#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	required_dlc = "Name of the Required DLC"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	icon = gfx_option_token							# Optional icon
#	option = {										# Unless other specified, the first option is the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		allow_achievements = no						# Achievements cannot be earned if one or more game rules are set to an option that has this property set to no.
#													# If not specified, this is set to yes for default options and no for all other options.
#	}
#	default = {										# Specify an option with the "default" token to override the behavior of treating the first option as the default.
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		...
#	}
# }
##alliances got removed for now
# allow_alliances = {
	# name = "RULE_ALLOW_ALLIANCES"
	# group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	# default = {
		# name = "FREE"
		# text = RULE_OPTION_FREE
		# desc = "RULE_ALLOW_ALLIANCES_FREE_DESC"
	# }
	# option = {
		# name = "LIMITED"
		# text = "RULE_OPTION_LIMITED"
		# desc = "RULE_ALLOW_ALLIANCES_LIMITED_DESC"
	# }
	# option = {
		# name = "FOCUSES_ONLY"
		# text = RULE_OPTION_FOCUSES_ONLY
		# desc = "RULE_ALLOW_ALLIANCES_FOCUSES_ONLY_DESC"
	# }
# }

allow_wargoals = {
	name = "RULE_ALLOW_WARGOALS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_wargoals"
	option = {
		name = "ALWAYS_FREE"
		text = RULE_OPTION_ALWAYS_FREE
		desc = "RULE_ALLOW_WARGOALS_ALWAYS_FREE_DESC"
	}
	option = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_WARGOALS_LIMITED_DESC"
	}
	option = {
		name = "FREE_25"
		text = RULE_OPTION_FREE_25
		desc = "RULE_ALLOW_WARGOALS_FREE_25_DESC"
	}
	option = {
		name = "FREE_50"
		text = RULE_OPTION_FREE_50
		desc = "RULE_ALLOW_WARGOALS_FREE_50_DESC"
	}
	option = {
		name = "FREE_75"
		text = RULE_OPTION_FREE_75
		desc = "RULE_ALLOW_WARGOALS_FREE_75_DESC"
	}
	option = {
		name = "FREE_100"
		text = RULE_OPTION_FREE_100
		desc = "RULE_ALLOW_WARGOALS_FREE_100_DESC"
	}
	default = {
		name = "FOCUSES_ONLY"
		text = RULE_OPTION_FOCUSES_ONLY
		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_DESC"
	}
}
allow_access = {
	name = "RULE_ALLOW_MILITARY_ACCESS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_military_access_docking_rights"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_ACCESS_FREE_DESC"
	}
	option = {
		name = "SAME_IDEOLOGY"
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_ACCESS_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_ACCESS_BLOCKED_DESC"
	}
}

allow_release_nations = {
	name = "RULE_ALLOW_RELEASE_NATIONS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_release_nations"
	option = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_RELEASE_NATIONS_FREE_DESC"
	}
	option = {
		name = "PEACE_ONLY"
		text = "RULE_OPTION_PEACE_ONLY"
		desc = "RULE_ALLOW_RELEASE_NATIONS_PEACE_ONLY_DESC"
	}
	default = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_RELEASE_NATIONS_BLOCKED_DESC"
	}
}

allow_licensing = {
	name = "RULE_ALLOW_LICENSING"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Death or Dishonor"
	icon = "GFX_production_licenses"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LICENSING_FREE_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LICENSING_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LICENSING_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LICENSING_BLOCKED_DESC"
	}
}

allow_lend_lease = {
	name = "RULE_ALLOW_LEND_LEASE"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_lend_lease"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LEND_LEASE_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_LEND_LEASE_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LEND_LEASE_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LEND_LEASE_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEND_LEASE_BLOCKED_DESC"
	}
}

allow_volunteers = {
	name = "RULE_ALLOW_VOLUNTEERS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_volunteers"
	option = {
		name = "ALWAYS_FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_VOLUNTEERS_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_VOLUNTEERS_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_VOLUNTEERS_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_VOLUNTEERS_BLOCKED_DESC"
	}
}

allow_guarantees = {
	name = "RULE_ALLOW_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_guarantee_independence"
	option = {
		name = "ALWAYS_FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_GUARANTEES_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_GUARANTEES_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_GUARANTEES_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_GUARANTEES_BLOCKED_DESC"
	}
}

allow_revoke_guarantees = {
	name = "RULE_ALLOW_REVOKE_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_revoke_guarantees"
	default = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_REVOKE_GUARANTEES_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_REVOKE_GUARANTEES_BLOCKED_DESC"
	}
}

allow_leave_faction = {
	name = "RULE_ALLOW_LEAVE_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_leave_faction"
	default = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEAVE_FACTION_BLOCKED_DESC"
	}
	#option = {
	#	name = "ALLOWED"
	#	text = "RULE_OPTION_ALLOWED"
	#	desc = "RULE_ALLOW_LEAVE_FACTION_ALLOWED_DESC"
	#}
}

allow_kick_faction = {
	name = "RULE_ALLOW_KICK_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_kick_from_faction"
	default = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_KICK_FACTION_BLOCKED_DESC"
	}
	#option = {
	#	name = "ALLOWED"
	#	text = "RULE_OPTION_ALLOWED"
	#	desc = "RULE_ALLOW_KICK_FACTION_ALLOWED_DESC"
	#}
}

allow_take_over_faction = {
	name = "RULE_ALLOW_TAKE_OVER_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Man the Guns"
	icon = "GFX_take_over_faction_leadership"
	default = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_TAKE_OVER_FACTION_BLOCKED_DESC"
	}
	#option = {
	#	name = "ALLOWED"
	#	text = "RULE_OPTION_ALLOWED"
	#	desc = "RULE_ALLOW_TAKE_OVER_FACTION_ALLOWED_DESC"
	#}
}

 ##   ##  #   # ### ###  ###      ##   ##  ### ###  ##  #  #  ## 
#  # #  # #   # #   #  #  #      #  # #  #  #   #  #  # ## # #   
#    #  #  # #  ##  ###   #      #### #     #   #  #  # # ##  #  
#  # #  #  # #  #   #  #  #      #  # #  #  #   #  #  # #  #   # 
 ##   ##    #   ### #  #  #      #  #  ##   #  ###  ##  #  # ##  

allow_coups = {
	name = "RULE_ALLOW_COUPS"
	group = "RULE_GROUP_COVERT_ACTIONS"
	icon = "GFX_coups"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_COUPS_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_COUPS_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_COUPS_BLOCKED_DESC"
	}
}

allow_party_boosting = {
	name = "RULE_ALLOW_PARTY_BOOSTING"
	group = "RULE_GROUP_COVERT_ACTIONS"
	icon = "GFX_boosting_party_popularity"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_PARTY_BOOSTING_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_PARTY_BOOSTING_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PLAYER_ONLY
		text = "RULE_OPTION_PLAYER_ONLY"
		desc = "RULE_ALLOW_PARTY_BOOSTING_PLAYER_ONLY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_PARTY_BOOSTING_BLOCKED_DESC"
	}
}

###  ### #   # ###  ## ###  ##  #  #     ### ### #   # ###  #    ##  ### ###  ## 
#  #  #  #   #  #  #    #  #  # ## #      #  #   ## ## #  # #   #  #  #  #   #   
#  #  #   # #   #   #   #  #  # # ##      #  ##  # # # ###  #   ####  #  ##   #  
#  #  #   # #   #    #  #  #  # #  #      #  #   #   # #    #   #  #  #  #     # 
###  ###   #   ### ##  ###  ##  #  #      #  ### #   # #    ### #  #  #  ### ##  


allow_paratroopers = {
	name = "RULE_ALLOW_PARATROOPERS"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_paradrops"
	option = {
		name = yes
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_PARATROOPERS_ALLOWED_DESC"
	}
	option = {
		name = no
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_PARATROOPERS_BLOCKED_DESC"
	}
}

#minimum_division_width = {
#	name = "RULE_MINIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MINIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_10
#		text = "RULE_OPTION_10"
#		desc = "RULE_MINIMUM_WIDTH_10_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MINIMUM_WIDTH_20_DESC"
#	}
#}
#
#maximum_division_width = {
#	name = "RULE_MAXIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MAXIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MAXIMUM_WIDTH_20_DESC"
#	}
#	option = {
#		name = WIDTH_30
#		text = "RULE_OPTION_30"
#		desc = "RULE_MAXIMUM_WIDTH_30_DESC"
#	}
#	option = {
#		name = WIDTH_40
#		text = "RULE_OPTION_40"
#		desc = "RULE_MAXIMUM_WIDTH_40_DESC"
#	}
#}

 ##   ##  #  #  ## ### ###  #  #  ##  ### ###  ##  #  # 
#  # #  # ## # #    #  #  # #  # #  #  #   #  #  # ## # 
#    #  # # ##  #   #  ###  #  # #     #   #  #  # # ## 
#  # #  # #  #   #  #  #  # #  # #  #  #   #  #  # #  # 
 ##   ##  #  # ##   #  #  #  ##   ##   #  ###  ##  #  # 

maximum_fort_level = {
	name = "RULE_MAXIMUM_FORT_LEVEL"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_maximum_fort_level"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_MAXIMUM_FORT_LEVEL_NORMAL_DESC"
	}
	option = {
		name = level_1
		text = "RULE_OPTION_1"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_2
		text = "RULE_OPTION_2"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_3
		text = "RULE_OPTION_3"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_4
		text = "RULE_OPTION_4"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_5
		text = "RULE_OPTION_5"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_6
		text = "RULE_OPTION_6"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_7
		text = "RULE_OPTION_7"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_8
		text = "RULE_OPTION_8"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_9
		text = "RULE_OPTION_9"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
}

###  ###  ## ###  ##  ###   ##  #  # 
#  # #   #   #   #  # #  # #  # #  # 
###  ##   #  ##  #### ###  #    #### 
#  # #     # #   #  # #  # #  # #  # 
#  # ### ##  ### #  # #  #  ##  #  # 

#research_ahead_of_time = {
#	name = "RULE_RESEARCH_AOT"
#	group = "RULE_GROUP_RESEARCH"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_RESEARCH_AOT_FREE_DESC"
#	}
#	option = {
#		name = THREE_YEARS
#		text = "RULE_OPTION_THREE_YEARS"
#		desc = "RULE_RESEARCH_AOT_THREE_YEARS_DESC"
#	}
#	option = {
#		name = TWO_YEARS
#		text = "RULE_OPTION_TWO_YEARS"
#		desc = "RULE_RESEARCH_AOT_TWO_YEARS_DESC"
#	}
#	option = {
#		name = ONE_YEARS
#		text = "RULE_OPTION_ONE_YEARS"
#		desc = "RULE_RESEARCH_AOT_ONE_YEARS_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_RESEARCH_AOT_BLOCKED_DESC"
#	}
#}

 ##   ##  #  # #  # ### ###  #   #      ## ###  ###  ##  ### ### ###  ##      ###  #  # #   ###  ## 
#  # #  # #  # ## #  #  #  #  # #      #   #  # #   #  #  #  #    #  #  #     #  # #  # #   #   #   
#    #  # #  # # ##  #  ###    #        #  ###  ##  #     #  ##   #  #        ###  #  # #   ##   #  
#  # #  # #  # #  #  #  #  #   #         # #    #   #  #  #  #    #  #  #     #  # #  # #   #     # 
 ##   ##   ##  #  #  #  #  #   #       ##  #    ###  ##  ### #   ###  ##      #  #  ##  ### ### ##  



#GER_faction_soviets = {
#	name = "RULE_GER_FACTION_SOVIETS"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = yes
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_GER_FACTION_SOVIETS_YES_DESC"
#	}
#	option = {
#		name = no
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_GER_FACTION_SOVIETS_NO_DESC"
#	}
#}
#
#allow_ideology_change_USA = {
#	name = "RULE_ALLOW_IDEOLOGY_CHANGE_USA"
#	required_dlc = "Man the Guns"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FREE_DESC"
#	}
#	option = {
#		name = COMMUNIST_ONLY
#		text = "RULE_OPTION_COMMUNIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_COMMUNIST_ONLY_DESC"
#	}
#	option = {
#		name = FASCIST_ONLY
#		text = "RULE_OPTION_FASCIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FASCIST_ONLY_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_BLOCKED_DESC"
#	}
#}



 ##  ###     ###  ### #  #  ##  #   # ###  ##  ###  
#  #  #      #  # #   #  # #  # #   #  #  #  # #  # 
####  #      ###  ##  #### ####  # #   #  #  # ###  
#  #  #      #  # #   #  # #  #  # #   #  #  # #  # 
#  # ###     ###  ### #  # #  #   #   ###  ##  #  # 

#PRS_ai_behavior = {
#	name = "PRS_AI_BEHAVIOR"
#	#required_dlc = "Waking the Tiger"
#	group = "RULE_GROUP_AI_BEHAVIOR"
#	default = {
#		name = PRS_AI_BEHAVIOUR_HISTORICAL
#		text = "RULE_OPTION_PRS_AI_BEHAVIOUR_HISTORICAL"
#		desc = "RULE_OPTION_PRS_AI_BEHAVIOUR_HISTORICAL_DESC"
#	}
#	option = {
#		name = PRS_AI_BEHAVIOUR_SOCIALIST
#		text = "RULE_OPTION_PRS_AI_BEHAVIOUR_SOCIALIST"
#		desc = "RULE_OPTION_PRS_AI_BEHAVIOUR_SOCIALIST_DESC"
#	}
#}

 ##   ##  #   # ###      ## ### ### #  # ###  
#    #  # ## ## #       #   #    #  #  # #  # 
# ## #### # # # ##       #  ##   #  #  # ###  
#  # #  # #   # #         # #    #  #  # #    
 ##  #  # #   # ###     ##  ###  #   ##  #    

#americas_colonization_status = {
#	name = "AMERICAS_COLONIZATION_STATUS"
#	required_dlc = "Man the Guns"
#	group = "RULE_GROUP_GAME_SETUP"
#	default = {
#		name = DEFAULT
#		text = "RULE_OPTION_DEFAULT"
#		desc = "RULE_OPTION_DEFAULT_COLONIZATION_DESC"
#	}
#	option = {
#		name = AMERICAS_DECOLONIZED
#		text = "RULE_OPTION_AMERICAS_DECOLONIZED"
#		desc = "RULE_OPTION_AMERICAS_DECOLONIZED_DESC"
#	}
#}

######################################
######## CUSTOM COUNTRY PATHS ########
######################################

### EUROPE ###

## France

# Orsini Affair - Emperor's fate (Alive or Dead)

FRA_EMPEROR_FATE = {
	name = FRA_EMPEROR_FATE
	group = "RULE_GROUP_EOANB_RULES_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_FRA_EMPEROR_FATE_RANDOM"
		desc = "RULE_OPTION_FRA_EMPEROR_FATE_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_EMPEROR_FATE_ALIVE
		text = "RULE_OPTION_FRA_EMPEROR_FATE_ALIVE"
		desc = "RULE_OPTION_FRA_EMPEROR_FATE_ALIVE_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRA_EMPEROR_FATE_DEAD
		text = "RULE_OPTION_FRA_EMPEROR_FATE_DEAD"
		desc = "RULE_OPTION_FRA_EMPEROR_FATE_DEAD_DESC"
		allow_achievements = yes
	}
}

## Sardinia-Piedmont

# Risorgimento - Austro-Sardinian War - Russian Assistance

PIE_RISORGIMENTO_RUSSIA = {
	name = PIE_RISORGIMENTO_RUSSIA
	group = "RULE_GROUP_EOANB_RULES_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_RANDOM"
		desc = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = PIE_RISORGIMENTO_RUSSIA_ALLIANCE
		text = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_ALLIANCE"
		desc = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_ALLIANCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = PIE_RISORGIMENTO_RUSSIA_ASSISTANCE
		text = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_ASSISTANCE"
		desc = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_ASSISTANCE_DESC"
		allow_achievements = yes
	}
	option = {
		name = PIE_RISORGIMENTO_RUSSIA_NEUTRALITY
		text = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_NEUTRALITY"
		desc = "RULE_OPTION_PIE_RISORGIMENTO_RUSSIA_NEUTRALITY_DESC"
		allow_achievements = yes
	}
}

## Kingdom of Two Sicilies

# House Divided - BoP after Ferdinando's death
NSC_HOUSE_DIVIDED = {
	name = NSC_HOUSE_DIVIDED
	group = "RULE_GROUP_EOANB_RULES_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_NSC_HOUSE_DIVIDED_RANDOM"
		desc = "RULE_OPTION_NSC_HOUSE_DIVIDED_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = NSC_RULER_FRANCESCO_II
		text = "RULE_OPTION_NSC_HOUSE_DIVIDED_FRANCESCO_II"
		desc = "RULE_OPTION_NSC_HOUSE_DIVIDED_FRANCESCO_II_DESC"
		allow_achievements = yes
	}
	option = {
		name = NSC_RULER_REPUBLIC
		text = "RULE_OPTION_NSC_HOUSE_DIVIDED_A_NEW_REPUBLIC"
		desc = "RULE_OPTION_NSC_HOUSE_DIVIDED_A_NEW_REPUBLIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = NSC_RULER_MARIA_TERESA
		text = "RULE_OPTION_NSC_HOUSE_DIVIDED_MARIA_TERESAS_COUP"
		desc = "RULE_OPTION_NSC_HOUSE_DIVIDED_MARIA_TERESAS_COUP_DESC"
		allow_achievements = yes
	}
}

## Kingdom of Württemberg

# Status of Liberalism (Integrated or Suppressed)

WUR_LIBERALISM_STATUS = {
	name = WUR_LIBERALISM_STATUS
	group = "RULE_GROUP_EOANB_RULES_EUROPE"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_WUR_LIBERALISM_STATUS_RANDOM"
		desc = "RULE_OPTION_WUR_LIBERALISM_STATUS_RANDOM_DESC"
		allow_achievements = yes
	}
	option = {
		name = WUR_LIBERALISM_STATUS_SUPPRESS
		text = "RULE_OPTION_WUR_LIBERALISM_STATUS_SUPPRESS"
		desc = "RULE_OPTION_WUR_LIBERALISM_STATUS_SUPPRESS_DESC"
		allow_achievements = yes
	}
	option = {
		name = WUR_LIBERALISM_STATUS_INTEGRATE
		text = "RULE_OPTION_WUR_LIBERALISM_STATUS_INTEGRATE"
		desc = "RULE_OPTION_WUR_LIBERALISM_STATUS_INTEGRATE_DESC"
		allow_achievements = yes
	}
}
