focus_tree = {
	id = bwr_focus

	country = {
		factor = 0

		modifier = {
			add = 10
			tag = BWR
		}
	}

	continuous_focus_position = {
		x = 3000
		y = 600
	}
	
    default = no
	
	### War Branch###
	
	focus = {
		id = BWR_the_revolution_begins
		ai_will_do = { factor = 100 }
		icon = GFX_focus_generic_support_the_left_right
		x = 4
		y = 0
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		    add_political_power = 100
		}
	}
	
	focus = {
		id = BWR_garther_support
		ai_will_do = { factor = 100 }
		icon = GFX_focus_general_strike
		x = 4
		y = 1
		prerequisite = { focus = BWR_the_revolution_begins }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		    country_event = { id = bwr.12 days = 4 }
		}
	}
	
	focus = {
		id = BWR_raid_police_stations
		ai_will_do = { factor = 100 }
		icon = GFX_focus_secret_rearmament
		x = 2
		y = 2
		prerequisite = { focus = BWR_garther_support }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		    country_event = { id = bwr.13 days = 4 }
		}
	}
	
	focus = {
		id = BWR_suade_hard_pressed_regiments
		ai_will_do = { factor = 100 }
		icon = GFX_focus_generic_little_entente
		x = 4
		y = 2
		prerequisite = { focus = BWR_garther_support }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		    country_event = { id = bwr.14 days = 4 }
			if = {
			    random_owned_state = {
				create_unit = {
						division = "name = \"Revolutionary Force\" division_template = \"Armed Revolutionaries\"	start_experience_factor = 0.0"
						owner = BWR
				}
				create_unit = {
						division = "name = \"Revolutionary Force\" division_template = \"Armed Revolutionaries\"	start_experience_factor = 0.0"
						owner = BWR
				}
				create_unit = {
						division = "name = \"Revolutionary Force\" division_template = \"Armed Revolutionaries\"	start_experience_factor = 0.0"
						owner = BWR
				    }
			    }
	        }
		}
	}
	
	focus = {
		id = BWR_begin_training_the_rabble
		ai_will_do = { factor = 100 }
		icon = GFX_focus_generic_military_mission
		x = 6
		y = 2
		prerequisite = { focus = BWR_garther_support }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		   army_experience = 100
		   add_manpower = 500
		   remove_ideas = BWR_disorganised_militas
	    }
    }
	
	focus = {
		id = BWR_raid_army_barracks
		ai_will_do = { factor = 100 }
		icon = GFX_goal_generic_army_artillery
		x = 4
		y = 3 
		prerequisite = { focus = BWR_suade_hard_pressed_regiments focus = BWR_raid_police_stations focus = BWR_begin_training_the_rabble }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
			add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = 5000
					producer = ENG
			}
			add_equipment_to_stockpile = {
					type = cannon_equipment_0
					amount = 250
					producer = ENG
			}
		}
	}
	
	focus = {
		id = BWR_rally_overseas_support
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Diplomatic_foreign
		x = 2
		y = 4
		prerequisite = { focus = BWR_raid_army_barracks }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		    country_event = { id = bwr.15 days = 4 }
		}
	}
	
	focus = {
		id = BWR_mutnies_navy
		ai_will_do = { factor = 100 }
		icon = GFX_ENG_focus_royal_navy_1
		x = 6
		y = 4
		mutually_exclusive = { } 
		prerequisite = { focus = BWR_raid_army_barracks }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
		    country_event = { id = bwr.16 days = 4 }
		}
	}
	
	focus = {
		id = BWR_offensive
		ai_will_do = { factor = 100 }
		icon = GFX_focus_red_dawn_over_london
		x = 4
		y = 5
		prerequisite = { focus = BWR_mutnies_navy focus = BWR_rally_overseas_support }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
			add_timed_idea = {
				idea = BWR_offensive2
				days = 15
			}
		}
	}
	
	focus = {
		id = BWR_fighter_factories
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Worker
		x = 2
		y = 6

		prerequisite = { focus = BWR_offensive }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
			unlock_decision_tooltip = BWR_decision_fighters_to_factories
			unlock_decision_tooltip = BWR_decision_workers_to_the_front
			remove_ideas = BWR_no_more_work
		}
	}
	
	focus = {
		id = BWR_promise_free_fair_britain
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Ideology_Support_Liberty
		x = 4
		y = 6
		prerequisite = { focus = BWR_offensive }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
			add_manpower = 80000
			add_war_support = 0.1
		}
	}
	
	focus = {
		id = BWR_last_push
		ai_will_do = { factor = 100 }
		icon = GFX_goal_demand_sudetenland
		x = 6
		y = 6
		prerequisite = { focus = BWR_offensive }
		cost = 35
		available_if_capitulated = no  
		
		completion_reward = {
			add_timed_idea = {
				idea = BWR_offensive2
				days = 15
			}
		}
	}
	
	focus = {
		id = BWR_victory_workers
		ai_will_do = { factor = 100 }
		icon = GFX_ENG_focus_communist2
		x = 4
		y = 7
		prerequisite = { focus = BWR_promise_free_fair_britain focus = BWR_fighter_factories focus = BWR_last_push }
		cost = 35
		available_if_capitulated = no

		completion_reward = {
			add_stability = 0.25
			add_political_power = 250
			add_ideas = {
				BWR_shattared_economy_1
				BWR_shattared_military_1
			}
			remove_ideas = {
				BWR_fight_for_workers
			}
			set_capital = { state = 952 }
		}
		
		available = { 
			NOT = { has_war_with = ENG }
		}
	}
	
	###Reconstruction Branch###
		
	focus = {
		id = BWR_reubuilding_britain
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Urbanization
		x = 17
		y = 0
		cost = 35
		available_if_capitulated = no  
		
		available = {
			NOT = { has_war_with = ENG }
			has_completed_focus = BWR_victory_workers
		}
		
		completion_reward = {
		    add_political_power = 20
			add_stability = 0.1
			country_event = {id=bwr.1}
		}
	}
		###Industry###
		
	focus = {
		id = BWR_reubuilding_industry
		ai_will_do = { factor = 100 }
		icon = GFX_goal_generic_construct_civ_factory
		x = 14
		y = 1
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_reubuilding_britain }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_economy_1
				add_idea = BWR_shattared_economy_2
			}
		}
	}
	
	focus = {
		id = BWR_improving_infrastructure
		ai_will_do = { factor = 100 }
		icon = GFX_goal_generic_construct_infrastructure
		x = 13
		y = 2
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_reubuilding_industry }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_economy_2
				add_idea = BWR_shattared_economy_3
			}
		unlock_decision_tooltip = eoanb_decision_BWR_improving_infrastructure
		}
	}
	
	focus = {
		id = BWR_replacing_factories
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_industrial_revolution
		x = 15
		y = 2
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_reubuilding_industry }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_economy_2
				add_idea = BWR_shattared_economy_3
			}
		unlock_decision_tooltip = eoanb_decision_BWR_replacing_factories
		}
	}
	
	focus = {
		id = BWR_fix_docks
		ai_will_do = { factor = 100 }
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 14
		y = 3
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_improving_infrastructure}
		prerequisite = { focus = BWR_replacing_factories }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_economy_3
				add_idea = BWR_shattared_economy_4
			}
		unlock_decision_tooltip = eoanb_decision_BWR_fix_docks
		}
	}
	
	focus = {
		id = BWR_safe_fair_industry
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Industry_Construction_Support
		x = 14
		y = 4
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_fix_docks }
		
		completion_reward = {
			remove_ideas = BWR_shattared_economy_4
			add_political_power = 100
		}
	}
		
		###Military###
		
	focus = {
		id = BWR_reubuilding_af
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Army_Conscription
		x = 20
		y = 1
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_reubuilding_britain }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_military_1
				add_idea = BWR_shattared_military_2
			}
		}
	}
	
	focus = {
		id = BWR_reubuilding_army
		ai_will_do = { factor = 100 }
		icon = GFX_goal_focus_british_military_government
		x = 19
		y = 2
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_reubuilding_af }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_military_2
				add_idea = BWR_shattared_military_3
			}
			add_timed_idea = {
				idea = BWR_rebuild_army
				days = 90
			}
		}
	}
	
	focus = {
		id = BWR_reubuilding_navy
		ai_will_do = { factor = 100 }
		icon = GFX_ENG_focus_royal_navy_2
		x = 21
		y = 2
		cost = 35
		available_if_capitulated = no  
	
		prerequisite = { focus = BWR_reubuilding_af }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_military_2
				add_idea = BWR_shattared_military_3
			}
			add_timed_idea = {
				idea = BWR_rebuild_navy
				days = 90
			}
		}
	}
	
	focus = {
		id = BWR_defensive_mil
		ai_will_do = { factor = 100 }
		icon = GFX_goal_generic_defence
		x = 21
		y = 3
		cost = 35
		available_if_capitulated = no  
		mutually_exclusive = { focus = BWR_off_mil }
		prerequisite = { focus = BWR_reubuilding_navy }
		prerequisite = { focus = BWR_reubuilding_army }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_military_3
				add_idea = BWR_shattared_military_4
			}
			add_ideas = BWR_defensive
		}
	}
	
	focus = {
		id = BWR_off_mil
		ai_will_do = { factor = 100 }
		icon = GFX_focus_attack_britain
		x = 19
		y = 3
		cost = 35
		available_if_capitulated = no  
		mutually_exclusive = { focus = BWR_defensive_mil }
		prerequisite = { focus = BWR_reubuilding_navy }
		prerequisite = { focus = BWR_reubuilding_army }
		
		completion_reward = {
			swap_ideas = {
				remove_idea = BWR_shattared_military_3
				add_idea = BWR_shattared_military_4
			}
			add_ideas = BWR_offensive2
		}
	}
	
	focus = {
		id = BWR_new_model_army
		ai_will_do = { factor = 100 }
		icon = GFX_Focus_Army_Staff_Reorganization_1
		x = 20
		y = 4
		cost = 35
		available_if_capitulated = no  
		
		prerequisite = { focus = BWR_off_mil focus = BWR_defensive_mil }
		
		completion_reward = {
			remove_ideas = BWR_shattared_military_4
			add_political_power = 100
		}
	}
	
	focus = {
		id = BWR_legit_gov
		ai_will_do = { factor = 100 }
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		x = 18
		y = 5
		cost = 35
		available_if_capitulated = no  
		mutually_exclusive = { focus = BWR_loss_empire }
		prerequisite = { focus = BWR_new_model_army}
		prerequisite = { focus = BWR_safe_fair_industry }
		
		available = {
			has_idea = idea_BWR_queen_vic
		}
		
		completion_reward = {
			release = ENG
			ENG = { change_tag_from = BWR }
		}
	}
	
	focus = {
		id = BWR_loss_empire
		ai_will_do = { factor = 100 }
		icon = GFX_focus_internationale
		x = 16
		y = 5
		cost = 35
		available_if_capitulated = no  
		mutually_exclusive = { focus = BWR_legit_gov }
		prerequisite = { focus = BWR_new_model_army}
		prerequisite = { focus = BWR_safe_fair_industry }
		
		available = {
			NOT = {
				has_idea = idea_BWR_queen_vic
			}
		}
		
		completion_reward = {
			add_state_core = 130
			add_state_core = 129
			#add_state_core = 126
			add_state_core = 122
			add_state_core = 131
			add_state_core = 123
			add_state_core = 952
			add_state_core = 125
			add_state_core = 132
			add_state_core = 338
			add_state_core = 128
			set_capital = { state = 952 }
		}
	}
}
	