focus_tree = {
	id = newfound
	continuous_focus_position = { x = 2000 y = 1000 } 
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = NFL
		}
	}

	focus = {
		id = NFL_investing_in_seasonal_farming
		icon = GFX_Focus_Agriculture_wheat
		cost = 70
		x = 2
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_diversify_economy  }
		completion_reward = {
			unlock_decision_tooltip =   NFL_mission_support_farms
		}
	}

	focus = {
		id = NFL_diversify_economy
		icon = GFX_goal_generic_neutrality_focus
		cost = 70
		x = 4
		y = 1
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_newfoundlands_economy  }
		completion_reward = {
			add_stability = 0.5
			add_political_power = 150
		}
	}

	focus = {
		id = NFL_saint_johns_harbour_extension
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 70
		x = 1
		y = 4
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_focus_on_fishing_industry }
		completion_reward = {
			unlock_decision_tooltip =   NFL_mission_shipbuilding_contracts
		}
	}

	focus = {
		id = NFL_expand_infrastructure
		icon = GFX_goal_generic_construct_infrastructure
		cost = 70
		x = 2
		y = 5
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_import_transportation_tech focus = NFL_saint_johns_harbour_extension }
		completion_reward = {
			unlock_decision_tooltip =   NFL_mission_expand_infrastructure
		}
	}

	focus = {
		id = NFL_newfoundlands_economy
		icon = GFX_Focus_Economy_Reforms
		cost = 70
		x = 2
		y = 0
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_political_power = 50
		}
	}

	focus = {
		id = NFL_focus_on_fishing_industry
		icon = GFX_Focus_Resource_Fish
		cost = 70
		x = 0
		y = 3
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_buy_old_fishing_ships  }
		mutually_exclusive = { focus = NFL_reduce_dependency_on_fishing_industry  }
		completion_reward = {
			add_stability = -0.10
			unlock_decision_tooltip = NFL_mission_focus_shipbuilding
		}
	}

	focus = {
		id = NFL_minning_industry
		icon = GFX_focus_generic_steel
		cost = 70
		x = 4
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_diversify_economy  }
		completion_reward = {
			unlock_decision_tooltip =   NFL_mission_support_mines
		}
	}

	focus = {
		id = NFL_reduce_dependency_on_fishing_industry
		icon = GFX_focus_hol_abandon_the_gold_standard
		cost = 70
		x = 4
		y = 3
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = NFL_investing_in_seasonal_farming  focus = NFL_minning_industry  } prerequisite = { focus = NFL_wood_industry  }
		mutually_exclusive = { focus = NFL_focus_on_fishing_industry  }
		completion_reward = {
			add_stability = 0.5
			add_political_power = 150
		}
	}

	focus = {
		id = NFL_support_fishing_industry
		icon = GFX_goal_generic_navy_cruiser
		cost = 70
		x = 0
		y = 1
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_newfoundlands_economy  }
		completion_reward = {
			unlock_decision_tooltip =   NFL_mission_support_fish
		}
	}

	focus = {
		id = NFL_buy_old_fishing_ships
		icon = GFX_goal_generic_intelligence_exchange
		cost = 70
		x = 0
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_support_fishing_industry  }
		completion_reward = {
			add_equipment_to_stockpile = { type = convoy_1 amount = 10 producer = ENG }
		}
	}

	focus = {
		id = NFL_import_transportation_tech
		icon = GFX_goal_generic_position_armies
		cost = 70
		x = 3
		y = 4
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_reduce_dependency_on_fishing_industry }
		completion_reward = {
			add_tech_bonus = { bonus = 0.25 uses = 2 category = transport_tech }
		}
	}

	focus = {
		id = NFL_consolidate_the_economy
		icon = GFX_focus_generic_industry_2
		cost = 70
		x = 2
		y = 6
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_saint_johns_harbour_extension  focus = NFL_expand_infrastructure  }
		completion_reward = {
			add_stability = 0.05
			add_political_power = 50
		}
	}

	focus = {
		id = NFL_export_to_britain
		icon = GFX_goal_focus_british_isolationism
		cost = 70
		x = 2
		y = 7
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_consolidate_the_economy  }
		completion_reward = {
			reverse_add_opinion_modifier = { target = ENG modifier = eoanb_om_ENG_empire_trade }
			add_opinion_modifier = { target = ENG modifier = eoanb_om_ENG_empire_trade }
			add_ideas = CAN_idea_Exports_to_Britain
		}
	}

	focus = {
		id = NFL_wood_industry
		icon = GFX_goal_generic_positive_trade_relations
		cost = 70
		x = 6
		y = 2
		ai_will_do = {
			factor = 100
		}
		prerequisite = { focus = NFL_diversify_economy  }
		completion_reward = {
			unlock_decision_tooltip =   NFL_mission_support_wood
		}
	}

	### Military ###

	focus = {
		id =   NFL_new_small_arms
		icon = GFX_Focus_Weapon_Revolver_1
		cost = 70
		x = 16
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
    			bonus = 1
    			uses = 1
    			category = infantry_weapons
			}
		}
	}

	focus = {
		id =   NFL_focus_on_small_arms
		icon = GFX_Focus_Weapon_Gun_1_WW1
		cost = 70
		x = 16
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus =   NFL_new_small_arms  }
		completion_reward = {
			add_equipment_to_stockpile = {
    			type = infantry_equipment_rifle_1
    			amount = 1000
    			producer = ENG
			}
		}
	}

	focus = {
		id =   NFL_new_unifroms
		icon = GFX_Focus_Army_Victorian_Traditional
		cost = 70
		x = 18
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
    			bonus = 1
    			uses = 1
    			category = tech_category_uniforms
			}
			add_equipment_to_stockpile = {
    			type = uniform_equipment_1
    			amount = 1000
    			producer = ENG
			}
		}
	}

	focus = {
		id =   NFL_military_exercises
		icon = GFX_Focus_Army_Conscription
		cost = 70
		x = 18
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus =   NFL_new_unifroms  }
		completion_reward = {
			army_experience = 50
		}
	}

	focus = {
		id =   NFL_adopt_new_british_tactics
		icon = GFX_Focus_Army_Staff_Reorganization_1
		cost = 70
		x = 20
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
    			cost_reduction = 0.10
    			uses = 1
    			category = land_doctrine
			}
		}
	}

	focus = {
		id =   NFL_learn_from_european_wars
		icon = GFX_Focus_Continent_West_Europe
		cost = 70
		x = 20
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus =   NFL_adopt_new_british_tactics  }
		completion_reward = {
			add_doctrine_cost_reduction = {
    			cost_reduction = 0.25
    			uses = 1
    			category = land_doctrine
			}
		}
	}

	focus = {
		id =   NFL_new_artillery
		icon = GFX_Focus_Weapon_Canon_1
		cost = 70
		x = 14
		y = 0
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
    			bonus = 1
    			uses = 1
    			category = artillery
			}
		}
	}

	focus = {
		id =   NFL_focus_on_artillery
		icon = GFX_Focus_Weapon_Canon_4_Battery
		cost = 70
		x = 14
		y = 1
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus =   NFL_new_artillery  }
		completion_reward = {
			add_equipment_to_stockpile = {
    			type = howitzer_equipment_0
    			amount = 150
    			producer = ENG
			}
		}
	}
	
	focus = {
		id =   NFL_militia_expansion
		icon = GFX_focus_generic_little_entente
		cost = 70
		x = 17
		y = 2
		ai_will_do = {
			factor = 10
		}
		prerequisite = { focus =   NFL_military_exercises focus =   NFL_focus_on_artillery  focus =   NFL_focus_on_small_arms focus =   NFL_learn_from_european_wars  }
		completion_reward = {
			unlock_decision_tooltip = NFL_decision_militia_expansion
		}
	}
}
