ideas = {
	country = {
		ARG_raging_civil_war = {
			allowed_civil_war = {
				always = yes
			}
			picture = generic_war_preparation
			modifier = {
				war_support_factor = 0.05
				hidden_modifier = { 
					ai_focus_aggressive_factor = 0.5
				}
			}
		}
		ARG_civil_war_war = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_war_preparation
			
			modifier = {
				conscription = 0.01
				stability_factor = 0.1
				war_support_factor = 0.1
				generate_wargoal_tension = 0.2
				hidden_modifier = { 
					ai_focus_aggressive_factor = 0.5
				}

			}
		}
		
		ARG_buenos_unitario_volunteers = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_volunteer_expedition_bonus
			
			modifier = {
				conscription = 0.15
			}
		}
		ARG_decentral_military_2 = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_volunteer_expedition_bonus

			targeted_modifier = {
				tag = BUE
				army_attack_factor = -0.2
				army_defence_factor = -0.2
			}
			
			modifier = {
				army_org_Factor = -0.15
				army_morale_factor = -0.2
				army_speed_factor = -0.2
				mobilization_speed = -0.2
			}
		}
		ARG_decentral_military_1 = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_volunteer_expedition_bonus

			targeted_modifier = {
				tag = BUE
				army_attack_factor = -0.1
				army_defence_factor = -0.1
			}
			
			modifier = {
				army_org_Factor = -0.05
				army_morale_factor = -0.1
				army_speed_factor = -0.1
				mobilization_speed = -0.1
			}
		}
		
		ARG_devastating_defeat = {
			allowed_civil_war = {
				always = yes
			}

			picture = SWE_Inept_Army
			
			modifier = {
				stability_factor = -0.45
				war_support_factor = -0.25
				political_power_factor = -0.30
			}
		}
		
		ARG_devastated_economy = {
			allowed_civil_war = {
				always = yes
			}

			picture = chi_hyper_inflation
			
			modifier = {
				stability_factor = -0.35
				production_factory_max_efficiency_factor = -0.25
				political_power_factor = -0.05
				army_morale_factor = -0.075
				hidden_modifier = { 
					ai_desired_divisions_factor = -0.20 
				}
			}
		}
		
		ARG_military_buildup_idea = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_production_bonus
			
			modifier = {
				industrial_capacity_factory = 0.25
			}
		}
		ARG_railway_construction_idea = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_build_infrastructure
			
			modifier = {
				production_speed_rail_way_factor = 0.15
			}
		}
		BUE_tarrifs = {
			allowed_civil_war = {
				always = yes
			}

			picture = FRA_factory_strikes

			cancel = {
				BUE = { exists = no }
			}
			
			modifier = {
				trade_opinion_factor = -0.5
				min_export = -0.1
			}
		}
		ARG_decentral_government = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_disjointed_gov
			
			modifier = {
				surrender_limit = -0.3
				political_power_factor = 0.1
				required_garrison_factor = -0.15
				compliance_gain = 0.05
			}
		}
		ARG_inf_investments_idea = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_build_infrastructure
			
			modifier = {
				production_speed_infrastructure_factor = 0.20
			}
		}
		ARG_milita_idea = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_build_infrastructure
			
			modifier = {
				minimum_training_level = -0.1
				army_morale = 5
			}
		}
		ARG_local_milita_idea = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_build_infrastructure
			
			modifier = {
				minimum_training_level = -0.1
				army_morale = 5
				conscription_factor = 0.10
			}
		}
		ARG_national_milita_idea = {
			allowed_civil_war = {
				always = yes
			}

			picture = generic_build_infrastructure
			
			modifier = {
				minimum_training_level = -0.1
				army_morale = 7
				land_reinforce_rate = 0.05
			}
		}
	}
}