eoanb_category_military = {
	
	eoanb_decision_british_generals = {
	
		icon = generic_prepare_civil_war

		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 10

		complete_effect = {
			IRE_Hugh_Gough = {
				add_field_marshal_role = {
					traits = {
						old_guard
						career_officer
					}
					skill = 3
					attack_skill = 1 
					defense_skill = 2
					planning_skill = 2
					logistics_skill = 2
				}
			}
			ENG_Luke_O_Connor = {
				add_corps_commander_role = {
					traits = {
						career_officer
						infantry_officer
					}
					skill = 2
					attack_skill = 2
					defense_skill = 2
					planning_skill = 2
					logistics_skill = 1
				}
			}
			IRE_Richard_Kelly = {
				add_corps_commander_role = {
					traits = {
						trait_reckless
					}
					skill = 2
					attack_skill = 2
					defense_skill = 2
					planning_skill = 2
					logistics_skill = 2
				}
			}
			IRE_Lyster = {
				add_corps_commander_role = {
					traits = {
						war_hero
						hill_fighter
					}
					skill = 2
					attack_skill = 2
					defense_skill = 2
					planning_skill = 1
					logistics_skill = 2
				}
			}
			IRE_Ardagh = {
				add_corps_commander_role = {
					traits = {
						trait_engineer
					}
					skill = 3
					attack_skill = 1
					defense_skill = 4
					planning_skill = 2
					logistics_skill = 3
				}
			}
		}

		modifier = {
		}

		remove_effect = {
		}
		
		ai_will_do = {
			base = 10
		}
	}

	eoanb_decision_irb_generals = {
	
		icon = generic_prepare_civil_war

		allowed = { TAG = IRE }		
		visible = {
			IRE = {
				NOT = {
					is_subject_of = ENG
				}
			}
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 10

		complete_effect = {
			IRE_Thomas_Kelly = {
				add_corps_commander_role = {
					traits = { trickster career_officer media_personality }
					skill = 2
					attack_skill = 3
					defense_skill = 2
					planning_skill = 2
					logistics_skill = 2
				}
			}

			IRE_Michael_Corcoran = {
				add_corps_commander_role = {
					traits = { trait_engineer organizer media_personality trait_reckless politically_connected war_hero }
					skill = 2
					attack_skill = 2
					defense_skill = 3
					planning_skill = 1
					logistics_skill = 3
				}
			}

			IRE_Thomas_Francis_Meagher = {
				add_corps_commander_role = {
					traits = { career_officer war_hero infantry_expert harsh_leader}
					skill = 3
					attack_skill = 4
					defense_skill = 2
					planning_skill = 3
					logistics_skill = 3
				}
			}
		}

		modifier = {
		}

		remove_effect = {
		}
		
		ai_will_do = {
			base = 10
		}
	}

	eoanb_decision_regular_exercises_1 = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_regular_exercises
			IF = {
				CAN = {
					is_subject_of = ENG
				}
			}
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = no

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -500
			add_opinion_modifier = {
				target = CAN
				modifier = improved_relations_light
			}
		}

		modifier = {
			experience_gain_army_factor = 0.15
		}

		remove_effect = {
			add_manpower = 500
			army_experience = 50
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_regular_exercises_2 = {
	
		icon = generic_prepare_civil_war
		allowed = { TAG = IRE }
		available = {
			has_completed_focus = IRE_focus_regular_exercises
			IF = {
				SAF = {
					is_subject_of = ENG
				}
			}
		}
		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = no

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -500
			add_opinion_modifier = {
				target = SAF
				modifier = improved_relations_light
			}
		}

		modifier = {
			experience_gain_army_factor = 0.15
		}

		remove_effect = {
			add_manpower = 500
			army_experience = 50
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_regular_exercises_3 = {
	
		icon = generic_prepare_civil_war
		allowed = { TAG = IRE }
		available = {
			has_completed_focus = IRE_focus_regular_exercises
			OR = {
				AST = {
					is_subject_of = ENG
				}
				NSW = {
					is_subject_of = ENG
				}
			}
		}
		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = no

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -500
			add_opinion_modifier = {
				target = NSW
				modifier = improved_relations_light
			}
		}

		modifier = {
			experience_gain_army_factor = 0.15
		}

		remove_effect = {
			add_manpower = 500
			army_experience = 50
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_regular_exercises_4 = {
	
		icon = generic_prepare_civil_war
		allowed = { TAG = IRE }
		available = {
			has_completed_focus = IRE_focus_regular_exercises
			IF = {
				RAJ = {
					is_subject_of = ENG
				}
			}
		}
		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = no

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -500
			add_opinion_modifier = {
				target = RAJ
				modifier = improved_relations_light
			}
		}

		modifier = {
			experience_gain_army_factor = 0.15
		}

		remove_effect = {
			add_manpower = 500
			army_experience = 50
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_regular_exercises_5 = {
	
		icon = generic_prepare_civil_war
		allowed = { TAG = IRE }
		available = {
			has_completed_focus = IRE_focus_regular_exercises
			IF = {
				NZL = {
					is_subject_of = ENG
				}
			}
		}
		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = no

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -500
			add_opinion_modifier = {
				target = NZL
				modifier = improved_relations_light
			}
		}

		modifier = {
			experience_gain_army_factor = 0.15
		}

		remove_effect = {
			add_manpower = 500
			army_experience = 50
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_Inniskilling_Fusiliers = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -6000
		}

		modifier = {
		}

		remove_effect = {
			119 = {
					create_unit = {
						division = "name = \"Royal Inniskilling Fusiliers\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_irish_rifles = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -3000
		}

		modifier = {
		}

		remove_effect = {
			113 = {
					create_unit = {
						division = "name = \"Royal Irish Rifles\" division_template = \"Grenadier Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_irish_Fusiliers = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -6000
		}

		modifier = {
		}

		remove_effect = {
			113 = {
					create_unit = {
						division = "name = \"Royal Irish Fusiliers\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_connaught_rangers = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -3000
		}

		modifier = {
		}

		remove_effect = {
			134 = {
					create_unit = {
						division = "name = \"Connaught Rangers\" division_template = \"Grenadier Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_leinster_regiment = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -6000
		}

		modifier = {
		}

		remove_effect = {
			113 = {
					create_unit = {
						division = "name = \"Leinster Regiment\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_munster_Fusiliers = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -6000
		}

		modifier = {
		}

		remove_effect = {
			135 = {
					create_unit = {
						division = "name = \"Royal Munster Fusiliers\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_Dublin_Fusiliers = {
	
		icon = generic_prepare_civil_war

		available = {
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -6000
		}

		modifier = {
		}

		remove_effect = {
			113 = {
					create_unit = {
						division = "name = \"Royal Dublin Fusiliers\" division_template = \"Line Infantry Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_irish_guards = {
	
		icon = generic_prepare_civil_war

		available = {
			date > 1901.1.1
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -3000
		}

		modifier = {
		}

		remove_effect = {
			113 = {
					create_unit = {
						division = "name = \"Irish Guards\" division_template = \"Grenadier Regiment\"	start_experience_factor = 1.0"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_south_horse = {
	
		icon = generic_prepare_civil_war

		available = {
			date > 1901.1.1
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -3000
		}

		modifier = {
		}

		remove_effect = {
			135 = {
					create_unit = {
						division = "name = \"The South Irish Horse\" division_template = \"Dragoon Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	eoanb_decision_north_horse = {
	
		icon = generic_prepare_civil_war

		available = {
			date > 1901.1.1
			has_completed_focus = IRE_focus_irish_guard
		}
		allowed = { TAG = IRE }		
		visible = {
			is_subject_of = ENG
			has_completed_focus = IRE_focus_united_army
		}
		
		fire_only_once = yes

		cost = 50

		days_remove = 60

		complete_effect = {
			add_manpower = -3000
		}

		modifier = {
		}

		remove_effect = {
			119 = {
					create_unit = {
						division = "name = \"The North Irish Horse\" division_template = \"Dragoon Regiment\"	start_experience_factor = 0.2"
						owner = IRE
					}
				}
		}
		
		ai_will_do = {
			base = 10
		}
	}
}

eoanb_category_projects = {
	
	eoanb_decision_IRE_expand_dock = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_harland_wolf
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 119 }
		}
		
		fire_only_once = yes
		
		days_remove = 90
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			119 = { add_extra_state_shared_building_slots = 1 }
			119 = { add_building_construction = { type = dockyard level = 2 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_reinforce_dub = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_reinforce_dublin
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 119 }
		}
		
		fire_only_once = yes
		
		days_remove = 180
		
		cost = 100
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_building_construction = { type = coastal_bunker level = 2 instant_build = yes province = 11293}  }
			113 = { add_building_construction = { type = coastal_bunker level = 2 instant_build = yes province = 7377}  }
			113 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 3359}  }
			113 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 285}  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_reinforce_west = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_gateway_to_west
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 119 }
		}
		
		fire_only_once = yes
		
		days_remove = 360
		
		cost = 100
		
		complete_effect = {
		}
		
		remove_effect = {
			134 = { add_extra_state_shared_building_slots = 1 }
			134 = { add_building_construction = { type = naval_base level = 2 instant_build = yes province = 9309}  }
			134 = { add_building_construction = { type = coastal_bunker level = 2 instant_build = yes province = 9309}  }
			134 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 9321}  }
			134 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 9369}  }
			134 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 337}  }
			134 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 113371}  }
			134 = { add_building_construction = { type = coastal_bunker level = 1 instant_build = yes province = 3396}  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_guinness = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_guinness
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 113 }
			has_completed_focus = IRE_focus_irish_business 
		}
		
		fire_only_once = yes
		
		days_remove = 65
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_rural_revival = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_rural_revival
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 134 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 90
		
		cost = 70
		
		complete_effect = {
		}
		
		remove_effect = {
			134 = { add_extra_state_shared_building_slots = 1 }
			135 = { add_extra_state_shared_building_slots = 1 }
			134 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
			135 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_factories_cork = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_real_capital
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 135 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 65
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			135 = { add_extra_state_shared_building_slots = 1 }
			135 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_berehaven_mines = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_real_capital
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 135 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			135 = { add_extra_state_shared_building_slots = 1 }
			135 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_connacht_farms = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_appease_farmers
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 134 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			134 = { add_extra_state_shared_building_slots = 1 }
			134 = { add_building_construction = { type = farm level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_munster_farms = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_appease_farmers
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 135 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			135 = { add_extra_state_shared_building_slots = 1 }
			135 = { add_building_construction = { type = farm level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_connacht_mines = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_small_quarries
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 134 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			134 = { add_extra_state_shared_building_slots = 1 }
			134 = { add_building_construction = { type = coal_mine level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_monaghan_mines = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_small_quarries
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 113 }
			has_completed_focus = IRE_focus_rural_revival
		}
		
		fire_only_once = yes
		
		days_remove = 60
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_resource = { type = iron amount = 8 } }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_dundalk_docks = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_dundalk_docks
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 113 }
			has_completed_focus = IRE_focus_enforce_metropole
		}
		
		fire_only_once = yes
		
		days_remove = 90
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_building_construction = { type = dockyard level = 2 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_build_mil_dublin = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_fund_rigby
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 113 }
			has_completed_focus = IRE_focus_enforce_metropole
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_building_construction = { type = arms_factory level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_north_irish_linen = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_north_irish_linen
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 119 }
			has_completed_focus = IRE_focus_enforce_metropole
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			119 = { add_extra_state_shared_building_slots = 1 }
			119 = { add_building_construction = { type = fabric_weavery level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_dublin_south_east_rail = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_dublin_kingstown_rail
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 113 }
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_expand_cb_sc = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_cork_brandon_south_rail
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 135 }
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			135 = { add_extra_state_shared_building_slots = 1 }
			135 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_b_ncr = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_belfast_north_rail
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 119 }
		}
		
		fire_only_once = yes
		
		days_remove = 30
		
		cost = 50
		
		complete_effect = {
		}
		
		remove_effect = {
			119 = { add_extra_state_shared_building_slots = 1 }
			119 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_IRE_clifden_dublin = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_south_west_rail
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 134 }
		}
		
		fire_only_once = yes
		
		days_remove = 90
		
		cost = 70
		
		complete_effect = {
		}
		
		remove_effect = {
			134 = { add_extra_state_shared_building_slots = 1 }
			135 = { add_extra_state_shared_building_slots = 1 }
			134 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
			135 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
	
	eoanb_decision_improve_rosslare = {
	
		icon = generic_construction
		
		available = {
			has_completed_focus = IRE_focus_improve_rosslare
		}
		
		allowed = { TAG = IRE }
		
		visible = {
			IRE = { owns_state = 113 }
		}
		
		fire_only_once = yes
		
		days_remove = 360
		
		cost = 100
		
		complete_effect = {
		}
		
		remove_effect = {
			113 = { add_extra_state_shared_building_slots = 1 }
			113 = { add_building_construction = { type = naval_base level = 2 instant_build = yes province = 285 }  }
		}
		
		modifier = {
			civilian_factory_use = 5
		}
		
		ai_will_do = {
			base = 0
		}
	}
}