focus_tree = {
	id = australia_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			OR={
				tag = NSW
				tag = VIC
				tag = SRC
				tag = SAS
				tag = TSM
				tag = QNL
			}
		}
	}
	#shared_focus = AST_shared_focus_fed_council

	###############
	### Military ##
	###############

	#Focus for Colonial Force increase
	focus = {
		id = AST_focus_colonial_force_increase
		icon = GFX_focus_generic_little_entente
		x = 20
		y = 0
		cost = 70
		available_if_capitulated = yes
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
		completion_reward = {
			add_manpower = 2000
		}
	}

	#Focus for Futher increase to Defence
	focus = {
		id = AST_focus_futher_increase_to_defence
		icon = GFX_focus_generic_military_mission
		x = 20
		y = 1
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_colonial_force_increase }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
		completion_reward = {
			army_experience = 15
		}
	}

	#Focus for A permanent NSW Force
	focus = {
		id = AST_focus_a_permanent_force
		icon = GFX_ENG_focus_The_Jones_Plan_shine
		x = 20
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_futher_increase_to_defence }
		ai_will_do = {
			factor = 1
		}
		available = {
			date > 1870.1.1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	#Focus for Establish the Naval Brigades
	focus = {
		id = AST_focus_establish_the_naval_brigades
		icon = GFX_goal_generic_military_sphere
		x = 23
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_a_permanent_force }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_NAVY }
	}

	#Focus for receive HMS Wolverine
	focus = {
		id = AST_focus_recieve_hms_wolverine
		icon = GFX_goal_generic_navy_cruiser
		x = 23
		y = 4
		cost = 84
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_establish_the_naval_brigades } 
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_NAVY }
	}

	#Focus for Land Grant for service
	focus = {
		id = AST_focus_land_grant_for_service
		icon = GFX_Focus_Army_Conscription
		x = 19
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_a_permanent_force }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	#Focus for Upgrade Sydneys Defences
	focus = {
		id = AST_focus_upgrade_sydneys_defences
		icon = GFX_goal_generic_construct_military
		x = 17
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_a_permanent_force }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Create the Service Corp
	focus = {
		id = AST_focus_create_the_service_corp
		icon = GFX_focus_generic_military_academy
		x = 21
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_a_permanent_force }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	#Focus for Further upgrades coast wide
	focus = {
		id = AST_focus_further_upgrades_coast_wide
		icon = GFX_ENG_focus_Naval_Forts_East
		x = 17
		y = 4
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_upgrade_sydneys_defences }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Restructure of NSW Forces
	focus = {
		id = AST_focus_restructure_of_forces
		icon = GFX_Focus_Army_Reforms
		x = 20
		y = 4
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_create_the_service_corp }
		prerequisite = { focus = AST_focus_land_grant_for_service }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	#Focus for Expansion of the NSW Force
	focus = {
		id = AST_focus_expansion_of_the_force
		icon = GFX_ENG_focus_Regimental_Training_Excercises
		x = 20
		y = 5
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_restructure_of_forces 
		}
		ai_will_do = {
			factor = 1
		}
		available = {
			date > 1880.1.1
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	#Focus for A Defence Force only
	focus = {
		id = AST_focus_a_defence_force_only
		icon = GFX_focus_generic_manpower
		x = 24
		y = 6
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_expansion_of_the_force }
		mutually_exclusive = { focus = AST_focus_serving_the_empire }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Expand the Militia
	focus = {
		id = AST_focus_expand_the_militia
		icon = GFX_Focus_Soldier_Victorian_USA
		x = 22
		y = 7
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_a_defence_force_only 
			focus = AST_focus_serving_the_empire 
		}
		mutually_exclusive = { focus = AST_focus_expand_the_professional_army }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Militia officer training
	focus = {
		id = AST_focus_militia_officer_training
		icon = GFX_focus_generic_military_mission
		x = 22
		y = 8
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_expand_the_militia }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Bricks and Motar
	focus = {
		id = AST_focus_bricks_and_motar
		icon = GFX_goal_generic_construct_military
		x = 24
		y = 7
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_a_defence_force_only 
		}
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Make do
	focus = {
		id = AST_focus_make_do
		icon = GFX_Focus_defense_focus
		x = 24
		y = 8
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_bricks_and_motar }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Expand the Professional army
	focus = {
		id = AST_focus_expand_the_professional_army
		icon = GFX_Focus_allow_non_noble_officer
		x = 18
		y = 7
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_a_defence_force_only 
			focus = AST_focus_serving_the_empire 
		}
		mutually_exclusive = { focus = AST_focus_expand_the_militia }
		ai_will_do = {
			factor = 1
		}
	}

	focus = {
		id = AST_focus_professional_army_officers
		icon = GFX_goal_focus_british_military_government
		x = 18
		y = 8
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_expand_the_professional_army
		}
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Serving the Empire
	focus = {
		id = AST_focus_serving_the_empire
		icon = GFX_goal_focus_valient_kingdom
		x = 16
		y = 6
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_expansion_of_the_force }
		mutually_exclusive = { 
			focus = AST_focus_a_defence_force_only 
		}
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Serving Abroad
	focus = {
		id = AST_focus_serving_abroad
		icon = GFX_goal_focus_britannia_rules_waves
		x = 16
		y = 7
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_serving_the_empire 
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#Focus for Desert Logicistics
	focus = {
		id = AST_focus_desert_logicistics
		icon = GFX_focus_generic_africa_infrastructure
		x = 16
		y = 8
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_serving_abroad }
		ai_will_do = {
			factor = 1
		}
	}
	#Focus for Knowing where we Serve
	focus = {
		id = AST_focus_knowing_where_we_serve
		icon = GFX_goal_focus_british_colonial_empire
		x = 17
		y = 9
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_desert_logicistics }
		mutually_exclusive = { 
			focus = AST_focus_blindly_send_our_troops_in 
		}
		ai_will_do = {
			factor = 1
		}
	}
	#Focus for Blindly Send our troops in
	focus = {
		id = AST_focus_blindly_send_our_troops_in
		icon = GFX_Focus_imperialism
		x = 15
		y = 9
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_desert_logicistics 
		}
		available = { 
			has_completed_focus = AST_focus_serving_the_empire 
		}
		mutually_exclusive = { 
			focus = AST_focus_knowing_where_we_serve 
		}
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Creation of the Mounted Infantry
	focus = {
		id = AST_focus_creation_of_the_mounted_infantry
		icon = GFX_Focus_Army_Cavalry_Sabers
		x = 15
		y = 10
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_blindly_send_our_troops_in 
			focus = AST_focus_knowing_where_we_serve 
		}
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Creating the Australian Military Spirit
	focus = {
		id = AST_focus_creating_the_australian_military_spirit
		icon = GFX_Focus_Army_Staff
		x = 17
		y = 10
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_knowing_where_we_serve 
			focus = AST_focus_blindly_send_our_troops_in 
		}
		ai_will_do = {
			factor = 1
		}
	}

	################
	### Economic ###
	################

	#Focus for Explore more of the interior
	focus = {
		id = AST_focus_explore_more_of_the_interior
		icon = GFX_goal_generic_position_armies
		x = 8
		y = 0
		cost = 105
		bypass={
			has_idea = AST_little_exploration
		}
		available_if_capitulated = yes
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			swap_ideas = { 
				add_idea = AST_little_exploration  
				remove_idea = AST_unexplored_lands
			}

			add_political_power = 150
		}
	}

	#Focus for Question of the Railway
	focus = {
		id = AST_focus_question_of_the_railway
		icon = GFX_Focus_transport_railroad_development
		x = 14
		y = 1
		cost = 98
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_explore_more_of_the_interior }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			add_political_power = 140
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
					is_capital = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

	#Focus for Standard Gauge
	focus = {
		id = AST_focus_standard_gauge
		icon = GFX_Focus_transport_prefecture_lines_railway
		x = 14
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_question_of_the_railway }
		mutually_exclusive = { 
			focus = AST_focus_broad_gauge 
		}
		mutually_exclusive = { 
			focus = AST_focus_narrow_gauge 
		}
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			add_political_power = 90
			add_ideas = { AST_Standard_Gauge_railroad }
		}
	}

	#Focus for Narrow Gauge
	focus = {
		id = AST_focus_narrow_gauge
		icon = GFX_Focus_transport_geared_railway
		x = 12
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_question_of_the_railway }
		mutually_exclusive = { focus = AST_focus_standard_gauge focus = AST_focus_broad_gauge  }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			add_political_power = 90
			add_ideas = { AST_idea_narrow_gauge_railroad}
		}
	}

	#Focus for Broad Gauge
	focus = {
		id = AST_focus_broad_gauge
		icon = GFX_Focus_transport_war_gauges
		x = 16
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_question_of_the_railway }
		mutually_exclusive = { focus = AST_focus_standard_gauge focus = AST_focus_narrow_gauge  }
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			add_political_power = 90
			add_ideas = { AST_focus_broad_gauge_railroad }
		}
	}

	focus = {
		id = AST_focus_we_need_more_workers
		icon = GFX_Focus_Worker
		x = 14
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_narrow_gauge 
			focus = AST_focus_standard_gauge 
			focus = AST_focus_broad_gauge 
		}
		ai_will_do = {
			factor = 1
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	#Focus for We need more Workers
	focus = {
		id = AST_focus_building_our_economy
		icon = GFX_Focus_Economy_Growth
		x = 8
		y = 1
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_explore_more_of_the_interior 
		}
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for To the North
	focus = {
		id = AST_focus_to_the_north
		icon = GFX_Focus_Map_Gerrymandering
		x = 6
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_building_our_economy }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for To the Interior
	focus = {
		id = AST_focus_to_the_interior
		icon = GFX_Focus_Map_Gerrymandering
		x = 8
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_building_our_economy }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for To the South
	focus = {
		id = AST_focus_to_the_south
		icon = GFX_Focus_Map_Gerrymandering
		x = 10
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_building_our_economy }
		ai_will_do = {
			factor = 1
		}
	}
	
	#Focus for The interiors Wool
	focus = {
		id = AST_focus_the_interiors_wool
		icon = GFX_Focus_Agriculture_cattle
		x = 8
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_to_the_interior }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Singleton Coal
	focus = {
		id = AST_focus_singleton_coal
		icon = GFX_Focus_coal_mines
		x = 6
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_to_the_north }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Southern Timber
	focus = {
		id = AST_focus_southern_timber
		icon = GFX_Focus_invest_in_logging
		x = 10
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_to_the_south }
		ai_will_do = {
			factor = 1
		}
	}
	#Focus for Deeper we explore
	focus = {
		id = AST_focus_deeper_we_explore
		icon = GFX_Focus_movement_of_grain
		x = 8
		y = 4
		cost = 105
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_southern_timber 
		}
		prerequisite = { 
			focus = AST_focus_singleton_coal 
		}
		prerequisite = { 
			focus = AST_focus_the_interiors_wool 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward={
			swap_ideas = {
				add_idea = AST_partly_explored_interior
				remove_idea = AST_little_exploration
			}
		}
	}

	#Focus for The Gold Rushes
	focus = {
		id = AST_focus_the_gold_rushes
		icon = GFX_Focus_Resource_Gold
		x = 2
		y = 1
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_explore_more_of_the_interior 
		}
		ai_will_do = {
			factor = 1
		}
	}
	#Focus for Sort out the Water Issue
	focus = {
		id = AST_focus_sort_out_the_water_issue
		icon = GFX_Focus_economic_control
		x = 2
		y = 2
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_the_gold_rushes }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Mining tax issue
	focus = {
		id = AST_focus_mining_tax_issue
		icon = GFX_Focus_Economy_Increase_Wages
		x = 3
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_sort_out_the_water_issue }
		ai_will_do = {
			factor = 1
		}
	}

	#Focus for Policing the fields
	focus = {
		id = AST_focus_policing_the_fields
		icon = GFX_Focus_Electorate_crowd
		x = 1
		y = 3
		cost = 70
		available_if_capitulated = yes
		prerequisite = { focus = AST_focus_sort_out_the_water_issue }
		ai_will_do = {
			factor = 1
		}
	}
	
	#Focus for All quiet on the Fields
	focus = {
		id = AST_focus_all_quiet_on_the_fields
		icon = GFX_Focus_Resource_Gold_2
		x = 2
		y = 4
		cost = 70
		available_if_capitulated = yes
		prerequisite = { 
			focus = AST_focus_policing_the_fields 
		}
		prerequisite = { 
			focus = AST_focus_mining_tax_issue 
		}
		ai_will_do = {
			factor = 1
		}
	}
 }
