limit = {
					tag = FRA
				}
				custom_effect_tooltip = FRA_mission_luxembourg_crisis_FRA_effect_tt
				hidden_effect = {
					PRS = {
						country_event = {
							id = lux_crisis.42
						}
					}
				}
			}
			if = {
				limit = {
					tag = PRS
				}
				custom_effect_tooltip = FRA_mission_luxembourg_crisis_PRS_effect_tt
				hidden_effect = {
					FRA = {
						country_event = {
							id = lux_crisis.49
						}
					}
				}
			}
		}
	}
}

FRA_decision_category_health_of_his_majesty = {

	#His Majesty's Condition Worsens
	FRA_mission_napoleon_health_decrease = {
		icon = medicine

		activation = {
			always = no
		}
		available = {
			always = no
		}
		cancel_trigger = {
			NOT = {
				has_country_leader = { character = FRA_napoleon_iii	ruling_only = yes }
			}
		}
		is_good = no
		days_mission_timeout = 300
		timeout_effect = {
			random_list = {
				50 = {
					subtract_from_variable = {
						var = FRA.napoleon_health
						value = 10
						tooltip = FRA_napoleon_worsened_10_health_tt
					}
					add_to_variable = {
						var = FRA.napoleon_unhealthy
						value = 10
					}
					FRA_napoleon_health_trait_lowered_swap = yes
				}
				50 = {
					subtract_from_variable = {
						var = FRA.napoleon_health
						value = 5
						tooltip = FRA_napoleon_worsened_5_health_tt
					}
					add_to_variable = {
						var = FRA.napoleon_unhealthy
						value = 5
					}
					FRA_napoleon_health_trait_lowered_swap = yes
				}
			}
			activate_mission_tooltip = FRA_mission_napoleon_health_decrease
			hidden_effect = {
				activate_mission = FRA_mission_napoleon_health_decrease
			}
			#add death condition?
		}
	}

	#Convene Assembly of Doctors
	FRA_decision_convene_assembly_of_doctors = {
		icon = generic_political_discourse

		available = {
			has_country_flag = FRA_napoleon_health_activated
		}

		visible = {
			has_country_flag = FRA_napoleon_health_activated
		}

		fire_only_once = yes

		days_remove = 200

		cost = 50

		complete_effect = {
			#
		}

		remove_effect = {
			add_to_variable = {
    			var = FRA.napoleon_health
    			value = 10
    			tooltip = FRA_napoleon_improved_10_health_tt
			}
			subtract_from_variable = {
				var = FRA.napoleon_unhealthy
				value = 10
			}
			unlock_decision_tooltip = FRA_decision_inquire_into_medical_condition
			hidden_effect = {
				FRA_napoleon_health_trait_raised_swap = yes
				set_country_flag = FRA_napoleon_health_doctors_assembled
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Inquire into His Majesty's Medical Condition
	FRA_decision_inquire_into_medical_condition = {
		icon = eng_trade_unions_demand

		available = {
			NOT = {
				has_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		visible = {
			has_country_flag = FRA_napoleon_health_activated
			has_country_flag = FRA_napoleon_health_doctors_assembled
		}

		fire_only_once = yes

		days_remove = 100

		cost = 25

		modifier = {
			political_power_gain = -0.1
		}

		complete_effect = {
			#
		}

		remove_effect = {
			add_to_variable = {
    			var = FRA.napoleon_health
    			value = 5
    			tooltip = FRA_napoleon_improved_10_health_tt
			}
			subtract_from_variable = {
				var = FRA.napoleon_unhealthy
				value = 5
			}
			activate_decision = FRA_decision_his_majestys_condition_report
			if = {
				limit = {
					has_country_flag = FRA_vichy_baths_invested_in
				}
				unlock_decision_tooltip = FRA_decision_imperial_visit_to_vichy_baths
			}
			unlock_decision_tooltip = FRA_decision_hold_imperial_ball_in_paris
			unlock_decision_tooltip = FRA_decision_relaxation_and_rehabilitation_therapy
			hidden_effect = {
				FRA_napoleon_health_trait_raised_swap = yes
				clr_country_flag = FRA_napoleon_health_doctors_assembled
				set_country_flag = FRA_napoleon_health_status_known
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#His Majesty's Condition Report
	FRA_decision_his_majestys_condition_report = {
		icon = eng_trade_unions_support

		available = {
			has_country_flag = FRA_napoleon_health_activated
		}

		visible = {
			has_country_flag = FRA_napoleon_health_status_known
			has_country_flag = FRA_napoleon_health_activated
		}

		cancel_trigger = {
			NOT = { has_country_flag = FRA_napoleon_health_activated }
		}

		days_remove = 200

		complete_effect = {
			#
		}

		remove_effect = {
			if = {
				limit = {
					is_historical_focus_on = yes
				}
				random_list = {
					75 = {
						add_to_variable = {
							var = FRA.napoleon_health
							value = 5
							tooltip = FRA_napoleon_improved_10_health_tt
						}
						subtract_from_variable = {
							var = FRA.napoleon_unhealthy
							value = 5
						}
						hidden_effect = {
							FRA_napoleon_health_trait_raised_swap = yes
						}
					}
					25 = {
						subtract_from_variable = {
							var = FRA.napoleon_health
							value = 5
							tooltip = FRA_napoleon_improved_10_health_tt
						}
						add_to_variable = {
							var = FRA.napoleon_unhealthy
							value = 5
						}
						hidden_effect = {
							FRA_napoleon_health_trait_lowered_swap = yes
						}
					}
				}
			}
			else = {
				random_list = {
					60 = {
						add_to_variable = {
							var = FRA.napoleon_health
							value = 5
							tooltip = FRA_napoleon_improved_10_health_tt
						}
						subtract_from_variable = {
							var = FRA.napoleon_unhealthy
							value = 5
						}
						hidden_effect = {
							FRA_napoleon_health_trait_raised_swap = yes
						}
					}
					40 = {
						subtract_from_variable = {
							var = FRA.napoleon_health
							value = 5
							tooltip = FRA_napoleon_improved_10_health_tt
						}
						add_to_variable = {
							var = FRA.napoleon_unhealthy
							value = 5
						}
						hidden_effect = {
							FRA_napoleon_health_trait_lowered_swap = yes
						}
					}
				}
			}
			activate_decision = FRA_decision_his_majestys_condition_report
		}

		ai_will_do = {
			base = 100
		}
	}

	#Imperial Visit to Vichy Baths
	FRA_decision_imperial_visit_to_vichy_baths = {
		icon = generic_cavalry

		available = {
			has_country_flag = FRA_vichy_baths_invested_in
			NOT = {
				has_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		visible = {
			has_country_flag = FRA_napoleon_health_activated
			has_country_flag = FRA_napoleon_health_status_known
		}

		days_remove = 5
		days_re_enable = 360

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.05
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_political_power > 24.99
		}
		custom_cost_text = eoanb_money_and_political_power_25

		modifier = {
			political_power_gain = -0.1
		}

		complete_effect = {
			add_political_power = -25
			set_temp_variable = { money_to_gain = -0.05 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			hidden_effect = {
				set_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		remove_effect = {
			add_to_variable = {
    			var = FRA.napoleon_health
    			value = 5
    			tooltip = FRA_napoleon_improved_10_health_tt
			}
			subtract_from_variable = {
				var = FRA.napoleon_unhealthy
				value = 5
			}
			hidden_effect = {
				FRA_napoleon_health_trait_raised_swap = yes
				clr_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Hold an Imperial Ball in Paris
	FRA_decision_hold_imperial_ball_in_paris = {
		icon = generic_monarchy

		available = {
			NOT = {
				has_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		visible = {
			has_country_flag = FRA_napoleon_health_activated
			has_country_flag = FRA_napoleon_health_status_known
		}

		days_remove = 5
		days_re_enable = 730

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.15
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_political_power > 24.99
		}
		custom_cost_text = eoanb_money_and_political_power_25

		modifier = {
			political_power_gain = -0.1
		}

		complete_effect = {
			add_political_power = -25
			set_temp_variable = { money_to_gain = -0.15 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			hidden_effect = {
				set_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		remove_effect = {
			add_to_variable = {
    			var = FRA.napoleon_health
    			value = 5
    			tooltip = FRA_napoleon_improved_10_health_tt
			}
			subtract_from_variable = {
				var = FRA.napoleon_unhealthy
				value = 5
			}
			hidden_effect = {
				FRA_napoleon_health_trait_raised_swap = yes
				clr_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Relaxation and Rehabilitation Therapy
	FRA_decision_relaxation_and_rehabilitation_therapy = {
		icon = generic_brainwash

		available = {
			NOT = {
				has_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		visible = {
			has_country_flag = FRA_napoleon_health_activated
			has_country_flag = FRA_napoleon_health_status_known
		}

		days_remove = 200
		days_re_enable = 730

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.1
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		complete_effect = {
			set_temp_variable = { money_to_gain = -0.1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			hidden_effect = {
				set_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		remove_effect = {
			add_to_variable = {
    			var = FRA.napoleon_health
    			value = 10
    			tooltip = FRA_napoleon_improved_10_health_tt
			}
			subtract_from_variable = {
				var = FRA.napoleon_unhealthy
				value = 10
			}
			hidden_effect = {
				FRA_napoleon_health_trait_raised_swap = yes
				clr_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Attempt a Liver Operation
	FRA_decision_attempt_a_liver_operation = {
		icon = medicine

		available = {
			NOT = {
				has_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		visible = {
			has_country_flag = FRA_napoleon_health_activated
			has_country_flag = FRA_napoleon_health_status_known
			has_country_flag = FRA_napoleon_liver_operation
		}

		fire_only_once = yes

		days_remove = 50

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.05
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		complete_effect = {
			custom_effect_tooltip = FRA_napoleon_liver_operation_warning_tt
			set_temp_variable = { money_to_gain = -0.05 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			hidden_effect = {
				set_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		remove_effect = {
			random_list = {
				FRA.napoleon_health = {
					country_event = france.176
				}
				FRA.napoleon_unhealthy = {
					country_event = france.175
				}
			}
			hidden_effect = {
				clr_country_flag = FRA_napoleon_health_decision_taken
			}
		}

		ai_will_do = {
			base = 100
		}
	}
}

FRA_decision_category_garde_mobile = {

	FRA_decision_declare_the_war_of_excess = {
		#allowed = { tag = FRA }
		available = {
			has_war_with = PRS
			surrender_progress > 0.15
		}
		visible = {
			has_war_with = PRS
			has_country_leader = {
				name = "Louis Jules Trochu"
				ruling_only = yes
			}
		}

		fire_only_once = yes

		cost = 25

		complete_effect = {
			add_war_support = 0.04
			add_stability = -0.02
		}

		remove_effect = {
			add_ideas = FRA_idea_guerre_a_outrance
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_mobilise_the_garde_mobile = {
		#allowed = { tag = FRA }
		available = {
			has_war_with = PRS
			surrender_progress > 0.2
		}
		visible = {
			has_war_with = PRS
			has_country_flag = FRA_garde_mobile_possible_flag
		}

		cancel_trigger = {
			NOT = { has_war_with = PRS }
		}

		fire_only_once = yes
		days_remove = 3

		cost = 25

		complete_effect = {
			add_war_support = 0.05
			add_stability = -0.05
		}

		remove_effect = {
			country_event = {
				id = france.305
			}
			hidden_effect = {
				clr_country_flag = FRA_garde_mobile_possible_flag
				set_country_flag = FRA_garde_mobile_mobilised_flag
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_garde_mobile_de_paris = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 814
		}
		available = {
			has_full_control_of_state = 814
			has_war_with = PRS
			surrender_progress > 0.2
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 814
				}
			}
		}

		fire_only_once = yes
		days_remove = 2

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				814 = {
					create_unit = {
						division = "name = \"1er régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"2er régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"3er régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_garde_mobile_ile_de_france = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 16
		}
		available = {
			has_full_control_of_state = 16
			has_war_with = PRS
			surrender_progress > 0.2
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 16
				}
			}
		}

		fire_only_once = yes
		days_remove = 14

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				16 = {
					create_unit = {
						division = "name = \"4er régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"5er régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"38e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 75
		}
	}

	FRA_decision_garde_mobile_bretagne = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 14
		}
		available = {
			has_full_control_of_state = 14
			has_war_with = PRS
			surrender_progress > 0.4
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 14
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				14 = {
					create_unit = {
						division = "name = \"6e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"20e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"26e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"31e régiment de mobiles\" division_template = \"Garde Mobile\" start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_midi = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 971
		}
		available = {
			has_full_control_of_state = 971
			has_war_with = PRS
			surrender_progress > 0.4
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 971
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				971 = {
					create_unit = {
						division = "name = \"7e régiment de mobiles\" division_template = \"Garde Mobile\" start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"77e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"24e régiment de mobiles \" division_template = \"Garde Mobile\" start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_charente = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 23
		}
		available = {
			has_full_control_of_state = 23
			has_war_with = PRS
			surrender_progress > 0.4
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 23
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				23 = {
					create_unit = {
						division = "name = \"8e régiment de mobiles\" division_template = \"Garde Mobile\" start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"34e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"35e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_burgundy = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 27
		}
		available = {
			has_full_control_of_state = 27
			has_war_with = PRS
			surrender_progress > 0.2
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 27
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				27 = {
					create_unit = {
						division = "name = \"10e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"12e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"14e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"20e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"23e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_centre = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 24
		}
		available = {
			has_full_control_of_state = 24
			has_war_with = PRS
			surrender_progress > 0.2
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 24
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				24 = {
					create_unit = {
						division = "name = \"11e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"37e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"73e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"19e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"83e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_maine = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 30
		}
		available = {
			has_full_control_of_state = 30
			has_war_with = PRS
			surrender_progress > 0.4
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 30
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				30 = {
					create_unit = {
						division = "name = \"28e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"29e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"77e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"75e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"33e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_rhone = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 20
		}
		available = {
			has_full_control_of_state = 20
			has_war_with = PRS
			surrender_progress > 0.2
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 20
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				20 = {
					create_unit = {
						division = "name = \"67e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"16e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"65e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"36e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}

	FRA_decision_garde_mobile_normandie = {
		#allowed = { tag = FRA }
		highlight_states = {
			state = 15
		}
		available = {
			has_full_control_of_state = 15
			has_war_with = PRS
			surrender_progress > 0.4
			has_country_flag = FRA_garde_mobile_mobilised_flag
		}
		visible = {
			has_war_with = PRS
		}

		cancel_trigger = {
			NOT = {
				OR = {
					has_war_with = PRS
					controls_state = 15
				}
			}
		}

		fire_only_once = yes
		days_remove = 21

		custom_cost_trigger = {
			command_power > 49.9
		}

		custom_cost_text = eoanb_command_power_50

		complete_effect = {
			add_political_power = 20
			add_war_support = 0.02
			add_stability = -0.02
		}

		remove_effect = {
			custom_effect_tooltip = FRA_mobilise_garde_mobile_effect_tt
			hidden_effect = {
				15 = {
					create_unit = {
						division = "name = \"15e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"92e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
					create_unit = {
						division = "name = \"30e régiment de mobiles\" division_template = \"Garde Mobile\"	start_experience_factor = 0.0"
						owner = FRA
					}
				}
			}
		}

		ai_will_do = {
			base = 50
		}
	}
}

FRA_decision_category_republican_army_reorganization = {

	republican_army_reorganization_4 = {
		#allowed = { tag = FRA }
		available = {
			#has_completed_focus = FRA_military_reorganization_1870 #If anything, this should be moved to the decision category requirements
		}
		visible = {
			has_idea = FRA_idea_deorganized_army_4
		}

		fire_only_once = yes
		days_remove = 60

		custom_cost_trigger = {
			command_power > 49.9
			has_army_experience > 9.9
		}
		custom_cost_text = eoanb_command_power_50_army_experience_10

		ai_will_do = {
			factor = 100
		}

		complete_effect = {
			add_war_support = 0.03
			army_experience = -25
		}

		remove_effect = {
			hidden_effect = {
				swap_ideas = {
					add_idea = FRA_idea_deorganized_army_3
					remove_idea = FRA_idea_deorganized_army_4
				}
			}
		}
	}

	republican_army_reorganization_3 = {
		#allowed = { tag = FRA }
		available = {
			#has_completed_focus = FRA_military_reorganization_1870 #If anything, this should be moved to the decision category requirements
		}
		visible = {
			has_idea = FRA_idea_deorganized_army_3
		}

		fire_only_once = yes
		days_remove = 60

		custom_cost_trigger = {
			command_power > 49.9
			has_army_experience > 9.9
		}
		custom_cost_text = eoanb_command_power_50_army_experience_10

		ai_will_do = {
			factor = 100
		}

		complete_effect = {
			add_war_support = 0.03
			army_experience = -25
		}

		remove_effect = {
			hidden_effect = {
				swap_ideas = {
					add_idea = FRA_idea_deorganized_army_2
					remove_idea = FRA_idea_deorganized_army_3
				}
			}
		}
	}

	republican_army_reorganization_2 = {
		#allowed = { tag = FRA }
		available = {
			#has_completed_focus = FRA_military_reorganization_1870 #If anything, this should be moved to the decision category requirements
		}
		visible = {
			has_war_with = PRS
			date < 1890.01.01
			has_idea = FRA_idea_deorganized_army_2
		}

		fire_only_once = yes
		days_remove = 60

		custom_cost_trigger = {
			command_power > 49.9
			has_army_experience > 9.9
		}
		custom_cost_text = eoanb_command_power_50_army_experience_10

		ai_will_do = {
			factor = 100
		}

		complete_effect = {
			add_war_support = 0.03
			army_experience = -25
		}

		remove_effect = {
			hidden_effect = {
				swap_ideas = {
					add_idea = FRA_idea_deorganized_army_1
					remove_idea = FRA_idea_deorganized_army_2
				}
			}
		}
	}

	republican_army_reorganization_1 = {
		#allowed = { tag = FRA }
		available = {
			#has_completed_focus = FRA_military_reorganization_1870 #If anything, this should be moved to the decision category requirements
		}
		visible = {
			has_idea = FRA_idea_deorganized_army_1
		}

		fire_only_once = yes
		days_remove = 60

		custom_cost_trigger = {
			command_power > 49.9
			has_army_experience > 9.9
		}
		custom_cost_text = eoanb_command_power_50_army_experience_10

		ai_will_do = {
			factor = 100
		}

		complete_effect = {
			add_war_support = 0.03
			army_experience = -25
		}

		remove_effect = {
			hidden_effect = {
				remove_ideas = FRA_idea_deorganized_army_1
			}
		}
	}
}

FRA_decision_category_french_navy = {

	FRA_decision_seek_council_support = {
		priority = 100
		icon = generic_decision
		#allowed = { tag = FRA }
		available = {
			#
		}
		visible = {
			check_variable = { FRA_navy_council = 100 compare = less_than }
		}
		cost = 25
		days_re_enable = 90
		days_remove = 60
		modifier = { political_power_gain = -0.05 }
		remove_effect = {
			FRA_navy_council_increase_effect = yes
			custom_effect_tooltip = FRA_decision_seek_council_support_tt
		}
		ai_will_do = {
			factor = 0.9
			modifier = { add = var:FRA_navy_council }
			modifier = {
				factor = 0
				check_variable = { FRA_navy_council < 25 }
			}
		}
	}

	#Raise 3 Ironcladships Gloire Class
	FRA_decision_raise_ironclad_ships = {
		priority = 90
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_prototype_ironclad
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
		}
		visible = {
			has_completed_focus = FRA_focus_gloire_class
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 9
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -9 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			hidden_effect = {
				create_equipment_variant = {
					name = "Gloire Class"
					type = ship_hull_ironclad_0
					name_group = GER_IC_HISTORICAL
					parent_version = 0
					modules = {
						fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
						fixed_ship_battery_slot = ship_cannon_battery_0
						fixed_ship_fire_control_system_slot = fire_control_system_0
						fixed_ship_armor_slot = ship_armor_capital_hardwood_0
						mid_1_custom_slot = ship_cannon_battery_0
						mid_2_custom_slot = empty
						front_1_custom_slot = ship_cannon_battery_0
						rear_1_custom_slot = ship_cannon_battery_0
					}
				}
			}
			country_event = { id = nap_france.16 }
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 2 Ironcladships Fregate Cuirassee
	FRA_decision_raise_ironclad_ships_2 = {
		priority = 89
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_prototype_ironclad
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
		}
		visible = {
			has_completed_focus = FRA_focus_fregate_cuirassee
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 6
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -6 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			hidden_effect = {
				create_equipment_variant = {
					name = "Couronne Class"
					type = ship_hull_ironclad_0
					modules = {
						fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
						fixed_ship_battery_slot = ship_RBL_battery_1
						fixed_ship_fire_control_system_slot = fire_control_system_0
						fixed_ship_armor_slot = ship_armor_capital_hardwood_0
						mid_1_custom_slot = empty
						mid_2_custom_slot = empty
						front_1_custom_slot = empty
						rear_1_custom_slot = empty
					}
				}
			}
			country_event = {
				id = nap_france.17
			}
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 2 Ironcladships Magenta Class
	FRA_decision_raise_ironclad_ships_3 = {
		priority = 88
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_ironclad_frigate
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
		}
		visible = {
			has_completed_focus = FRA_focus_fregate_cuirassee
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 6
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -6 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = {
				set_country_flag = FRA_raise_ironclad_ships_in_progress
			}
		}
		remove_effect = {
			hidden_effect = {
				create_equipment_variant = {
					name = "Magenta Class"
					type = ship_hull_ironclad_1
					modules = {
						fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
						fixed_ship_battery_slot = ship_cannon_battery_2
						fixed_ship_fire_control_system_slot = fire_control_system_0
						fixed_ship_armor_slot = ship_armor_capital_hardwood_0
						mid_1_custom_slot = ship_cannon_battery_2
						mid_2_custom_slot = ship_cannon_battery_2
						front_1_custom_slot = empty
						rear_1_custom_slot = empty
					}
				}
			}
			country_event = {
				id = nap_france.18
			}
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 9 Ironcladships Provence Class
	FRA_decision_raise_ironclad_ships_4 = {
		priority = 87
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_ironclad_frigate
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
		}
		visible = {
			has_completed_focus = FRA_focus_fregate_cuirassee
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 27
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -27 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			hidden_effect = {
				create_equipment_variant = {
					name = "Provence Class"
					type = ship_hull_ironclad_1
					modules = {
						fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
						fixed_ship_battery_slot = ship_cannon_battery_0
						fixed_ship_fire_control_system_slot = fire_control_system_0
						fixed_ship_armor_slot = ship_armor_capital_hardwood_1
						mid_1_custom_slot = empty
						mid_2_custom_slot = empty
						front_1_custom_slot = empty
						rear_1_custom_slot = empty
					}
				}
			}
			country_event = {
				id = nap_france.19
			}
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 3 Ironcladships Océan Class
	FRA_decision_raise_ironclad_ships_5 = {
		priority = 86
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_ironclad_frigate
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
		}
		visible = {
			has_completed_focus = FRA_focus_fregate_cuirassee_de_1_rang
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 9
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -9 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			hidden_effect = {
				create_equipment_variant = {
					name = "Océan Class"
					type = ship_hull_ironclad_1
					modules = {
						fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
						fixed_ship_battery_slot = ship_cannon_battery_0
						fixed_ship_fire_control_system_slot = fire_control_system_0
						fixed_ship_armor_slot = ship_armor_capital_hardwood_1
						mid_1_custom_slot = ship_cannon_battery_0
						mid_2_custom_slot = empty
						front_1_custom_slot = empty
						rear_1_custom_slot = empty
					}
				}
			}
			country_event = {
				id = nap_france.20
			}
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 4 Ironcladships Colbert, Richelieu, Friedland Class
	FRA_decision_raise_ironclad_ships_6 = {
		priority = 85
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_ironclad_frigate
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
		}
		visible = {
			has_completed_focus = FRA_focus_fregate_cuirassee_de_1_rang
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 12
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -12 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			hidden_effect = {
				create_equipment_variant = {
					name = "Colbert Class"
					type = ship_hull_ironclad_1
					modules = {
						fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
						fixed_ship_battery_slot = ship_cannon_battery_1
						fixed_ship_fire_control_system_slot = fire_control_system_0
						fixed_ship_armor_slot = ship_armor_capital_hardwood_1
						mid_1_custom_slot = ship_cannon_battery_1
						mid_2_custom_slot = empty
						front_1_custom_slot = empty
						rear_1_custom_slot = empty
					}
				}
			}
			country_event = {
				id = nap_france.21
			}
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 4 Ironcladships Palestro-Class
	FRA_decision_raise_ironclad_ships_7 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_tech = tech_naval_prototype_ironclad
			check_variable = { FRA_navy_council = 60 compare = greater_than_or_equals tooltip = FRA_ironclad_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_batteries_flottantes }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			custom_effect_tooltip = FRA_decision_raise_ironclad_ships_7_effect_tt
			country_event = {
				id = nap_france.26
			}
			create_equipment_variant = {
				name = "Palestro-class"
				type = ship_hull_ironclad_0
				modules = {
					fixed_ship_engine_slot = ship_engine_paddle_capital
					fixed_ship_battery_slot = ship_cannon_battery_1
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_armor_slot = ship_armor_capital_hardwood_1
					mid_1_custom_slot = ship_cannon_battery_1
					mid_2_custom_slot = ship_cannon_battery_1
					front_1_custom_slot = ship_cannon_battery_1
					rear_1_custom_slot = ship_cannon_battery_1
				}

			}
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 3 Ironcladships Implacable-Class
	FRA_decision_raise_ironclad_ships_8 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_batteries_flottantes }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = {
				set_country_flag = FRA_raise_ironclad_ships_in_progress
			}
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Implacable-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Opiniâtre-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Arrogante-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 4 Ironcladships Embuscade-Class
	FRA_decision_raise_ironclad_ships_9 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_batteries_flottantes }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Embuscade-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Refuge-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {

				name = "Protectrice-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Imprenable-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 2 Ships Magicienne-Class
	FRA_decision_raise_ironclad_ships_10 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_fregates_helice_2e_rang }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.5
			}
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Magicienne-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Thèmis-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 2 Ships Circe-Class
	FRA_decision_raise_ironclad_ships_11 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_fregates_helice_2e_rang }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Circé-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Flore-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 1 Ship Taureau-Class
	FRA_decision_raise_ironclad_ships_12 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_garde_cotes_cuirasse }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Taureau-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 4 Ships Cerbere-Class
	FRA_decision_raise_ironclad_ships_13 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_garde_cotes_cuirasse }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Cerbère-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Béliere-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Bouledogue-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Tigre-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Rochambeau and Onondaga
	FRA_decision_rochambeau_onondaga = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_garde_cotes_cuirasse }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise 2 Ships Venus-Class
	FRA_decision_raise_ironclad_ships_14 = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_corvettes_batterie }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			FRA_navy_council_decrease_effect = yes
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Vénus-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Minerve-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Invest into Lorient Port Infrastructure
	FRA_decision_strengthen_the_ports_of_lorient = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = {
			has_completed_focus = FRA_focus_expand_lorient_drydocks
			owns_state = 14
			14 = { naval_base > 2 }
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 365
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			14 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 6536
				}
			}
			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Invest into Lorient Dockyard Infrastructure
	FRA_decision_invest_into_lorient_dockyard = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_expand_lorient_drydocks
		}
		visible = {
			owns_state = 19
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 10
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 49.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_50
		priority = 81
		days_remove = 730
		complete_effect = {
			set_temp_variable = { money_to_gain = -10 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -50
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			19 = { add_extra_state_shared_building_slots = 1 }
			19 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Appoint Dupuy de Lome as Inspecteur Général du Matériel de la Marine
	FRA_decision_appoint_debuy_de_lome = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_focus_navy_1857
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_dupuy_lome_innovations }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
		}
		custom_cost_text = eoanb_money_cost_text
		priority = 82
		days_remove = 60
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
		}
		remove_effect = {
			add_political_power = 25
			navy_experience = 25
			country_event = { id = nap_france.22 }
		}
	}

	#Navigable Balloons
	FRA_decision_navigable_balloons = {
		icon = generic_research
		#allowed = { tag = FRA }
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = {
			has_completed_focus = FRA_focus_dupuy_lome_innovations
			NOT = { has_tech = navigable_balloons }
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
		}
		custom_cost_text = eoanb_money_cost_text
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
		}
		remove_effect = {
			set_technology = { navigable_balloons = 1 }
		}
	}

	#Introduction of screw propellers in France
	FRA_decision_introduction_screw_propellers = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_focus_navy_1857
			set_temp_variable = { amount_of_money_to_check = 1.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = {
			has_completed_focus = FRA_focus_dupuy_lome_innovations
			NOT = { has_tech = tech_naval_mtg_efficient_steam_propellers }
		}
		fire_only_once = yes
		custom_cost_trigger = { set_temp_variable = { amount_of_money_to_check = 1.5 } }
		custom_cost_text = eoanb_money_cost_text
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -1.5 }
			add_money_with_tooltip_effect = yes
		}
		remove_effect = { set_technology = { tech_naval_mtg_efficient_steam_propellers = 1 } }
	}

	#Introduction of steam compound engine in France
	FRA_decision_introduction_steam_compound_engine = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_focus_navy_1857
			set_temp_variable = { amount_of_money_to_check = 1 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_dupuy_lome_innovations }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 1 }
		}
		custom_cost_text = eoanb_money_cost_text
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_tooltip_effect = yes
		}
		remove_effect = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = engine_tech
			}
		}
	}

	#Schneider Company
	FRA_decision_schneider_company_dockyard = {
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = {
			has_completed_focus = FRA_focus_schneider_company
			owns_state = 14
			14 = { naval_base > 2 }
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 365
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			14 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 6536
				}
			}
			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Ernst Gouin Dockyrad
	FRA_decision_ernst_gouin_dockyard = {
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = {
			has_completed_focus = FRA_focus_ernest_gouin_industry
			owns_state = 14
			14 = { naval_base > 2 }
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 365
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			14 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 6536
				}
			}
			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Maritime Education
	FRA_decision_maritime_education = {
		#allowed = { tag = FRA }
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_maritime_education }
		fire_only_once = yes
		custom_cost_trigger = { set_temp_variable = { amount_of_money_to_check = 0.5 } }
		custom_cost_text = eoanb_money_cost_text
		priority = 82
		days_remove = 365
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
		}
		remove_effect = {
			add_war_support = 0.01
			custom_effect_tooltip = AUS_naval_reform_effect_tt
			add_to_variable = { FRA_imperial_navy_psdf = 0.05 tooltip = production_speed_dockyard_factor_tooltip }
			add_to_variable = { FRA_imperial_navy_icd = 0.05 tooltip = industrial_capacity_dockyard_tooltip }
			add_to_variable = { FRA_imperial_navy_mif = -0.015 tooltip = money_income_factor_tooltip }
			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
		}
		ai_will_do = { base = 100 }
	}

	#Raise Ships Belliquesuse-Class
	FRA_decision_raise_ironclad_ships_15= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Belliquesuse-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise Ships Alma-Class
	FRA_decision_raise_ironclad_ships_16= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Alma-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise Ships Galissonniere-Class
	FRA_decision_raise_ironclad_ships_17= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Galissonniere-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise Ships Victorieuse-Class
	FRA_decision_raise_ironclad_ships_18= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_corvette_cuirassee }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Victorieuse-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Reepat Cosmao-Class
	FRA_decision_raise_ironclad_ships_19= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Cosmao-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise Cassard & Chateaurenault
	FRA_decision_raise_ironclad_ships_20= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Cassard-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			create_equipment_variant = {
				name = "Chateaurenault-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise infernet-Class
	FRA_decision_raise_ironclad_ships_21= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Infernet-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Raise Sane-Class
	FRA_decision_raise_ironclad_ships_22= {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_navy_1857
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_sailing_ships }
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Sane-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}

	#Rempart Class
	FRA_decision_raise_floating_battery = {
		icon = naval_base
		available = {
			NOT = { has_country_flag = FRA_raise_ironclad_ships_in_progress }
			has_completed_focus = FRA_focus_batteries_flottantes_demontables
			check_variable = { FRA_navy_council = 40 compare = greater_than_or_equals tooltip = FRA_gunboat_support }
			set_temp_variable = { amount_of_money_to_check = 0.5 }
			has_specific_amount_of_money_with_inflation_included = yes
		}
		visible = { has_completed_focus = FRA_focus_batteries_flottantes_demontables }
		fire_only_once = yes
		custom_cost_trigger = {
			has_navy_experience > 24.9
			set_temp_variable = { amount_of_money_to_check = 0.5 }
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		complete_effect = {
			navy_experience = -25
			hidden_effect = { set_country_flag = FRA_raise_ironclad_ships_in_progress }
			hidden_effect = { country_event = { id = nap_france.24 days = 30 } }
		}
		remove_effect = {
			create_equipment_variant = {
				name = "Rempart-class"
				type = ship_hull_gunboat_2
				modules = {
					fixed_ship_battery_slot = ship_cannon_battery_0
					fixed_ship_fire_control_system_slot = fire_control_system_0
					fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
					fixed_ship_secondaries_slot = empty
					fixed_ship_armor_slot = empty
					mid_1_custom_slot = empty
					mid_2_custom_slot = empty
					rear_1_custom_slot = empty
				}
			}

			set_temp_variable = { unemployment_value = -0.0005 }
			add_unemployment_effect = yes
			hidden_effect = { clr_country_flag = FRA_raise_ironclad_ships_in_progress }
		}
		ai_will_do = { base = 100 }
	}
}

FRA_decision_category_industrialization = {

	#French Economic Growth
	FRA_mission_economic_growth = {
		icon = generic_factory
		allowed = { always = no }
		activation = { always = no }
		available = { has_completed_focus = FRA_une_victorie_sur_lindustrie }
		priority = 100
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 5000

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -100
				add_stability = -0.1
			}
		}

		complete_effect = {
			add_political_power = 150
			add_stability = 0.05
			set_temp_variable = {
				eoanb_prestige_change = 5
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_five = yes
		}
	}

	#Support French Steel Industry in the North
	FRA_decision_support_french_steel_industry_north = {
		icon = steel
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_first_batches_of_coal_and_steel
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 28
			owns_state = 976
			controls_state = 28
			controls_state = 976
		}
		highlight_states = {
			highlight_state_targets = {
				state = 28
				state = 976
			}
		}
		fire_only_once = yes
		priority = 99
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 10
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 300

		complete_effect = {
			set_temp_variable = { money_to_gain = -10 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			28 = {
				add_resource = {
					type = coal
					amount = 2
				}
			}
			976 = {
				add_resource = {
					type = iron
					amount = 2
				}
				add_resource = {
					type = coal
					amount = 2
				}
				add_building_construction = {
					type = steel_mill
					level = 1
					instant_build = yes
				}
			}
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	#
	FRA_decision_support_french_steel_industry_south = {
		icon = steel
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_first_batches_of_coal_and_steel
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 28
			owns_state = 971
			controls_state = 28
			controls_state = 971
		}
		highlight_states = {
			highlight_state_targets = {
				state = 28
				state = 971
			}
		}
		fire_only_once = yes
		priority = 98
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 10
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 300

		complete_effect = {
			set_temp_variable = { money_to_gain = -10 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			28 = {
				add_resource = {
					type = coal
					amount = 2
				}
			}
			971 = {
				add_resource = {
					type = iron
					amount = 2
				}
				add_resource = {
					type = coal
					amount = 2
				}
				add_building_construction = {
					type = steel_mill
					level = 1
					instant_build = yes
				}
			}
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_mission_narbonne_perpignan_rail = {
		icon = railway
		allowed = {
			always = no
		}
		available = {
			custom_trigger_tooltip = { #Narbonne-Perpignan
				tooltip = FRA_mission_narbonne_perpignan_rail_trigger_tt_1
				hidden_trigger = {
					has_railway_level = {
						state = 22
						level = 2
					}
					has_railway_connection = {
						start_province = 6960
						target_province = 9853
					}
				}
			}
		}
		activation = {
			always = no
		}
		highlight_states = {
			highlight_state_targets = {
			state = 22
			}
		}
		priority = 98
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		cancel_trigger = {
			NOT = { owns_state = 22 }
		}

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}

		complete_effect = {
			22 = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			set_temp_variable = {
                eoanb_prestige_change = 2
            }
            eoanb_change_prestige_score = yes
            EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_mission_tolouse_cette_rail = {
		icon = railway
		allowed = {
			always = no
		}
		available = {
			custom_trigger_tooltip = { #Tolouse-Cette
				tooltip = FRA_mission_tolouse_cette_rail_trigger_tt_1
				hidden_trigger = {
					has_railway_level = {
						state = 22
						level = 2
					}
					if = {
						limit = {
							has_railway_level = {
							state = 971
							level = 2
							}
						}
						has_railway_level = {
							state = 971
							level = 2
						}
					}
					has_railway_connection = {
						start_province = 6766
						target_province = 6960
					}
				}
			}
		}
		activation = {
			always = no
		}
		highlight_states = {
			highlight_state_targets = {
			state = 22
			state = 971
			}
		}
		priority = 96
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		cancel_trigger = {
			OR = {
				NOT = { owns_state = 22 }
				NOT = { owns_state = 971 }
			}
		}

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}

		complete_effect = {
			22 = {
				add_extra_state_shared_building_slots = 1
			}
			971 = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			set_temp_variable = {
                eoanb_prestige_change = 2
            }
            eoanb_change_prestige_score = yes
            EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_mission_saint_dizier_belfort_rail = {
		icon = railway
		allowed = {
			always = no
		}
		available = {
			custom_trigger_tooltip = { #Saint Dizier-Belfort
				tooltip = FRA_mission_saint_dizier_belfort_rail_tt_1
				hidden_trigger = {
					has_railway_level = {
						state = 17
						level = 2
					}
					has_railway_level = {
						state = 972
						level = 2
					}
					has_railway_connection = {
						start_province = 11488
						target_province = 698
					}
				}
			}
		}
		activation = {
			always = no
		}
		highlight_states = {
			highlight_state_targets = {
			state = 17
			state = 972
			}
		}
		priority = 94
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		cancel_trigger = {
			OR = {
				NOT = { owns_state = 17 }
				NOT = { owns_state = 972 }
			}
		}

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}

		complete_effect = {
			17 = {
				add_extra_state_shared_building_slots = 1
			}
			972 = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			set_temp_variable = {
                eoanb_prestige_change = 2
            }
            eoanb_change_prestige_score = yes
            EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_mission_carmaux_albi_rail = {
		icon = railway
		allowed = {
			always = no
		}
		available = {
			custom_trigger_tooltip = { #Carmaux - Albi
				tooltip = FRA_mission_carmaux_albi_rail_tt_1
				hidden_trigger = {
					if = {
						limit = {
							has_railway_level = {
							state = 971
							level = 2
							}
						}
						has_railway_level = {
							state = 971
							level = 2
						}
					}
					has_railway_connection = {
						start_province = 6773
						target_province = 752
					}
				}
			}
		}
		activation = {
			always = no
		}
		highlight_states = {
			highlight_state_targets = {
			state = 971
			}
		}
		priority = 92
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		cancel_trigger = {
			OR = {
				NOT = { owns_state = 971 }
			}
		}

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}

		complete_effect = {
			971 = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			set_temp_variable = {
                eoanb_prestige_change = 2
            }
            eoanb_change_prestige_score = yes
            EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_mission_caen_cherbourg_rail = {
		icon = railway
		allowed = {
			always = no
		}
		available = {
			custom_trigger_tooltip = { #Caen-Cherbourg
				tooltip = FRA_mission_caen_cherbourg_rail_trigger_tt
				hidden_trigger = {
					if = {
						limit = {
							has_railway_level = {
							state = 15
							level = 2
							}
						}
						has_railway_level = {
							state = 15
							level = 2
						}
					}
					has_railway_connection = {
						start_province = 11535
						target_province = 6449
					}
				}
			}
		}
		activation = {
			always = no
		}
		highlight_states = {
			highlight_state_targets = {
			state = 15
			}
		}
		priority = 90
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		cancel_trigger = {
			OR = {
				NOT = { owns_state = 15 }
			}
		}

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}

		complete_effect = {
			15 = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			set_temp_variable = {
                eoanb_prestige_change = 2
            }
            eoanb_change_prestige_score = yes
            EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_mission_caen_argentan_rail = {
		icon = railway
		allowed = {
			always = no
		}
		available = {
			custom_trigger_tooltip = { #Caen-Argentan
				tooltip = FRA_mission_caen_argentan_rail_trigger_tt
				hidden_trigger = {
					has_railway_level = {
						state = 30
						level = 2
					}
					if = {
						limit = {
							has_railway_level = {
							state = 15
							level = 2
							}
						}
						has_railway_level = {
							state = 15
							level = 2
						}
					}
					has_railway_connection = {
						start_province = 11535
						target_province = 3523
					}
				}
			}
		}
		activation = {
			always = no
		}
		highlight_states = {
			highlight_state_targets = {
			state = 15
			state = 30
			}
		}
		priority = 88
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		cancel_trigger = {
			OR = {
				NOT = { owns_state = 15 }
				NOT = { owns_state = 30 }
			}
		}

		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}

		complete_effect = {
			15 = {
				add_extra_state_shared_building_slots = 1
			}
			30 = {
				add_extra_state_shared_building_slots = 1
			}
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			set_temp_variable = {
                eoanb_prestige_change = 2
            }
            eoanb_change_prestige_score = yes
            EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_narbonne_perpignan_rail = {
		icon = railway
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		priority = 97

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 7
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -7 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			build_railway = { # Narbonne Perpignan
				level = 2
				path = { 6960 3946 9853 }
				start_province = 6960
				target_province = 9853
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_tolouse_cette_rail = {
		icon = railway
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		priority = 96

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 7
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -7 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			build_railway = { # Touloose Cette
				level = 2
				path = { 6766 943 9723 6960 }
				start_province = 6766
				target_province = 6960
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_saint_dizier_belfort_rail = {
		icon = railway
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		priority = 95

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 7
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -7 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			build_railway = { # St Dizier Belfort
				level = 2
				path = { 11488 6698 698 }
				start_province = 11488
				target_province = 698
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_carmaux_albi_rail = {
		icon = railway
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		priority = 94

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 7
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -7 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			build_railway = { # Carmaux Albi
				level = 1
				path = { 752 6773 }
				start_province = 752
				target_province = 6773
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_caen_cherbourg_rail = {
		icon = railway
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		priority = 93

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 7
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -7 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			build_railway = { # Caen Cherbourg
				level = 1
				path = { 11535 3579 6449 }
				start_province = 11535
				target_province = 6449
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_caen_argentan_rail = {
		icon = railway
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		priority = 92

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 7
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -7 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			build_railway = { # Caen Argentan
				level = 2
				path = { 11535 11521 3523 }
				start_province = 11535
				target_province = 3523
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Acquire Locomotives
	FRA_decision_acquire_locomotives = {
		icon = train
		allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_grant_mange_the_blank_check
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		priority = 1
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 120

		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			add_equipment_to_stockpile = {
				type = train_equipment_1
				amount = 20
				producer = FRA
			}
		}
	}

	#Open New Mines
	FRA_decision_open_new_mines = {
		icon = coal
		highlight_states = {
			state = 22
		}
		available = {
			has_completed_focus = FRA_the_art_of_refining
			NOT = {
				has_idea = bankruptcy
			}
			has_tech = machine_tools_1
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			has_full_control_of_state = 22
			has_full_control_of_state = 16
			has_full_control_of_state = 15
			has_full_control_of_state = 29
			num_of_civilian_factories_available_for_projects > 1
		}
		fire_only_once = no
		priority = 86

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 180
		days_re_enable = 360

		modifier = {
			civilian_factory_use = 2
		}

		complete_effect = {
			set_temp_variable = { money_to_gain = -1.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			22 = {
				add_resource = {
					type = iron
					amount = 1
				}
			}
			16 = {
				add_resource = {
					type = iron
					amount = 1
				}
			}
			15 = {
				add_resource = {
					type = coal
					amount = 1
				}
			}
			29 = {
				add_resource = {
					type = coal
					amount = 1
				}
			}
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 0
			modifier = {
				add = 100
				check_variable = {
					money > 50
				}
			}
		}
	}

	FRA_mission_northern_lines = {

		allowed = {
			always = no
		}

		icon = generic_construction

		available = {
			29 = { infrastructure > 7 }
			15 = { infrastructure > 6 }
			18 = { infrastructure > 6 }
			owns_state = 29
			owns_state = 15
			owns_state = 18
		}

		activation = {
			always = no 	# via effect
		}

		highlight_states = {
			state = 29
		}

		fire_only_once = yes

		priority = 85
		is_good = no
		days_mission_timeout = 1600
		timeout_effect = {
			add_political_power = -80
			add_stability = -0.02
		}
		complete_effect = {
			29 = { add_extra_state_shared_building_slots = 1 }
			15 = { add_extra_state_shared_building_slots = 1 }
			18 = { add_extra_state_shared_building_slots = 1 }
			random_list = {
				50 = {
					add_stability = 0.02
				}
				50 = {
					add_manpower = 1000
				}
			}
		}

		ai_will_do = {
			base = 1
		}
	}

	FRA_mission_southern_lines = {

		icon = generic_construction

		allowed = {
			always = no		# via effect
		}

		available = {
			22 = { infrastructure > 5 }
			20 = { infrastructure > 7 }
			27 = { infrastructure > 7 }
			19 = { infrastructure > 7 }
			owns_state = 22
			owns_state = 20
			owns_state = 27
			owns_state = 19
		}

		activation = {
			always = no		# via effect
		}

		highlight_states = {
			state = 22
		}

		fire_only_once = yes

		priority = 84
		is_good = no
		days_mission_timeout = 1600
		timeout_effect = {
			add_political_power = -80
			add_stability = -0.02
		}
		complete_effect = {
			22 = { add_extra_state_shared_building_slots = 1 }
			20 = { add_extra_state_shared_building_slots = 1 }
			27 = { add_extra_state_shared_building_slots = 1 }
			19 = { add_extra_state_shared_building_slots = 1 }
			random_list = {
				50 = {
					add_stability = 0.02
				}
				50 = {
					add_manpower = 1000
				}
			}
		}

		ai_will_do = {
			base = 1
		}
	}

	FRA_mission_connect_the_country = {

		icon = generic_construction

		allowed = {
			always = no
		}

		available = {
			16 = { infrastructure > 5 }
			23 = { infrastructure > 7 }
			24 = { infrastructure > 7 }
			owns_state = 16
			owns_state = 23
			owns_state = 24
		}

		activation = {
			always = no		# Activated via effect
		}

		highlight_states = {
			state = 16
		}

		fire_only_once = yes

		priority = 83
		is_good = no
		days_mission_timeout = 1600
		timeout_effect = {
			add_political_power = -80
			add_stability = -0.02
		}
		complete_effect = {
			16 = { add_extra_state_shared_building_slots = 1 }
			23 = { add_extra_state_shared_building_slots = 1 }
			24 = { add_extra_state_shared_building_slots = 1 }
			random_list = {
				50 = {
					add_stability = 0.02
				}
				50 = {
					add_manpower = 1000
				}
			}
		}

		ai_will_do = {
			base = 1
		}
	}

	#Invest into Bordeaux Port Infrastructure
	FRA_decision_strengthen_the_ports_of_bordeaux = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = {
				has_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
			has_completed_focus = FRA_strengthen_the_ports_of_bordeaux
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 19
		}
		fire_only_once = no
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 82
		days_remove = 365
		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = {
				set_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		remove_effect = {
			19 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 9737
				}
			}
			set_temp_variable = {
				unemployment_value = -0.0005
			}
			add_unemployment_effect = yes
			hidden_effect = {
				clr_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Invest into Bordeaux Dockyard Infrastructure
	FRA_decision_invest_into_bordeaux_dockyard = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			NOT = {
				has_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
			has_completed_focus = FRA_strengthen_the_ports_of_bordeaux
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 19
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 10
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 49.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_50
		priority = 81
		days_remove = 730
		complete_effect = {
			set_temp_variable = { money_to_gain = -10 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -50
			hidden_effect = {
				set_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		remove_effect = {
			19 = {
				add_extra_state_shared_building_slots = 1
			}
			19 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			set_temp_variable = {
				unemployment_value = -0.0005
			}
			add_unemployment_effect = yes
			hidden_effect = {
				clr_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Invest into Marseille Port Infrastructure
	FRA_decision_strengthen_the_ports_of_marseille = {
		icon = naval_base
		#allowed = { tag = FRA }
		available = {
			NOT = {
				has_country_flag = FRA_strengthen_the_ports_of_marsailles_in_progress
			}
			has_completed_focus = FRA_expand_the_port_of_marseille
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 21
		}
		fire_only_once = no
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 24.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_25
		priority = 80
		days_remove = 365
		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -25
			hidden_effect = {
				set_country_flag = FRA_strengthen_the_ports_of_marsailles_in_progress
			}
		}
		remove_effect = {
			21 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 11834
				}
			}
			set_temp_variable = {
				unemployment_value = -0.0005
			}
			add_unemployment_effect = yes
			hidden_effect = {
				clr_country_flag = FRA_strengthen_the_ports_of_marsailles_in_progress
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Invest into Marseille Dockyard Infrastructure
	FRA_decision_invest_into_marseille_dockyard = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			NOT = {
				has_country_flag = FRA_strengthen_the_ports_of_marsailles_in_progress
			}
			has_completed_focus = FRA_expand_the_port_of_marseille
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 21
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 10
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 49.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_50
		priority = 79
		days_remove = 730
		complete_effect = {
			set_temp_variable = { money_to_gain = -10 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -50
			hidden_effect = {
				set_country_flag = FRA_strengthen_the_ports_of_marsailles_in_progress
			}
		}
		remove_effect = {
			21 = {
				add_extra_state_shared_building_slots = 1
			}
			21 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			set_temp_variable = {
				unemployment_value = -0.0005
			}
			add_unemployment_effect = yes
			hidden_effect = {
				clr_country_flag = FRA_strengthen_the_ports_of_marsailles_in_progress
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Invest into Lyon Silk
	FRA_decision_invest_lyon_silk = {
		allowed = {
			#tag = FRA
		}
		available = {
			has_completed_focus = FRA_embolden_the_silk_of_lyon
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
			owns_state = 20
		}
		icon = fabric
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		ai_will_do = {
			base = 25
		}
		days_remove = 150
		priority = 78
		complete_effect = {
			set_temp_variable = { money_to_gain = -2 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		remove_effect = {
			20 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = fabric_weavery
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Redistribution of Orleans Properties
	FRA_decision_redistribution_of_orleans_properties = {
		allowed = {
			#tag = FRA
		}
		available = {
			has_completed_focus = FRA_redistribution_of_orleans_properties
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 50
		priority = 77
		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		remove_effect = {
			add_stability = -0.075
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}
		ai_will_do = {
			base = 25
		}
	}

	#Limited Land Redistribution
	FRA_decision_limited_land_redistribution = {
		allowed = {
			#tag = FRA
		}
		available = {
			has_completed_focus = FRA_limited_land_redistribution
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 50
		priority = 76
		complete_effect = {
			set_temp_variable = { money_to_gain = -2 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		remove_effect = {
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
			}
		}
		ai_will_do = {
			base = 25
		}
	}

	#French Farmlands
	FRA_decision_french_farmlands = {

		icon = POL_looming_peasants_strike

		#allowed = { tag = FRA }

		available = {
			has_completed_focus = FRA_spur_agricultural_ambition
		}

		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		days_remove = 240
		priority = 75

		complete_effect = {
			set_temp_variable = { money_to_gain = -2.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = farm
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = farm
					level = 1
					instant_build = yes
				}
			}
			add_tech_bonus = { bonus = 0.25 uses = 1 category = biochemistry_tech }
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	#Rebuilding Vendée
	FRA_mission_rebuilding_vendee = {
		icon = POL_looming_peasants_strike
		allowed = { always = no }
		available = {
			owns_state = 30
			owns_state = 23
			30 = {
				industrial_complex > 1
			}
			30 = {
				farm > 0
			}
			23 = {
				industrial_complex > 0
			}
			23 = {
				farm > 0
			}
		}
		activation = { always = no }
		priority = 74
		highlight_states = {
			highlight_state_targets = {
				state = 23
				state = 30
			}
		}
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 1600
		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}
		complete_effect = {
			23 = {
				add_extra_state_shared_building_slots = 3
			}
			30 = {
				add_extra_state_shared_building_slots = 3
			}
			add_stability = 0.02
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = biochemistry_tech
			}
			set_temp_variable = {
				unemployment_value = -0.0005
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 5
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_two = yes
		}
		ai_will_do = {
			base = 100
		}
	}

	#Foulds Begrudging Subsidies
	FRA_mission_foulds_begrudging_subsidies = {
		icon = generic_factory
		allowed = { always = no }
		available = {
			owns_state = 971
			owns_state = 22
			owns_state = 20
			owns_state = 21
			owns_state = 32
			971 = {
				industrial_complex > 2
			}
			22 = {
				industrial_complex > 1
			}
			20 = {
				industrial_complex > 2
			}
			20 = {
				arms_factory > 1
			}
			21 = {
				industrial_complex > 1
			}
			21 = {
				arms_factory > 1
			}
			32 = {
				industrial_complex > 1
			}
		}
		activation = { always = no }
		priority = 73
		highlight_states = {
			highlight_state_targets = {
				state = 971
				state = 22
				state = 20
				state = 21
				state = 32
			}
		}
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 2600
		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}
		complete_effect = {
			971 = {
				add_extra_state_shared_building_slots = 2
			}
			22 = {
				add_extra_state_shared_building_slots = 2
			}
			21 = {
				add_extra_state_shared_building_slots = 2
			}
			20 = {
				add_extra_state_shared_building_slots = 2
			}
			23 = {
				add_extra_state_shared_building_slots = 2
			}
			add_stability = 0.05
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = mechanical_engineering_tech
				category = biochemistry_tech
			}
			set_temp_variable = {
				unemployment_value = -0.005
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 8
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}
		ai_will_do = {
			base = 100
		}
	}

	#A New Manufacturing Line
	FRA_mission_a_new_manufacturing_line = {
		icon = generic_factory
		allowed = { always = no }
		available = {
			owns_state = 975
			owns_state = 29
			owns_state = 976
			975 = {
				industrial_complex > 0
			}
			975 = {
				arms_factory > 0
			}
			29 = {
				industrial_complex > 2
			}
			29 = {
				arms_factory > 0
			}
			976 = {
				industrial_complex > 2
			}
			976 = {
				arms_factory > 0
			}
		}
		activation = { always = no }
		priority = 72
		highlight_states = {
			highlight_state_targets = {
				state = 975
				state = 976
				state = 29
			}
		}
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 3000
		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}
		complete_effect = {
			975 = {
				add_extra_state_shared_building_slots = 1
			}
			976 = {
				add_extra_state_shared_building_slots = 1
			}
			29 = {
				add_extra_state_shared_building_slots = 1
			}
			add_stability = 0.05
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = mechanical_engineering_tech
				category = biochemistry_tech
			}
			set_temp_variable = {
				unemployment_value = -0.004
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 8
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_two = yes
		}
		ai_will_do = {
			base = 100
		}
	}

	#Continued Industrial Advancement
	FRA_mission_continued_industrial_advancement = {
		icon = generic_factory
		allowed = { always = no }
		available = {
			owns_state = 814
			814 = {
				industrial_complex > 4
			}
		}
		activation = { always = no }
		priority = 71
		highlight_states = {
			highlight_state_targets = {
				state = 814
			}
		}
		fire_only_once = yes
		is_good = no
		days_mission_timeout = 3000
		timeout_effect = {
			if = {
				limit = {
					is_ai = no
				}
				add_political_power = -50
				add_stability = -0.02
			}
		}
		complete_effect = {
			814 = {
				add_extra_state_shared_building_slots = 2
			}
			add_stability = 0.05
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = mechanical_engineering_tech
				category = biochemistry_tech
			}
			set_temp_variable = {
				unemployment_value = -0.002
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 5
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_two = yes
		}
		ai_will_do = {
			base = 100
		}
	}

	#Reaffirming Imperial Ports and Docks
	FRA_decision_reaffirming_imperial_ports_and_docks = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			NOT = {
				has_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		visible = {
			has_completed_focus = FRA_reaffirming_imperial_ports_and_docks
			owns_state = 976
			owns_state = 14
		}
		priority = 70
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 20
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_navy_experience > 49.9
		}
		custom_cost_text = eoanb_money_and_navy_experience_50
		days_remove = 730

		complete_effect = {
			set_temp_variable = { money_to_gain = -20 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			navy_experience = -50
			hidden_effect = {
				set_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		remove_effect = {
			14 = {
				add_extra_state_shared_building_slots = 1
			}
			14 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			976 = {
				add_extra_state_shared_building_slots = 1
			}
			976 = {
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			set_temp_variable = {
				unemployment_value = -0.001
			}
			add_unemployment_effect = yes
			hidden_effect = {
				clr_country_flag = FRA_strengthen_the_ports_of_bordeaux_in_progress
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Break the Hold of the Artisans
	FRA_decision_break_the_hold_of_artisans = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			has_completed_focus = FRA_break_the_hold_of_artisans
		}
		visible = {
			has_completed_focus = FRA_ignis_et_fumus
		}
		priority = 69
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 15
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 300

		complete_effect = {
			set_temp_variable = { money_to_gain = -15 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			16 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_manpower = 3000
			}
			24 = {
				add_manpower = -1500
			}
			26 = {
				add_manpower = -1500
			}
		}
		ai_will_do = {
			base = 100
		}
	}

	#Expand the Vichy Baths
	FRA_decisions_expand_vichy_baths = {
		icon = medicine
		#allowed = { tag = FRA }
		available = {
			owns_state = 26
		}
		visible = {
			has_completed_focus = FRA_invest_in_the_vichy_baths
		}
		priority = 68
		highlight_states = {
			highlight_state_targets = {
				state = 26
			}
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 3
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 180

		complete_effect = {
			set_temp_variable = { money_to_gain = -3 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			26 = { add_extra_state_shared_building_slots = 1 }
			add_manpower = 2000
			if = {
				limit = {
					has_active_mission = FRA_mission_napoleon_health_decrease
				}
				unlock_decision_tooltip = FRA_decision_imperial_visit_to_vichy_baths
			}
			else = {
				custom_effect_tooltip = FRA_decisions_expand_vichy_baths_effect_tt
			}
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
			set_country_flag = FRA_vichy_baths_invested_in
		}
		ai_will_do = {
			base = 100
		}
	}

	#Enhance Tourism
	FRA_decision_enhance_tourism = {
		icon = money
		#allowed = { tag = FRA }
		available = {
			owns_state = 26
			has_country_flag = FRA_vichy_baths_invested_in
		}
		visible = {
			has_completed_focus = FRA_expand_the_tourism_industry
		}
		priority = 67
		highlight_states = {
			highlight_state_targets = {
				state = 26
			}
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -2.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			26 = { add_extra_state_shared_building_slots = 1 }
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_manpower = 500
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_manpower = 500
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_manpower = 500
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_manpower = 500
			}
			random_owned_controlled_state = {
				limit = {
					is_in_mainland_france = yes
				}
				add_manpower = 500
			}
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	#Extend the Empire's Festivities
	FRA_decision_extend_empires_festivities = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			has_country_leader = { character = FRA_napoleon_iii	ruling_only = yes }
		}
		visible = {
			has_completed_focus = FRA_extend_festivities_of_the_empire
		}
		priority = 66
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 4
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 200

		complete_effect = {
			set_temp_variable = { money_to_gain = -4 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			814 = {
				add_extra_state_shared_building_slots = 1
			}
			1319 = {
				add_extra_state_shared_building_slots = 1
			}
			set_temp_variable = {
				eoanb_prestige_change = 2
			}
			eoanb_change_prestige_score = yes
		}

		ai_will_do = {
			base = 100
		}
	}

	#Further Expansion of the Louvre
	FRA_decision_expand_the_louvre = {
		icon = generic_construction
		#allowed = { tag = FRA }
		available = {
			owns_state = 814
		}
		visible = {
			has_completed_focus = FRA_further_expansion_of_the_louvre
		}
		priority = 65
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 365

		complete_effect = {
			set_temp_variable = { money_to_gain = -5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			increase_legitimacy_by_five = yes
			set_temp_variable = {
				eoanb_prestige_change = 5
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
			add_timed_idea = {
				idea = FRA_french_cities_renovations
				days = 365
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Support the Péreire Brothers
	FRA_decision_support_pereire_brothers = {
		icon = money
		#allowed = { tag = FRA }
		available = {
			FRA_pereire_brothers = {
				is_hired_as_advisor = yes
			}
		}
		visible = {
			has_completed_focus = FRA_subsidize_the_pereire_brothers
		}
		priority = 64
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 4
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -4 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			remove_trait = { character = FRA_pereire_brothers trait = FRA_trait_pereire_brothers_1 }
			add_trait = { character = FRA_pereire_brothers trait = FRA_trait_pereire_brothers_2 }
		}

		ai_will_do = {
			base = 100
		}
	}

	#Crédit lyonnais
	FRA_decision_credit_lyonnais = {
		icon = money
		#allowed = { tag = FRA }
		available = {
			#
		}
		visible = {
			has_completed_focus = FRA_embolden_monsieur_schneider
		}
		priority = 63
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 3
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 365

		complete_effect = {
			set_temp_variable = { money_to_gain = -3 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 5 }
			eoanb_change_prestige_score = yes
			if = {
				limit = {
					has_idea = FRA_idea_new_banks
				}
				modify_timed_idea = {
					idea = FRA_idea_new_banks
					days = 60
				}
			}
			EOANBSYS_institutions_innovative_add_two = yes
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = economics_tech
				category = humanities_tech
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Secure Banking
	FRA_decision_secure_banking = {
		icon = money
		#allowed = { tag = FRA }
		available = {
			FRA_pereire_brothers = {
				is_hired_as_advisor = yes
				has_trait = FRA_trait_pereire_brothers_2
			}
		}
		visible = {
			FRA_pereire_brothers = {
				is_hired_as_advisor = yes
			}
		}
		priority = 62
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 8
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_political_power > 24.99
		}
		custom_cost_text = eoanb_money_and_political_power_25
		days_remove = 365

		complete_effect = {
			add_political_power = -25
			set_temp_variable = { money_to_gain = -4 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			increase_legitimacy_by_three = yes
			increase_ps_by_one = yes
			add_political_power = 75
			add_stability = 0.075
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = mechanical_engineering_tech
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = process_engineering_tech
			}
			set_temp_variable = { money_to_gain = -4 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		ai_will_do = {
			base = 100
		}
	}
}

FRA_decision_category_latin_monetary_union = {
	FRA_latin_monetary_union_establishment = {

		#allowed = { tag = FRA }

		available = {
			OR = {
				country_exists = ITA
				country_exists = PIE
			}
			country_exists = BEL
			country_exists = SWI
			date > 1863.12.23
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			country_event = { id = france.951 days = 5 }
			BEL = {
				country_event = { id = france.951 days = 5 }
			}
			if = {
				limit = { country_exists = ITA }
				ITA = {
					country_event = { id = france.951 days = 5 }
				}
			}
			else = {
				PIE = {
					country_event = { id = france.951 days = 5 }
				}
			}
			SWI= {
				country_event = { id = france.951 days = 5 }
			}
			set_country_flag = latin_monetary_union_established
		}
		ai_will_do = {
			base = 60
		}
	}
	FRA_latin_monetary_union_greece = {

		#allowed = { tag = FRA }

		available = {
			country_exists = GRE
			date > 1868.5.23
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			GRE = {
				country_event = { id = france.952 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}
	FRA_latin_monetary_union_romania = {

		#allowed = { tag = FRA }

		available = {
			country_exists = ROM
			date > 1867.6.30
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			ROM = {
				country_event = { id = france.953 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}

	FRA_latin_monetary_union_spain = {

		#allowed = { tag = FRA }

		available = {
			date > 1868.3.30
			country_exists = SPR
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			SPR = {
				country_event = { id = france.953 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}

	FRA_latin_monetary_union_austria_hungary = {

		#allowed = { tag = FRA }

		available = {
			country_exists = AUS
			date > 1870.4.30
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			AUS = {
				country_event = { id = france.953 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}

	FRA_latin_monetary_union_monaco = {

		#allowed = { tag = FRA }

		available = {
			country_exists = MNC
			date > 1878.8.30
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			MNC = {
				country_event = { id = france.953 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}

	FRA_latin_monetary_union_russia = {

		#allowed = { tag = FRA }

		available = {
			country_exists = RUS
			date > 1878.8.30
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			RUS = {
				country_event = { id = france.953 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}
	FRA_latin_monetary_union_serbia = {

		#allowed = { tag = FRA }

		available = {
			country_exists = SER
			date > 1873.8.30
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		cancel_trigger = {
			SER = {
				has_completed_focus = SER_join_latin_monetary_union
			}
		}

		complete_effect = {
			SER = {
				country_event = { id = france.954 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}
	FRA_latin_monetary_union_bulgaria = {

		#allowed = { tag = FRA }

		available = {
			country_exists = BUL
			date > 1880.11.30
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			BUL = {
				country_event = { id = france.954 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}
	FRA_latin_monetary_union_finland = {

		#allowed = { tag = FRA }

		available = {
			country_exists = FIN
			date > 1877.7.31
		}

		visible = {
			has_country_flag = latin_monetary_union_established
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			FIN = {
				country_event = { id = france.954 days = 5 }
			}
		}
		ai_will_do = {
			base = 35
		}
	}
}

FRA_decision_category_colonial_actions = {

	#Invasion of Kabylia
	FRA_mission_invasion_of_kabylia = {
		allowed = { always = no }
		activation = { always = no }
		available = {
			OR = {
				custom_trigger_tooltip = {
					tooltip = FRA_mission_invasion_of_kabylia_fra_trigger_tt
					tag = FRA
					OR = {
						1382 = {
							is_controlled_by = FRA
						}
						KBY = {
							surrender_progress > 0.7
						}
					}
				}
				custom_trigger_tooltip = {
					tooltip = FRA_mission_invasion_of_kabylia_kby_trigger_tt
					tag = KBY
					OR = {
						date > 1857.10.1
						KBY = {
							AND = {
								controls_state = 1384
								controls_state = 1382
								controls_province = 7132
							}
						}
					}
				}
			}
		}
		is_good = yes
		days_mission_timeout = 200
		complete_effect = {
			if = {
				limit = {
					tag = FRA
					OR = {
						1382 = {
							is_controlled_by = FRA
						}
						KBY = {
							surrender_progress > 0.7
						}
					}
				}
				FRA = {
					country_event = {
						id = france.204
					}
				}
			}
			if = {
				limit = {
					tag = KBY
					OR = {
						date > 1857.10.1
						KBY = {
							AND = {
								controls_state = 1384
								controls_state = 1382
								controls_province = 7132
							}
						}
					}
				}
				KBY = {
					white_peace = FRA
					country_event = {
						id = france.205
					}
					FRA = {
						country_event = {
							id = france.205
						}
					}
				}
			}
		}
	}

	FRA_decision_develop_algeria = {

		icon = generic_construction

		allowed = {

		}

		available = {
			NOT = {
				has_idea = bankruptcy
			}
			num_of_civilian_factories_available_for_projects > 1
			controls_state = 1384
		}

		visible = {
			check_variable = {
				money > 0
			}
			has_completed_focus = FRA_focus_Development_of_Algeria
		}

		fire_only_once = yes

		days_remove = 195

		highlight_states = {
			state = 1384
		}

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 3
			}
		}
		custom_cost_text = eoanb_money_cost_text

		complete_effect = {
			set_temp_variable = { money_to_gain = -3 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			1384 = { add_extra_state_shared_building_slots = 1 }
			1384 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			1384 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
			set_temp_variable = {
				unemployment_value = -0.005
			}
		}

		modifier = {
			civilian_factory_use = 1
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_algeria_agriculture = {

        icon = generic_construction

        allowed = {

        }

        available = {
			NOT = {
				has_idea = bankruptcy
			}
			num_of_civilian_factories_available_for_projects > 1
			controls_state = 1384
        }

		visible = {
			check_variable = {
				money > 0
			}
			has_completed_focus = FRA_focus_The_Agricultural_Projects
		}

		fire_only_once = yes

		days_remove = 170

        highlight_states = {
			state = 1384
		}

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2
			}
		}
		custom_cost_text = eoanb_money_cost_text

		complete_effect = {
			set_temp_variable = { money_to_gain = -2 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			459 = { add_extra_state_shared_building_slots = 1 }
			459 = { add_building_construction = { type = farm level = 1 instant_build = yes } }
			513 = { add_extra_state_shared_building_slots = 1 }
			513 = { add_building_construction = { type = farm level = 1 instant_build = yes } }
			set_temp_variable = {
				unemployment_value = -0.005
			}
		}

		modifier = {
			civilian_factory_use = 1
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_war_mission_gabon = {
		allowed = {
			always = no
		}
		activation = {
			always = no
		}
		is_good = yes
		days_mission_timeout = 150
		available = {
			OR = {
				custom_trigger_tooltip = {
					tooltip = FRA_gabon_victroy_for_FRA
					tag = FRA
					OR = {
						FRA = {
							controls_state = 876
							controls_state = 539
						}
						BKW = {
							surrender_progress > 0.2
						}
					}
				}
				custom_trigger_tooltip = {
					tooltip = FRA_gabon_victroy_for_BKW
					tag = BKW
					BKW = {
						controls_state = 886
					}
				}
			}
		}
		complete_effect = {
			if = {
				limit = {
					tag = FRA
					OR = {
						1382 = {
							is_controlled_by = FRA
						}
						BKW = {
							surrender_progress > 0.2
						}
					}
				}
				# Peace Treaty Event for French victory
				FRA = {
					white_peace = BKW
					transfer_state = 876
					transfer_state = 539
					country_event = {
						id = nap_france.405
					}
				}
			}
			if = {
				limit = {
					tag = BKW
					BKW = {
						controls_state = 886
					}
				}
				BKW = {
					white_peace = FRA
					transfer_state = 886
					add_war_support = 0.1
					country_event = {
						id = nap_france.406
					}
				}
				FRA = {
					country_event = {
						id = nap_france.406
					}
				}
			}
		}
	}


	FRA_decision_integrate_outer_gabon = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			876 = {
				compliance > 50
			}
			539 = {
				compliance > 50
			}
		}

		visible = {
			has_completed_focus = FRA_colonial_supress_the_natives
		}

		fire_only_once = yes

		cost = 150

		modifier = {
		}
		priority = 1

		days_remove = 150

		complete_effect = {

		}

		remove_effect = {
			GAB = {
				transfer_state = 876
				transfer_state = 539
				add_state_core = 876
				add_state_core = 539
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_gambia_trade = {

		icon = naval_base

		#allowed = { tag = FRA }

		available = {
			ENG = {
				owns_state = 701
			}
		}

		visible = {
			has_completed_focus = FRA_colonial_gambia_trade
			ENG = {
				owns_state = 701
			}
			date > 1874.1.30
		}

		fire_only_once = yes

		cost = 50

		days_remove = 7

		complete_effect = {

		}

		remove_effect = {
		}

		ai_will_do = {
			base = 100
		}
	}

	#Civ for Franceville
	FRA_decision_expand_industry_in_franceville = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}

		visible = {
			has_completed_focus = FRA_colonial_found_the_franceville_settlement
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 5
			}
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
			civilian_factory_use = 2
		}

		priority = 1

		days_remove = 360

		complete_effect = {
			set_temp_variable = { money_to_gain = -5 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 3 }
			eoanb_change_prestige_score = yes
			886 = {
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	#Buildingslot for Franceville
	FRA_decision_expand_buildingslots_in_franceville = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 0.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}

		visible = {
			has_completed_focus = FRA_colonial_found_the_franceville_settlement
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.5
			}
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
		}
		priority = 1

		days_remove = 50

		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 1 }
			eoanb_change_prestige_score = yes
			886 = {
				add_extra_state_shared_building_slots = 1
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_gabon_road_system = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 5
			}
			has_specific_amount_of_money_with_inflation_included = yes
			539 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
			876 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
			886 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
		}

		visible = {
			has_completed_focus = FRA_colonial_gabon_road_system
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 5
			}
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
		}
		priority = 1

		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -5 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 3 }
			eoanb_change_prestige_score = yes
			886 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}

			876 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}

			539 = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_connect_the_roads_to_the_ports = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			has_completed_focus = FRA_colonial_connect_the_road_system_with_port_gentil
		}

		visible = {
			has_completed_focus = FRA_colonial_connect_the_road_system_with_port_gentil
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
			civilian_factory_use = 1
		}

		priority = 1

		days_remove = 360

		complete_effect = {
			set_temp_variable = { money_to_gain = -2.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 2 }
			eoanb_change_prestige_score = yes
			886 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					instant_build = yes
					province = 13418
				}
			}
		}

		ai_will_do = {
			base = 100
		}
	}


	FRA_decision_extract_ivory = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 0.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
			539 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
		}

		visible = {
			has_completed_focus = FRA_colonial_extract_ivory
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.5
			}
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
		}
		priority = 1

		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 5 }
			eoanb_change_prestige_score = yes
			add_resource = {
				type = iron
				amount = 2
				state = 539
			}
		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_decision_gabon_logging_industry = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 3
			}
			has_specific_amount_of_money_with_inflation_included = yes
			539 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
			876 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
		}

		visible = {
			has_completed_focus = FRA_colonial_gabon_wood_companies
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 3
			}
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
			civilian_factory_use = 2
		}

		priority = 1

		days_remove = 360

		complete_effect = {
			set_temp_variable = { money_to_gain = -3 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 1 }
			eoanb_change_prestige_score = yes
			876 = {
				add_building_construction = {
					type = logging_camp
					level = 1
					instant_build = yes
				}
			}
			539 = {
				add_building_construction = {
					type = logging_camp
					level = 1
					instant_build = yes
				}
			}

		}

		ai_will_do = {
			base = 100
		}
	}

	FRA_colonial_decision_extract_gabonese_rubber = {

		icon = money

		#allowed = { tag = FRA }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
			876 = {
				OR = {
					is_controlled_by = FRA
					is_controlled_by = GAB
				}
			}
		}

		visible = {
			has_completed_focus = FRA_colonial_extract_gabonese_rubber
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
		}
		custom_cost_text = eoanb_money_cost_text

		modifier = {
		}
		priority = 1

		days_remove = 150

		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_tooltip_effect = yes
		}

		remove_effect = {
			set_temp_variable = { eoanb_prestige_change = 1 }
			eoanb_change_prestige_score = yes
			add_resource = {
				type = rubber
				amount = 6
				state = 876
			}
		}

		ai_will_do = {
			base = 100
		}
	}

    FRA_establish_protectorate_lebanon = {

		icon = GFX_decision_generic

		#allowed = { tag = FRA }

		available = {
			has_country_flag = lebanon_protectorate_available_flag
		}

		visible = {
			has_country_flag = lebanon_protectorate_available_flag
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			set_country_flag = lebanon_protectorate_established_flag
			clr_country_flag = lebanon_protectorate_available_flag
			add_stability = 0.03
			if = {
				limit = {
					country_exists = LEB
				}
				LEB = {
					set_autonomy = {
						target = LEB
						autonomous_state = autonomy_protectorate
						freedom_level = 0.1
					}
					add_opinion_modifier = {
						target = FRA
						modifier = large_increase
					}
				}
			}
		}
	}
}

FRA_BOP_category_decisions = {
	### Liberal ###
	FRA_BOP_appease_the_left = {
		icon = constitution
		allowed = { tag = FRA }
		available = { }

		cost = 50
		days_remove = 30
		days_re_enable = 180

		modifier = { political_power_gain = -0.05 }

		complete_effect = {
			add_power_balance_value = {
				id = FRA_Balance_of_Power_Napoleon
				value = -0.05
				tooltip_side = FRA_BOP_Progressive_Emperor
			}
		}
	}
	FRA_BOP_prepare_progressive_laws = {
		icon = constitution
		allowed = { tag = FRA }
		available = { }

		fire_only_once = yes
		cost = 100
		days_remove = 60

		modifier = { political_power_gain = -0.05 }

		complete_effect = {
			add_power_balance_value = {
				id = FRA_Balance_of_Power_Napoleon
				value = -0.1
				tooltip_side = FRA_BOP_Progressive_Emperor
			}
		}

		remove_effect = {
			unlock_decision_tooltip = FRA_BOP_enact_progressive_laws
			hidden_effect = {
				set_country_flag = FRA_BOP_progressive_laws_prepared_flag
			}
		}
	}
	FRA_BOP_enact_progressive_laws = {
		icon = constitution
		allowed = { tag = FRA }
		available = { }
		visible = {
			has_country_flag = FRA_BOP_progressive_laws_prepared_flag
		}

		cost = 150
		days_remove = 90
		days_re_enable = 360

		modifier = { political_power_gain = -0.05 }

		complete_effect = {
			add_power_balance_value = {
				id = FRA_Balance_of_Power_Napoleon
				value = -0.1
				tooltip_side = FRA_BOP_Progressive_Emperor
			}
		}
	}
	### Authoritarian ###
	FRA_BOP_appease_the_right = {
		icon = constitution
		allowed = { tag = FRA }
		available = { }

		cost = 50
		days_remove = 30
		days_re_enable = 180

		modifier = { political_power_gain = -0.05 }

		complete_effect = {
			add_power_balance_value = {
				id = FRA_Balance_of_Power_Napoleon
				value = 0.02
				tooltip_side = FRA_BOP_Authoritarian_Emperor
			}
		}
	}
	FRA_BOP_prepare_conservative_laws = {
		icon = constitution
		allowed = { tag = FRA }
		available = { }

		fire_only_once = yes
		cost = 100
		days_remove = 60

		modifier = { political_power_gain = -0.05 }

		complete_effect = {
			add_power_balance_value = {
				id = FRA_Balance_of_Power_Napoleon
				value = 0.05
				tooltip_side = FRA_BOP_Authoritarian_Emperor
			}
		}

		remove_effect = {
			unlock_decision_tooltip = FRA_BOP_enact_conservative_laws
			hidden_effect = {
				set_country_flag = FRA_BOP_conservative_laws_prepared_flag
			}
		}
	}
	FRA_BOP_enact_conservative_laws = {
		icon = constitution
		allowed = { tag = FRA }
		available = { }
		visible = {
			has_country_flag = FRA_BOP_conservative_laws_prepared_flag
		}

		cost = 150
		days_remove = 90
		days_re_enable = 360

		modifier = { political_power_gain = -0.05 }

		complete_effect = {
			add_power_balance_value = {
				id = FRA_Balance_of_Power_Napoleon
				value = 0.1
				tooltip_side = FRA_BOP_Authoritarian_Emperor
			}
		}
	}
}
