# eoanb_category_diplomatic_actions = {
# 	#unlocks decisions to recruit in Europe
# 	recruit_in_europe = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = europe
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = europe
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = europe
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = europe
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = europe_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_europe_state = {

# 		icon = onmap_recruit_operative

# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = europe
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							exists = yes
# 							has_capitulated = yes
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = europe_recruitment_unlocked
# 				capital_scope = { is_on_continent = europe }
# 			}
# 			NOT = { has_country_flag = europe_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = europe_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}
# #unlocks decisions to recruit in Europe
# 	recruit_in_north_america = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = north_america
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = north_america
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = north_america
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = north_america
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = north_america_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_north_america_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = north_america
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = north_america_recruitment_unlocked
# 				capital_scope = { is_on_continent = north_america }
# 			}
# 			NOT = { has_country_flag = north_america_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = north_america_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	#unlocks decisions to recruit in south_america
# 	recruit_in_south_america = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = south_america
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = south_america
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = south_america
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = south_america
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = south_america_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_south_america_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = south_america
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = south_america_recruitment_unlocked
# 				capital_scope = { is_on_continent = south_america }
# 			}
# 			NOT = { has_country_flag = south_america_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = south_america_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	#unlocks decisions to recruit in africa
# 	recruit_in_africa = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = africa
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = africa
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = africa
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = africa
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = africa_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_africa_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = africa
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = africa_recruitment_unlocked
# 				capital_scope = { is_on_continent = africa }
# 			}
# 			NOT = { has_country_flag = africa_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = africa_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	#unlocks decisions to recruit in middle_east
# 	recruit_in_middle_east = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = middle_east
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = middle_east
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = middle_east
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = middle_east
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = middle_east_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_middle_east_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = middle_east
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = middle_east_recruitment_unlocked
# 				capital_scope = { is_on_continent = middle_east }
# 			}
# 			NOT = { has_country_flag = middle_east_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = middle_east_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	#unlocks decisions to recruit in asia
# 	recruit_in_asia = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = asia
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = asia
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = asia
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = asia
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = asia_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_asia_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = asia
# 				NOT = {
# 					is_core_of = RAJ
# 					is_core_of = PAK
# 					is_core_of = BAN
# 					is_core_of = NEP
# 					is_core_of = BHU
# 					is_core_of = SRL
# 				}
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = asia_recruitment_unlocked
# 				capital_scope = {
# 					is_on_continent = asia
# 				}
# 			}
# 			NOT = {
# 				tag = RAJ
# 				tag = PAK
# 				tag = BAN
# 				tag = NEP
# 				tag = BHU
# 				tag = SRL
# 			}
# 			NOT = { has_country_flag = asia_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = asia_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	#unlocks decisions to recruit in australia
# 	recruit_in_australia = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			capital_scope = {
# 				NOT = {
# 					is_on_continent = australia
# 				}
# 			}
# 			OR = {
# 				any_owned_state = {
# 					is_on_continent = australia
# 				}
# 				any_allied_country = {
# 					any_owned_state = {
# 						is_on_continent = australia
# 					}
# 				}
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						is_on_continent = australia
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = australia_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_australia_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				is_on_continent = australia
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = australia_recruitment_unlocked
# 				capital_scope = { is_on_continent = australia }
# 			}
# 			NOT = { has_country_flag = australia_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = australia_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	#unlocks decisions to recruit in india
# 	recruit_in_india = {

# 		#icon = generic_research

# 		available = {
			
# 		}

# 		visible = {
# 			NOT = {
# 				tag = RAJ
# 				tag = PAK
# 				tag = BAN
# 				tag = NEP
# 				tag = BHU
# 			}
# 			OR = {
# 				any_owned_state = {
# 					OR = {
# 						is_core_of = RAJ
# 						is_core_of = PAK
# 						is_core_of = BAN
# 						is_core_of = NEP
# 						is_core_of = BHU
# 						is_core_of = SRL
# 					}
# 				}
# 				is_in_faction_with = RAJ
# 				is_in_faction_with = PAK
# 				is_in_faction_with = BAN
# 				is_in_faction_with = NEP
# 				is_in_faction_with = BHU
# 				is_in_faction_with = SRL
# 				any_of_scopes = {
# 					array = subjects
# 					any_owned_state = {
# 						OR = {
# 							is_core_of = RAJ
# 							is_core_of = PAK
# 							is_core_of = BAN
# 							is_core_of = NEP
# 							is_core_of = BHU
# 							is_core_of = SRL
# 						}
# 					}
# 				}
# 			}
# 		}

# 		fire_only_once = yes
# 		cost = 50

# 		modifier = {
# 			civilian_factory_use = 3
# 		}

# 		days_remove = 90

# 		remove_effect = {
# 			set_country_flag = india_recruitment_unlocked
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}

# 	recruit_in_india_state = {

# 		icon = onmap_recruit_operative
# 		name = recruit_in_europe_state
# 		available = {
			
# 		}

# 		state_target = yes
# 		target_trigger = {
# 			FROM = {
# 				OR = {
# 					is_core_of = RAJ
# 					is_core_of = PAK
# 					is_core_of = BAN
# 					is_core_of = NEP
# 					is_core_of = BHU
# 					is_core_of = SRL
# 				}
# 				OR = {
# 					AND = {
# 						has_variable = historical_capital_for_country
# 						var:historical_capital_for_country = {
# 							OR = {
# 								has_capitulated = yes
# 								exists = no
# 							}
# 							NOT = { tag = ROOT }
# 						}
# 					}
# 					AND = {
# 						is_capital = yes
# 						CONTROLLER = {
# 							NOT = {
# 								tag = ROOT
# 							}
# 						}
# 					}
# 				}
# 			}
# 		}
# 		visible = {
# 			OR = {
# 				has_country_flag = india_recruitment_unlocked
# 				tag = RAJ
# 				tag = PAK
# 				tag = BAN
# 				tag = NEP
# 				tag = BHU
# 				tag = SRL
# 			}
# 			NOT = { has_country_flag = india_recruitment_in_process }
# 		}

# 		fire_only_once = no
# 		cost = 0

# 		days_re_enable = 180
# 		on_map_mode = map_only
# 		complete_effect = {
# 			set_country_flag = { flag = india_recruitment_in_process days = 180 value = 1 }
# 			if = {
# 				limit = {
# 					num_of_operatives < num_operative_slots
# 				}
# 				custom_effect_tooltip = recruit_in_state_tt
# 			}
# 			else = {
# 				custom_effect_tooltip = recruit_in_state_to_pool_tt
# 			}
# 			hidden_effect = {
# 				create_operative_leader = {
# 					bypass_recruitment = yes
# 					nationalities = { FROM.OWNER }
# 					portrait_tag_override = FROM.OWNER
# 				}
# 			}
# 		}

# 		ai_will_do = {
# 			base = 0
# 		}
# 	}
# }
