ideas = {
	country = {
		MOR_outdated_army = {
			removal_cost = -1

			picture = GFX_idea_MOR_outdated_army

			modifier = {
				army_defence_factor = -0.2
                army_org_Factor = -0.3
			}
		}
		
		MOR_bled_es_siba = {
			removal_cost = -1

			picture = GFX_idea_MOR_bled_es_siba

			modifier = {
				tax_efficiency_factor = -0.2
				stability_factor = -0.1
				local_manpower = -0.2
			}
		}
		
		MOR_rampant_corruption = {
			removal_cost = -1

			picture = GFX_idea_MOR_rampant_corruption

			modifier = {
				tax_efficiency_factor = -0.15
				stability_factor = -0.05
			}
		}
		
		MOR_a_loyal_makhzen = {
			removal_cost = -1

			picture = GFX_idea_MOR_a_loyal_makhzen

			modifier = {
				
			}
		}
		
		MOR_coinage_crisis = {
			removal_cost = -1

			picture = GFX_idea_MOR_coinage_crisis

			modifier = {
				tax_efficiency_factor = -0.1
			}
		}
		
		MOR_mothballed_navy = {
			removal_cost = -1

			picture = GFX_idea_MOR_mothballed_navy

			modifier = {
				experience_gain_navy_factor = -1
				industrial_capacity_dockyard = -1
			}
		}
		MOR_study_european_industry = {
			removal_cost = -1

			picture = GFX_idea_BAD_rise_of_industry
			research_bonus = {
				mechanical_engineering_tech = 0.025
				process_engineering_tech = 0.025
			}
		}
		MOR_idea_al_rudani_printing_machine = {
			removal_cost = -1

			picture = GFX_idea_MOR_al_rudani_printing_machine
			modifier = {
				stability_weekly_factor = 0.001
				research_speed_factor = 0.03
				max_planning_factor = 0.05
				army_speed_factor = 0.02
			}
		}
		MOR_idea_infrastructure_efforts = {
			removal_cost = -1

			picture = road_investments
			modifier = {
				production_speed_infrastructure_factor = 0.1
				production_speed_rail_way_factor  = 0.1
			}
		}

		MOR_idea_reinvest_in_commerce = {
			removal_cost = -1

			picture = generic_idea_renovated_financial_schools
			modifier = {
				production_speed_infrastructure_factor = 0.1
				production_speed_rail_way_factor  = 0.1
				money_income_factor = 0.02
				hidden_modifier = {
					money_income_factor_from_ideas = 0.02
				}
			}
			
		}

		MOR_idea_tackle_the_financial_crisis = {
			removal_cost = -1

			picture = GFX_mounting_debt
			modifier = {
				political_power_gain = -0.05
				money_income_factor = 0.02
				hidden_modifier = {
					money_income_factor_from_ideas = 0.02
				}
			}
		}

		MOR_idea_take_control_of_the_economy0 = {
			removal_cost = -1

			picture = GFX_generic_idea_money_investment
			modifier = {
				political_power_gain = 0.01
				stability_weekly_factor = 0.001
				
			}
		}

		MOR_idea_take_control_of_the_economy1 = {
			removal_cost = -1

			picture = GFX_generic_idea_money_investment
			modifier = {
				political_power_gain = 0.03
				stability_weekly_factor = 0.001
				
			}
		}

		MOR_idea_take_control_of_the_economy2 = {
			removal_cost = -1

			picture = GFX_generic_idea_money_investment
			modifier = {
				political_power_gain = 0.03
				stability_weekly_factor = 0.003
				
			}
		}

		MOR_idea_trans_saharan_wealth = {
			removal_cost = -1

			picture = GFX_generic_idea_slaves_escaping
			modifier = {
				money_income_factor = 0.01
				hidden_modifier = {
					money_income_factor_from_ideas = 0.01
				}

			}
		}

		MOR_idea_trans_saharan_wealth1 = {
			removal_cost = -1

			picture = GFX_generic_idea_slaves_escaping
			modifier = {
				money_income_factor = 0.01
				hidden_modifier = {
					money_income_factor_from_ideas = 0.01
				}
				min_export = 0.1
			}
		}

		MOR_idea_administration_overhaul = {
			removal_cost = -1

			picture = GFX_generic_idea_fun_administration
			modifier = {
				political_power_gain = 0.1
			}
		}
		
		MOR_idea_justice_for_moroccans = {
			removal_cost = -1

			picture = GFX_idea_RUS_judiciary
			modifier = {
				political_power_gain = 0.05
				stability_factor = 0.05
			}
		}

		MOR_idea_appointed_tribes = {
			removal_cost = -1

			picture = GFX_idea_generic_reforming_kingdom
			modifier = {
				stability_factor = 0.03
				political_power_gain = 0.1
			}
		}

		MOR_idea_qaid_training = {
			removal_cost = -1

			picture = GFX_idea_generic_reforming_kingdom
			modifier = {
				political_power_gain = -0.05
			}
			on_remove = {
				add_ideas = {
					MOR_idea_qaid_network
				}
			}
		}

		MOR_idea_qaid_network = {
			removal_cost = -1

			picture = GFX_idea_generic_reforming_kingdom
			modifier = {
				political_power_gain = 0.05
			}
		}

		MOR_idea_rural_justice 	 = {
			removal_cost = -1

			picture = GFX_idea_RUS_judiciary
			modifier = {
				political_power_gain = 0.03
			}
		}

		MOR_idea_local_madrass = {
			removal_cost = -1

			picture = GFX_generic_idea_renovated_school
			modifier = {
				political_power_gain = 0.03
				research_speed_factor = 0.07
			}
		}

		MOR_idea_profiting_off_lands = {
			removal_cost = -1

			picture = GFX_generic_idea_monopoly
			modifier = {
				min_export = 0.01
				consumer_goods_expected_value = 0.025
				local_resources_factor = 0.05
			}
		}

		MOR_idea_integrated_markets = {
			removal_cost = -1

			picture = GFX_generic_idea_monopoly
			modifier = {
				min_export = 0.02
				consumer_goods_expected_value = 0.025
				local_resources_factor = 0.1
				stability_factor = 0.05
				money_income_factor = 0.03
				hidden_modifier = {
					money_income_factor_from_ideas = 0.03
				}
			}
			
		}
		MOR_cotton_trade = {
			removal_cost = -1

			picture = GFX_idea_MOR_cotton_trade

			modifier = {
				political_power_gain = 0.05
			}
		}
		
		MOR_idea_foreign_commerce_0 = {
			removal_cost = -1

			picture = GFX_JAP_foreign_trade

			modifier = {
				min_export = 0.03
				money_income_factor = 0.01
				hidden_modifier = {
					money_income_factor_from_ideas = 0.01
				}
			}
		}


		MOR_idea_growing_cotton_exports = {
			removal_cost = -1

			picture = GFX_idea_MOR_growing_cotton_exports

			modifier = {
				min_export = 0.03
			}
		}

		MOR_jaysh_al_sultan_0 = {
			removal_cost = -1

			picture = GFX_idea_MOR_jaysh_al_sultan

			modifier = {
				stability_factor = 0.03
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
		

		MOR_jaysh_al_sultan_1 = {
			removal_cost = -1

			picture = GFX_idea_MOR_jaysh_al_sultan

			modifier = {
				stability_factor = 0.03
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				training_time_factor = -0.05
			}
		}
		MOR_jaysh_al_sultan_2 = {
			removal_cost = -1

			picture = GFX_idea_MOR_jaysh_al_sultan

			modifier = {
				stability_factor = 0.03
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				training_time_factor = -0.1
			}
		}
		MOR_jaysh_al_sultan_3 = {
			removal_cost = -1

			picture = GFX_idea_MOR_jaysh_al_sultan

			modifier = {
				stability_factor = 0.03
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				training_time_factor = -0.1
				surrender_limit = 0.05
			}
		}

		MOR_idea_madrassa_al_muhandiseer = {
			removal_cost = -1

			picture = GFX_generic_idea_renovated_school
			modifier = {
				research_speed_factor = 0.05
				production_speed_infrastructure_factor = 0.05 
			}
		}

		MOR_idea_renegade_officers = {
			removal_cost = -1

			picture = GFX_idea_usa_military_dictatorship
			modifier = {
				experience_gain_army = 0.09
			}
		}

		MOR_idea_dar_al_makhzen = {
			removal_cost = -1

			picture = GFX_idea_MOR_dar_al_makhzen

			modifier = {
				max_planning_factor = 0.05
				army_attack_factor = 0.02
				army_defence_factor = 0.02
			}
		}
	}
}
