focus_tree = {
	id = luxembourg
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = LUX
		}
	}
	default = no
	continuous_focus_position = {
		x = 100
		y = 1800
	}
	#---------------------------------------------------------------------------------------
	#	ARMY TREE 
	#---------------------------------------------------------------------------------------
	
	focus = {
		id = LUX_Finish_Forts
		icon = GFX_Focus_concrete_fortification
		cost = 70
		x = 3
		y = 0
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_luxembourg_fort
		}
	}
	
	focus = {
		id = LUX_Dutch_Training
		icon = GFX_focus_LUX_dutch_training
		prerequisite = { focus = LUX_Finish_Forts }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Finish_Forts
		available = {
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	
	focus = {
		id = LUX_Fortress_Strategy
		icon = GFX_Focus_Defence_Fort_Gate
		prerequisite = { focus = LUX_Dutch_Training }
		cost = 70
		x = -1
		y = 1
		relative_position_id = LUX_Dutch_Training
		available = {
		}
		completion_reward = {
			add_ideas = {
				LUX_Fortress_Strategy_0
			}
		}
	}
	
	focus = {
		id = LUX_Support_Prussian_Garrison
		icon = GFX_focus_LUX_support_prussian_garrison
		prerequisite = { focus = LUX_Fortress_Strategy }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Fortress_Strategy
		available = {
		}
		completion_reward = {
			army_experience = 50
			swap_ideas = {
				remove_idea = LUX_Fortress_Strategy_0
				add_idea = LUX_Fortress_Strategy_1
			}
		}
	}
	
	focus = {
		id = LUX_Prussian_Lessons
		icon = GFX_Goal_generic_imperial_hat
		prerequisite = { focus = LUX_Support_Prussian_Garrison }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Support_Prussian_Garrison
		available = {
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 3
				category = land_doctrine
			}
			army_experience = 25
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = LUX_Italian_War_Lessons
		icon = GFX_focus_second_italian_war_of_independence
		prerequisite = { focus = LUX_Prussian_Lessons }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Prussian_Lessons
		available = {
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 3
				category = land_doctrine
			}
			army_experience = 25
			add_war_support = 0.05
		}
	}
	
	focus = {
		id = LUX_Own_Army
		icon = GFX_focus_LUX_own_army
		prerequisite = { focus = LUX_Dutch_Training }
		cost = 70
		x = 1
		y = 1
		relative_position_id = LUX_Dutch_Training
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_Army_Propaganda
			increase_slider_army = yes
		}
	}
	
	focus = {
		id = LUX_Support_Equipment
		icon = GFX_Focus_SER_Search_For_Experienced_Engineers
		prerequisite = { focus = LUX_Own_Army }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Own_Army
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_buy_rifles_from_liege_factories
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = support_tech
			}
		}
	}
	
	focus = {
		id = LUX_Artillery_Development
		icon = GFX_goal_focus_RUS_new_russian_seige_guns
		prerequisite = { focus = LUX_Support_Equipment }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Support_Equipment
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_buy_prussian_cannons
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = artillery
			}
		}
	}
	
	focus = {
		id = LUX_Dutch_Expertise
		icon = GFX_focus_LUX_dutch_expertize
		prerequisite = { focus = LUX_Artillery_Development }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Artillery_Development
		available = {
		}
		completion_reward = {
			add_stability = 0.03
			add_command_power = 25
			army_experience = 75
		}
	}
	
	focus = {
		id = LUX_Observe_Civil_War
		icon = GFX_Focus_War_American_Civil_War
		prerequisite = { focus = LUX_Dutch_Expertise }
		prerequisite = { focus = LUX_Italian_War_Lessons }
		cost = 70
		x = -1
		y = 1
		relative_position_id = LUX_Dutch_Expertise
		available = {
			USA = {
				has_war_with = CSA
			}
		}
		completion_reward = {
			country_event = LUX.8
		}
	}
	
	focus = {
		id = LUX_Observe_Schleswig_War
		icon = GFX_focus_denmark_frilodsmaend
		prerequisite = { focus = LUX_Observe_Civil_War }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Observe_Civil_War
		available = {
			PRS = {
				has_war_with = DEN
			}
		}
		completion_reward = {
			country_event = LUX.9
		}
	}
	
	focus = {
		id = LUX_Observe_Brothers_War
		icon = GFX_goal_focus_unlock_germany
		prerequisite = { focus = LUX_Observe_Schleswig_War }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Observe_Schleswig_War
		available = {
			PRS = {
				has_war_with = AUS
			}
		}
		completion_reward = {
			country_event = LUX.10
		}
	}
	
	#---------------------------------------------------------------------------------------
	#	ECONOMY TREE 
	#---------------------------------------------------------------------------------------
	
	focus = {
		id = LUX_Pre_Industrial
		icon = GFX_focus_LUX_pre_industrial_luxembourg
		cost = 70
		x = 6
		y = 0
		relative_position_id = LUX_Finish_Forts
		available = {
		}
		completion_reward = {
			country_event = LUX.11
		}
	}
	
	focus = {
		id = LUX_Banque_Caisse
		icon = GFX_focus_LUX_banque_longname
		prerequisite = { focus = LUX_Pre_Industrial }
		cost = 70
		x = -2
		y = 1
		relative_position_id = LUX_Pre_Industrial
		available = {
		}
		completion_reward = {
			add_ideas = LUX_Banking_Hub_0
		}
	}
	
	focus = {
		id = LUX_Iron_Subsidies
		icon = GFX_Focus_Production_Iron
		prerequisite = { focus = LUX_Banque_Caisse }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Banque_Caisse
		available = {
		}
		completion_reward = {
			add_ideas = LUX_Iron_Subsidies
		}
	}
	
	focus = {
		id = LUX_Connect_Antwerp
		icon = GFX_focus_LUX_connect_to_antwerp
		prerequisite = { focus = LUX_Pre_Industrial }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Pre_Industrial
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_lux_antwerp_route
			add_opinion_modifier = { target = BEL modifier = small_increase }
			reverse_add_opinion_modifier = { target = BEL modifier = small_increase }
		}
	}
	
	focus = {
		id = LUX_Metz_Cologne_Route
		icon = GFX_focus_LUX_metz_cologne_route
		prerequisite = { focus = LUX_Connect_Antwerp }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Connect_Antwerp
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_metz_cologne_route
			add_opinion_modifier = { target = PRS modifier = small_increase }
			reverse_add_opinion_modifier = { target = PRS modifier = small_increase }
			add_opinion_modifier = { target = FRA modifier = small_increase }
			reverse_add_opinion_modifier = { target = FRA modifier = small_increase }
		}
	}
	
	focus = {
		id = LUX_Connect_Nation
		icon = GFX_focus_railway
		prerequisite = { focus = LUX_Pre_Industrial }
		cost = 70
		x = 2
		y = 0
		relative_position_id = LUX_Connect_Antwerp
		available = {
		}
		completion_reward = {
			custom_effect_tooltip = LUX_Connect_Nation_TT
			add_tech_bonus = { bonus = 0.25 uses = 1 category = transport_tech }
		}
	}
	
	focus = {
		id = LUX_Establish_Primary_Schools
		icon = GFX_Focus_construct_schools
		prerequisite = { focus = LUX_Connect_Nation }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Connect_Nation
		available = {
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = privileged_education
				add_idea = open_schools
			}
			increase_slider_social_spending = yes
			increase_slider_research_spending = yes
		}
	}
	
	focus = {
		id = LUX_Banking_Hub
		icon = GFX_Focus_new_fiscal_system
		prerequisite = { focus = LUX_Metz_Cologne_Route }
		prerequisite = { focus = LUX_Establish_Primary_Schools } 
		prerequisite = { focus = LUX_Iron_Subsidies }
		cost = 70
		x = 0
		y = 2
		relative_position_id = LUX_Connect_Antwerp
		available = {
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = LUX_Banking_Hub_0
				add_idea = LUX_Banking_Hub_1
			}
		}
	}
	
	#---------------------------------------------------------------------------------------
	#	INDUSTRY TREE 
	#---------------------------------------------------------------------------------------
	
	focus = {
		id = LUX_Luxembourg_Industry
		icon = GFX_focus_LUX_luxembourgish_industry
		cost = 70
		x = 8
		y = 0
		relative_position_id = LUX_Pre_Industrial
		available = {
			has_completed_focus = LUX_Banking_Hub
		}
		completion_reward = {
			country_event = LUX.12
			8 = {
				add_dynamic_modifier = { modifier = eoanb_dynmod_city_development }
			}
		}
	}
	
	focus = {
		id = LUX_Urbanization_Rush
		icon = GFX_goal_focus_city_development
		prerequisite = { focus = LUX_Luxembourg_Industry }
		cost = 70
		x = -2
		y = 1
		relative_position_id = LUX_Luxembourg_Industry
		available = {
		}
		completion_reward = {
			add_political_power = 100
			add_tech_bonus = { bonus = 0.5 uses = 1 category = mechanical_engineering_tech category = health_tech }
		}
	}
	
	focus = {
		id = LUX_Farmland_to_Factories
		icon = GFX_Focus_Industrial_Complex
		prerequisite = { focus = LUX_Urbanization_Rush }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Urbanization_Rush
		available = {

		}
		completion_reward = {
			add_tech_bonus = { bonus = 0.5 uses = 1 category = mechanical_engineering_tech }
			add_tech_bonus = { bonus = 0.5 uses = 1 category = process_engineering_tech }
			add_tech_bonus = { bonus = 0.5 uses = 1 category = biochemistry_tech }
		}
	}
	
	focus = {
		id = LUX_Develop_Communities
		icon = GFX_focus_LUX_pre_industrial_luxembourg
		prerequisite = { focus = LUX_Farmland_to_Factories }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Farmland_to_Factories
		available = {
			
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_develop_ettelbruck
			unlock_decision_tooltip = LUX_decision_develop_echternach
			unlock_decision_tooltip = LUX_decision_develop_differdange
		}
	}
	
	focus = {
		id = LUX_Infrastucture_Luxembourg_City
		icon = GFX_focus_LUX_infra_in_lux_city
		prerequisite = { focus = LUX_Luxembourg_Industry }
		cost = 70
		x = 2
		y = 0
		relative_position_id = LUX_Urbanization_Rush
		available = {
		}
		completion_reward = {
			country_event = LUX.13
		}
	}
	
	focus = { 
		id = LUX_Administrations_Bridges_Roads
		icon = GFX_focus_LUX_admin_bridges_roads
		prerequisite = { focus = LUX_Infrastucture_Luxembourg_City }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Infrastucture_Luxembourg_City
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_chemin_repris
		}
	}
	
	focus = {
		id = LUX_Prince_Henry_Railway_Company
		icon = GFX_focus_LUX_prince_henri_railway_company
		prerequisite = { focus = LUX_Administrations_Bridges_Roads }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Administrations_Bridges_Roads
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_prince_henry_railways
		}
	}
	
	focus = {
		id = LUX_Industrial_Boom 
		icon = GFX_focus_AUS_Maschinenfabrik
		prerequisite = { focus = LUX_Luxembourg_Industry }
		cost = 70
		x = 2
		y = 0
		relative_position_id = LUX_Infrastucture_Luxembourg_City
		available = {
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 3
				category = process_engineering_tech
			}
		}
	}
	
	focus = {
		id = LUX_Small_Scale_Mining
		icon = GFX_goal_BRA_steel
		prerequisite = { focus = LUX_Industrial_Boom }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Industrial_Boom
		available = {
			
		}
		completion_reward = {
			country_event = LUX.14
			add_tech_bonus = { bonus = 0.25 uses = 2 category = process_engineering_tech category = excavation_tech }
			unlock_decision_tooltip = LUX_decision_minette_ore_extraction
		}
	}
	
	focus = {
		id = LUX_Iron_Ore_South
		icon = GFX_Focus_Resource_Extraction_Mining
		prerequisite = { focus = LUX_Small_Scale_Mining }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Small_Scale_Mining
		available = {
			has_tech = mechanized_mining
		}
		completion_reward = {
			remove_ideas = LUX_Iron_Subsidies
			add_ideas = LUX_Eff_Iron_Extraction_0
			unlock_decision_tooltip = LUX_decision_thillebierg_mine
		}
	}
	
	focus = {
		id = LUX_Efficient_Iron_Extraction
		icon = GFX_Focus_Production_Raw_Iron
		prerequisite = { focus = LUX_Iron_Ore_South }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Iron_Ore_South
		available = {
			has_tech = mining_rig_2
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = LUX_Eff_Iron_Extraction_0
				add_idea = LUX_Eff_Iron_Extraction_1
			}
			unlock_decision_tooltip = LUX_decision_societe_de_rodange
			unlock_decision_tooltip = LUX_decision_walferdange_gypsum_mines
		}
	}
	
	focus = {
		id = LUX_Foreign_Markets
		icon = GFX_Focus_economy_trade_europe
		prerequisite = { focus = LUX_Efficient_Iron_Extraction }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Efficient_Iron_Extraction
		available = {
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = LUX_Eff_Iron_Extraction_1
				add_idea = LUX_Eff_Iron_Extraction_2
			}
		}
	}
	
	focus = {
		id = LUX_Small_but_Mighty
		icon = GFX_focus_LUX_small_but_mighty
		prerequisite = { focus = LUX_Develop_Communities }
		prerequisite = { focus = LUX_Prince_Henry_Railway_Company }
		prerequisite = { focus = LUX_Foreign_Markets }
		cost = 70
		x = 2
		y = 1
		relative_position_id = LUX_Develop_Communities
		available = {
		}
		completion_reward = {
			add_ideas = LUX_Small_Mighty_0
		}
	}
	
	focus = {
		id = LUX_Utilize_Agriculture
		icon = GFX_Focus_Agriculture_fertilizers
		prerequisite = { focus = LUX_Small_but_Mighty }
		cost = 70
		x = -2
		y = 1
		relative_position_id = LUX_Small_but_Mighty
		available = {
			
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_luxembourg_vineyards
		}
	}
	
	focus = {
		id = LUX_Count_Crops
		icon = GFX_Focus_Agriculture_wheat
		prerequisite = { focus = LUX_Utilize_Agriculture }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Utilize_Agriculture
		available = {
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_support_luxembourgish_farmers
		}
	}
	
	focus = {
		id = LUX_Smokestacks_Steel
		icon = GFX_focus_LUX_smokestacks_of_steel
		prerequisite = { focus = LUX_Small_but_Mighty }
		cost = 70
		x = 2
		y = 0
		relative_position_id = LUX_Utilize_Agriculture
		available = {
		}
		completion_reward = {
			add_tech_bonus = { bonus = 0.25 uses = 2 category = process_engineering_tech }
			add_political_power = 50
		}
	}
	
	focus = {
		id = LUX_Steel_Mill
		icon = GFX_Focus_Production_Iron
		prerequisite = { focus = LUX_Smokestacks_Steel }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Smokestacks_Steel
		available = {
			
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_steel_mills
		}
	}
	
	focus = {
		id = LUX_Metz_Foundry
		icon = GFX_focus_LUX_norbet_metz_industry
		prerequisite = { focus = LUX_Steel_Mill }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Steel_Mill
		available = {
			LUX_Norbert_Metz = {
				is_hired_as_advisor = yes
			}
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_foreign_industry_technologies
			swap_ideas = {
				remove_idea = LUX_Small_Mighty_0
				add_idea = LUX_Small_Mighty_1
			}
		}
	}
	
	focus = {
		id = LUX_Factories_Luxembourg_City
		icon = GFX_Focus_
		prerequisite = { focus = LUX_Small_but_Mighty }
		cost = 70
		x = 2
		y = 0
		relative_position_id = LUX_Smokestacks_Steel
		available = {
			
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_luxembourg_city_industry
		}
	}
	
	focus = {
		id = LUX_Chemical_Industry
		icon = GFX_focus_LUX_luxembourgish_chemical_industry
		prerequisite = { focus = LUX_Factories_Luxembourg_City }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Factories_Luxembourg_City
		available = {
			
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_luxembourg_chemical_industry
			
		}
	}
	
	focus = {
		id = LUX_Luxembourg_Logging_Camps
		icon = GFX_focus_LUX_logging_camps
		prerequisite = { focus = LUX_Chemical_Industry }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Chemical_Industry
		available = {
			
		}
		completion_reward = {
			unlock_decision_tooltip = LUX_decision_luxembourg_logging_camps
		}
	}
	
	focus = {
		id = LUX_Krombach_Pharmacy
		icon = GFX_focus_LUX_krombach
		prerequisite = { focus = LUX_Luxembourg_Logging_Camps }
		cost = 70
		x = 0
		y = 1
		relative_position_id = LUX_Luxembourg_Logging_Camps
		available = {
			LUX_jean_krombach = {
				is_hired_as_advisor = yes
			}
		}
		completion_reward = {
			add_tech_bonus = { bonus = 0.25 uses = 3 category = chemistry_tech category = biochemistry_tech category = hospital_tech }
		}
	}
	
	focus = {
		id = LUX_Luxembourg_to_Life
		icon = GFX_focus_LUX_luxembourg_comes_to_life
		prerequisite = { focus = LUX_Count_Crops }
		prerequisite = { focus = LUX_Metz_Foundry }
		prerequisite = { focus = LUX_Krombach_Pharmacy }
		cost = 70
		x = 0
		y = 2
		relative_position_id = LUX_Metz_Foundry
		available = {
		}
		completion_reward = {
			country_event = LUX.15
		}
	}
	
	#---------------------------------------------------------------------------------------
	#	DOMESTIC POLITICAL BRANCH 
	#---------------------------------------------------------------------------------------

	# focus = {
	# 	id = LUX_1857_Constitution
	# 	icon = GFX_Focus_
	# 	cost = 70
	# 	x = 8
	# 	y = 0
	# 	relative_position_id = LUX_Luxembourg_Industry
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		country_event = LUX.16
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Increase_Monarch_Power
	# 	icon = GFX_Focus_Monarchy
	# 	prerequisite = { focus = LUX_1857_Constitution }
	# 	cost = 70
	# 	x = -2
	# 	y = 2
	# 	relative_position_id = LUX_1857_Constitution
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		country_event = LUX.17
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Council_of_States
	# 	icon = GFX_Focus_Government_Decentralized
	# 	prerequisite = { focus = LUX_1857_Constitution }
	# 	cost = 70
	# 	x = 2
	# 	y = -1
	# 	relative_position_id = LUX_Increase_Monarch_Power
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_ideas = LUX_Political_Organs_0
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Chamber_of_Deputies
	# 	icon = GFX_Focus_Government_democracy
	# 	prerequisite = { focus = LUX_Council_of_States }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_Council_of_States
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		swap_ideas = {
	# 			remove_idea = LUX_Political_Organs_0
	# 			add_idea = LUX_Political_Organs_1
	# 		}
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Civil_Liberties
	# 	icon = GFX_Focus_Freedom_Public_Liberties
	# 	prerequisite = { focus = LUX_1857_Constitution }
	# 	cost = 70
	# 	x = 2
	# 	y = 0
	# 	relative_position_id = LUX_Council_of_States
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_stability = 0.05
	# 		increase_legitimacy_by_five = yes
	# 		add_tech_bonus = { bonus = 0.25 uses = 2 category = humanities_tech }
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Freedom_of_Press
	# 	icon = GFX_Focus_Slavery_freedom
	# 	prerequisite = { focus = LUX_Civil_Liberties }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_Civil_Liberties
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		country_event = LUX.18
	# 		add_popularity = {
	# 			ideology = ideology_social_liberalism
	# 			popularity = 0.05
	# 		}
	# 		add_popularity = {
	# 			ideology = traditional_conservatism
	# 			popularity = 0.03
	# 		}
	# 		add_tech_bonus = { bonus = 0.25 uses = 2 category = humanities_tech }
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Freedom_of_Speech
	# 	icon = GFX_focus_PIE_Coring
	# 	prerequisite = { focus = LUX_Freedom_of_Press }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_Freedom_of_Press
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		country_event = LUX.19
	# 		add_popularity = {
	# 			ideology = ideology_social_liberalism
	# 			popularity = 0.05
	# 		}
	# 		add_popularity = {
	# 			ideology = traditional_conservatism
	# 			popularity = 0.03
	# 		}
	# 		add_tech_bonus = { bonus = 0.25 uses = 2 category = humanities_tech }
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_grand_duchy_luxembourg
	# 	icon = GFX_Focus_LUX_luxembourg_state
	# 	prerequisite = { focus = LUX_Increase_Monarch_Power }
	# 	prerequisite = { focus = LUX_Chamber_of_Deputies }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_Chamber_of_Deputies
	# 	available = {

	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_election_1857
	# 	icon = GFX_Focus_LUX_luxembourg_election
	# 	cost = 70
	# 	relative_position_id = LUX_grand_duchy_luxembourg
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_grand_duchy_luxembourg
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		country_event = {
	# 			id = LUX.1
	# 		}
	# 	}
	# }
	# ---------------------------------------------------------------------------------------
	# 	FRANCE BRANCH
	# ---------------------------------------------------------------------------------------
	# focus = {
	# 	id = LUX_french_empire
	# 	icon = GFX_Focus_Diplomatic_Ally_FRA
	# 	mutually_exclusive = { focus = LUX_netherlands }
	# 	cost = 70
	# 	relative_position_id = LUX_election_1857
	# 	x = -3
	# 	y = 1
	# 	available = {
	# 		has_government = traditional_conservatism
	# 	}
	# 	prerequisite = {
	# 		focus = LUX_election_1857
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_diplomacy_france
	# 	icon = GFX_Focus_Diplomacy_FRA_2
	# 	cost = 70
	# 	relative_position_id = LUX_french_empire
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_french_empire
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		LUX = { add_opinion_modifier = { target = FRA modifier = large_increase } }
	# 		FRA = { add_opinion_modifier = { target = LUX modifier = large_increase } }
	# 	}
	# }
	# focus = {
	# 	id = LUX_french_investors
	# 	icon = GFX_Focus_invest_FRA
	# 	cost = 70
	# 	relative_position_id = LUX_diplomacy_france
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_diplomacy_france
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = -100
	# 		activate_mission = LUX_mission_investment
	# 		FRA = { add_political_power = 100 }
	# 	}
	# }
	# focus = {
	# 	id = LUX_trade_treaty_france
	# 	icon = GFX_Focus_trade_FRA
	# 	cost = 70
	# 	relative_position_id = LUX_french_investors
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_french_investors
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		Our Overlord will not be happy With Our Actions and will likely Punish Us...
	# 		add_political_power = -50
	# 		add_tech_bonus = {
	# 			name = electronics_bonus
	# 			bonus = 0.25
	# 			uses = 1
	# 			category = electronics
	# 		}
	# 		add_tech_bonus = {
	# 			name = industry_bonus
	# 			bonus = 0.25
	# 			uses = 1
	# 			category = industry
	# 		}
	# 		FRA = {
	# 			add_political_power = 50
	# 			country_event = {
	# 			id = LUX.2
	# 			}
	# 		}
	# 		HOL = {
	# 			country_event = {
	# 				id = LUX.3
	# 			}
	# 		}
	# 	}
	# }
	# ---------------------------------------------------------------------------------------
	# 	NETHERLANDS BRANCH
	# ---------------------------------------------------------------------------------------
	# focus = {
	# 	id = LUX_netherlands
	# 	icon = GFX_Focus_Diplomatic_Ally_HOL
	# 	cost = 70
	# 	mutually_exclusive = { focus = LUX_french_empire }
	# 	relative_position_id = LUX_election_1857
	# 	x = 3
	# 	y = 1
	# 	available = {
	# 		has_government = autocracy
	# 	}
	# 	prerequisite = {
	# 		focus = LUX_election_1857
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_invite_dutch_king
	# 	icon = GFX_Focus_FRA_authoritarian_empire
	# 	cost = 70
	# 	relative_position_id = LUX_netherlands
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_netherlands
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		HOL = {
	# 			country_event = {
	# 				id = LUX.5
	# 			}
	# 		}
	# 	}
	# }
	# focus = {
	# 	id = LUX_military_convention_rotterdam
	# 	icon = GFX_Focus_LUX_military_convention_rotterdam
	# 	cost = 70
	# 	relative_position_id = LUX_invite_dutch_king
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_invite_dutch_king
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_trade_office_amsterdam
	# 	icon = GFX_Focus_trade_HOL
	# 	cost = 70
	# 	relative_position_id = LUX_military_convention_rotterdam
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_military_convention_rotterdam
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_banque_internationale
	# 	icon = GFX_Focus_FRA_authoritarian_empire
	# 	cost = 70
	# 	relative_position_id = LUX_french_empire
	# 	x = 3
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_french_empire 
	# 		focus = LUX_netherlands
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_expand_eisebunn
	# 	icon = GFX_Focus_FRA_authoritarian_empire
	# 	cost = 70
	# 	relative_position_id = LUX_banque_internationale
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_banque_internationale
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_encourage_industrial_development
	# 	icon = GFX_Focus_industrial_town
	# 	cost = 70
	# 	relative_position_id = LUX_expand_eisebunn
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_expand_eisebunn
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_election_1860
	# 	icon = GFX_Focus_LUX_luxembourg_election
	# 	cost = 70
	# 	relative_position_id = LUX_encourage_industrial_development
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_trade_treaty_france
	# 		focus = LUX_trade_office_amsterdam
	# 		focus = LUX_encourage_industrial_development
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_relations_german_confederation
	# 	icon = GFX_Focus_Diplomacy_GC
	# 	cost = 70
	# 	relative_position_id = LUX_election_1860
	# 	x = -2
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_election_1860
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_prussian_expansion_fort_thungen
	# 	icon = GFX_Focus_FRA_authoritarian_empire
	# 	cost = 70
	# 	relative_position_id = LUX_election_1860
	# 	x = 0
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_election_1860
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_expand_trade_zollverein
	# 	icon = GFX_focus_zollverein_profits
	# 	cost = 70
	# 	relative_position_id = LUX_election_1860
	# 	x = 2
	# 	y = 1
	# 	prerequisite = {
	# 		focus = LUX_election_1860
	# 	}
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	# focus = {
	# 	id = LUX_a_new_luxembourg
	# 	icon = GFX_Focus_LUX_luxembourg_state
	# 	cost = 70
	# 	relative_position_id = LUX_prussian_expansion_fort_thungen
	# 	x = 0
	# 	y = 1
	# 	prerequisite = { focus = LUX_relations_german_confederation }
	# 	prerequisite = { focus = LUX_prussian_expansion_fort_thungen }
	# 	prerequisite = { focus = LUX_expand_trade_zollverein }
	# 	ai_will_do = {
	# 		factor = 90
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 50
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Victor_Tomaco_Term
	# 	icon = GFX_Focus_
	# 	prerequisite = { focus = LUX_a_new_luxembourg }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_a_new_luxembourg
	# 	available = {
	# 		custom_trigger_tooltip = {
	# 			tooltip = GENERIC_Triggered_By_Event_tt
	# 			always = no
	# 		}
	# 	}
	# 	completion_reward = {
	# 		add_stability = 0.05
	# 		increase_legitimacy_by_five = yes
	# 		country_event = LUX.20
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Navigating_Diplomatic_Landscape
	# 	icon = GFX_goal_BRA_international
	# 	prerequisite = { focus = LUX_Victor_Tomaco_Term }
	# 	cost = 70
	# 	x = -2
	# 	y = 1
	# 	relative_position_id = LUX_Victor_Tomaco_Term
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_stability = 0.05
	# 		add_war_support = -0.1
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Encourage_Development
	# 	icon = GFX_Focus_Economy_Prosperity
	# 	prerequisite = { focus = LUX_Victor_Tomaco_Term }
	# 	cost = 70
	# 	x = 2
	# 	y = 0
	# 	relative_position_id = LUX_Navigating_Diplomatic_Landscape
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_ideas = LUX_Encouraged_Development
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Social_Reforms
	# 	icon = GFX_Focus_social_reforms
	# 	prerequisite = { focus = LUX_Victor_Tomaco_Term }
	# 	cost = 70
	# 	x = 2
	# 	y = 0
	# 	relative_position_id = LUX_Encourage_Development
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_stability = 0.1
	# 		add_ideas = LUX_Social_Reform
	# 		add_political_power = 50
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Safeguard_Independence
	# 	icon = GFX_Focus_Army_Law_Reform
	# 	prerequisite = { focus = LUX_Victor_Tomaco_Term }
	# 	cost = 70
	# 	x = 2
	# 	y = 0
	# 	relative_position_id = LUX_Social_Reforms
	# 	available = {
	# 		has_completed_focus = LUX_Luxembourg_Crisis
	# 	}
	# 	completion_reward = {
	# 		add_political_power = 100
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Emmanuel_Servais
	# 	icon = GFX_Focus_
	# 	prerequisite = { focus = LUX_Navigating_Diplomatic_Landscape }
	# 	prerequisite = { focus = LUX_Encourage_Development }
	# 	prerequisite = { focus = LUX_Social_Reforms }
	# 	prerequisite = { focus = LUX_Safeguard_Independence }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_Encourage_Development
	# 	available = {
	# 		custom_trigger_tooltip = {
	# 			tooltip = GENERIC_Triggered_By_Event_tt
	# 			always = no
	# 		}
	# 	}
	# 	completion_reward = {
	# 		increase_legitimacy_by_ten = yes
	# 		country_event = LUX.21
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Public_Services
	# 	icon = GFX_goal_focus_RUS_urban_reform
	# 	prerequisite = { focus = LUX_Emmanuel_Servais }
	# 	cost = 70
	# 	x = -2
	# 	y = 1
	# 	relative_position_id = LUX_Emmanuel_Servais
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_ideas = LUX_Public_Service
	# 		add_political_power = 100
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Promote_Social_Welfare
	# 	icon = GFX_Focus_Partisans_Fund
	# 	prerequisite = { focus = LUX_Emmanuel_Servais }
	# 	cost = 70
	# 	x = 2
	# 	y = 0
	# 	relative_position_id = LUX_Public_Services
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_stability = 0.15
	# 		increase_legitimacy_by_ten = yes
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Modernize_Government_Structure
	# 	icon = GFX_Focus_Government_Reform
	# 	prerequisite = { focus = LUX_Emmanuel_Servais }
	# 	cost = 70
	# 	x = 2
	# 	y = 0
	# 	relative_position_id = LUX_Promote_Social_Welfare
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		add_ideas = LUX_Modern_Government_Structure
	# 		country_event = LUX.22
	# 	}
	# }
	
	# focus = {
	# 	id = LUX_Legacy_Servais
	# 	icon = GFX_Focus_
	# 	prerequisite = { focus = LUX_Public_Services }
	# 	prerequisite = { focus = LUX_Promote_Social_Welfare }
	# 	prerequisite = { focus = LUX_Modernize_Government_Structure }
	# 	cost = 70
	# 	x = 0
	# 	y = 1
	# 	relative_position_id = LUX_Promote_Social_Welfare
	# 	available = {
	# 	}
	# 	completion_reward = {
	# 		country_event = LUX.23
	# 	}
	# }
	
	#----------------------------------------------------------------------------------------
	#	FOREIGN POLITICS TREE
	#----------------------------------------------------------------------------------------
}