ideas = {
	country = {
		DOM_la_aramada_del_caribe = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = generic_coastal_navy
			
			modifier = {	
				ai_desired_divisions_factor = 1
				ai_focus_naval_factor = 1
				repair_speed_factor = 0.20
				experience_gain_corvette_training_factor = 0.25
				refit_speed = 0.5
				experience_gain_navy = 0.01
				industrial_capacity_dockyard = 0.25
			}
		}
		DOM_the_masonry_lodge_0 = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = lp_land_estates
			
			modifier = {	
				political_power_factor = 0.05
			}
		}
		DOM_the_masonry_lodge_1 = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = FRA_unstable_government
			
			modifier = {	
				political_power_cost = 0.05
				autonomy_gain_trade = 0.25
				autonomy_gain_ll_to_overlord = 0.25
			}
		}
		
		DOM_valverdes_plan = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = CZE_planning_bonus
			
			modifier = {	
				ai_focus_aggressive_factor = 0.5
				army_org_factor = -0.01
				army_attack_factor = 0.02
			}
		}
		
		DOM_santanas_military = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = TSH_kemi_system
			
			modifier = {
				ai_desired_divisions_factor = 1
				stability_factor = 0.15
				political_power_cost = 0.5
				army_morale_factor = 0.15
				conscription = 0.02
			}
		}
		
		DOM_political_disaster = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = great_depression
			
			
			modifier = {
				stability_factor = -0.15
				political_power_factor = -0.20
			}
		}
		
		DOM_restoration_war = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = SWE_Toxic_Politics
			
			
			modifier = {
				recon_factor = 0.55
				max_dig_in = 10
				out_of_supply_factor = -0.5
				army_org_Factor = 0.6
				army_core_defence_factor = 0.5
				army_defence_factor = 0.5
				terrain_penalty_reduction = 0.5
				ai_focus_defense_factor = 0.50
				conscription = 0.10
			}
		}
		
		DOM_restoration_war2 = {
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			picture = SWE_Toxic_Politics
			
			
			modifier = {
				recon_factor = 0.55
				max_dig_in = 10
				out_of_supply_factor = -0.5
				army_org_Factor = 0.6
				army_core_attack_factor = 0.8
				army_attack_factor = 0.8
				terrain_penalty_reduction = 0.5
				ai_focus_aggressive_factor = 1
				conscription = 0.10
			}
		}
	}
}	