# focus_tree = {
# 	id = SAC_focus

# 	country = {
# 		factor = 0

# 		modifier = {
# 			add = 10
# 			tag = SAC
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_investment
# 		icon = GFX_Focus_Trade_International
# 		x = 3
# 		y = 6
# 		cost = 75
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		available = {
# 			if = {
# 				limit = {
# 					OR = {
# 						has_idea = AFR_french_colony
# 						has_idea = AFR_french_colony_tribute
# 						has_idea = AFR_british_colony
# 						has_idea = AFR_british_colony_tribute
# 						has_idea = AFR_netherland_colony
# 						has_idea = AFR_netherland_colony_tribute
# 						has_idea = AFR_spanish_colony
# 						has_idea = AFR_spanish_colony_tribute
# 					}
# 				}
# 				has_completed_focus = afr_colony_generic_focus_strengthen_government
# 			}
# 		}
# 		completion_reward = {
# 			set_country_flag = afr_colony_generic_colonial_investments_decisions_flag
# 			random_owned_controlled_state = {
# 				limit = {
# 					is_core_of = ROOT
# 				}
# 				add_extra_state_shared_building_slots = 1
# 				add_building_construction = {
# 					type = infrastructure
# 					level = 1
# 					instant_build = yes
# 				}
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_industry
# 		icon = GFX_goal_continuous_research
# 		x = 0
# 		y = 1
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_investment }
		
# 		completion_reward = {
# 			custom_effect_tooltip = afr_colony_generic_regional_industry_tooltip
# 			hidden_effect = {
# 				set_country_flag = afr_colony_generic_regional_industry_decision_mission
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_industry_completed
# 		icon = GFX_focus_focus_generic_industry_1
# 		x = 0
# 		y = 3
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			has_country_flag = afr_colony_generic_regional_industry_completed
# 		}
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_victorian_era }
		
# 		completion_reward = {

# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_resources
# 		icon = GFX_goal_continuous_non_factory_construct
# 		x = -2
# 		y = 1
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_investment }
		
# 		completion_reward = {
# 			custom_effect_tooltip = afr_colony_generic_regional_resources_tooltip
# 			hidden_effect = {
# 				set_country_flag = afr_colony_generic_regional_resources_decision_mission
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_resources_completed
# 		icon = GFX_goal_generic_construct_civ_factory
# 		x = -2
# 		y = 3
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			has_country_flag = afr_colony_generic_regional_resources_completed
# 		}
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_victorian_era }
		
# 		completion_reward = {

# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_infrastructure
# 		icon = GFX_goal_continuous_repairments
# 		x = 2
# 		y = 1
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_investment }
		
# 		completion_reward = {
# 			custom_effect_tooltip = afr_colony_generic_regional_infrastructure_tooltip
# 			hidden_effect = {
# 				set_country_flag = afr_colony_generic_regional_infrastructure_decision_mission
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_infrastructure_completed
# 		icon = GFX_Focus_transport_railroad_development
# 		x = 2
# 		y = 3
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			has_country_flag = afr_colony_generic_regional_infrastructure_completed
# 		}
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_victorian_era }
		
# 		completion_reward = {
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_victorian_era
# 		icon = GFX_Focus_industrial_revolution
# 		x = 0
# 		y = 2
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			date > 1862.01.01
# 			has_country_flag = afr_colony_generic_regional_resources_decision_flag
# 			has_country_flag = afr_colony_generic_regional_industry_decision_flag
# 			has_country_flag = afr_colony_generic_regional_infrastructure_decision_flag
# 		}
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_infrastructure }
# 		prerequisite = { focus = SAC_colony_generic_regional_industry }
# 		prerequisite = { focus = SAC_colony_generic_regional_resources }
		
# 		completion_reward = {
# 			swap_ideas={
# 				add_idea=victorian_era
# 				remove_idea=pre_industrial_era
# 			}
# 		}
# 		bypass = {
# 			custom_trigger_tooltip = {
# 				tooltip = SAC_colony_generic_regional_victorian_era_tooltip
# 				has_idea = victorian_era
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_regional_industrializing
# 		icon = GFX_goal_generic_production2
# 		x = 0
# 		y = 4
# 		relative_position_id = SAC_colony_generic_regional_investment
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 		}
# 		ai_will_do = {
# 			factor = 100
# 		}
# 		prerequisite = { focus = SAC_colony_generic_regional_infrastructure_completed }
# 		prerequisite = { focus = SAC_colony_generic_regional_industry_completed }
# 		prerequisite = { focus = SAC_colony_generic_regional_resources_completed }
		
# 		completion_reward = {
# 			swap_ideas={
# 				add_idea=industrializing
# 				remove_idea=agrarian
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_social_reforms
# 		icon = GFX_goal_continuous_increase_nu
# 		x = 1
# 		y = 0
# 		cost = 70
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		completion_reward = {
# 			add_stability = 0.07
		
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_health_pamphlets
# 		icon = GFX_Focus_Partisans_Popularize
# 		x = 0
# 		y = 1
# 		relative_position_id = SAC_colony_generic_focus_social_reforms
# 		cost = 70
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		available = {
# 			has_tech = early_medicine
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_social_reforms
# 		}
# 		bypass = {
# 			custom_trigger_tooltip = {
# 				tooltip = LIB_colony_generic_focus_reform_distribute_vaccines_trigger
# 				OR = {
# 					has_country_flag = afr_mandatory_vaccines_everyone_done
# 					has_country_flag = afr_mandatory_vaccines_colonists_done
# 				}
# 			}
# 		}
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					NOT = { has_tech = hygiene }
# 				}
# 				set_technology = { hygiene = 1 }
# 			}
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_malaria_scourge
# 				}
# 				swap_ideas = { add_idea = afr_colonial_malaria_scourge_1 remove_idea = afr_colonial_malaria_scourge }
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_health_pamphlets_tooltip
# 			set_country_flag = afr_reform_distributed_health_pamphlets
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = afr_colonial_malaria_scourge
# 				has_idea = afr_colonial_malaria_scourge_1
# 				has_idea = afr_colonial_malaria_scourge_2
# 				has_idea = afr_colonial_malaria_scourge_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_regional_hospitals
# 		icon = GFX_goal_generic_construction2
# 		x = 0
# 		y = 1
# 		relative_position_id = SAC_colony_generic_focus_reform_health_pamphlets
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			has_tech = antiseptics
# 		}
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_reform_health_pamphlets
# 		}
# 		bypass = {
# 			custom_trigger_tooltip = {
# 				tooltip = LIB_colony_generic_focus_reform_distribute_vaccines_trigger
# 				OR = {
# 					has_country_flag = afr_mandatory_vaccines_everyone_done
# 					has_country_flag = afr_mandatory_vaccines_colonists_done
# 				}
# 			}
# 		}
# 		completion_reward = {
# 			add_tech_bonus = {
# 				bonus = 1
# 				uses = 1
# 				technology = early_hospitals
# 			}
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_malaria_scourge_1
# 				}
# 				swap_ideas = { add_idea = afr_colonial_malaria_scourge_2 remove_idea = afr_colonial_malaria_scourge_1 }
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_regional_hospitals_tooltip
# 			set_country_flag = afr_colony_generic_focus_reform_regional_hospitals_flag
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = afr_colonial_malaria_scourge
# 				has_idea = afr_colonial_malaria_scourge_1
# 				has_idea = afr_colonial_malaria_scourge_2
# 				has_idea = afr_colonial_malaria_scourge_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_mosquito_brigades
# 		icon = GFX_goal_demand_sudetenland
# 		x = 0
# 		y = 2
# 		relative_position_id = SAC_colony_generic_focus_reform_health_pamphlets
# 		cost = 75
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		available = {
# 			has_tech = copper_salts_pesticides
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_reform_regional_hospitals
# 		}
# 		bypass = {
# 			custom_trigger_tooltip = {
# 				tooltip = LIB_colony_generic_focus_reform_distribute_vaccines_trigger
# 				OR = {
# 					has_country_flag = afr_mandatory_vaccines_everyone_done
# 					has_country_flag = afr_mandatory_vaccines_colonists_done
# 				}
# 			}
# 		}
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_malaria_scourge_2
# 				}
# 				swap_ideas = { add_idea = afr_colonial_malaria_scourge_3 remove_idea = afr_colonial_malaria_scourge_2 }
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_mosquito_brigades_tooltip
# 			set_country_flag = afr_colony_generic_focus_reform_mosquito_brigades_flag
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = afr_colonial_malaria_scourge
# 				has_idea = afr_colonial_malaria_scourge_1
# 				has_idea = afr_colonial_malaria_scourge_2
# 				has_idea = afr_colonial_malaria_scourge_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_distribute_vaccines
# 		icon = GFX_focus_generic_concessions
# 		x = 0
# 		y = 3
# 		relative_position_id = SAC_colony_generic_focus_reform_health_pamphlets
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			has_tech = early_vaccination
# 		}
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_reform_mosquito_brigades
# 		}
# 		bypass = {
# 			custom_trigger_tooltip = {
# 				tooltip = LIB_colony_generic_focus_reform_distribute_vaccines_trigger
# 				OR = {
# 					has_country_flag = afr_mandatory_vaccines_everyone_done
# 					has_country_flag = afr_mandatory_vaccines_colonists_done
# 				}
# 				NOT = { has_country_flag = afr_reform_distributed_health_pamphlets }
# 			}
# 		}
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_malaria_scourge_3
# 				}
# 				remove_ideas = afr_colonial_malaria_scourge_3
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_distribute_vaccines_tooltip
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = afr_colonial_malaria_scourge
# 				has_idea = afr_colonial_malaria_scourge_1
# 				has_idea = afr_colonial_malaria_scourge_2
# 				has_idea = afr_colonial_malaria_scourge_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_regional_schools
# 		icon = GFX_focus_generic_self_management
# 		x = 2
# 		y = 1
# 		relative_position_id = SAC_colony_generic_focus_social_reforms
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			#has_completed_focus = afr_colony_generic_focus_strengthen_government
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_social_reforms
# 		}
# 		ai_will_do = {
# 			factor = 1000
# 		}
		
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					has_idea = Oceania_colonial_reforming_kingdom
# 				}
# 				swap_ideas = { add_idea = Oceania_colonial_reforming_kingdom_1 remove_idea = Oceania_colonial_reforming_kingdom }
# 			}
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_reforming_kingdom
# 				}
# 				swap_ideas = { add_idea = afr_colonial_reforming_kingdom_1 remove_idea = afr_colonial_reforming_kingdom }
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_regional_schools_tooltip
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = Oceania_colonial_reforming_kingdom
# 				has_idea = afr_colonial_reforming_kingdom
# 				has_idea = Oceania_colonial_reforming_kingdom_1
# 				has_idea = afr_colonial_reforming_kingdom_1
# 				has_idea = Oceania_colonial_reforming_kingdom_2
# 				has_idea = afr_colonial_reforming_kingdom_2
# 				has_idea = Oceania_colonial_reforming_kingdom_3
# 				has_idea = afr_colonial_reforming_kingdom_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_regional_military
# 		icon = GFX_focus_generic_military_mission
# 		x = 0
# 		y = 1
# 		relative_position_id = SAC_colony_generic_focus_reform_regional_schools
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			#OR = {
# 			#	has_completed_focus = afr_colony_generic_focus_spread_military
# 			#	has_completed_focus = afr_colony_generic_focus_centralized_army
# 			#}
# 		}
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_reform_regional_schools
# 		}
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					has_idea = Oceania_colonial_reforming_kingdom_1
# 				}
# 				swap_ideas = { add_idea = Oceania_colonial_reforming_kingdom_2 remove_idea = Oceania_colonial_reforming_kingdom_1 }
# 			}
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_reforming_kingdom_1
# 				}
# 				swap_ideas = { add_idea = afr_colonial_reforming_kingdom_2 remove_idea = afr_colonial_reforming_kingdom_1 }
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_regional_military_tooltip
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = Oceania_colonial_reforming_kingdom
# 				has_idea = afr_colonial_reforming_kingdom
# 				has_idea = Oceania_colonial_reforming_kingdom_1
# 				has_idea = afr_colonial_reforming_kingdom_1
# 				has_idea = Oceania_colonial_reforming_kingdom_2
# 				has_idea = afr_colonial_reforming_kingdom_2
# 				has_idea = Oceania_colonial_reforming_kingdom_3
# 				has_idea = afr_colonial_reforming_kingdom_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_reform_regional_policies
# 		icon = GFX_Focus_Government_Reform
# 		x = 0
# 		y = 2
# 		relative_position_id = SAC_colony_generic_focus_reform_regional_schools
# 		cost = 75
# 		available_if_capitulated = no
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		available = {
# 			#has_completed_focus = afr_colony_generic_focus_limited_constitution
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_reform_regional_military
# 		}
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					has_idea = Oceania_colonial_reforming_kingdom_2
# 				}
# 				swap_ideas = { add_idea = Oceania_colonial_reforming_kingdom_3 remove_idea = Oceania_colonial_reforming_kingdom_2 }
# 			}
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_reforming_kingdom_2
# 				}
# 				swap_ideas = { add_idea = afr_colonial_reforming_kingdom_3 remove_idea = afr_colonial_reforming_kingdom_2 }
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_reform_regional_policies_tooltip
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = Oceania_colonial_reforming_kingdom
# 				has_idea = afr_colonial_reforming_kingdom
# 				has_idea = Oceania_colonial_reforming_kingdom_1
# 				has_idea = afr_colonial_reforming_kingdom_1
# 				has_idea = Oceania_colonial_reforming_kingdom_2
# 				has_idea = afr_colonial_reforming_kingdom_2
# 				has_idea = Oceania_colonial_reforming_kingdom_3
# 				has_idea = afr_colonial_reforming_kingdom_3
# 			}
# 		}
# 	}
	
# 	focus = {
# 		id = SAC_colony_generic_focus_complete_reform
# 		icon = GFX_focus_generic_home_defense
# 		x = 0
# 		y = 3
# 		relative_position_id = SAC_colony_generic_focus_reform_regional_schools
# 		cost = 75
# 		available_if_capitulated = no
# 		available = {
# 			OR = {
# 				has_idea = Oceania_colonial_reforming_kingdom_3
# 				has_idea = afr_colonial_reforming_kingdom_3
# 			}
# 		}
# 		ai_will_do = {
# 			factor = 1000
# 		}
# 		prerequisite = {
# 			focus = SAC_colony_generic_focus_reform_regional_policies
# 		}
# 		completion_reward = {
# 			if = {
# 				limit = {
# 					has_idea = Oceania_colonial_reforming_kingdom_3
# 				}
# 				remove_ideas = Oceania_colonial_reforming_kingdom_3
# 			}
# 			if = {
# 				limit = {
# 					has_idea = afr_colonial_reforming_kingdom_3
# 				}
# 				remove_ideas = afr_colonial_reforming_kingdom_3
# 			}
# 			custom_effect_tooltip = afr_colony_generic_focus_complete_reform_tooltip
# 		}
# 		allow_branch = {
# 			OR = {
# 				has_idea = Oceania_colonial_reforming_kingdom
# 				has_idea = afr_colonial_reforming_kingdom
# 				has_idea = Oceania_colonial_reforming_kingdom_1
# 				has_idea = afr_colonial_reforming_kingdom_1
# 				has_idea = Oceania_colonial_reforming_kingdom_2
# 				has_idea = afr_colonial_reforming_kingdom_2
# 				has_idea = Oceania_colonial_reforming_kingdom_3
# 				has_idea = afr_colonial_reforming_kingdom_3
# 			}
# 		}
# 	}

# 	focus = {
# 		id = SAC_conscript_natives
# 		x = 8
# 		y = 0
# 		cost = 70
# 		ai_will_do = { factor = 1 }
# 		icon = GFX_focus_generic_commonwealth_build_infantry
# 		completion_reward = {
# 			add_manpower = 1000
# 			hidden_effect = { load_oob = SAC_natives }
# 		}
# 	}

# 	focus = {
# 		id = SAC_developed_colony
# 		x = 8
# 		y = 1
# 		prerequisite = {
# 			focus = SAC_conscript_natives
# 		}
# 		icon = GFX_goal_anschluss
# 		cost = 70
# 		available = {
# 		date > 1864.01.01
# 		}
# 		ai_will_do = { factor = 1 }
# 		completion_reward = {
# 			add_stability = 0.05
# 		}
# 	}

#     focus = {
# 		id = SAC_golden_era
# 		x = 8
# 		y = 2
# 		prerequisite = {
# 			focus = SAC_developed_colony
# 		}
# 		icon = GFX_goal_see_to_economy
# 		cost = 140
# 		ai_will_do = { factor = 1 }
# 		completion_reward = {
# 		    add_war_support = -0.02
#             add_stability = 0.01
# 			871 = { add_extra_state_shared_building_slots = 1 }
# 			871 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
#         }
# 	}
	
# 	focus = {
# 		id = SAC_lumber
# 		x = 8
# 		y = 3
# 		prerequisite = {
# 			focus = SAC_golden_era
# 		}
# 		icon = GFX_wood
# 		cost = 70
# 		ai_will_do = { factor = 1 }
# 		completion_reward = {
#             add_manpower = -200
# 			add_war_support = -0.01
# 		    871 = { add_extra_state_shared_building_slots = 3 }
# 			871 = { add_building_construction = { type = logging_camp level = 1 instant_build = yes } }
#         }
# 	}
# 	focus = {
# 		id = SAC_our_decision
# 		x = 8
# 		y = 4
# 		prerequisite = {
# 			focus = SAC_lumber
# 		}
# 		icon = GFX_goal_generic_political_pressure
# 		cost = 70
# 		ai_will_do = { factor = 1 }
# 		completion_reward = {
#         add_political_power = 100
		
#         }
# 	}
#     focus = {
# 		id = SAC_loyal
# 		x = 10
# 		y = 5
# 	    prerequisite = {
# 		    focus = SAC_our_decision
# 	    }
# 		icon = GFX_goal_generic_political_pressure
# 		cost = 70
# 		ai_will_do = { factor = 2 }
# 		mutually_exclusive = { focus = SAC_independence }
# 		completion_reward = {
# 			add_political_power = 25
# 		}
# 	}
# 	focus = {
# 		id = SAC_independence
# 		x = 6
# 		y = 5
# 	    prerequisite = {
# 		    focus = SAC_our_decision
# 	    }
# 		icon = GFX_goal_generic_political_pressure
# 		cost = 70
# 		ai_will_do = { factor = 2 }
# 		mutually_exclusive = { focus = SAC_loyal }
# 		completion_reward = {
# 			add_political_power = 25
# 		}
# 	}
# }