eoanb_category_economic = {
	NVS_mission_support_mines = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_mining_industry
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_mining_industry }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			464 = {
				add_resource = {
					type = iron
					amount = 2
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }

    NVS_mission_support_farms = {

		icon = generic_construction

		available = {
            has_completed_focus = NVS_support_farms
			num_of_civilian_factories_available_for_projects > 1
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
			NVS = { has_completed_focus = NVS_support_farms }
		}

		fire_only_once = yes

		days_remove = 60

		cost = 25

		remove_effect = {
			464 = { add_building_construction = { type = farm level = 1 instant_build = yes } }
			464 = { add_extra_state_shared_building_slots = 1 }
		}

		modifier = {
			civilian_factory_use = 1
		}

		ai_will_do = {
			base = 1000
		}
	}

    NVS_mission_support_wood = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_support_wood_industry
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_support_wood_industry }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			464 = {
				add_resource = {
					type = wood
					amount = 6
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }

    NVS_mission_support_fish = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_support_fishermen
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_support_fishermen }
		}

		fire_only_once = yes
		is_good = yes

		cost = 10
		days_remove = 30

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			add_equipment_to_stockpile = { type = convoy_1 amount = 15 producer = ENG }
		}

		ai_will_do = {
			base = 1000
		}
    }

	NVS_mission_renew_old_infrastructure = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_renew_old_infrastructure
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_renew_old_infrastructure }
		}

		fire_only_once = yes
		is_good = yes

		cost = 10
		days_remove = 30

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			464 = { add_extra_state_shared_building_slots = 1 }
		}

		ai_will_do = {
			base = 1000
		}
    }

	NVS_mission_expand_infrastructure = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_expand_existing_infrastructure
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_expand_existing_infrastructure }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 60

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			464 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			464 = { add_extra_state_shared_building_slots = 1 }
		}

		ai_will_do = {
			base = 1000
		}
    }

	NVS_mission_shipbuilding_contracts = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_contracts_shipbuilding_industry
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_contracts_shipbuilding_industry }
		}

		fire_only_once = yes
		is_good = yes

		cost = 25
		days_remove = 90

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			464 = { add_building_construction = { type = dockyard level = 1 instant_build = yes } }
			464 = { add_extra_state_shared_building_slots = 1 }
		}

		ai_will_do = {
			base = 1000
		}
    }

	NVS_mission_focus_shipbuilding = {

        icon = generic_operation

		highlight_states = {
			state = 464
		}

		available = {
		    has_completed_focus = NVS_focus_shipbuilding_industry
			num_of_civilian_factories_available_for_projects > 1
			owns_state = 464
			controls_state = 464
		}
		allowed = { TAG = NVS }	
		visible = {
		    NVS = { has_completed_focus = NVS_focus_shipbuilding_industry }
		}

		fire_only_once = yes
		is_good = yes

		cost = 50
		days_remove = 120

		modifier = {
			civilian_factory_use = 1
		}

		remove_effect = {
			464 = { add_building_construction = { type = dockyard level = 1 instant_build = yes } }
			464 = { add_extra_state_shared_building_slots = 1 }
			464 = {
				add_resource = {
					type = wood
					amount = 6
				}
			}
		}

		ai_will_do = {
			base = 1000
		}
    }
}
eoanb_category_military = {
    NVS_decision_militia_expansion = {
        icon = generic_prepare_civil_war
        available = {
            has_completed_focus = NVS_militia_expansion
        }
        allowed = { TAG = NVS }    
        visible = {
            has_completed_focus = NVS_militia_expansion
        }
        
        fire_only_once = yes
        cost = 50
        days_remove = 60
        complete_effect = {
            add_manpower = -2000
        }
        modifier = {
        }
        remove_effect = {
            464 = {
                create_unit = { 
                    division = "name = \"Nova Scotia Garrison\" division_template = \"British Infantry\" start_experience_factor = 0.2"
                    owner = NVS
                }
            }
            464 = { 
                add_building_construction = { 
                    type = arms_factory 
                    level = 1 
                    instant_build = yes 
                } 
                add_extra_state_shared_building_slots = 1 
            }
        }
        
        ai_will_do = {
            base = 10
        }
    }
}