ideas = {
	country = {
		TAI_idea_proarmy = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_army_spending_cuts

			modifier = {
				defence = 0.05
				max_planning = 0.05
			}
		}
		TAI_idea_poparmy = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_army_corruption

			modifier = {
				offence = 0.05
				planning_speed = 0.05
			}
		}
		TAI_idea_failedshanghai = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_epidemic

			targeted_modifier = { 
				tag = QNG
				defense_bonus_against = -0.5
				attack_bonus_against = -0.3
			}
		}
		TAI_idea_gotshanghai = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_mandatory_conscription

			targeted_modifier = { 
				tag = QNG
				defense_bonus_against = 0.25
				attack_bonus_against = 0.25
			}
		}
		TAI_idea_shanghaicampaignidea = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_army_investment

			targeted_modifier = { 
				tag = QNG
				attack_bonus_against = 0.05
			}
		}
		TAI_idea_defence = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_unrest

			targeted_modifier = { 
				tag = QNG
				defense_bonus_against = 0.05
			}
		}
		TAI_idea_total_war = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_mandatory_conscription

			targeted_modifier = { 
				tag = QNG
				defense_bonus_against = 0.05
				attack_bonus_against = -0.05
			}
			modifier = {
			monthly_population = -0.15
			political_power_factor = -0.25
			weekly_casualties_war_support = 0.006
			}
		}
		TAI_idea_north = {
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			picture = GFX_idea_generic_mandatory_conscription

			targeted_modifier = { 
				tag = QNG
				defense_bonus_against = 0.05
				attack_bonus_against = 0.15
			}
		}
	}
}