ideas = {
	country = {
		# AUS
			AUS_Franz_Joseph_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = AUS_Franz_Joseph_I

				traits = { 
					hos_trait_unifying_figure
				}
			}

			AUS_Franz_Joseph_I_old = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = AUS_Franz_Joseph_I_old 
				
				traits = { 
					hos_trait_unifying_figure
				}
			}
		
		# BAD
			BAD_Friedrich_I_young = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BAD_Friedrich_I_young
				
				modifier = {
					stability_factor = 0.1
				}
			}
			BAD_Friedrich_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BAD_Friedrich_I
				
				modifier = {
					stability_factor = 0.1
				}
			}
			BAD_Baden_Regency = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BAD_Baden_Regency
				
				modifier = {
					stability_factor = 0.02
				}
			}
			BAD_Friedrich_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BAD_Friedrich_II
				
				modifier = {
					stability_factor = 0.1
				}
			}

		# BEL
			BEL_Leopold_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BEL_Leopold_I
				
				modifier = {
					stability_factor = 0.1
					political_legitimacy_factor = 0.05
				}
			}
			BEL_Leopold_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BEL_Leopold_II
				
				modifier = {
					stability_factor = 0.1
				}
			}
			
		# BRA
			BRA_Pedro_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = pedro
				traits = { 
					ruler_trait_stabilizing_figure
					ruler_trait_magnanimus
				}
				research_bonus = {
					humanities_tech = 0.02
					electronics_devices_tech = 0.02
					economics_tech = 0.02
				}
			}
		
		# BRE
			BRE_Senat = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = BRE_Senat
				
				modifier = {
					stability_factor = 0.05
					trade_opinion_factor = 0.05
					trade_laws_cost_factor = -0.1
					min_export = 0.15
				}
			}

		# DEN
			DEN_Frederick_VII = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = DEN_Frederick_VII
				
				modifier = {
					stability_factor = 0.1
				}
			}
			DEN_Christian_IX = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				picture = DEN_Christian_IX
				
				modifier = {
					stability_factor = 0.1
				}
			}
			DEN_Frederick_VIII = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = DEN_Frederick_VIII
				
				modifier = {
					stability_factor = 0.1
				}
			}
			DEN_Christian_X = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				picture = DEN_Christian_X
				
				modifier = {
					stability_factor = 0.1
				}
			}

		# ENG
			ENG_Victoria = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ENG_queen_victoria_national_spirit
				
				modifier = {
					stability_factor = 0.1
				}
			}

		#ENG_colonial
			ENG_colonial_Victoria = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ENG_queen_victoria_national_spirit

				traits = { 
					hos_trait_colonial_monarch
				}
				
				modifier = {
					stability_factor = 0.05
				}
			}

		# FRA_colonial
			FRA_colonial_Napoleon_III = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = FRA_Napoleon_III

				traits = { 
					hos_trait_colonial_monarch
				}
				
				modifier = {
					stability_factor = 0.05
				}
			}
		
		# FRK
			FRK_Senat = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = FRK_Senat
				
				modifier = {
					stability_factor = 0.05
					trade_opinion_factor = 0.05
					trade_laws_cost_factor = -0.1
					min_export = 0.15
				}
			}

		# GRE
			GRE_Otto_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = GRE_Otto_I
				
				modifier = {
					stability_factor = -0.1
				}
			}
			GRE_Regency = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				modifier = {
					stability_factor = -0.25
						political_power_factor = -0.1 
				}
			}		
			
			GRE_Ludwig_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				modifier = {
					stability_factor = 0.15
				}
			}
			GRE_Amalia = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				modifier = {
					stability_factor = 0.15
				}
			}
			GRE_George_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				modifier = {
					stability_factor = 0.15
				}
			}

			GRE_Alfred_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				modifier = {
					stability_factor = 0.1
				}
			}
			GRE_Luitpold_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# HAM
			HAM_Senat = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = HAM_Senat
				
				modifier = {
					stability_factor = 0.05
					trade_opinion_factor = 0.05
					trade_laws_cost_factor = -0.1
					min_export = 0.15
				}
			}
		
		# HES
			HES_Friedrich_Wilhelm = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = HES_Friedrich_Wilhelm
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# HLS
			HLS_Frederick_of_Augustenburg = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SCH_Friedrich_VIII_Augustenburg
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# HOL
			HOL_William_III = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = HOL_William_III
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# HSD
			HSD_Ludwig_III = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = HSD_Ludwig_III
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# LCK
			LCK_Senat = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = LCK_Senat
				
				modifier = {
					stability_factor = 0.05
					trade_opinion_factor = 0.05
					trade_laws_cost_factor = -0.1
					min_export = 0.15
				}
			}
		
		# NAS
			NAS_Adolph_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = NAS_Adolph_I
				
				modifier = {
					stability_factor = 0.1
				}
			}

		# ITA
			ITA_hos_Victor_Emmanuel_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ITA_Victor_Emmanuel_II
				
				modifier = {
					stability_factor = 0.1
				}
			}
			TUS_hos_Leopold_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ITA_Leopold_II
				
				modifier = {
					stability_factor = 0.1
				}
			}

		#OLD
			OLD_Peter_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = OLD_Peter_II
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# OTO
			OTO_Abdulmecid = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = OTO_Abdulmecid
				
				modifier = {
					stability_factor = 0.1
				}
			}

		# POR
			POR_Pedro_V = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = "GFX_idea_POR_Pedro_V"
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
			POR_Luis = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = "GFX_idea_POR_Luis"
				
				modifier = {
					stability_factor = -0.05
				}
			}

		# PRS
			PRS_Friedrich_Wilhelm_IV = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = PRS_Friedrich_Wilhelm_IV

				traits = { 
					hos_trait_partially_paralyzed
				}
				
				modifier = {
					stability_factor = 0.1
				}
			}

			PRS_Wilhelm_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = PRS_Wilhelm_I
				
				modifier = {
					stability_factor = 0.1
				}
			}
			
			PRS_Friedrich_III = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = PRS_Friedrich_III
				
				modifier = {
					stability_factor = 0.1
				}
			}
			
			PRS_Friedrich_III_old = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = PRS_Friedrich_III_old
				
				modifier = {
					stability_factor = 0.1
				}
			}
			
			PRS_Wilhelm_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = PRS_Wilhelm_II
				
				modifier = {
					stability_factor = 0.1
				}
			}

		# RUS
			RUS_Alexander_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = RUS_Alexander_II
				
				modifier = {
					stability_factor = 0.1
				}
			}
			
			RUS_Alexander_III = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = RUS_Alexander_III
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# SAX
			SAX_Johann = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SAX_Johann
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# SCH
			SCH_Frederick_of_Augustenburg = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SCH_Friedrich_VIII_Augustenburg
				
				modifier = {
					stability_factor = 0.1
				}
			}

		# SER
			SER_Milan_Obrenovic_minor = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SER_Milan_Obrenovic_minor
				
				modifier = {
					stability_factor = 0.02
				}
			}
			
			SER_Milan_Obrenovic = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SER_Milan_Obrenovic
				
				modifier = {
					stability_factor = 0.05
				}
			}
		
		# SWE
			SWE_Oscar_I = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SWE_Oscar_I
				
				modifier = {
					stability_factor = 0.1
				}
			}

			SWE_Charles_XV = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SWE_Charles_XV
				
				modifier = {
					political_power_factor = -0.05
				}
			}

		# SPR
			SPR_Isabella_II = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = SPR_Isabella_II
				
				modifier = {
					stability_factor = 0.02
				}
			}
		
		# THU
			THU_Carl_Alexander_von_Sachsen_Weimar_Eisenach = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = THU_Carl_Alexander_von_Sachsen_Weimar_Eisenach
				
				modifier = {
					stability_factor = 0.1
				}
			}
		
		# TSH
			TSH_iemochi = { #Iemochi starts as 12 years old; figure head for the most part.
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				picture = tsh_iemochi
				
				modifier = {
					stability_factor = 0.05
				}
			}
		
			TSH_yoshinobu = { #For when Yoshinobu might become derailed as a Prime Minister under the Kobu-Gattai policy he supported.
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1
				
				picture = tsh_yoshinobu
				
				modifier = {
					stability_factor = 0.075
					research_speed_factor = 0.02
				}
			}
		
		####Korea
			KOR_Queen_Sinjeong = {  ###When the king of Korea dies and she takes over before surrendering power to husband
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = empress_jinseoung_prt1_1

				modifier = {
					stability_factor = -0.05
					political_power_factor = 0.05
				}
			}

	      # ROM

			ROM_bibescu_hos = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ROM_bibescu_hos

				traits = { 
				}

				modifier = {
					political_power_factor = -0.05
					stability_factor = 0.10
					autocracy_drift = 0.008
				}
			}

			ROM_ghika_hos = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ROM_ghika_hos

				traits = { 
				}

				modifier = {
					political_power_factor = 0.1
					stability_factor = -0.10
				}
			}
			ROM_cuza_hos = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ROM_cuza_hos

				traits = { 
				}

				modifier = {
					centrism_drift = 0.008
					stability_factor = 0.05
				}
			}
			ROM_carol_I_hos = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = ROM_carol_I_hos

				traits = { 
				}

				modifier = {
					stability_factor = 0.05
				}
			}
			
			ROM_monstrous_coalition_hos = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = GFX_
				
				traits = { 
				
				}

				modifier = {
					stability_factor = -0.05
				}
			}

			ROM_provinsional_goverment_hos = {
				allowed = { always = no }
				allowed_civil_war = { always = no }
				removal_cost = -1

				picture = GFX_
				
				traits = { 
				
				}

				modifier = {
					stability_factor = -0.05
				}
			}

		pre_industrial_era = {
			level = 1

			cost = 0
			removal_cost = -1

			default = yes
			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_pre_industrial_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = -0.2
				political_power_factor = -0.2
				army_org_Factor = -0.1
				local_resources_factor = -0.2
				industrial_capacity_factory = -0.2
				industrial_capacity_dockyard = -0.2
				research_speed_factor = -0.1
				production_speed_buildings_factor = -0.25
				production_factory_max_efficiency_factor = -0.25
				fuel_gain_factor = -0.1
				fuel_gain_factor_from_states = -0.1
				max_fuel_factor = -0.1
				resistance_target = -0.375
				tax_efficiency_factor = -0.15
				hidden_modifier = {
					tax_efficiency_factor_from_ideas = -0.15
				}
			}
		}

		victorian_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_victorian_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = -0.15
				political_power_factor = -0.15
				army_org_Factor = -0.05
				local_resources_factor = -0.15
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.15
				research_speed_factor = -0.2
				production_speed_buildings_factor = -0.2
				production_factory_max_efficiency_factor = -0.2
				fuel_gain_factor = -0.1
				fuel_gain_factor_from_states = -0.1
				max_fuel_factor = -0.1
				resistance_target = -0.30
				tax_efficiency_factor = -0.1
				hidden_modifier = {
					tax_efficiency_factor_from_ideas = -0.1
				}
			}
		}

		machine_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_machine_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = -0.1
				political_power_factor = -0.1
				army_org_Factor = -0.025
				local_resources_factor = -0.1
				industrial_capacity_factory = -0.1
				industrial_capacity_dockyard = -0.1
				research_speed_factor = -0.3
				production_speed_buildings_factor = -0.15
				production_factory_max_efficiency_factor = -0.15
				fuel_gain_factor = -0.1
				fuel_gain_factor_from_states = -0.1
				MONTHLY_POPULATION = -0.1
				resistance_target = -0.225
				tax_efficiency_factor = -0.05
				hidden_modifier = {
					tax_efficiency_factor_from_ideas = -0.05
				}
			}
		}

		oil_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_oil_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = -0.05
				political_power_factor = -0.05
				army_org_Factor = 0.025
				local_resources_factor = -0.05
				industrial_capacity_factory = -0.05
				industrial_capacity_dockyard = -0.05
				research_speed_factor = -0.4
				production_speed_buildings_factor = -0.1
				production_factory_max_efficiency_factor = -0.1
				fuel_gain_factor = 0.05
				MONTHLY_POPULATION = -0.2
				resistance_target = -0.15
			}
		}

		aviation_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_aviation_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = 0.05
				political_power_factor = 0.05
				army_org_Factor = 0.05
				local_resources_factor = 0.05
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				research_speed_factor = -0.5
				production_speed_buildings_factor = -0.05
				production_factory_max_efficiency_factor = -0.05
				fuel_gain_factor = 0.1
				fuel_gain_factor_from_states = 0.05
				max_fuel_factor = 0.05
				MONTHLY_POPULATION = -0.3
				resistance_target = -0.075
			}
		}

		modern_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_modern_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = 0.1
				political_power_factor = 0.1
				army_org_Factor = 0.1
				local_resources_factor = 0.1
				industrial_capacity_factory = 0.1
				industrial_capacity_dockyard = 0.1
				research_speed_factor = -0.6
				production_speed_buildings_factor = 0.05
				global_building_slots_factor = 0.05
				production_factory_max_efficiency_factor = 0.05
				fuel_gain_factor = 0.15
				fuel_gain_factor_from_states = 0.1
				max_fuel_factor = 0.1
				MONTHLY_POPULATION = -0.4
			}
		}

		atomic_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_atomic_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = 0.125
				political_power_factor = 0.125
				army_org_Factor = 0.125
				local_resources_factor = 0.125
				industrial_capacity_factory = 0.125
				industrial_capacity_dockyard = 0.125
				research_speed_factor = -0.7
				production_speed_buildings_factor = 0.1
				global_building_slots_factor = 0.1
				production_factory_max_efficiency_factor = 0.1
				fuel_gain_factor = 0.15
				fuel_gain_factor_from_states = 0.15
				max_fuel_factor = 0.15
				MONTHLY_POPULATION = -0.5
				resistance_target = 0.075
			}
		}

		information_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_information_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = 0.15
				political_power_factor = 0.15
				army_org_Factor = 0.15
				local_resources_factor = 0.15
				industrial_capacity_factory = 0.15
				industrial_capacity_dockyard = 0.15
				research_speed_factor = -0.8
				production_speed_buildings_factor = 0.15
				global_building_slots_factor = 0.15
				production_factory_max_efficiency_factor = 0.15
				fuel_gain_factor = 0.2
				fuel_gain_factor_from_states = 0.2
				max_fuel_factor = 0.2
				MONTHLY_POPULATION = -0.6
				resistance_target = 0.15
			}
		}

		digital_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_digital_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = 0.2
				political_power_factor = 0.2
				army_org_Factor = 0.2
				local_resources_factor = 0.2
				industrial_capacity_factory = 0.2
				industrial_capacity_dockyard = 0.2
				research_speed_factor = -0.9
				production_speed_buildings_factor = 0.2
				global_building_slots_factor = 0.2
				production_factory_max_efficiency_factor = 0.2
				fuel_gain_factor = 0.25
				fuel_gain_factor_from_states = 0.25
				max_fuel_factor = 0.25
				MONTHLY_POPULATION = -0.7
				resistance_target = 0.225
			}
		}

		post_digital_era = {
			level = 1

			cost = 0
			removal_cost = -1

			cancel_if_invalid = no
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_law_ttpost_digital_era
					always = no
				}
			}

			modifier = {
				drift_defence_factor = 0.25
				political_power_factor = 0.25
				army_org_Factor = 0.25
				local_resources_factor = 0.25
				industrial_capacity_factory = 0.25
				industrial_capacity_dockyard = 0.25
				research_speed_factor = -1
				production_speed_buildings_factor = 0.25
				global_building_slots_factor = 0.25
				production_factory_max_efficiency_factor = 0.25
				fuel_gain_factor = 0.25
				fuel_gain_factor_from_states = 0.5
				max_fuel_factor = 0.5
				MONTHLY_POPULATION = -0.8
				resistance_target = 0.30
			}
		}



		law_pre_industrial_army_chinese = {
						
			cost = 0
			removal_cost = -1
			level = 1
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_pre_industrial_army
				}
			}
			
			allowed = {
				OR={#chinese states and rebellions
					tag = QNG
					tag = TAI
					tag = PTH
					tag = NEI
					tag = GXC
					tag = YAL
					tag = SIC
				}
			}
			

			modifier = {
				military_leader_cost_factor = 0.5
				send_volunteer_divisions_required = 0.25
				training_time_army_factor = 0.5
				planning_speed = -0.30
				max_planning = -0.15
				army_org = -5
				decryption_factor = -0.5
				encryption_factor = -0.5
				land_reinforce_rate = -0.005
				invasion_preparation = 0.25
				army_defence_factor = -0.1
				army_attack_factor = -0.1
				supply_consumption_factor = -0.90
				army_bonus_air_superiority_factor = -0.1
				enemy_army_bonus_air_superiority_factor = 0.1
				naval_coordination = -0.2
				command_power_gain = 0.1
				out_of_supply_factor = -0.5
			}

			default = yes
			
			cancel_if_invalid = no
		}
		
		#Army Stacks, pre-1800s
		law_pre_industrial_army = {
						
			cost = 0
			removal_cost = -1
			level = 1
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_pre_industrial_army
				}
			}
			
			

			modifier = {
				military_leader_cost_factor = 0.5
				send_volunteer_divisions_required = 0.25
				training_time_army_factor = 0.5
				planning_speed = -0.25
				max_planning = -0.1
				army_org = -10
				decryption_factor = -0.5
				encryption_factor = -0.5
				land_reinforce_rate = -0.005
				invasion_preparation = 0.25
				army_defence_factor = -0.1
				army_attack_factor = -0.1
				supply_consumption_factor = -0.25
				army_bonus_air_superiority_factor = -0.1
				enemy_army_bonus_air_superiority_factor = 0.1
				naval_coordination = -0.05
				command_power_gain = 0.1
			}

			default = yes
			
			cancel_if_invalid = no
		}
		
		#Trenches, Mass Infantry, WW1 Era
		law_trench_infantry = {
						
			cost = 0
			removal_cost = -1
			level = 4
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_machine_army
				}
			}
			

			modifier = {
				military_leader_cost_factor = 0.1
				send_volunteer_divisions_required = -0.01
				training_time_army_factor = 0.1
				planning_speed = 0.02
				max_planning = 0.1
				army_org = -2.5
				decryption_factor = -0.15
				encryption_factor = -0.15
				land_reinforce_rate = 0.007
				invasion_preparation = 0.05
				army_defence_factor = 0.07
				army_attack_factor = 0.07
				supply_consumption_factor = -0.02
				army_bonus_air_superiority_factor = -0.025
				enemy_army_bonus_air_superiority_factor = 0.025
				naval_coordination = 0.05
				command_power_gain = 0.25
			}
			
			cancel_if_invalid = no
		}
		
		#Combined Arms and Air Support, WW2 Era
		law_combined_arms = {
						
			cost = 0
			removal_cost = -1
			level = 5
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_combined_arms
				}
			}
			

			modifier = {
				military_leader_cost_factor = -0.05
				send_volunteer_divisions_required = -0.2
				training_time_army_factor = 0.05
				planning_speed = 0.1
				max_planning = 0.15
				army_org = 2
				decryption_factor = 0.05
				encryption_factor = 0.05
				land_reinforce_rate = 0.01
				invasion_preparation = -0.05
				army_defence_factor = 0.1
				army_attack_factor = 0.1
				supply_consumption_factor = 0.05
				army_bonus_air_superiority_factor = 0.025
				enemy_army_bonus_air_superiority_factor = -0.025
				naval_coordination = -0.02
				command_power_gain = 0.3
			}
			
			cancel_if_invalid = no
		}
		
		#Modern Army, Post-WW2
		law_modern_army = {
						
			cost = 0
			removal_cost = -1
			level = 6
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_modern_army
				}
			}
			

			modifier = {
				military_leader_cost_factor = -0.1
				send_volunteer_divisions_required = -0.25
				training_time_army_factor = -0.05
				planning_speed = 0.15
				max_planning = 0.15
				army_org = 4
				decryption_factor = 0.1
				encryption_factor = 0.1
				land_reinforce_rate = 0.015
				invasion_preparation = -0.15
				army_defence_factor = 0.12
				army_attack_factor = 0.12
				supply_consumption_factor = 0.1
				army_bonus_air_superiority_factor = 0.05
				enemy_army_bonus_air_superiority_factor = -0.05
				naval_coordination = 0.02
				army_leader_start_level = 1
				command_power_gain = 0.35
			}
			
			cancel_if_invalid = no
		}
		
		#Digital Age Army
		law_digital_army = {
						
			cost = 0
			removal_cost = -1
			level = 7
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_digital_army
				}
			}
			

			modifier = {
				military_leader_cost_factor = -0.15
				send_volunteer_divisions_required = -0.35
				training_time_army_factor = -0.1
				planning_speed = 0.2
				max_planning = 0.2
				army_org = 5
				decryption_factor = 0.15
				encryption_factor = 0.15
				land_reinforce_rate = 0.02
				invasion_preparation = -0.25
				army_defence_factor = 0.15
				army_attack_factor = 0.15
				supply_consumption_factor = 0.15
				army_bonus_air_superiority_factor = 0.075
				enemy_army_bonus_air_superiority_factor = -0.075
				naval_coordination = 0.04
				army_leader_start_level = 1
				command_power_gain = 0.40
			}
			
			cancel_if_invalid = no
		}
		
		#Modern Warfare (as today)
		law_modern_war_army = {
						
			cost = 0
			removal_cost = -1
			level = 8
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_modern_war_army
				}
			}
			

			modifier = {
				military_leader_cost_factor = -0.2
				send_volunteer_divisions_required = -0.4
				training_time_army_factor = -0.12
				planning_speed = 0.25
				max_planning = 0.2
				army_org = 5
				decryption_factor = 0.2
				encryption_factor = 0.2
				land_reinforce_rate = 0.025
				invasion_preparation = -0.3
				army_defence_factor = 0.2
				army_attack_factor = 0.2
				supply_consumption_factor = 0.2
				army_bonus_air_superiority_factor = 0.1
				enemy_army_bonus_air_superiority_factor = -0.1
				naval_coordination = 0.05
				army_leader_start_level = 1
				command_power_gain = 0.45
			}
			
			cancel_if_invalid = no
		}
		
		#Future Army
		law_futuristic_army = {
						
			cost = 0
			removal_cost = -1
			level = 8
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_normal_notribe
				}
				custom_trigger_tooltip = {
					tooltip = eoanb_law_tt_futuristic_army
				}
			}
			

			modifier = {
				military_leader_cost_factor = -0.25
				send_volunteer_divisions_required = -0.5
				training_time_army_factor = -0.15
				planning_speed = 0.3
				max_planning = 0.3
				army_org = 8
				decryption_factor = 0.25
				encryption_factor = 0.25
				land_reinforce_rate = 0.025
				invasion_preparation = -0.35
				army_defence_factor = 0.25
				army_attack_factor = 0.25
				supply_consumption_factor = 0.25
				army_bonus_air_superiority_factor = 0.12
				enemy_army_bonus_air_superiority_factor = -0.12
				naval_coordination = 0.08
				army_leader_start_level = 2
				command_power_gain = 0.5
			}
			
			cancel_if_invalid = no
		}
		
		#Tribal - Neolithic Warfare
		law_army_tribal_neolithic = {
						
			cost = 150
			removal_cost = -1
			level = 10
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_tribe_1
				}
			}
			

			modifier = {
				military_leader_cost_factor = 4
				training_time_army_factor = 4
				planning_speed = -0.8
				max_planning = -0.8
				land_reinforce_rate = -0.005
				army_org = -5
				army_defence_factor = -0.4
				army_attack_factor = -0.4
				supply_consumption_factor = -0.8
				command_power_gain = 0.01
			}
			
			cancel_if_invalid = no
		}
		
		#Tribal - Basic Tribal Warfare
		law_army_tribal_basic = {
						
			cost = 300
			removal_cost = -1
			level = 11
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_tribe_2
				}
			}
			

			modifier = {
				military_leader_cost_factor = 1
				training_time_army_factor = 1
				planning_speed = -0.6
				max_planning = -0.6
				land_reinforce_rate = -0.005
				army_defence_factor = -0.25
				army_attack_factor = -0.25
				supply_consumption_factor = -0.7
				command_power_gain = 0.02
			}
			
			cancel_if_invalid = no
		}
		
		#Tribal - Better Tactics
		law_army_tribal_improved = {
						
			cost = 300
			removal_cost = -1
			level = 12
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_tribe_3
				}
			}
			

			modifier = {
				military_leader_cost_factor = 0.8
				training_time_army_factor = 0.8
				planning_speed = -0.4
				max_planning = -0.4
				land_reinforce_rate = -0.005
				army_defence_factor = -0.15
				army_attack_factor = -0.15
				supply_consumption_factor = -0.6
				command_power_gain = 0.03
			}
			
			cancel_if_invalid = no
		}
		
		#Tribal - Tactics and Formations
		law_army_tribal_advanced = {
						
			cost = 300
			removal_cost = -1
			level = 13
			
			available = {
				custom_trigger_tooltip = {
					tooltip = eoanb_trigger_tt_law_army_tribe_4
				}
			}
			

			modifier = {
				military_leader_cost_factor = 0.5
				training_time_army_factor = 0.25
				planning_speed = -0.25
				max_planning = -0.25
				land_reinforce_rate = -0.005
				army_defence_factor = -0.1
				army_attack_factor = -0.1
				supply_consumption_factor = -0.5
				command_power_gain = 0.04
			}
			
			cancel_if_invalid = no
		}
	}
}
