ideas = { 
	country = {
		NIC_An_Elite_army = {
			available = {
				has_country_flag = Walker_has_landed
			}
			cancel = {
				has_country_flag = Walker_has_failed
		 	}
			removal_cost = -1
			modifier = {
				army_attack_factor = 0.1
				army_speed_factor = 0.05
				army_defence_factor = 0.1
			}
		}
		NIC_American_colonists = {
			available = {
				has_country_flag = Walker_has_landed
				has_completed_focus = nic_to_find_the_men
			}
			cancel = { 
				has_country_flag = Walker_has_failed
			}

			modifier = {
				weekly_manpower = 20
			}
		}
		NIC_a_new_aristocracy = {
			available = {
				has_country_flag = Walker_has_landed
				has_completed_focus = nic_rewarding_our_officers
			}
			cancel = {
				has_country_flag = Walker_has_failed
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = RUS_idea_agrarian	 
    			modifier = {
				war_support_factor = 0.5
				consumer_goods_expected_value = 0.05
				production_factory_efficiency_gain_factor = 0.1
				stability_factor = -0.1
			}
		}
		NIC_Democratic_support = {
			available = {
				has_country_flag = Walker_has_landed
				has_completed_focus = nic_the_democrat_issue
			}
			cancel = {
				has_country_flag = Walker_has_failed
		 	}

			modifier = {
				conscription_factor = 0.1
			}
		}
		nic_cholera_disease_1 = {
			available = {
				has_country_flag = Walker_has_landed
				
			}
			cancel = {
				has_country_flag = Walker_has_failed
		 	}

			modifier = {
				weekly_manpower = -40
			}
		}
		nic_cholera_disease_2 = {
			available = {
				has_country_flag = Walker_has_landed	
			}
			cancel = {
				has_country_flag = Walker_has_failed
		 	}

			modifier = {
				weekly_manpower = -10
				industrial_capacity_factory = -0.15
			}
		}
	}
	materiel_manufacturers = {

		designer = yes

		NIC_spencer_company = {
			allowed = {
				original_tag = NIC
			}
			available = {
				has_country_flag =  Walker_has_landed
				has_completed_focus = nic_where_men_are_free
			}
			cancel = {
				has_country_flag = Walker_has_failed
			}

			research_bonus = {
				infantry_weapons = 0.10
			}

			traits = { infantry_equipment_manufacturer_1 }

			modifier = {
			}
		}

		palmetto_arsenal = {
			allowed = {
				original_tag = NIC
			}
			available = {
				has_country_flag =  Walker_has_landed
				has_completed_focus = nic_where_cotton_is_king
			}
			cancel = {
				has_country_flag = Walker_has_failed
			}

			research_bonus = {
				infantry_weapons = 0.10
			}

			traits = { infantry_equipment_manufacturer_1 }

			modifier = {
				
			}
		}
	}
}