LUX_Industrialization_Luxembourg = {

		LUX_mission_investment = {

		icon = money

		allowed = { always = no }

		available = {
			always = no
		}

		activation = { always = no }

		priority = 99

		fire_only_once = yes

		is_good = no

		days_mission_timeout = 350


		timeout_effect = {

		}

		complete_effect = {
			8 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	LUX_lux_antwerp_route = {
		
		icon = money
		
		allowed = {
			original_tag = LUX
		}
		
		visible = {
			has_completed_focus = LUX_Connect_Antwerp
		}
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 3 }
			has_specific_amount_of_money = yes
			has_idea = LUX_Compagnie_Chemins_lest
		}
		
		priority = 105
		
		fire_only_once = yes
		
		highlight_states = {
			highlight_provinces = { 6583 11407 6537 }
		}
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -3 }
			add_money_with_tooltip_effect = yes
			build_railway = {
				level = 1
				fallback = yes
				path = { 6583 11407 6537 }
				start_province = 6583
				target_province = 6537
			}
		}
	}
	
	LUX_metz_cologne_route = {
		
		icon = money
		
		allowed = {
			original_tag = LUX
		}
		
		visible = {
			has_completed_focus = LUX_Metz_Cologne_Route
		}
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 2 }
			has_specific_amount_of_money = yes
			has_idea = LUX_Compagnie_Chemins_lest
		}
		
		priority = 104
		
		fire_only_once = yes
		
		highlight_states = {
			highlight_provinces = { 6583 9559 11435 11470 3547 }
		}
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -2 }
			add_money_with_tooltip_effect = yes
			build_railway = {
				level = 1
				fallback = yes
				path = { 9559 6583 11435 11470 3547 }
				start_province = 9559
				target_province = 3547
			}
		}
	}
	
	#Luxembourgish Steel Mills
	LUX_decision_steel_mills = {

		icon = generic_factory

		#allowed = { tag = SAX }
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 2.5 }
			has_specific_amount_of_money = yes
		}

		visible = {
			has_completed_focus = LUX_Steel_Mill
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 2.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 365
		
		complete_effect = {
			custom_effect_tooltip = eoanb_industry_development_ongoing_effect_tt
			set_temp_variable = { money_to_gain = -2.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		
		remove_effect = {
			8 = {
				add_extra_state_shared_building_slots = 1
				if = {
					limit = {
						steel_mill > 0
					}
					add_building_construction = {
						type = machine_parts_factory
						level = 1
						instant_build = yes
					}
				}
				else = {
					add_building_construction = {
						type = steel_mill
						level = 1
						instant_build = yes
					}
				}
			}
			add_victory_points = {
				province = 6583
				value = 2
			}
			set_temp_variable = {
				unemployment_value = -0.0002
			}
			add_unemployment_effect = yes
			EOANBSYS_institutions_innovative_add_two = yes
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	#Société Anonyme des Hauts-Fourneaux de Rodange
	LUX_decision_societe_de_rodange = {

		icon = iron

		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.75 }
			has_specific_amount_of_money = yes
		}

		visible = {
			has_completed_focus = LUX_Efficient_Iron_Extraction
			LUX_Charles_Joseph_Collart = {
				is_hired_as_advisor = yes
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.75
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 365
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.75 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			add_resource = {
				type = coal
				amount = 2
				state = 8
			}
			add_resource = {
				type = iron
				amount = 4
				state = 8
			}
			set_temp_variable = {
				unemployment_value = -0.0002
			}
			add_unemployment_effect = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	#Walferdange Gypsum Mines
	LUX_decision_walferdange_gypsum_mines = {

		icon = iron

		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.75 }
			has_specific_amount_of_money = yes
		}

		visible = {
			has_completed_focus = LUX_Efficient_Iron_Extraction
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.75
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 365
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.75 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			add_tech_bonus = { bonus = 0.25 uses = 2 category = process_engineering_tech category = excavation_tech }
			set_temp_variable = {
				unemployment_value = -0.0002
			}
			add_unemployment_effect = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	#Thillebierg Mine
	LUX_decision_thillebierg_mine = {

		icon = iron

		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.75 }
			has_specific_amount_of_money = yes
		}

		visible = {
			has_completed_focus = LUX_Iron_Ore_South
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.75
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 365
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.75 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			add_resource = {
				type = iron
				amount = 8
				state = 8
			}
			set_temp_variable = {
				unemployment_value = -0.0002
			}
			add_unemployment_effect = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	#Minette Ore Extraction
	LUX_decision_minette_ore_extraction = {

		icon = iron

		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.75 }
			has_specific_amount_of_money = yes
		}

		visible = {
			has_completed_focus = LUX_Small_Scale_Mining
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.75
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 365
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.75 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}

		remove_effect = {
			add_resource = {
				type = iron
				amount = 8
				state = 8
			}
			set_temp_variable = {
				unemployment_value = -0.0002
			}
			add_unemployment_effect = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	#Chemin Repris
	LUX_decision_chemin_repris = {

		icon = iron

		#allowed = { tag = LUX }
		
		available = {
			has_completed_focus = LUX_Administrations_Bridges_Roads
		}

		visible = {
			#
		}

		fire_only_once = yes

		cost = 75
		
		days_remove = 50
		
		complete_effect = {
			
		}

		remove_effect = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = transport_tech
			}
			EOANBSYS_institutions_innovative_add_three = yes
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	#Import Foreign Industry Technologies
	LUX_decision_foreign_industry_technologies = {

		icon = coal
		
		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.1 }
			has_specific_amount_of_money = yes
		}

		visible = {
			has_completed_focus = LUX_Metz_Foundry
			LUX_Norbert_Metz = {
				is_hired_as_advisor = yes
			}
		}

		fire_only_once = yes
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.10
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		days_remove = 120
		
		modifier = {
			
		}
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.10 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		
		remove_effect = {
			add_tech_bonus = { bonus = 0.5 uses = 1 category = mechanical_engineering_tech category = process_engineering_tech }
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}
	
	#Luxembourgish Vineyards
	LUX_decision_luxembourg_vineyards = { 

        icon = generic_construction
		
		#allowed = { tag = LUX }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 4
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}	
		
		visible = {
			has_completed_focus = LUX_Utilize_Agriculture
		}

		fire_only_once = yes
		is_good = yes

		cost = 50
		days_remove = 360

		modifier = {
			production_speed_buildings_factor = -0.03
		}

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 4
			}
		}
		custom_cost_text = eoanb_money_cost_text

        complete_effect = {
			set_temp_variable = { money_to_gain = -4 }
			add_money_with_tooltip_effect = yes	
        }

		remove_effect = { 
			8 = {
				add_extra_state_shared_building_slots = 1 
				add_building_construction = {
				    type = farm
				    level = 1
				    instant_build = yes
				}
			}
			add_tech_bonus = { bonus = 0.25 uses = 3 category = farming_tech }
		}
		
		cancel_trigger = {
			LUX = { NOT = { owns_state = 8 } }
		}

		ai_will_do = {
			base = 1000
		}
    }
	
	#Support Luxembourgish Farmers
	LUX_decision_support_luxembourgish_farmers = {

		icon = coal
		
		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = {
				amount_of_money_to_check = 0.2
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}

		visible = {
			has_completed_focus = LUX_Count_Crops
		}

		fire_only_once = yes
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.20
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text

		days_remove = 120
		
		modifier = {
			
		}
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.20 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		
		remove_effect = {
			set_temp_variable = {
				unemployment_value = -0.0001
			}
			add_unemployment_effect = yes
			8 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = farm
					level = 1
					instant_build = yes
				}
			}
			add_tech_bonus = { bonus = 0.15 uses = 3 category = farming_tech }
			EOANBSYS_institutions_innovative_add_one = yes
		}

		ai_will_do = {
			base = 100
		}
	}
	
	#Prince Henry Railways
	LUX_decision_prince_henry_railways = {

		icon = railway
		
		#allowed = { tag = LUX }

		available = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}

		visible = {
			has_completed_focus = LUX_Prince_Henry_Railway_Company
		}

		fire_only_once = yes
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 180
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -1.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			set_temp_variable = {
				unemployment_value = -0.0001
			}
			add_unemployment_effect = yes
		}
		
		remove_effect = {
			8 = {
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = supply_node
					province = 6583
					level = 1
					instant_build = yes
				}
			}
			EOANBSYS_institutions_innovative_add_one = yes
			set_temp_variable = {
				unemployment_value = -0.0001
			}
			add_unemployment_effect = yes
		}
		
		ai_will_do = {
			base = 1000
		}
	}
	
	#Investments into Chemical Industry
	LUX_decision_luxembourg_chemical_industry = {
		
		icon = money
		
		available = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		
		visible = {
			has_completed_focus = LUX_Chemical_Industry
		}
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		fire_only_once = yes
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -1.5 }
			add_money_with_tooltip_effect = yes
			8 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			EOANBSYS_institutions_innovative_add_one = yes
			add_tech_bonus = { bonus = 0.15 uses = 3 category = chemistry_tech }
		}
	}
	
	#Luxembourg City Industry
	LUX_decision_luxembourg_city_industry = {
		
		icon = money
		
		available = {
			set_temp_variable = {
				amount_of_money_to_check = 3.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		
		visible = {
			has_completed_focus = LUX_Factories_Luxembourg_City
		}
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 3.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		
		fire_only_once = yes
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -3.5 }
			add_money_with_tooltip_effect = yes
			8 = {
				add_extra_state_shared_building_slots = 1 
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			EOANBSYS_institutions_innovative_add_one = yes
		}
	}
	
	#Luxembourg Logging Camps
	LUX_decision_luxembourg_logging_camps = {

		icon = wood

		#allowed = { tag = LUX }
		
		available = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}

		visible = {
			has_completed_focus = LUX_Luxembourg_Logging_Camps
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1.5
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_political_power > 49.9
		}
		custom_cost_text = eoanb_money_and_political_power_50
		
		days_remove = 260
		
		modifier = {
			political_power_gain = -0.1
		}

		complete_effect = {
			set_temp_variable = { money_to_gain = -1.5 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			add_political_power = -50
		}
		
		remove_effect = {
			add_stability = -0.03
			8 = {
				add_resource = {
					type = wood
					amount = 8
				}
			}
			set_temp_variable = {
				unemployment_value = -0.0002
			}
			add_unemployment_effect = yes
			EOANBSYS_institutions_innovative_add_one = yes
			
		}

		ai_will_do = {
			base = 1000
		}
	}
	
	# LUX_lux_Trier_Route = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		has_completed_focus = LUX_Connect_with_Rhineland
	# 	}
		
	# 	available = {
	# 		set_temp_variable = { amount_of_money_to_check = 2 }
	# 		has_specific_amount_of_money = yes
	# 	}
		
	# 	priority = 104
		
	# 	fire_only_once = yes
		
	# 	highlight_states = {
	# 		highlight_provinces = { 6583 9575 }
	# 	}
		
	# 	complete_effect = {
	# 		set_temp_variable = { money_to_gain = -2 }
	# 		add_money_with_tooltip_effect = yes
	# 		build_railway = {
	# 			level = 1
	# 			fallback = yes
	# 			path = { 6583 9575 }
	# 			start_province = 6583
	# 			target_province = 9575
	# 		}
	# 	}
	# }
	
	# LUX_French_Mil_Facs = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		has_completed_focus = LUX_French_Factories
	# 	}
		
	# 	available = {
	# 		set_temp_variable = { amount_of_money_to_check = 6 }
	# 		has_specific_amount_of_money = yes
	# 	}
		
	# 	priority = 103
		
	# 	fire_only_once = yes
		
	# 	complete_effect = {
	# 		set_temp_variable = { money_to_gain = -6 }
	# 		add_money_with_tooltip_effect = yes
	# 		add_offsite_building = {
	# 			type = arms_factory
	# 			level = 2
	# 		}
	# 	}
	# }
	
	# LUX_New_Mil_Facs = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		has_completed_focus = LUX_New_Industry
	# 	}
		
	# 	available = {
	# 		set_temp_variable = { amount_of_money_to_check = 6 }
	# 		has_specific_amount_of_money = yes
	# 	}
		
	# 	priority = 103
		
	# 	fire_only_once = yes
		
	# 	complete_effect = {
	# 		set_temp_variable = { money_to_gain = -6 }
	# 		add_money_with_tooltip_effect = yes
	# 		add_offsite_building = {
	# 			type = arms_factory
	# 			level = 2
	# 		}
	# 	}
	# }

	LUX_decision_develop_ettelbruck = {
		icon = canal
		#allowed = { tag = LUX }
		available = {
			owns_state = 8
		}
		visible = {
			has_completed_focus = LUX_Farmland_to_Factories
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.05
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.05 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		remove_effect = {
			8 = {
				add_extra_state_shared_building_slots = 1
			}
			set_temp_variable = {
				unemployment_value = -0.0001
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}
		ai_will_do = {
			base = 100
		}
	}
	
	LUX_decision_develop_differdange = {
		icon = canal
		#allowed = { tag = LUX }
		available = {
			owns_state = 8
		}
		visible = {
			has_completed_focus = LUX_Farmland_to_Factories
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.05
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.05 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		remove_effect = {
			8 = {
				add_extra_state_shared_building_slots = 1
			}
			set_temp_variable = {
				unemployment_value = -0.0001
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}
		ai_will_do = {
			base = 100
		}
	}
	
	LUX_decision_develop_echternach = {
		icon = canal
		#allowed = { tag = LUX }
		available = {
			owns_state = 8
		}
		visible = {
			has_completed_focus = LUX_Farmland_to_Factories
		}
		fire_only_once = yes
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 0.05
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		custom_cost_text = eoanb_money_cost_text
		days_remove = 180
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.05 }
			add_money_with_inflation_included_with_tooltip_effect = yes
		}
		remove_effect = {
			8 = {
				add_extra_state_shared_building_slots = 1
			}
			set_temp_variable = {
				unemployment_value = -0.0001
			}
			add_unemployment_effect = yes
			set_temp_variable = {
				eoanb_prestige_change = 1
			}
			eoanb_change_prestige_score = yes
			EOANBSYS_institutions_innovative_add_one = yes
		}
		ai_will_do = {
			base = 100
		}
	}
	
}

LUX_the_path_towards_independence = {

	# LUX_proclaim_independence_luxembourg = {

	# 	icon = money

	# 	cost = 250

	# 	available = {
	# 		date > 1867.1.1
	# 		has_completed_focus = LUX_a_new_luxembourg
	# 		has_war_support > 0.9
	# 		has_stability > 0.85
	# 		has_decision = LUX_remove_dutch_garrison
	# 	}

	# 	activation = { always = no }

	# 	priority = 99

	# 	fire_only_once = yes

	# 	is_good = no


	# 	timeout_effect = {
	# 	}

	# 	complete_effect = {
	# 		HOL =  {
	# 			end_puppet = LUX
	# 		}
	# 	}

	# 	ai_will_do = {
	# 		base = 1000
	# 	}
	# }
	LUX_remove_dutch_garrison = {

		cost = 150

		complete_effect = {
			add_war_support = 0.1
		}

	}
	LUX_support_anti_dutch_parties = {

		cost = 150

		complete_effect = {
			add_stability = 0.05
			add_war_support = 0.1
		}

	}
	LUX_raise_nationalistic_sentiment = {

		cost = 150

		complete_effect = {
			add_war_support = 0.1
		}

	}
	LUX_subvert_dutch_influence = {

		cost = 100

		complete_effect = {
			add_war_support = 0.05
			add_stability = 0.1
			HOL = {
				add_opinion_modifier = {
					target = LUX
					modifier = medium_decrease
				}
			}
		}

	}
}

LUX_Armed_Forces = {
	
	LUX_Army_Propaganda = {
		allowed = {
			always = yes
		}
		visible = {
			has_completed_focus = LUX_Own_Army
		}
		available = {
			set_temp_variable = { amount_of_money_to_check = 0.05 }
			has_specific_amount_of_money = yes
		}
		icon = money
		is_good = yes
		days_remove = 360
		selectable_mission = yes
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.05 }
			add_money_with_tooltip_effect = yes
		}
		remove_effect = {
			add_manpower = 10000
		}
	}
	
	# LUX_Keep_Army = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		AND = {
	# 			has_completed_focus = LUX_State_Of_Army
	# 			NOT = {
	# 				has_decision = LUX_Disband_the_Army
	# 			}
	# 		}
	# 	}
		
	# 	available = {
	# 		NOT = {
	# 			has_decision = LUX_Disband_the_Army
	# 		}
	# 	}
		
	# 	priority = 105
		
	# 	fire_only_once = yes
		
	# 	complete_effect = {
	# 		complete_national_focus = LUX_Keep_Garrison
	# 	}
	# }
	
	# LUX_Disband_the_Army = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		AND = {
	# 			has_completed_focus = LUX_State_Of_Army
	# 			NOT = {
	# 				has_decision = LUX_Keep_Army
	# 			}
	# 		}
	# 	}
		
	# 	available = {
	# 		NOT = {
	# 			has_decision = LUX_Keep_Army
	# 		}
	# 	}
		
	# 	priority = 104
		
	# 	fire_only_once = yes
		
	# 	complete_effect = {
	# 		complete_national_focus = LUX_Disband_Army
	# 	}
	# }
	
	# LUX_French_RBL_Guns = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		has_completed_focus = LUX_French_Artillery
	# 	}
		
	# 	available = {
	# 		set_temp_variable = { amount_of_money_to_check = 0.5 }
	# 		has_specific_amount_of_money = yes
	# 	}
		
	# 	priority = 103
		
	# 	fire_only_once = yes
		
	# 	complete_effect = {
	# 		set_temp_variable = { money_to_gain = -0.5 }
	# 		add_money_with_tooltip_effect = yes
	# 		add_equipment_to_stockpile = {
	# 			type = rifled_cannon_equipment_1
	# 			amount = 500
	# 			producer = FRA
	# 		}
	# 	}
	# }
	
	# LUX_Rebuild_the_Forts = {
		
	# 	icon = money
		
	# 	allowed = {
	# 		original_tag = LUX
	# 	}
		
	# 	visible = {
	# 		has_completed_focus = LUX_Rebuild_Forts
	# 	}
		
	# 	available = {
	# 		set_temp_variable = { amount_of_money_to_check = 2 }
	# 		has_specific_amount_of_money = yes
	# 	}
		
	# 	priority = 102
		
	# 	fire_only_once = yes
		
	# 	complete_effect = {
	# 		set_temp_variable = { money_to_gain = -2 }
	# 		add_money_with_tooltip_effect = yes
	# 		8 = {
	# 			add_building_construction = {
	# 				type = bunker
	# 				level = 2
	# 				instant_build = yes
	# 				province = 6583
	# 			}	
	# 		}
	# 	}
	# }
	
	#Buy Rifles from Liège Factories
	LUX_decision_buy_rifles_from_liege_factories = {

		icon = generic_industry
		
		#allowed = { tag = LUX }

		available = {
			has_completed_focus = LUX_Support_Equipment
		}

		visible = {
			country_exists = BEL
			BEL = { owns_state = 34 }
			BEL = { has_war = no }
		}

		fire_only_once = yes
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_political_power > 49.9
			command_power > 49.99
		}
		custom_cost_text = eoanb_money_and_political_power_50_and_command_power_50
		
		days_remove = 90
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			add_political_power = -50
			add_command_power = -50
		}
		
		remove_effect = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 1000
				producer = BEL
			}
		}
		
		ai_will_do = {
			base = 500
		}
	}
	
	#Buy Cannons from Prussia
	LUX_decision_buy_prussian_cannons = {

		icon = artillery
		
		#allowed = { tag = LUX }

		available = {
			has_completed_focus = LUX_Artillery_Development
		}

		visible = {
			country_exists = PRS
			PRS = { has_war = no }
		}

		fire_only_once = yes
		
		custom_cost_trigger = {
			set_temp_variable = {
				amount_of_money_to_check = 1
			}
			has_specific_amount_of_money_with_inflation_included = yes
			has_political_power > 49.9
			command_power > 49.99
		}
		custom_cost_text = eoanb_money_and_political_power_50_and_command_power_50
		
		days_remove = 90
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_inflation_included_with_tooltip_effect = yes
			add_political_power = -50
			add_command_power = -50
		}
		
		remove_effect = {
			add_equipment_to_stockpile = {
				type = cannon_equipment
				amount = 36
				producer = PRS
			}
		}
		
		ai_will_do = {
			base = 500
		}
	}
	
	#Refit the Fortifications of Luxembourg
	LUX_decision_luxembourg_fort = {

		icon = fort_flag

		available = {
			has_completed_focus = LUX_Finish_Forts
		}

		visible = {
			
		}
		
		highlight_states = {
			highlight_state_targets = {
				state = 8
			}
		}

		fire_only_once = yes

		custom_cost_trigger = {
			set_temp_variable = { amount_of_money_to_check = 0.5 }
		}
		custom_cost_text = eoanb_money_cost_text
		
		days_remove = 120
		
		cancel_trigger = {
			NOT = { owns_state = 8 }
		}
		
		complete_effect = {
			set_temp_variable = { money_to_gain = -0.5 }
			add_money_with_tooltip_effect = yes
		}
		
		remove_effect = {
			army_experience = 5
			add_war_support = 0.01
			8 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 6583
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
	}
}

eoanb_category_politics_internal = {
	
	LUX_Victor_Hugo_Refuge = {
		allowed = {
			always = no
		}
		available = {
			always = yes
		}
		icon = money
		is_good = yes
		days_mission_timeout = 20
		selectable_mission = yes
		complete_effect = {
			set_country_flag = LUX_Victor_Hugo_Sheltered
			add_political_power = 25
		}
	}
}