# Extra modifiers can be defined here. Although the game itself won't use those, 
# you can access those modifiers using modifier@modifier_token in state & country scope 
# or leader_modifier@modifier_token/unit_modifier@modifier_token in unit leader scope
# modifier_token will be used for tooltip localization

#modifier_token = {
#
#	# the tooltips will be colored accordingly depending if value is positive or not
#	# one of "good neutral bad". default is bad
#	color_type = bad 
#	
#	# type of values in tooltip. 
#	# one of "number percentage percentage_in_hundred yes_no". default is number.
#	value_type = number
#	
#	# number of precision for tooltips
#	precision = 2
#	
#	# post fix for values in tooltip
#	# one of "none days hours daily". default is none
#	postfix = none
#	
#	# cateogies can be defined if wanted. some tooltips only display certain categories
#	# multiple cateogies can be defined for a single modifier@modifier_token
#	# categories:
#	# none all naval air unit_leader country state army peace politics ai defensive aggressive 
#	# war_production military_advancements military_equipment autonomy government_in_exile intelligence_agency
#	# default is all, which includes every category
#	category = army
#	category = air
#	category = country
#}

AUS_Italian_Uproar_Risk_Modifier = {
    color_type = bad #Since -1 is good, 1 is bad
    value_type = percentage
    precision = 0
}
KOR_Angdon_Kim_Modifier = {
    color_type = bad
    value_type = number
    precision = 0
}
EOANB_legitimacy_Modifier = {
    color_type = good #Since -1 is good, 1 is bad
    value_type = number
    precision = 0
	category = country
}
GER_Elsass_Acceptance_Speed = {
	color_type = good #Since 1 is good, -1 is bad
    value_type = percentage
    precision = 0
}