eoanb_category_economic = {
	HBC_mission_support_mines_south = {

        icon = generic_operation

		highlight_states = {
			state = 682
		}

		available = {
		    has_completed_focus = HBC_support_minning_industry_in_the_south
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 682
			controls_state = 682
		}
		allowed = { TAG = HBC }	
		visible = {
		    HBC = { has_completed_focus = HBC_support_minning_industry_in_the_south }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			682 = {
				add_resource = {
					type = iron
					amount = 2
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }

	HBC_mission_support_mines_east = {

        icon = generic_operation

		highlight_states = {
			state = 322
		}

		available = {
		    has_completed_focus = HBC_support_minning_industry_in_the_east
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 322
			controls_state = 322
		}
		allowed = { TAG = HBC }	
		visible = {
		    HBC = { has_completed_focus = HBC_support_minning_industry_in_the_east }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			322 = {
				add_resource = {
					type = iron
					amount = 2
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }

    HBC_mission_support_farms = {

		icon = generic_construction

		available = {
            has_completed_focus = HBC_support_the_new_farmers
			num_of_civilian_factories_available_for_projects > 1
			controls_state = 467
		}
		allowed = { TAG = HBC }	
		visible = {
			HBC = { has_completed_focus = HBC_support_the_new_farmers }
		}

		fire_only_once = yes

		days_remove = 60

		cost = 25

		remove_effect = {
			467 = { add_building_construction = { type = farm level = 1 instant_build = yes } }
			467 = { add_extra_state_shared_building_slots = 1 }
		}

		modifier = {
			civilian_factory_use = 1
		}

		ai_will_do = {
			base = 1000
		}
	}

    HBC_mission_support_wood_east = {

        icon = generic_operation

		highlight_states = {
			state = 322
		}

		available = {
		    has_completed_focus = HBC_support_lumber_industry_in_the_east
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 322
			controls_state = 322
		}
		allowed = { TAG = HBC }	
		visible = {
		    HBC = { has_completed_focus = HBC_support_lumber_industry_in_the_east }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			322 = {
				add_resource = {
					type = wood
					amount = 6
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }

	HBC_mission_support_wood_south = {

        icon = generic_operation

		highlight_states = {
			state = 682
		}

		available = {
		    has_completed_focus = HBC_support_lumber_industry_in_the_south
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 682
			controls_state = 682
		}
		allowed = { TAG = HBC }	
		visible = {
		    HBC = { has_completed_focus = HBC_support_lumber_industry_in_the_south }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			682 = {
				add_resource = {
					type = wood
					amount = 6
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }

	HBC_mission_expand_infrastructure = {

        icon = generic_operation

		highlight_states = {
			state = 466
		}

		available = {
		    has_completed_focus = HBC_expand_farms
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 466
			controls_state = 466
		}
		allowed = { TAG = HBC }	
		visible = {
		    HBC = { has_completed_focus = HBC_expand_farms }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			466 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			466 = { add_extra_state_shared_building_slots = 1 }
			682 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			682 = { add_extra_state_shared_building_slots = 1 }
		}

		ai_will_do = {
			base = 1000
		}
    }

	HBC_mission_focus_shipbuilding = {

        icon = generic_operation

		highlight_states = {
			state = 322
		}

		available = {
		    has_completed_focus = HBC_expand_trading_posts
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 322
			controls_state = 322
		}
		allowed = { TAG = HBC }	
		visible = {
		    HBC = { has_completed_focus = HBC_expand_trading_posts }
		}

		fire_only_once = yes
		is_good = yes

		cost = 50
		days_remove = 120

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			322 = { add_building_construction = { type = dockyard level = 1 instant_build = yes } }
			322 = { add_building_construction = { type = naval_base level = 1 instant_build = yes province = 12503 } }
			322 = { add_extra_state_shared_building_slots = 1 }
			322 = {
				add_resource = {
					type = wood
					amount = 6
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }
}