focus_tree = {
	id = new_brunswick_vic_ft
	continuous_focus_position = { x = 0 y = 1000 } 
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = BRK
		}
	}

	focus = {
		id = BRK_economy_lumber_shipbuilding
		icon = GFX_Focus_Economy_Reforms
		cost = 70
		x = 4
		y = 0
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_political_power = 50
		}
	}

	focus = {
		id = BRK_diversify_economy
		icon = GFX_goal_generic_neutrality_focus
		cost = 70
		x = 7
		y = 1
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = BRK_economy_lumber_shipbuilding  }
		completion_reward = {
			add_stability = 0.05
			add_political_power = 25
		}
	}

	focus = {
		id = BRK_support_mining
		icon = GFX_focus_generic_steel
		cost = 70
		x = 8
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = BRK_diversify_economy }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_support_mines
		}
	}

	focus = {
		id = BRK_support_farms
		icon = GFX_Focus_Agriculture_wheat
		cost = 70
		x = 6
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = BRK_diversify_economy  }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_support_farms
		}
	}

	focus = {
		id = BRK_support_naval_economy
		icon = GFX_goal_generic_navy_cruiser
		cost = 70
		x = 0
		y = 1
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BRK_economy_lumber_shipbuilding  }
		completion_reward = {
			add_equipment_to_stockpile = { type = convoy_1 amount = 10 producer = ENG }
		}
	}

	focus = {
		id = BRK_support_lumber_industry
		icon = GFX_Focus_Resource_Wood
		cost = 70
		x = 2
		y = 1
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = BRK_economy_lumber_shipbuilding  }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_support_wood
		}
	}

	focus = {
		id = BRK_support_fishermen
		icon = GFX_Focus_Resource_Fish
		cost = 70
		x = 0
		y = 2
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BRK_support_naval_economy }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_support_fish
		}
	}

	focus = {
		id = BRK_new_lands_for_forestry
		icon = GFX_Focus_Resource_Deforestation 
		cost = 70
		x = 2
		y = 3
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = BRK_support_lumber_families }
		completion_reward = {
			465 = { add_extra_state_shared_building_slots = 1 }
			add_stability = -0.02
		}
	}

	focus = {
		id = BRK_support_lumber_families
		icon = GFX_goal_generic_national_unity
		cost = 70
		x = 2
		y = 2
		ai_will_do = {
			factor = 50
		}
		prerequisite = { focus = BRK_support_lumber_industry  }
		completion_reward = {
			add_political_power = 25
			add_stability = 0.05
		}
	}

	focus = {
		id = BRK_fund_infrastructure_projects
		icon = GFX_Focus_transport_railroad_development
		cost = 70
		x = 4
		y = 1
		ai_will_do = {
			factor = 25
		}
		prerequisite = { focus = BRK_economy_lumber_shipbuilding }
		completion_reward = {
			add_tech_bonus = { bonus = 0.25 uses = 2 category = transport_tech }
		}
	}

	focus = {
		id = BRK_renew_old_infrastructure
		icon = GFX_goal_continuous_non_factory_construct
		cost = 70
		x = 4
		y = 2
		ai_will_do = {
			factor = 25
		}
		prerequisite = { focus = BRK_fund_infrastructure_projects  }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_renew_old_infrastructure
		}
	}

	focus = {
		id = BRK_expand_existing_infrastructure
		icon = GFX_goal_generic_construct_infrastructure
		cost = 70
		x = 4
		y = 3
		ai_will_do = {
			factor = 25
		}
		prerequisite = { focus = BRK_renew_old_infrastructure  }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_expand_infrastructure
		}
	}

	focus = {
		id = BRK_contracts_shipbuilding_industry
		icon = GFX_focus_generic_treaty
		cost = 70
		x = 0
		y = 3
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BRK_support_fishermen  }
		completion_reward = {
			unlock_decision_tooltip = BRK_mission_shipbuilding_contracts
		}
	}

	focus = {
		id = BRK_focus_shipbuilding_wood_industry
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 70
		x = 3
		y = 4
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BRK_contracts_shipbuilding_industry } prerequisite = { focus = BRK_new_lands_for_forestry  } prerequisite = { focus = BRK_expand_existing_infrastructure  }
		mutually_exclusive = { focus = BRK_diversifying_economy }
		completion_reward = {
			add_stability = -0.10
			unlock_decision_tooltip = BRK_mission_focus_shipbuilding
		}
	}

	focus = {
		id = BRK_diversifying_economy
		icon = GFX_focus_hol_abandon_the_gold_standard
		cost = 70
		x = 5
		y = 4
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BRK_expand_existing_infrastructure  } prerequisite = { focus = BRK_new_lands_for_forestry  } prerequisite = { focus = BRK_consolidate_new_economy  }
		mutually_exclusive = { focus = BRK_focus_shipbuilding_wood_industry }
		completion_reward = {
			add_stability = 0.5
			add_political_power = 150
		}
	}

	focus = {
		id = BRK_exports_to_britain
		icon = GFX_goal_focus_british_isolationism
		cost = 70
		x = 4
		y = 5
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = BRK_diversifying_economy focus = BRK_focus_shipbuilding_wood_industry }
		completion_reward = {
			reverse_add_opinion_modifier = { target = ENG modifier = eoanb_om_ENG_empire_trade }
			add_opinion_modifier = { target = ENG modifier = eoanb_om_ENG_empire_trade }
			add_ideas = CAN_idea_Exports_to_Britain
		}
	}

	focus = {
		id = BRK_consolidate_new_economy
		icon = GFX_focus_generic_home_defense
		cost = 70
		x = 7
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = BRK_support_mining } prerequisite = { focus = BRK_support_farms }
		completion_reward = {
			add_stability = 0.05
			add_political_power = 50
		}
	}

	### Military ###

	focus = {
		id = BRK_new_small_arms
		icon = GFX_Focus_Weapon_Revolver_1
		cost = 70
		x = 17
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
    			bonus = 1
    			uses = 1
    			category = infantry_weapons
			}
		}
	}

	focus = {
		id = BRK_focus_on_small_arms
		icon = GFX_Focus_Weapon_Gun_1_WW1
		cost = 70
		x = 17
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus = BRK_new_small_arms  }
		completion_reward = {
			add_equipment_to_stockpile = {
    			type = infantry_equipment_rifle_1
    			amount = 1000
    			producer = ENG
			}
		}
	}

	focus = {
		id = BRK_new_unifroms
		icon = GFX_Focus_Army_Victorian_Traditional
		cost = 70
		x = 19
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
    			bonus = 1
    			uses = 1
    			category = tech_category_uniforms
			}
			add_equipment_to_stockpile = {
    			type = uniform_equipment_1
    			amount = 1000
    			producer = ENG
			}
		}
	}

	focus = {
		id = BRK_military_exercises
		icon = GFX_Focus_Army_Conscription
		cost = 70
		x = 19
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus = BRK_new_unifroms  }
		completion_reward = {
			army_experience = 50
		}
	}

	focus = {
		id = BRK_adopt_new_british_tactics
		icon = GFX_Focus_Army_Staff_Reorganization_1
		cost = 70
		x = 21
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
    			cost_reduction = 0.10
    			uses = 1
    			category = land_doctrine
			}
		}
	}

	focus = {
		id = BRK_learn_from_european_wars
		icon = GFX_Focus_Continent_West_Europe
		cost = 70
		x = 21
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus = BRK_adopt_new_british_tactics  }
		completion_reward = {
			add_doctrine_cost_reduction = {
    			cost_reduction = 0.25
    			uses = 1
    			category = land_doctrine
			}
		}
	}

	focus = {
		id = BRK_new_artillery
		icon = GFX_Focus_Weapon_Canon_1
		cost = 70
		x = 15
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
    			bonus = 1
    			uses = 1
    			category = artillery
			}
		}
	}

	focus = {
		id = BRK_focus_on_artillery
		icon = GFX_Focus_Weapon_Canon_4_Battery
		cost = 70
		x = 15
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus = BRK_new_artillery  }
		completion_reward = {
			add_equipment_to_stockpile = {
    			type = howitzer_equipment_0
    			amount = 150
    			producer = ENG
			}
		}
	}
	
	focus = {
		id = BRK_militia_expansion
		icon = GFX_focus_generic_little_entente
		cost = 70
		x = 18
		y = 2
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus = BRK_military_exercises focus = BRK_focus_on_artillery  focus = BRK_focus_on_small_arms focus = BRK_learn_from_european_wars  }
		completion_reward = {
			unlock_decision_tooltip = BRK_decision_militia_expansion
		}
	}
}
