ideas = {
	country = {	
		SRS_idea_princely_neutrality = {
			allowed = { always = yes }
			removal_cost = -1
			
			picture = generic_volunteer_expedition_bonus

			cancel = { NOT = { ENG = { has_war_with = SRS } } }

			modifier = { ai_join_ally_desire_factor = -2000 }
		}
		SRS_idea_revolt_spirit = {
			allowed = {
				original_tag = SRS
			}
			
			removal_cost = -1
			
			picture = generic_reserve_divisions
			
			cancel = { NOT = { has_war_with = RAJ } }
			
			targeted_modifier = { 
				tag = RAJ
				attack_bonus_against = 0.05
				defense_bonus_against = 0.05
			}
			
			# targeted_modifier = { 
				# tag = ENG
				# attack_bonus_against = 0.05
				# defense_bonus_against = 0.15
			# }
			
			modifier = {
				conscription = 0.01
				army_core_defence_factor = 0.05
				surrender_limit = 0.3
			}
		}
		SRS_idea_divided_command= {
			allowed = {
				original_tag = SRS
			}
			
			removal_cost = -1
			
			picture = chi_incompetent_officers
		
			modifier = {
				command_power_gain_mult = -0.5
				max_command_power = -50
				military_leader_cost_factor = 1.50
			}
		}
		SRS_zealous_manpower = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = POL_the_peasants_strike
			
			modifier = {
				army_org_factor = 0.15
				army_defence_factor = 0.025
				conscription_factor = -0.01
			}
		}
		#mughal empire
		SRS_unruly_minor_princes = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = RAJ_princely_states_burn
			
			modifier = {
				
			}
		}
		SRS_new_administration_1 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_disjointed_gov
			
			modifier = {
				political_power_cost = 0.5
				stability_factor = -0.20
				stability_weekly = -0.002
				war_support_factor = -0.25
			}
		}
		SRS_new_administration_2 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_disjointed_gov
			
			modifier = {
				political_power_cost = 0.4
				stability_factor = -0.15
				stability_weekly = -0.001
				war_support_factor = -0.25
			}
		}
		SRS_new_administration_3= {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_disjointed_gov
			
			modifier = {
				political_power_cost = 0.3
				stability_factor = -0.10
				stability_weekly = -0.001
				war_support_factor = -0.15
			}
		}
		SRS_new_administration_4 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_disjointed_gov
			
			modifier = {
				political_power_cost = 0.2
				stability_factor = -0.05
				war_support_factor = -0.10
			}
		}
		SRS_informal_army = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = mex_politicised_army
			
			modifier = {
				training_time_factor = 0.3
				promote_cost_factor = 0.8
				planning_speed = -0.2
			}
		}
		SRS_informal_army_2 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = mex_politicised_army
			
			modifier = {
				training_time_factor = 0.2
				promote_cost_factor = 0.4
				planning_speed = -0.1
			}
		}
		SRS_professinal_volunteers = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
			
			modifier = {
				training_time_factor = -0.15
			}
		}
		SRS_national_reserves_idea = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
			
			modifier = {
				mobilization_speed = 0.14
				training_time_factor = -0.15
			}
		}
		SRS_new_sepoy_army = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
			
			modifier = {
				experience_gain_army_unit_factor = 0.05
				army_attack_factor = 0.05
				army_defence_factor = 0.05
			}
		}
		SRS_new_sepoy_army_2 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
			
			modifier = {
				experience_gain_army_unit_factor = 0.10
				army_morale_factor = 0.05
				army_attack_factor = 0.05
				army_defence_factor = 0.05
			}
		}
		SRS_new_sepoy_army_3 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_manpower_bonus
			
			modifier = {
				experience_gain_army_unit_factor = 0.10
				mobilization_speed = 0.14
				army_defence_factor = 0.025
			}
		}
		SRS_foreign_licences = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_license_production
			
			modifier = {
				license_infantry_purchase_cost = -0.33
				license_tech_difference_speed = 0.12
				ai_license_acceptance = 5
			}
		}
		SRS_military_effort = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_production_bonus
			
			modifier = {
				production_factory_efficiency_gain_factor = 0.5
				industrial_capacity_factory = 0.25
			}
		}
		SRS_natural_defences = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_reserve_divisions
			
			modifier = {
				army_core_defence_factor = 0.15
				army_speed_factor = 0.1
			}
		}
		SRS_war_exhaustion_0 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_matignon_agreements
			
			modifier = {
			}
		}
		SRS_war_exhaustion_1 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance
			
			modifier = {
				stability_factor = -0.05
				war_support_factor = -0.05
			}
		}
		SRS_war_exhaustion_2 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance
			
			modifier = {
				stability_factor = -0.05
				war_support_factor = -0.05
				army_attack_factor = -0.1
				army_defence_factor = -0.1
				army_morale_factor = -0.1
			}
		}
		SRS_war_exhaustion_3 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance2
			
			modifier = {
				stability_factor = -0.1
				war_support_factor = -0.1
				army_attack_factor = -0.1
				army_defence_factor = -0.1
				army_morale_factor = -0.1
			}
		}
		SRS_war_exhaustion_4 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance2
			
			modifier = {
				stability_factor = -0.1
				war_support_factor = -0.1
				army_attack_factor = -0.2
				army_defence_factor = -0.2
				army_morale_factor = -0.2
			}
		}
		SRS_war_exhaustion_5 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance3
			
			modifier = {
				stability_factor = -0.15
				war_support_factor = -0.15
				army_attack_factor = -0.2
				army_defence_factor = -0.2
				army_morale_factor = -0.2
			}
		}
		SRS_war_exhaustion_6 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance3
			
			modifier = {
				stability_factor = -0.15
				war_support_factor = -0.15
				army_attack_factor = -0.3
				army_defence_factor = -0.3
				army_morale_factor = -0.3
			}
		}
		SRS_war_exhaustion_7 = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = chi_war_of_resistance3
			
			modifier = {
				stability_factor = -0.2
				war_support_factor = -0.2
				army_attack_factor = -0.3
				army_defence_factor = -0.3
				army_morale_factor = -0.3
			}
		}
		SRS_idea_morale_boost = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1

			picture = mex_politicised_army
			
			modifier = {
				stability_factor = 0.05
				war_support_factor = 0.05
				army_attack_factor = 0.05
				army_defence_factor = 0.1
				army_morale_factor = 0.1
			}
		}
	}
	hidden_ideas = {
		SRS_idea_sepoy_spirit = {
			allowed = {
				always = yes
			}
			
			removal_cost = -1
			
			modifier = {
				army_morale_factor = 0.1
				army_defence_factor = 0.1
				army_core_defence_factor = 0.3
			}
		}
	}
}