# focus_tree = {
	# id = yem_vic_Yemen_victorian
	# country = {
		# factor = 0
		# modifier = {
			# add = 10
			# tag = YEM
		# }
	# }
	# default = no

	# continuous_focus_position = { x = 10 y = 10 }


	# focus = {
		# id = yem_vic_clear_land_railways
		# x = 10
		# y = 1
		# icon = GFX_goal_generic_construction2
		# cost = 140

		# available = {
			# has_completed_focus = yem_vic_building_society
		# }

		# ai_will_do = {
			# base = 10
		# }
		# completion_reward = {

		   	# random_owned_controlled_state = {
		        # add_extra_state_shared_building_slots = 2
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_goverment_land_rights
		# prerequisite = { focus = yem_vic_clear_land_railways }
		# x = -1
		# y = 1
		# relative_position_id = yem_vic_clear_land_railways
		# icon = GFX_focus_generic_military_academy
		# mutually_exclusive={ focus = yem_vic_relocate_tribs }
		# cost = 70
		# ai_will_do = {
			# base = 8
		# }
		# completion_reward = {
		   	# random_owned_controlled_state = {
		        # add_extra_state_shared_building_slots = 2
				# add_stability = -0.05

			# }
		# }
	# }

	# focus = {
		# id = yem_vic_relocate_tribs
		# prerequisite = { focus = yem_vic_clear_land_railways }
		# x = 1
		# y = 1
		# relative_position_id = yem_vic_clear_land_railways
		# mutually_exclusive={ focus = yem_vic_goverment_land_rights }
		# icon = GFX_Focus_Colonial_Troops
		# cost = 50
		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		   	# random_owned_controlled_state = {
		        # add_extra_state_shared_building_slots = 1
				# add_stability = 0.05
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_improved_tools
		# prerequisite = { focus = yem_vic_goverment_land_rights }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_goverment_land_rights
		# icon = GFX_focus_secret_rearmament
		# cost = 50
		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		   	# swap_ideas = {
				# remove_idea = road_spending_level_1
				# add_idea = road_spending_level_2
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_sacrifes_we_make
		# icon = GFX_focus_secret_rearmament
		# prerequisite = { focus = yem_vic_improved_tools }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_improved_tools
		# cost = 210

		# available = {
			# has_manpower > 10000	`
			# has_completed_focus = yem_vic_inbrace_extremism
		# }

		# ai_will_do = {
			# base = 2
		# }
		# completion_reward = {
			# add_stability = -0.2
			# add_manpower = -10000
            # every_owned_state = {
			    # limit = {
				    # is_core_of = YEM
			    # }
                # add_building_construction = {
				    # type = infrastructure
		            # level = 2
					# instant_build = yes
				    # }
            # }

			# HJZ = { add_building_construction = {
			# type = infrastructure
		            # level = 1
					# instant_build = yes
				    # }
				# }

			# add_opinion_modifier = {
				# target = OTO
				# modifier = small_increase
		    # }

			# OTO = { add_building_construction = {
			# type = infrastructure
		            # level = 1
					# instant_build = yes
				    # }
	        # }
			# add_opinion_modifier = {
				# target = OTO
				# modifier = small_increase
		    # }
		# }
	# }


	# focus = {
		# id = yem_vic_before_the_end
		# prerequisite = { focus = yem_vic_relocate_tribs }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_relocate_tribs
		# icon = GFX_Focus_industrial_revolution
		# cost = 210
		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		# add_political_power = 50
            # every_owned_state = {
			    # limit = {
				    # is_core_of = YEM
			    # }
                # add_building_construction = {
				    # type = industrial_complex
		            # level = -1
					# instant_build = yes
				    # }
            # }

			# OTO = { add_building_construction = {
			# type = industrial_complex
		            # level = 1
					# instant_build = yes
				    # }
		    # add_opinion_modifier = {
				# target = OTO
				# modifier = large_increase
			# }
	        # }
        # }
	# }

	# focus = {
		# id = yem_vic_government_reforms
		# icon = GFX_Focus_Government_Reform_Administration
		# x = 17
		# y = 1
		# cost = 70
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# add_political_power = 100
		# }
	# }

	# focus = {
		# id = yem_vic_field_training
		# icon = GFX_goal_generic_allies_build_infantry
		# prerequisite = { focus = yem_vic_government_reforms }
		# x = 2
		# y = 1
		# relative_position_id = yem_vic_government_reforms
		# cost = 35
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# army_experience = 10
		# }
	# }

	# focus = {
		# id = yem_vic_proclaim_islam
		# icon = GFX_goal_ottoman_army
		# prerequisite = { focus = yem_vic_government_reforms }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_government_reforms
		# cost = 70
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# add_stability = 0.07
			# add_opinion_modifier = {
				# target = OTO
				# modifier = small_increase
			# }
			# add_opinion_modifier = {
				# target = HJZ
				# modifier = small_increase
			# }
			# add_opinion_modifier = {
				# target = OMA
				# modifier = small_increase
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_inbrace_extremism
		# icon = GFX_goal_generic_political_pressure
		# prerequisite = { focus = yem_vic_proclaim_islam focus = yem_vic_field_training }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_field_training
		# cost = 70
		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# swap_ideas = {
				# remove_idea = stagnation_growth
				# add_idea = encouraged_growth
			# }
			# add_stability = -0.02
		# }
	# }

	# focus = {
		# id = yem_vic_the_new_beginning
		# prerequisite = { focus =  yem_vic_sacrifes_we_make focus = yem_vic_before_the_end }
		# x = 1
		# y = 1
		# relative_position_id = yem_vic_sacrifes_we_make
		# icon = GFX_goal_egypt_otto_chains
		# cost = 70

		# available={
			# date > 1868.1.1
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
            # add_autonomy_ratio = {
				# value = 1
			# }
	    # add_stability = -0.05
	    # }
	# }

	# focus = {
		# id = yem_vic_land_grab
		# prerequisite = { focus = yem_vic_the_new_beginning }
		# x = -1
		# y = 1
		# relative_position_id = yem_vic_the_new_beginning
		# icon = GFX_Focus_Map_Gerrymandering
		# cost = 70

		# available={
			# date > 1870.1.1
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		    # HJZ = { release = YEM }
			# add_opinion_modifier = {
				# target = HJZ
				# modifier = large_decrease
		    # }
	    # }
	# }

	# focus = {
		# id = yem_vic_building_society
		# prerequisite = { focus = yem_vic_government_reforms }
		# x = -2
		# y = 1
		# relative_position_id = yem_vic_government_reforms
		# icon = GFX_Focus_Government_Reform
		# cost = 70
		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
        # add_political_power = -50
	    # }
	# }

	# focus = {
		# id = yem_vic_better_healthcare
		# prerequisite = { focus = yem_vic_building_society }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_building_society
		# icon = GFX_Focus_Government_Reform
		# cost = 70
		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
        # swap_ideas = {
			# remove_idea = social_spending_level_1
			# add_idea = social_spending_level_2
			# }
        # add_stability = 0.02
	    # }
	# }

	# focus = {
		# id = yem_vic_basic_schools
		# prerequisite = { focus = yem_vic_better_healthcare }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_better_healthcare
		# icon = GFX_focus_research
		# cost = 70
		# ai_will_do = {
			# base = 5
		# }

		# completion_reward = {
        # swap_ideas = {
			# remove_idea = oral_tradition
			# add_idea = traditional_uluma
			# }
        # add_stability = 0.02
	    # }
	# }

	# focus = {
		# id = yem_vic_improvement_technique
		# prerequisite = { focus = yem_vic_basic_schools }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_basic_schools
		# icon = GFX_goal_generic_cavalry
		# cost = 70

		# available = {
		# has_completed_focus = yem_vic_sacrifes_we_make
		# }

		# ai_will_do = {
			# base = 5
		# }

		# completion_reward = {
            # add_political_power = 150
            # add_stability = 0.04
	    # }
	# }

	# focus = {
		# id = yem_vic_islamic_mines
		# prerequisite = { focus = yem_vic_proclaim_islam }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_proclaim_islam
		# icon = GFX_goal_generic_construct_infrastructure
		# cost = 70

		# available = {
			# has_completed_focus = yem_vic_building_society
			# has_tech = refining
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		    # random_owned_controlled_state = {
        	# add_building_construction = {
					# type = coal_mine
					# level = 1
					# instant_build = yes
				# }
	        # }
		# }
	# }

	# focus = {
		# id = yem_vic_trade_secrets
		# icon = GFX_Focus_Government_Reform
		# prerequisite = { focus = yem_vic_islamic_mines }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_islamic_mines
		# cost = 70

        # available = {
		    # has_opinion = {
                # target = OTO
                # value > 49
            # }
			# or = {
			    # OTO = {
			        # has_tech = pre_industrial_farms
			        # has_tech = mechanized_farming
			        # has_tech = early_artificial_fertilizer
			    # }
			# }
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# add_tech_bonus = { bonus = 0.5 uses = 1 technology = pre_industrial_farms }
			# add_tech_bonus = { bonus = 0.5 uses = 1 technology = mechanized_farming }
			# add_tech_bonus = { bonus = 0.5 uses = 1 technology = early_artificial_fertilizer }
        # }
	# }

	# focus = {
		# id = yem_vic_farmland
		# icon = GFX_Focus_Agriculture_wheat
		# prerequisite = { focus = yem_vic_trade_secrets }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_trade_secrets
		# cost = 140

		# available = {
			# has_tech = pre_industrial_farms
			# has_tech = mechanized_farming
			# has_tech = early_artificial_fertilizer
		# }
		# completion_reward={
			# random_owned_controlled_state = {
			    # add_extra_state_shared_building_slots = 1
			    # add_building_construction = {
					# type = farm
					# level = 1
					# instant_build = yes
				# }
			# }
			# add_manpower = 1000
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_feed_the_locals
		# icon = GFX_focus_generic_concessions
		# prerequisite = { focus = yem_vic_farmland }
		# x = -1
		# y = 1
		# relative_position_id = yem_vic_farmland
		# mutually_exclusive = { focus = yem_vic_dont_feed_the_locals }
		# cost = 70

		# available = {
			# has_tech = pre_industrial_farms
			# has_tech = mechanized_farming
			# has_tech = early_artificial_fertilizer
		# }
		# completion_reward={
            # add_political_power = -150
			# add_manpower = 1000
			# add_stability = 0.05
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_setup_water_pumps
		# icon = GFX_focus_generic_concessions
		# prerequisite = { focus = yem_vic_feed_the_locals }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_feed_the_locals
		# cost = 70

		# available = {
			# has_tech = high_phosphate_fertilizer
			# has_tech = food_canning
		# }
		# completion_reward={
            # add_political_power = 50
			# add_stability = 0.02
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_cotton_boom
		# icon = GFX_goal_anschluss
		# prerequisite = { focus = yem_vic_setup_water_pumps focus = yem_vic_take_the_water }
		# x = 1
		# y = 1
		# relative_position_id = yem_vic_setup_water_pumps
		# cost = 210

		# available = {
			# has_tech = high_phosphate_fertilizer
			# has_tech = food_canning
		# }
		# completion_reward={
            # random_owned_state = {
			    # add_extra_state_shared_building_slots = 2
			    # add_building_construction = {
				    # type = cotton_farm
		            # level = 2
					# instant_build = yes
				    # }
				# }
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_dont_feed_the_locals
		# icon = GFX_Focus_Government_Decentralized
		# prerequisite = { focus = yem_vic_farmland }
		# x = 1
		# y = 1
		# relative_position_id = yem_vic_farmland
		# mutually_exclusive = { focus = yem_vic_feed_the_locals }
		# cost = 70

		# completion_reward={
            # add_political_power = 50

			# add_stability = -0.05
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_take_the_water
		# icon = GFX_Focus_Government_Decentralized
		# prerequisite = { focus = yem_vic_dont_feed_the_locals }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_dont_feed_the_locals
		# cost = 70


		# completion_reward={
            # add_political_power = 100
			# add_manpower = -1000
			# add_stability = -0.05
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_military_reform
		# icon = GFX_focus_generic_military_mission
		# cost = 140
		# x = 25
		# y = 1
		# available = {
			# has_completed_focus = yem_vic_field_training
		# }
		# completion_reward={
			# army_experience = 25
		# }
		# available_if_capitulated = no
		# ai_will_do = {
			# factor = 1
		# }
	# }

	# focus = {
		# id = yem_vic_experimental_tactics
		# icon = GFX_Focus_Exploration
		# prerequisite = { focus = yem_vic_military_reform }
		# x = -2
		# y = 1
		# relative_position_id = yem_vic_military_reform
		# cost = 35
		# available_if_capitulated = no

		# available = {
			# has_manpower > 500
		# }

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# add_doctrine_cost_reduction = { cost_reduction = 1 uses = 1 category = land_doctrine }
			# add_manpower = -500
		# }
	# }

	# focus = {
		# id = yem_vic_gun_tests
		# icon = GFX_goal_continuous_reduce_training_time
		# prerequisite = { focus =  yem_vic_military_reform }
		# x = 2
		# y = 1
		# relative_position_id = yem_vic_military_reform
		# cost = 35
		# available_if_capitulated = no

		# available = {
			# has_manpower > 1500
		# }

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# add_tech_bonus = { bonus = 1 uses = 1 category = infantry_weapons }
			# add_manpower = -1500
		# }
	# }

	# focus = {
		# id = yem_vic_updated_army
		# icon = GFX_focus_chi_army_reform
		# prerequisite = { focus =  yem_vic_inbrace_extremism focus = islamic_mines }
		# x = 2
		# y = 1
		# relative_position_id = yem_vic_islamic_mines
		# cost = 70

		# available = {
		    # date > 1860.1.1
		    # or = {
			# has_completed_focus = yem_vic_gun_tests
			# has_completed_focus = yem_vic_experimental_tactics
			# }
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# swap_ideas = {
				# add_idea = QNG_army_funding_3
				# remove_idea = QNG_outdated_army
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_military_budget
		# icon = GFX_Focus_Economy_Increase_Wages
		# prerequisite = { focus = yem_vic_updated_army }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_updated_army
		# cost = 70

		# available = {

		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# swap_ideas = {
				# remove_idea = army_spending_level_2
				# add_idea = army_spending_level_3
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_remove_al-husayn_iii
		# icon = GFX_goal_demand_sudetenland
		# prerequisite = { focus = yem_vic_military_reform }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_military_reform
		# cost = 70

		# available = {
		    # date > 1863.1.1
		    # or = {
			# has_completed_focus = yem_vic_gun_tests
			# has_completed_focus = yem_vic_experimental_tactics
			# }
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# remove_ideas={
				# ETH_idea_internal_unrest
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_troop_transport
		# icon = GFX_goal_generic_army_doctrines
		# prerequisite = { focus = yem_vic_remove_al-husayn_iii }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_remove_al-husayn_iii
		# cost = 140

		# available = {
			# has_completed_focus = yem_vic_improved_tools
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# swap_ideas = {
				# remove_idea = road_spending_level_2
				# add_idea =  road_spending_level_3
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_beach_head_training
		# icon = GFX_focus_prc_infiltration
		# prerequisite = { focus = yem_vic_troop_transport }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_troop_transport
		# cost = 70

		# available = {
			# has_tech = tech_naval_capital_ship_naval_transportation
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# swap_ideas = {
			    # remove_idea = navy_spending_level_1
				# add_idea = navy_spending_level_2
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_invite_investers
		# icon = GFX_focus_generic_concessions
		# prerequisite = { focus =  yem_vic_gun_tests }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_gun_tests
		# cost = 70


		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_ideas = {
				# add_idea = eoanb_generic_infantry_equipment_manufacturer
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_more_experiments
		# icon = GFX_goal_continuous_reduce_training_time
		# prerequisite = { focus = yem_vic_experimental_tactics }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_experimental_tactics
		# cost = 70


		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
			# add_doctrine_cost_reduction = { cost_reduction = 1 uses = 1 category = land_doctrine }
			# add_manpower = -250
		# }
	# }

	# focus = {
		# id = yem_vic_buy_uniforms
		# icon = GFX_goal_generic_army_doctrines
		# prerequisite = { focus = yem_vic_more_experiments }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_more_experiments
		# cost = 70

		# available = {
		# has_political_power = 100
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_political_power = -100
		    # add_equipment_to_stockpile = {
				# type = uniform_equipment_1
				# amount = 500
				# producer = ENG
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_buy_french_convos
		# icon = GFX_goal_generic_construct_naval_dockyard
		# prerequisite = { focus = yem_vic_buy_uniforms }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_buy_uniforms
		# cost = 70

		# available = {
		# has_political_power = 50
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_political_power = -50
		    # if = {
				# limit = {
					# all_owned_state = { naval_base < 1 }
					# all_owned_state = { NOT = { has_state_flag = afr_port_town } }
					# capital_scope = { is_coastal = no }
				# }
				# add_political_power = -250
				# random_owned_controlled_state = {
					# limit = {
						# 
						# is_coastal = yes
					# }
					# set_state_flag = afr_port_town
					# hidden_effect = {
						# add_to_variable = { Oceania_extra_state_shared_building_slots = 1 }
					# }
					# add_extra_state_shared_building_slots = 1
					# 
					# if = {
						# limit = { THIS = { NOT = { is_core_of = ROOT } } }
						# add_core_of = ROOT
					# }
					# add_manpower = 1853
				# }
			# }
			# else_if = {
				# limit = {
					# any_owned_state = { has_state_flag = afr_port_town }
				# }
				# random_owned_controlled_state = {
					# limit = {
						# has_state_flag = afr_port_town
					# }
					# if = {
						# limit = { THIS = { NOT = { is_core_of = ROOT } } }
						# add_core_of = ROOT
					# }
					# add_manpower = 1853
				# }
			# }
			# else_if = {
				# limit = {
					# all_owned_state = { NOT = { has_state_flag = afr_port_town } }
					# capital_scope = { is_coastal = yes naval_base < 1 }
				# }
				# random_owned_state = {
					# limit = {
						# is_coastal = yes
						# is_capital = yes
					# }
					# set_state_flag = afr_port_town
					# hidden_effect = {
						# add_to_variable = { Oceania_extra_state_shared_building_slots = 1 }
					# }
					# add_extra_state_shared_building_slots = 1
					# 
				# }
			# }
			# else_if = {
				# limit = {
					# all_owned_state = { NOT = { has_state_flag = afr_port_town } }
					# capital_scope = { is_coastal = yes naval_base > 0 }
				# }
				# random_owned_state = {
					# limit = {
						# is_coastal = yes
						# is_capital = yes
					# }
					# set_state_flag = afr_port_town
				# }
			# }
			# else = {
				# random_owned_controlled_state = {
					# limit = {
						# naval_base > 0
						# is_coastal = yes
					# }
					# set_state_flag = afr_port_town
					# if = {
						# limit = { THIS = { NOT = { is_core_of = ROOT } } }
						# add_core_of = ROOT
					# }
					# add_manpower = 1853
				# }
			# }
			# add_equipment_to_stockpile = { type = convoy_1 amount = 7 }
			# if = {
				# limit = {
					# check_variable = {ROOT.innovation_progress < 100}
					# OR = {
						# has_idea = afr_reforming_kingdom
						# has_country_flag = Oceania_industrializing
						# has_country_flag = afr_colony_industrializing
						# has_country_flag = afr_an_african_industrializing
					# }
				# }
				# custom_effect_tooltip = AFR_GENERIC_COLONIAL_ENTER_TOOLTIP
				# custom_effect_tooltip = EDC_afr.6.t
				# hidden_effect = {
					# country_event = { id = yem_vic_EDC_afr.6 hours = 1 }
				# }
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_buy_guns
		# icon = GFX_goal_generic_small_arms
		# prerequisite = { focus = yem_vic_invite_investers }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_invite_investers
		# cost = 70

		# available = {
		# has_political_power = 100
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_political_power = -100
		    # add_equipment_to_stockpile = {
				# type = infantry_equipment_rifle_1
				# amount = 500
				# producer = ENG
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_buy_english_convos
		# icon = GFX_goal_generic_construct_naval_dockyard
		# prerequisite = { focus = yem_vic_buy_guns }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_buy_guns
		# cost = 70

		# available = {
		# has_political_power = 50
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_political_power = -50
		    # if = {
				# limit = {
					# all_owned_state = { naval_base < 1 }
					# all_owned_state = { NOT = { has_state_flag = afr_port_town } }
					# capital_scope = { is_coastal = no }
				# }
				# random_owned_controlled_state = {
					# limit = {
						# 
						# is_coastal = yes
					# }
					# set_state_flag = afr_port_town
					# hidden_effect = {
						# add_to_variable = { Oceania_extra_state_shared_building_slots = 1 }
					# }
					# add_extra_state_shared_building_slots = 1
					# 
					# if = {
						# limit = { THIS = { NOT = { is_core_of = ROOT } } }
						# add_core_of = ROOT
					# }
					# add_manpower = 1853
				# }
			# }
			# else_if = {
				# limit = {
					# any_owned_state = { has_state_flag = afr_port_town }
				# }
				# random_owned_controlled_state = {
					# limit = {
						# has_state_flag = afr_port_town
					# }
					# if = {
						# limit = { THIS = { NOT = { is_core_of = ROOT } } }
						# add_core_of = ROOT
					# }
					# add_manpower = 1853
				# }
			# }
			# else_if = {
				# limit = {
					# all_owned_state = { NOT = { has_state_flag = afr_port_town } }
					# capital_scope = { is_coastal = yes naval_base < 1 }
				# }
				# random_owned_state = {
					# limit = {
						# is_coastal = yes
						# is_capital = yes
					# }
					# set_state_flag = afr_port_town
					# hidden_effect = {
						# add_to_variable = { Oceania_extra_state_shared_building_slots = 1 }
					# }
					# add_extra_state_shared_building_slots = 1
					# 
				# }
			# }
			# else_if = {
				# limit = {
					# all_owned_state = { NOT = { has_state_flag = afr_port_town } }
					# capital_scope = { is_coastal = yes naval_base > 0 }
				# }
				# random_owned_state = {
					# limit = {
						# is_coastal = yes
						# is_capital = yes
					# }
					# set_state_flag = afr_port_town
				# }
			# }
			# else = {
				# add_political_power = -100
				# random_owned_controlled_state = {
					# limit = {
						# naval_base > 0
						# is_coastal = yes
					# }
					# set_state_flag = afr_port_town
					# if = {
						# limit = { THIS = { NOT = { is_core_of = ROOT } } }
						# add_core_of = ROOT
					# }
					# add_manpower = 1853
				# }
			# }
			# add_equipment_to_stockpile = { type = convoy_1 amount = 7 }
			# if = {
				# limit = {
					# check_variable = {ROOT.innovation_progress < 100}
					# OR = {
						# has_idea = afr_reforming_kingdom
						# has_country_flag = Oceania_industrializing
						# has_country_flag = afr_colony_industrializing
						# has_country_flag = afr_an_african_industrializing
					# }
				# }
				# custom_effect_tooltip = AFR_GENERIC_COLONIAL_ENTER_TOOLTIP
				# custom_effect_tooltip = EDC_afr.6.t
				# hidden_effect = {
					# country_event = { id = yem_vic_EDC_afr.6 hours = 1 }
				# }
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_power_of_the_people
		# icon = GFX_Focus_conscription
		# prerequisite = { focus = yem_vic_buy_uniforms focus = yem_vic_buy_guns }
		# x = 2
		# y = 1
		# relative_position_id = yem_vic_buy_uniforms
		# cost = 70

		# available = {
		# has_completed_focus = yem_vic_remove_al-husayn_iii
		# }

		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_ideas = {
				# add_idea = OMA_heavly_militerised_state_2
			# }
		# }
	# }

	# focus = {
		# id = yem_vic_power_to_people
		# icon = GFX_Focus_conscription
		# prerequisite = { focus = yem_vic_power_of_the_people }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_power_of_the_people
		# cost = 70


		# available_if_capitulated = no

		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # swap_ideas = {
				# add_idea = limited_conscription
				# remove_idea = volunteer_only
			# }
		# }
	# }
	
	# focus = {
		# id = yem_vic_musullu_ali_yaver_pasha
		# icon = GFX_Focus_conscription
		# prerequisite = { focus = yem_vic_cotton_boom }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_cotton_boom
		# cost = 70
        
		# available = {
		     # date > 1862.1.1
		# }

		# available_if_capitulated = no
             
		# ai_will_do = {
			# factor = 1
		# }

		# completion_reward = {
		    # add_stability = 0.02
			# add_political_power = 50
		# }
	# }
	
	# focus = {
		# id = yem_vic_claim_on_west_hadhramaut
		# prerequisite = { focus = yem_vic_land_grab }
		# x = -2
		# y = 1
		# relative_position_id = yem_vic_land_grab
		# icon = GFX_Focus_Map_Gerrymandering
		# cost = 70

		# available={
			# date > 1874.1.1
			# has_manpower > 4000
			# has_completed_focus = yem_vic_power_to_people
			# has_completed_focus = yem_vic_military_budget
			# has_completed_focus = yem_vic_improvement_technique
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		    # 1194 = { add_claim_by = YEM }
		# }
	# }
	
	# focus = {
		# id = yem_vic_claim_on_central_hadhramaut
		# prerequisite = { focus = yem_vic_claim_on_west_hadhramaut }
		# x = -2
		# y = 1
		# relative_position_id = yem_vic_claim_on_west_hadhramaut
		# icon = GFX_Focus_Map_Gerrymandering
		# cost = 70

		# available={
		    # date > 1878.1.1
			# has_manpower > 8000
			# QUA = { is_subject_of = YEM } 
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		    # 1195 = { add_claim_by = YEM }
	    # }
	# }
		
	# focus = {
		# id = yem_vic_claim_on_east_hadhramaut
		# prerequisite = { focus = yem_vic_claim_on_central_hadhramaut }
		# x = -2
		# y = 1
		# relative_position_id = yem_vic_claim_on_central_hadhramaut
		# icon = GFX_Focus_Map_Gerrymandering
		# cost = 70

		# available={
			# date > 1882.1.1
			# has_manpower > 16000
			# KAT = { is_subject_of = YEM }
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		    # 1196 = { add_claim_by = YEM }
		    # }
	# }
	
	# focus = {
		# id = yem_vic_demand_aden
		# prerequisite = { focus = yem_vic_claim_on_east_hadhramaut }
		# x = 0
		# y = 1
		# relative_position_id = yem_vic_claim_on_east_hadhramaut
		# icon = GFX_Focus_Map_Gerrymandering
		# cost = 70

		# available={
			# has_army_manpower = {
				# size > 20000
			# }
			# has_political_power = 300
		# }

		# ai_will_do = {
			# base = 5
		# }
		# completion_reward = {
		    # add_political_power = -300
		    # }
	    # }
	# }