focus_tree = {
	id = belgium
	country = {
		factor = 0
		modifier = {
			add = 0 # change to 10 after the update rolls out
			tag = BEL
		}
	}
	default = no
#	focus = {
#		id = BEL_international_affairs
#		icon = GFX_goal_generic_intelligence_exchange
#		cost = 10.00
#		x = 10
#		y = 0
#			completion_reward = {
#					add_political_power = 50
#				}
#
#	}
#	focus = {
#		id = BEL_leopold_king_belgians
#		icon = GFX_goal_focus_belgian_king
#		cost = 10.00
#		x = 25
#		y = 0
#			completion_reward = {
#					add_political_power = 75
#				}
#
#	}
#	focus = {
#		id = BEL_foreign_presence
#		icon = GFX_goal_anschluss
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_international_affairs
#		}
#		x = 4
#		y = 1
#			completion_reward = {
#				add_political_power = 10
#			}
#	}
#	focus = {
#		id = BEL_embassy_rio
#		icon = GFX_goal_focus_embassy_rio
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_foreign_presence
#		}
#		x = 2
#		y = 2
#			completion_reward = {
#					BRA = {
#							add_opinion_modifier = {
#									target = BEL
#									modifier = BEL_belgian_embassy
#								}
#						}
#				}
#
#	}
#	focus = {
#		id = BEL_embassy_saint_petersburg
#		icon = GFX_goal_focus_embassy_st_petersburg
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_foreign_presence
#		}
#		x = 4
#		y = 2
#			completion_reward = {
#					RUS = {
#							add_opinion_modifier = {
#									target = BEL
#									modifier = BEL_belgian_embassy
#								}
#						}
#				}
#
#	}
#	focus = {
#		id = BEL_embassy_stockholm
#		icon = GFX_goal_focus_embassy_stockholm
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_foreign_presence
#		}
#		x = 6
#		y = 2
#			completion_reward = {
#					SWE = {
#							add_opinion_modifier = {
#									target = BEL
#									modifier = BEL_belgian_embassy
#								}
#						}
#				}
#
#	}
#	focus = {
#		id = BEL_support_european_china
#		icon = GFX_focus_RAJ_lions_of_the_great_war
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_international_affairs
#		}
#		mutually_exclusive = {
#			focus = BEL_absurd_opium_war
#		}
#		x = 8
#		y = 1
#			completion_reward = {
#					ENG = {
#							add_opinion_modifier = {
#									target = ROOT
#									modifier = large_increase
#								}
#						}
#					ENG = {
#							add_opinion_modifier = {
#									target = ROOT
#									modifier = large_increase
#								}
#						}
#					USA = {
#							add_opinion_modifier = {
#									target = ROOT
#									modifier = small_increase
#								}
#						}
#					QNG = {
#							add_opinion_modifier = {
#									target = ROOT
#									modifier = large_decrease
#								}
#						}
#				}
#
#	}
#	focus = {
#		id = BEL_buy_british_india
#		icon = GFX_goal_generic_positive_trade_relations
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_support_european_china
#		}
#		completion_reward = {
#			ENG = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = large_increase
#				}
#			}
#			RAJ = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = large_increase
#				}
#			}
#		}
#		x = 8
#		y = 2
#	}
#	focus = {
#		id = BEL_demand_tianjin
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_buy_british_india
#		}
#		x = 8
#		y = 3
#	}
#	focus = {
#		id = BEL_leopold_i_colonial_ambitions
#		icon = GFX_goal_focus_colonial_advantures_leopold_i
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_international_affairs
#		}
#		x = 10
#		y = 4
#	}
#	focus = {
#		id = BEL_colony_mexico
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_demand_tianjin
#		}
#		prerequisite = {
#			focus = BEL_leopold_i_colonial_ambitions
#		}
#		x = 8
#		y = 5
#	}
#	focus = {
#		id = BEL_ethiopian_colonies
#		icon = GFX_goal_focus_colonial_advantures_leopold_ethiopia
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_leopold_i_colonial_ambitions
#		}
#		x = 10
#		y = 5
#	}
#	focus = {
#		id = BEL_absurd_opium_war
#		icon = GFX_goal_generic_alliance
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_international_affairs
#		}
#		mutually_exclusive = {
#			focus = BEL_support_european_china
#		}
#		x = 12
#		y = 1
#		completion_reward = {
#			FRA = {
#				add_opinion_modifier = {
#					target = BEL
#					modifier = BEL_denounced_opium_war
#				}
#			}
#			ENG = {
#				add_opinion_modifier = {
#					target = BEL
#					modifier = BEL_denounced_opium_war
#				}
#			}
#			USA = {
#				add_opinion_modifier = {
#					target = BEL
#					modifier = BEL_denounced_opium_war_minor
#				}
#			}
#			QNG = {
#				add_opinion_modifier = {
#					target = BEL
#					modifier = BEL_denounced_opium_war_chi
#				}
#			}
#		}
#	}
#	focus = {
#		id = BEL_work_japenese
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_absurd_opium_war
#		}
#		x = 12
#		y = 2
#		completion_reward = {
#			FRA = {
#				add_opinion_modifier = {
#					target = BEL
#					modifier = BEL_japenese_relations
#				}
#			}
#		}
#	}
#	focus = {
#		id = BEL_open_asian_trade
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_work_japenese
#		}
#		x = 12
#		y = 3
#	}
#	focus = {
#		id = BEL_colony_china
#		icon = GFX_goal_focus_colonial_advantures_leopold_china
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_open_asian_trade
#		}
#		prerequisite = {
#			focus = BEL_leopold_i_colonial_ambitions
#		}
#		x = 12
#		y = 5
#	}
#	focus = {
#		id = BEL_consolidate_dutch
#		icon = GFX_goal_generic_major_alliance
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_international_affairs
#		}
#		completion_reward = {
#			HOL = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = large_increase
#				}
#			}
#		}
#		x = 15
#		y = 1
#	}
#	focus = {
#		id = BEL_reaffirm_luxemburg_protection
#		icon = GFX_focus_generic_self_management
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_consolidate_dutch
#		}
#		completion_reward = {
#			LUX = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = large_increase
#				}
#			}
#			HOL = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = medium_decrease
#				}
#			}
#			give_guarantee = LUX
#		}
#		x = 14
#		y = 2
#	}
#	focus = {
#		id = BEL_support_maximilian_mexico
#		icon = GFX_goal_focus_crown_maximilian_austria
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_consolidate_dutch
#		}
#		completion_reward = {
#			MEX = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = large_increase
#				}
#			}
#		}
#		x = 16
#		y = 2
#	}
#	focus = {
#		id = BEL_strengthen_austrian_ties
#		icon = GFX_Focus_Diplomatic_Ally_AUS
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_support_maximilian_mexico
#		}
#		completion_reward = {
#			AUS = {
#				add_opinion_modifier = {
#					target = ROOT
#					modifier = large_increase
#				}
#			}
#		}
#		x = 16
#		y = 3
#	}
#	focus = {
#		id = BEL_catholic_party
#		icon = GFX_Focus_Catholism_Cross_1
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_leopold_king_belgians
#		}
#		x = 21
#		y = 1
#	}
#	focus = {
#		id = BEL_keep_religion_school
#		icon = GFX_Focus_Catholism_Cross_2
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_catholic_party
#		}
#		x = 21
#		y = 2
#	}
#	focus = {
#		id = BEL_royal_belgian_navy
#		icon = GFX_goal_generic_navy_battleship
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_keep_religion_school
#		}
#		x = 19
#		y = 3
#	}
#	focus = {
#		id = BEL_visit_pope
#		icon = GFX_goal_focus_BEL_Papal_Mission
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_keep_religion_school
#		}
#		x = 21
#		y = 3
#	}
#	focus = {
#		id = BEL_french_culture
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_visit_pope
#		}
#		x = 21
#		y = 4
#	}
#	focus = {
#		id = BEL_francophone_world
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_french_culture
#		}
#		x = 21
#		y = 5
#	}
#	focus = {
#		id = BEL_only_french_bruxelles
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_catholic_party
#		}
#		mutually_exclusive = {
#			focus = BEL_linguistic_freedoms
#		}
#		x = 23
#		y = 2
#	}
#	focus = {
#		id = BEL_well_organized_army
#		icon = GFX_focus_generic_little_entente
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_keep_religion_school
#		}
#		x = 23
#		y = 3
#	}
#	focus = {
#		id = BEL_three_main_borders
#		icon = GFX_goal_generic_construct_military
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_well_organized_army
#		}
#		x = 23
#		y = 4
#	}
#	focus = {
#		id = BEL_upgrade_military_budget
#		icon = GFX_goal_generic_build_tank
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_three_main_borders
#		}
#		x = 23
#		y = 5
#	}
#	focus = {
#		id = BEL_crown_leopold_ii
#		icon = GFX_goal_focus_belgian_king
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_leopold_king_belgians
#		}
#		x = 25
#		y = 6
#		available = {
#			has_country_leader = {
#				ruling_only = yes
#				name = "Léopold II"
#			}
#		}
#	}
#	focus = {
#		id = BEL_extend_monarch_power
#		icon = GFX_focus_rom_royal_dictatorship
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_crown_leopold_ii
#		}
#		mutually_exclusive = {
#			focus = BEL_government_people
#		}
#		x = 23
#		y = 7
#		available = {
#			has_country_leader = {
#				ruling_only = yes
#				name = "Léonard Greindl"
#			}
#		}
#		completion_reward = {
#			#swap_ideas = {
#			#	remove_idea = parliamentary_monarchy
#			#	add_idea = constitutional_monarchy
#			#}
#		}
#	}
#	focus = {
#		id = BEL_push_continental_system
#		icon = GFX_focus_generic_home_defense
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_extend_monarch_power
#		}
#		x = 23
#		y = 8
#	}
#	focus = {
#		id = BEL_more_power_king
#		icon = GFX_goal_generic_forceful_treaty
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_push_continental_system
#		}
#		x = 23
#		y = 9
#		completion_reward = {
#			remove_ideas = BEL_idea_catholic_liberal_dichotomy
#		}
#	}
#	focus = {
#		id = BEL_man_above_law
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_more_power_king
#		}
#		x = 23
#		y = 10
#	}
#	focus = {
#		id = BEL_liberal_party
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_leopold_king_belgians
#		}
#		x = 29
#		y = 1
#	}
#	focus = {
#		id = BEL_linguistic_freedoms
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_liberal_party
#		}
#		mutually_exclusive = {
#			focus = BEL_only_french_bruxelles
#		}
#		x = 27
#		y = 2
#	}
#	focus = {
#		id = BEL_remove_church_education
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_liberal_party
#		}
#		x = 29
#		y = 2
#	}
#	focus = {
#		id = BEL_more_exportations
#		icon = GFX_goal_generic_positive_trade_relations
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_remove_church_education
#		}
#		x = 27
#		y = 3
#	}
#	focus = {
#		id = BEL_open_asia_trade
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_more_exportations
#		}
#		x = 27
#		y = 4
#	}
#	focus = {
#		id = BEL_invest_railways
#		icon = GFX_goal_generic_construct_infrastructure
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_open_asia_trade
#		}
#		x = 27
#		y = 5
#	}
#	focus = {
#		id = BEL_government_people
#		icon = GFX_goal_support_democracy
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_crown_leopold_ii
#		}
#		mutually_exclusive = {
#			focus = BEL_extend_monarch_power
#		}
#		x = 27
#		y = 7
#	}
#	focus = {
#		id = BEL_emulate_british
#		icon = GFX_goal_focus_BEL_Emulate_English
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_government_people
#		}
#		x = 27
#		y = 8
#	}
#	focus = {
#		id = BEL_democratic_benelux
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_emulate_british
#		}
#		x = 27
#		y = 9
#	}
#	focus = {
#		id = BEL_swiss_friend
#		icon = GFX_Focus_Diplomatic_Ally_SWI
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_democratic_benelux
#		}
#		x = 27
#		y = 10
#	}
#	focus = {
#		id = BEL_franco_prussian_war_coming
#		icon = GFX_Focus_franco_prussian_war
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_man_above_law
#			focus = BEL_swiss_friend
#		}
#		x = 25
#		y = 11
#	}
#	focus = {
#		id = BEL_heavy_participation_war
#		icon = GFX_focus_generic_strike_at_democracy1
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_franco_prussian_war_coming
#		}
#		prerequisite = {
#			focus = BEL_man_above_law
#		}
#		mutually_exclusive = {
#			focus = BEL_passive_role
#		}
#		x = 23
#		y = 12
#	}
#	focus = {
#		id = BEL_take_position
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_heavy_participation_war
#		}
#		x = 17
#		y = 13
#	}
#	focus = {
#		id = BEL_prussian_superiority
#		icon = GFX_Focus_Diplomatic_Invitation_PRS
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_take_position
#		}
#		mutually_exclusive = {
#			focus = BEL_alone_nation_stronger
#			focus = FRA_french_ally
#		}
#		x = 14
#		y = 14
#		available = {
#			has_country_flag = BEL_flag_continental_system
#		}
#	}
#	focus = {
#		id = FRA_french_ally
#		icon = GFX_Focus_Diplomatic_Invitation_FRA
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_take_position
#		}
#		mutually_exclusive = {
#			focus = BEL_prussian_superiority
#			focus = BEL_alone_nation_stronger
#		}
#		x = 20
#		y = 14
#		available = {
#			has_country_flag = BEL_flag_continental_system
#		}
#	}
#	focus = {
#		id = BEL_passive_role
#		icon = GFX_goal_anschluss
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_franco_prussian_war_coming
#		}
#		prerequisite = {
#			focus = BEL_swiss_friend
#		}
#		mutually_exclusive = {
#			focus = BEL_heavy_participation_war
#		}
#		x = 27
#		y = 12
#	}
#	focus = {
#		id = BEL_allow_volunteers
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_passive_role
#		}
#		mutually_exclusive = {
#			focus = BEL_embrace_full_neutrality
#		}
#		x = 27
#		y = 13
#	}
#	focus = {
#		id = BEL_seek_alliance
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_allow_volunteers
#		}
#		x = 27
#		y = 14
#	}
#	focus = {
#		id = BEL_send_regiment_prussia
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_seek_alliance
#		}
#		mutually_exclusive = {
#			focus = BEL_send_regiment_france
#		}
#		x = 26
#		y = 15
#	}
#	focus = {
#		id = BEL_send_regiment_france
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_seek_alliance
#		}
#		mutually_exclusive = {
#			focus = BEL_send_regiment_prussia
#		}
#		x = 28
#		y = 15
#	}
#	focus = {
#		id = BEL_celebrate_british
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_send_regiment_prussia
#			focus = BEL_send_regiment_france
#		}
#		x = 27
#		y = 16
#	}
#	focus = {
#		id = BEL_benelux_pact
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_celebrate_british
#		}
#		mutually_exclusive = {
#			focus = BEL_more_than_british_defence
#		}
#		x = 28
#		y = 17
#	}
#	focus = {
#		id = BEL_more_trade_with_uk
#		icon = GFX_goal_generic_positive_trade_relations
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_remove_church_education
#		}
#		x = 29
#		y = 3
#	}
#	focus = {
#		id = BEL_american_dream
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_more_trade_with_uk
#		}
#		x = 29
#		y = 4
#	}
#	focus = {
#		id = BEL_lower_military_service
#		icon = GFX_focus_generic_military_academy
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_american_dream
#		}
#		x = 29
#		y = 5
#	}
#	focus = {
#		id = BEL_embrace_full_neutrality
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_passive_role
#		}
#		mutually_exclusive = {
#			focus = BEL_allow_volunteers
#		}
#		x = 30
#		y = 13
#	}
#	focus = {
#		id = BEL_the_swiss_system
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_embrace_full_neutrality
#		}
#		x = 30
#		y = 14
#	}
#	focus = {
#		id = BEL_expand_ports
#		icon = GFX_goal_generic_amphibious_assault
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_remove_church_education
#		}
#		x = 31
#		y = 3
#	}
#	focus = {
#		id = BEL_work_people
#		icon = GFX_goal_generic_construction2
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_expand_ports
#		}
#		x = 31
#		y = 4
#	}
#	focus = {
#		id = BEL_seek_british_protection
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_embrace_full_neutrality
#		}
#		x = 32
#		y = 14
#	}
#	focus = {
#		id = BEL_denounce_prussian_imprialism
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_the_swiss_system
#		}
#		prerequisite = {
#			focus = BEL_seek_british_protection
#		}
#		x = 31
#		y = 15
#	}
#	focus = {
#		id = BEL_au_cas_ou
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_denounce_prussian_imprialism
#		}
#		x = 31
#		y = 16
#	}
#	focus = {
#		id = BEL_protection_from_seas
#		icon = GFX_goal_generic_navy_doctrines_tactics
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_royal_belgian_navy
#		}
#		x = 19
#		y = 4
#	}
#	focus = {
#		id = BEL_old_burgundian_empire
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_heavy_participation_war
#		}
#		x = 23
#		y = 13
#	}
#	focus = {
#		id = BEL_strong_military_levrage
#		icon = GFX_goal_generic_army_doctrines
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_old_burgundian_empire
#		}
#		x = 22
#		y = 14
#	}
#	focus = {
#		id = BEL_military_production
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_old_burgundian_empire
#		}
#		x = 24
#		y = 14
#	}
#	focus = {
#		id = BEL_imperial_navy
#		icon = GFX_goal_generic_navy_doctrines_tactics
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_military_production
#			focus = BEL_strong_military_levrage
#		}
#		x = 24
#		y = 15
#	}
#	focus = {
#		id = BEL_belgian_league
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_strong_military_levrage
#		}
#		x = 22
#		y = 15
#	}
#	focus = {
#		id = BEL_defend_europe
#		icon = GFX_goal_generic_small_arms
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_belgian_league
#		}
#		prerequisite = {
#			focus = BEL_imperial_navy
#		}
#		x = 22
#		y = 16
#	}
#	focus = {
#		id = BEL_push_military_industry
#		icon = GFX_goal_generic_construct_mil_factory
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_imperial_navy
#		}
#		x = 24
#		y = 16
#	}
#	focus = {
#		id = BEL_alone_nation_stronger
#		icon = GFX_focus_SAF_colonialist_crusade
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_take_position
#		}
#		mutually_exclusive = {
#			focus = BEL_prussian_superiority
#			focus = FRA_french_ally
#		}
#		x = 17
#		y = 14
#		available = {
#			has_country_flag = BEL_flag_continental_isolation
#		}
#	}
#	focus = {
#		id = BEL_become_major_power
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_alone_nation_stronger
#		}
#		x = 17
#		y = 15
#	}
#	focus = {
#		id = BEL_reunify_benelux
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_become_major_power
#		}
#		x = 17
#		y = 16
#	}
#	focus = {
#		id = BEL_demand_calais
#		icon = GFX_goal_generic_occupy_states_ongoing_war
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_reunify_benelux
#		}
#		x = 16
#		y = 17
#	}
#	focus = {
#		id = BEL_iberian_enemies
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_demand_calais
#		}
#		x = 16
#		y = 18
#	}
#	focus = {
#		id = BEL_demand_west_prussia
#		icon = GFX_goal_generic_occupy_states_ongoing_war
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_reunify_benelux
#		}
#		x = 18
#		y = 17
#	}
#	focus = {
#		id = BEL_expand_north_sea
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_demand_west_prussia
#		}
#		x = 18
#		y = 18
#	}
#	focus = {
#		id = BEL_leopold_visit_berlin
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_prussian_superiority
#		}
#		x = 14
#		y = 15
#	}
#	focus = {
#		id = BEL_germanic_brothers
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_leopold_visit_berlin
#		}
#		x = 14
#		y = 16
#	}
#	focus = {
#		id = BEL_verteidigungsvertrag
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_germanic_brothers
#		}
#		x = 14
#		y = 17
#	}
#	focus = {
#		id = BEL_join_germanic_confederation
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_verteidigungsvertrag
#		}
#		x = 14
#		y = 18
#	}
#	focus = {
#		id = BEL_leopold_visit_paris
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = FRA_french_ally
#		}
#		x = 20
#		y = 15
#	}
#	focus = {
#		id = BEL_vive_francophonie
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_leopold_visit_paris
#		}
#		x = 20
#		y = 16
#	}
#	focus = {
#		id = BEL_traite_defense
#		icon = GFX_goal_generic_military_deal
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_vive_francophonie
#		}
#		x = 20
#		y = 17
#	}
#	focus = {
#		id = BEL_join_napoleonic_alliance
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_traite_defense
#		}
#		x = 20
#		y = 18
#	}
#	focus = {
#		id = BEL_more_than_british_defence
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_celebrate_british
#		}
#		mutually_exclusive = {
#			focus = BEL_benelux_pact
#		}
#		x = 26
#		y = 17
#	}
#	focus = {
#		id = BEL_new_balance_of_powers
#		icon = GFX_goal_unknown
#		cost = 10.00
#		prerequisite = {
#			focus = BEL_franco_prussian_war_coming
#		}
#		x = 25
#		y = 19
#
#	}

	focus = {
		id = BEL_coal_power_industry
		icon = GFX_goal_unknown
		cost = 10.00
		x = 38
		y = 0
		completion_reward = {
			add_tech_bonus = {
   	 			bonus = 0.75
    			uses = 1
    			category = process_engineering_tech
			}	
		}
	}

	focus = {
		id = BEL_john_cockerill_machines
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_coal_power_industry
		}
		x = 38
		y = 1
		completion_reward = {
			add_tech_bonus = {
					bonus = 0.5
					uses = 2
					category = mechanical_engineering_tech
			}
			unlock_decision_tooltip = BEL_decision_liege_factory
			unlock_decision_tooltip = BEL_decision_Charleroi_factory
		}

	}
	focus = {
		id = BEL_belgian_companies
		icon = GFX_goal_focus_BEL_Belgian_Companies
		cost = 10.00
		prerequisite = {
			focus = BEL_john_cockerill_machines
		}
		x = 36
		y = 2
			completion_reward = {
					6 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
					34 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = BEL_neuhaus_chocolate
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_belgian_companies
		}
		x = 34
		y = 3
		completion_reward = {
			add_tech_bonus = {
   	 			bonus = 0.75
    			uses = 1
    			category = biochemistry_tech
			}
		}

	}
	focus = {
		id = BEL_belgian_east_india_company
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_belgian_companies
		}
		x = 36
		y = 3
			completion_reward = {
					6 = {
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
									type = dockyard
									level = 2
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = BEL_expand_economy
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_belgian_east_india_company
		}
		x = 36
		y = 4

	}
	focus = {
		id = BEL_new_belgian_railway_lines
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_john_cockerill_machines
		}
		x = 38
		y = 2
			completion_reward = {
					6 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					34 = {
							add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
						}
					
				}

	}
	focus = {
		id = BEL_iron_mining
		icon = GFX_focus_generic_steel
		cost = 10.00
		prerequisite = {
			focus = BEL_new_belgian_railway_lines
		}
		x = 38
		y = 3
			completion_reward = {
					add_resource = {
							type = steel
							amount = 8
							state = 34
						}
				}

	}
	focus = {
		id = BEL_fn_herstal_company
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_john_cockerill_machines
		}
		x = 40
		y = 2
			completion_reward = {
					34 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = BEL_protect_capital
		icon = GFX_Focus_Army_Defence_1
		cost = 10.00
		prerequisite = {
			focus = BEL_fn_herstal_company
		}
		x = 40
		y = 3
			completion_reward = {
					6 = {
							add_building_construction = {
									type = bunker
									level = 3
									province = 516
									instant_build = yes
								}
						}
				}

	}
	focus = {
		id = BEL_thinking_with_machines
		icon = GFX_focus_NZL_bob_semple_tank
		cost = 10.00
		prerequisite = {
			focus = BEL_belgian_east_india_company
			focus = BEL_iron_mining
			focus = BEL_protect_capital
		}
		x = 38
		y = 4
			completion_reward = {
					add_tech_bonus = {
							bonus = 0.5
							uses = 2
							category = mechanical_engineering_tech
						}
				}

	}
	focus = {
		id = BEL_bruxelles_university
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = BEL_expand_economy
		}
		prerequisite = {
			focus = BEL_thinking_with_machines
		}
		x = 36
		y = 5
			available = {
					num_of_factories > 49
				}
			completion_reward = {
					#add_research_slot = 1
				}

	}
	focus = {
		id = BEL_massive_tech_investments
		icon = GFX_goal_generic_consumer_goods
		cost = 10.00
		prerequisite = {
			focus = BEL_thinking_with_machines
		}
		x = 38
		y = 5
			completion_reward = {
					#add_research_slot = 1
				}

	}
	focus = {
		id = BEL_force_publique
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_fn_herstal_company
		}
		x = 42
		y = 3
			completion_reward = {
					6 = {
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
						}
				}

	}
		focus = {
		id = BEL_protect_seas
		icon = GFX_focus_generic_coastal_fort
		cost = 10.00
		prerequisite = {
			focus = BEL_protect_capital
		}
		x = 40
		y = 4

	}
	focus = {
		id = BEL_thousand_meter_of_mines
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_massive_tech_investments
		}
		x = 38
		y = 6

	}
	focus = {
		id = BEL_safety_concerns
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_thousand_meter_of_mines
		}
		x = 36
		y = 7

	}
	focus = {
		id = BEL_resources_over_lives
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_thousand_meter_of_mines
		}
		x = 40
		y = 7

	}
	focus = {
		id = BEL_safe_digging_methods
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_safety_concerns
		}
		x = 36
		y = 8

	}
	focus = {
		id = BEL_fund_site_medics
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_safe_digging_methods
		}
		x = 36
		y = 9

	}
	focus = {
		id = BEL_slow_belgian_mining_industry
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_fund_site_medics
		}
		x = 36
		y = 10

	}
	focus = {
		id = BEL_ruhr_imports
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_slow_belgian_mining_industry
		}
		x = 36
		y = 11

	}
	focus = {
		id = BEL_industrial_development
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_resources_over_lives
			focus = BEL_safety_concerns
		}
		prerequisite = {
			focus = BEL_thousand_meter_of_mines
		}
		x = 38
		y = 8

	}
	focus = {
		id = BEL_sillion_industriel
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_industrial_development
		}
		x = 38
		y = 9

	}
	focus = {
		id = BEL_fate_pays_noir
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_sillion_industriel
		}
		x = 38
		y = 10

	}
	focus = {
		id = BEL_deregulate_coal_industry
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_resources_over_lives
		}
		x = 40
		y = 8

	}
	focus = {
		id = BEL_invest_new_excavation_methods
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_deregulate_coal_industry
		}
		x = 40
		y = 9

	}
	focus = {
		id = BEL_acknowledge_worker_conditions
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_belgian_steelworks
		}
		x = 40
		y = 11

	}
	focus = {
		id = BEL_belgian_steelworks
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_invest_new_excavation_methods
		}
		x = 40
		y = 10

	}
	focus = {
		id = BEL_glass_and_ironworks
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = BEL_ruhr_imports
			focus = BEL_acknowledge_worker_conditions
		}
		prerequisite = {
			focus = BEL_fate_pays_noir
		}
		x = 38
		y = 12

	}
	### ARMY TREE ###
	focus = {
		id = BEL_army_of_belgians
		icon = GFX_
		cost = 70
		x = -8
		y = 0
		#prerequisite = {
		#	focus = BEL_
		#}
		completion_reward = {
			add_political_power = 75
			army_experience = 50
			add_war_support = 0.05
		}
	}
	focus = {
		id = BEL_infantry_and_rifled_muskets
		icon = GFX_generic_minie_rifle
		cost = 70
		relative_position_id = BEL_army_of_belgians
		x = -7
		y = 1
		prerequisite = {
			focus = BEL_army_of_belgians
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = rifle_equipment_techs
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = tech_category_uniforms
			}
			BEL_mathieu_brialmont = {
				add_corps_commander_role = {
					skill = 2
					attack_skill = 2
					defense_skill = 1
					planning_skill = 1
					logistics_skill = 2
				}
				add_advisor_role = {
					advisor = {
						slot = high_command
						idea_token = BEL_high_command_mathieu_brialmont
						traits = { army_infantry_1 }
					}
				}
			}
			custom_effect_tooltip = BEL_focus_infantry_and_rifled_muskets_tt
		}
	}
	focus = {
		id = BEL_the_engineers
		icon = GFX_Focus_SER_Search_For_Experienced_Engineers
		cost = 70
		relative_position_id = BEL_infantry_and_rifled_muskets
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_infantry_and_rifled_muskets
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = engineers_tech
			}
			BEL_guillaume_gratry = {
				add_corps_commander_role = {
					skill = 3
					attack_skill = 1
					defense_skill = 1
					planning_skill = 1
					logistics_skill = 1
				}
				add_advisor_role = {
					advisor = {
						slot = high_command
						idea_token = BEL_advisor_guillaume_gratry
						traits = { army_chief_planning_1 }
					}
				}
			}
		}
	}
	focus = {
		id = BEL_the_monster_mortar
		icon = GFX_Focus_Weapon_Canon_1
		cost = 70
		relative_position_id = BEL_the_engineers
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_the_engineers
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = early_howitzer
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = siege_gun
			}
		}
	}
	focus = {
		id = BEL_cuirassiers_to_lancers
		icon = GFX_Focus_allow_non_noble_officer
		cost = 70
		relative_position_id = BEL_the_monster_mortar
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_the_monster_mortar
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = tech_category_cavalry
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = cavalry_recon
			}	
			BEL_jules_ablay = {
				add_corps_commander_role = {
					skill = 1
					attack_skill = 2
					defense_skill = 1
					planning_skill = 1
					logistics_skill = 1
				}
				add_advisor_role = {
					advisor = {
						slot = high_command
						idea_token = BEL_high_command_jules_ablay
						traits = { army_cavalry_1 }
					}
				}
			}
		}
	}
	focus = {
		id = BEL_chasseurs_a_pied
		icon = GFX_
		cost = 70
		relative_position_id = BEL_cuirassiers_to_lancers
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_cuirassiers_to_lancers
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = tech_infantry_special_infantry_corps
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = tech_infantry_specialized_training
			}
		}
	}
	focus = {
		id = BEL_artillery_regiment_campagne
		icon = GFX_Focus_Army_Generic_Cannon_Artillery_Experiments
		cost = 70
		relative_position_id = BEL_the_monster_mortar
		x = 2
		y = 1
		prerequisite = {
			focus = BEL_the_monster_mortar
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = rbl_field_gun
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				technology = improved_artillery
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
			BEL_alexis_michel_eenens = {
				add_corps_commander_role = {
					skill = 2
					attack_skill = 1
					defense_skill = 1
					planning_skill = 1
					logistics_skill = 1
				}
			}
		}
	}
	focus = {
		id = BEL_army_of_conscripts
		icon = GFX_Focus_SER_Army_Drill
		cost = 70
		relative_position_id = BEL_army_of_belgians
		x = -3
		y = 1
		prerequisite = {
			focus = BEL_army_of_belgians
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = BEL_replacement_system
		icon = GFX_
		cost = 70
		relative_position_id = BEL_army_of_conscripts
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_army_of_conscripts
		}
		completion_reward = {
			unlock_decision_tooltip = BEL_decision_keep_the_system
			unlock_decision_tooltip = BEL_decision_change_the_system
		}
	}
	focus = {
		id = BEL_keep_the_system
		icon = GFX_
		cost = 70
		relative_position_id = BEL_replacement_system
		x = -1
		y = 1
		prerequisite = {
			focus = BEL_replacement_system
		}
		available = {
			has_decision = BEL_decision_keep_the_system
		}
		mutually_exclusive= {focus= BEL_the_wealthy_shall_march }
		completion_reward = {
			increase_legitimacy_by_five = yes
			add_stability = 0.05
		}
	}
	focus = {
		id = BEL_the_wealthy_shall_march
		icon = GFX_
		cost = 70
		relative_position_id = BEL_replacement_system
		x = 1
		y = 1
		prerequisite = {
			focus = BEL_replacement_system
		}
		available = {
			has_decision = BEL_decision_change_the_system
		}
		mutually_exclusive= {focus= BEL_keep_the_system }
		completion_reward = {
			unlock_decision_tooltip = BEL_decision_wealthy_shall_march
			add_ideas = BEL_idea_wealthy_shall_march
			add_stability = -0.03
		}
	}
	focus = {
		id = BEL_doctrinal_rapid_mobilization
		icon = GFX_Focus_Mandatory_Conscription
		cost = 70
		relative_position_id = BEL_the_wealthy_shall_march
		x = -1
		y = 1
		prerequisite = {
			focus = BEL_the_wealthy_shall_march
			focus = BEL_keep_the_system
		}
		completion_reward = {
			add_ideas = BEL_idea_doctrinal_rapid_mobilization
		}
	}
	focus = {
		id = BEL_modern_european_army
		icon = GFX_Focus_Army_Generic_Imperial_Army
		cost = 70
		relative_position_id = BEL_artillery_regiment_campagne
		x = 1
		y = 2
		prerequisite = {
			focus = BEL_chasseurs_a_pied
		}
		prerequisite = {
			focus = BEL_artillery_regiment_campagne
		}
		prerequisite = {
			focus = BEL_doctrinal_rapid_mobilization
		}
		completion_reward = {
			add_ideas = BEL_idea_modern_european_army
		}
	}
	focus = {
		id = BEL_royal_military_academy_brussels
		icon = GFX_
		cost = 70
		relative_position_id = BEL_army_of_belgians
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_army_of_belgians
		}
		completion_reward = {
			add_ideas = BEL_idea_royal_military_academy_brussels
			add_doctrine_cost_reduction = {
				cost_reduction = 0.10
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = BEL_french_army_advisors
		icon = GFX_goal_SWE_infantry_supremacy
		cost = 70
		relative_position_id = BEL_royal_military_academy_brussels
		x = 0
		y = 2
		prerequisite = {
			focus = BEL_royal_military_academy_brussels
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = BEL_idea_royal_military_academy_brussels
				add_idea = BEL_idea_royal_military_academy_brussels_1
			}
			add_mastery = {
				amount = 10
				# FILTERS:
				folder = land
				grand_doctrine = grand_doctrine_victorian_era
				sub_doctrine = victorian_professional_army_doctrine
				track = infantry
			}
		}
	}
	focus = {
		id = BEL_beverloo_camp
		icon = GFX_
		cost = 70
		relative_position_id = BEL_french_army_advisors
		x = 0
		y = 3
		prerequisite = {
			focus = BEL_french_army_advisors
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = BEL_idea_royal_military_academy_brussels_1
				add_idea = BEL_idea_royal_military_academy_brussels_2
			}
			add_mastery = {
				amount = 10
				# FILTERS:
				folder = land
				grand_doctrine = grand_doctrine_victorian_era
				sub_doctrine = victorian_professional_army_doctrine
				track = infantry
			}
		}
	}
	focus = {
		id = BEL_fortify_key_cities
		icon = GFX_Focus_improve_fortification
		cost = 70
		relative_position_id = BEL_army_of_belgians
		x = 2
		y = 1
		prerequisite = {
			focus = BEL_army_of_belgians
		}
		completion_reward = {
			add_political_power = 75
			army_experience = 100
		}
	}
	focus = {
		id = BEL_continue_national_redoubt
		icon = GFX_
		cost = 70
		relative_position_id = BEL_fortify_key_cities
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_fortify_key_cities
		}
		completion_reward = {
			unlock_decision_tooltip = BEL_decision_continue_national_redoubt
		}
	}
	focus = {
		id = BEL_namur_fortress
		icon = GFX_Focus_SER_Forts
		cost = 70
		relative_position_id = BEL_continue_national_redoubt
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_continue_national_redoubt
		}
		completion_reward = {
			unlock_decision_tooltip = BEL_decision_namur_fortress
		}
	}
	focus = {
		id = BEL_liege_fortress
		icon = GFX_Focus_concrete_fortification
		cost = 70
		relative_position_id = BEL_namur_fortress
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_namur_fortress
		}
		completion_reward = {
			unlock_decision_tooltip = BEL_decision_liege_fortress
		}
	}
	focus = {
		id = BEL_defensive_doctrines
		icon = GFX_Focus_Army_Conservative
		cost = 70
		relative_position_id = BEL_army_of_belgians
		x = 4
		y = 1
		prerequisite = {
			focus = BEL_army_of_belgians
		}
		completion_reward = {
			add_ideas = BEL_idea_defensive_doctrine
		}
	}
	focus = {
		id = BEL_reliance_on_fortresses
		icon = GFX_Focus_defense_focus
		cost = 70
		relative_position_id = BEL_defensive_doctrines
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_defensive_doctrines
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = BEL_idea_defensive_doctrine
				add_idea = BEL_idea_defensive_doctrine_1
			}
		}
	}
	focus = {
		id = BEL_layered_defense
		icon = GFX_Focus_rudimentary_defences
		cost = 70
		relative_position_id = BEL_reliance_on_fortresses
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_reliance_on_fortresses
		}
		completion_reward = {
			add_ideas = BEL_idea_layered_defense
		}
	}
	focus = {
		id = BEL_skirmisher_tactics
		icon = GFX_Focus_Guerilla_War
		cost = 70
		relative_position_id = BEL_layered_defense
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_layered_defense
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = BEL_idea_layered_defense
				add_idea = BEL_idea_layered_defense_1
			}
		}
	}
	focus = {
		id = BEL_finish_national_redoubt
		icon = GFX_
		cost = 70
		relative_position_id = BEL_skirmisher_tactics
		x = -1
		y = 1
		prerequisite = {
			focus = BEL_liege_fortress
		}
		prerequisite = {
			focus = BEL_skirmisher_tactics
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = BEL_idea_layered_defense_1
				add_idea = BEL_idea_layered_defense_2
			}
			unlock_decision_tooltip = BEL_decision_finish_national_redoubt
		}
	}
	focus = {
		id = BEL_monitor_austrian_sardinian_war
		icon = GFX_focus_PIE_sardinian_army
		cost = 35
		relative_position_id = BEL_army_of_belgians
		x = 6
		y = 1
		available = {
			OR = {
				has_global_flag = PIE_2IW_Victory
				has_global_flag = PIE_2IW_Defeat
			}
		}
		prerequisite = {
			focus = BEL_army_of_belgians
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = BEL_the_mexican_expedition
		icon = GFX_Focus_mexican_intervention
		cost = 35
		relative_position_id = BEL_monitor_austrian_sardinian_war
		x = 0
		y = 1
		available = {
			FRA = {
				has_completed_focus = FRA_mexican_intervention
			}
		}
		prerequisite = {
			focus = BEL_monitor_austrian_sardinian_war
		}
		bypass = {
			OR = {
				OR = {
					FRA = {
						has_completed_focus = FRA_mexico_victory
						has_completed_focus = FRA_mexico_failure
					}
				}
				always = yes
			}
		}
		completion_reward = {
			custom_effect_tooltip = BEL_intervene_mexico_tt
			#country_event = insert_event_for_this
			#Since the mexican expedition isnt completed for france yet this cant be done and is bypassed
		}
	}
	focus = {
		id = BEL_observe_the_schleswig_wars
		icon = GFX_goal_focus_divide_unite_army
		cost = 35
		relative_position_id = BEL_the_mexican_expedition
		x = 0
		y = 2
		available = {
			OR = {
				has_global_flag = eoanb_flag_second_schleswig_war
				has_global_flag = eoanb_flag_second_schleswig_war_gc
				has_global_flag = eoanb_flag_second_schleswig_war_trias
			}
		}
		bypass = {
			has_global_flag = eoanb_flag_second_schleswig_war_end
		}
		prerequisite = {
			focus = BEL_the_mexican_expedition
		}
		completion_reward = {
			army_experience = 100
		}
	}
	focus = {
		id = BEL_watch_closely_brothers_war
		icon = GFX_goal_focus_unlock_germany
		cost = 35
		relative_position_id = BEL_observe_the_schleswig_wars
		x = 0
		y = 1
		available = {
			has_global_flag = eoanb_flag_seven_weeks_war_ongoing
		}
		bypass = {
			has_global_flag = eoanb_flag_seven_weeks_war_end
		}
		prerequisite = {
			focus = BEL_observe_the_schleswig_wars
		}
		completion_reward = {
			army_experience = 50
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = BEL_defend_heart_of_country
		icon = GFX_
		cost = 70
		relative_position_id = BEL_finish_national_redoubt
		x = 1
		y = 1
		prerequisite = {
			focus = BEL_finish_national_redoubt
		}
		prerequisite = {
			focus = BEL_watch_closely_brothers_war
		}
		completion_reward = {
			add_ideas = BEL_idea_defend_the_heart
		}
	}
	focus = {
		id = BEL_neutral_but_ready
		icon = GFX_
		cost = 70
		relative_position_id = BEL_beverloo_camp
		x = 0
		y = 1
		prerequisite = {
			focus = BEL_modern_european_army
		}
		prerequisite = {
			focus = BEL_beverloo_camp
		}
		prerequisite = {
			focus = BEL_defend_heart_of_country
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = BEL_idea_royal_military_academy_brussels_2
				add_idea = BEL_idea_royal_military_academy_brussels_3
			}
		}
	}
}
