focus_tree = {
	id = morocco_vic_ft
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = MOR
		}	
	}
	default = no
	continuous_focus_position = {
		x=100
		y=2000
	}
	### Economy Tree ###
	focus = {
		id = MOR_winds_of_change
		icon = GFX_Focus_university_research
		x = 12
		y = 0
		cost = 50
		available_if_capitulated = no
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 100
			custom_effect_tooltip = MOR_winds_of_change_tt
			add_to_variable = {
				var = MOR_wc_research_speed
				value = 0.025
				tooltip = research_speed_factor_tooltip
			}
			
		}
	}
	focus = {
		id = MOR_economic_revitalization
		icon = GFX_Focus_social_investments
		x = -5
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_winds_of_change
		prerequisite = { focus = MOR_winds_of_change }
		completion_reward = {
			custom_effect_tooltip = MOR_winds_of_change_tt
			add_to_variable = {
				var = MOR_wc_psbf
				value = 0.05
				tooltip = production_speed_buildings_factor_tooltip
			}
		}
	}
	focus = {
		id = MOR_new_production_techniques
		icon = GFX_Focus_Engineering_Science_Technology
		x = -6
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
	    relative_position_id = MOR_economic_revitalization
		prerequisite = { focus = MOR_economic_revitalization }
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = process_engineering_tech
				category = mechanical_engineering_tech
			}
		}
	}
	focus = {
		id = MOR_aid_textile_making
		icon = GFX_Focus_Resource_Textile
		x = -1
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
		relative_position_id = MOR_new_production_techniques
		prerequisite = { focus = MOR_new_production_techniques }
		completion_reward = {
			custom_effect_tooltip = MOR_winds_of_change_tt
			add_to_variable = {
				var = MOR_wc_me
				value = 0.1
				tooltip = min_export_tooltip
			}
			add_to_variable = {
				var = MOR_wc_spsfwf
				value = 0.05
				tooltip = production_speed_fabric_weavery_factor_tooltip
			}
		}
	}
	focus = {
		id = MOR_study_european_industries
		icon = GFX_Focus_economic_control
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_new_production_techniques
		prerequisite = { focus = MOR_new_production_techniques }
		completion_reward = {
		add_ideas = {
			MOR_study_european_industry
		}
		custom_effect_tooltip = MOR_winds_of_change_tt
		add_to_variable = {
			var = MOR_wc_lcpef
			value = 0.025
			tooltip = line_change_production_efficiency_factor_tooltip
		}
		add_to_variable = {
			var = MOR_wc_pfmef
			value = 0.025
			tooltip = production_factory_max_efficiency_factor_tooltip
		}
		}
	}
	focus = {
		id = MOR_massive_artisan_investments
		icon = GFX_Focus_Roads_Canals_Investment
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_aid_textile_making
        mutually_exclusive = { focus = MOR_modern_textile_mill }
		prerequisite = {
            focus = MOR_aid_textile_making
        }
		prerequisite = {
            focus = MOR_study_european_industries
        }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_develop_building_slots
		}
	}
	focus = {
		id = MOR_modern_textile_mill
		icon = GFX_Focus_Production_Fabric
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_study_european_industries
        mutually_exclusive = { focus = MOR_massive_artisan_investments }
		prerequisite = {
            focus = MOR_aid_textile_making
        }
		prerequisite = {
            focus = MOR_study_european_industries
        }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_modern_textile_mill
			unlock_decision_tooltip = MOR_decision_develop_building_slots
		}
	}
	focus = {
		id = MOR_acquire_european_factories
		icon = GFX_Focus_Rapid_Industrial_Growth
		x = -1
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_massive_artisan_investments
        mutually_exclusive = {
            focus = MOR_local_industrial_investments
        }
        mutually_exclusive = {
            focus = MOR_funds_back_to_treasury
        }
		prerequisite = { 
			focus = MOR_massive_artisan_investments
            focus = MOR_modern_textile_mill 
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_acquire_european_factories
			unlock_decision_tooltip = MOR_decision_acquire_land_factories
		}
	}
	focus = {
		id = MOR_local_industrial_investments
		icon = GFX_Focus_Economy_Growth
		x = 1
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_massive_artisan_investments
        mutually_exclusive = {
            focus = MOR_acquire_european_factories
        }
        mutually_exclusive = {
            focus = MOR_funds_back_to_treasury
        }
		prerequisite = { 
			focus = MOR_massive_artisan_investments
            focus = MOR_modern_textile_mill 
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_acquire_european_factories
			unlock_decision_tooltip = MOR_decision_acquire_land_local_factories
			add_stability = 0.05
			add_to_variable = { political_legitimacy_equilibrium_custom = 0.1 }
			increase_legitimacy_by_ten = yes
		}
	}
	focus = {
		id = MOR_funds_back_to_treasury
		icon = GFX_Focus_Economy_Increase_Wages
		x = 1
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_modern_textile_mill
        mutually_exclusive = {
            focus = MOR_acquire_european_factories
        }
        mutually_exclusive = {
            focus = MOR_local_industrial_investments
        }
		prerequisite = { 
			focus = MOR_massive_artisan_investments
            focus = MOR_modern_textile_mill 
		}
		completion_reward = {
			set_temp_variable = { money_to_gain = 1 }
			add_money_with_tooltip_effect = yes
			add_stability = -0.05
			add_to_variable = { political_legitimacy_equilibrium_custom = 0.1 }
			decrease_legitimacy_by_ten = yes
		}
	}
	focus = {
		id = MOR_new_agricultural_techniques
		icon = GFX_Focus_Agriculture_mechanization
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_economic_revitalization
		prerequisite = { focus = MOR_economic_revitalization }
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 3
				category = biochemistry_tech
			}
		}
	}
	focus = {
		id = MOR_invest_unused_land
		icon = GFX_Focus_Agriculture_field_question
		x = 0
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_new_agricultural_techniques
		prerequisite = { 
			focus = MOR_new_agricultural_techniques
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_invest_in_unused_lands
		}
	}
	focus = {
		id = MOR_european_cotton_plantations
		icon = GFX_Focus_economy_trade_europe
		x = -2
		y = 1
		cost = 90
		ai_will_do = {
			factor = 0.3
		}
        relative_position_id = MOR_invest_unused_land
		prerequisite = { focus = MOR_invest_unused_land }
		mutually_exclusive = {
            focus = MOR_cultivate_cotton
        }
		mutually_exclusive = {
            focus = MOR_focus_wool
        }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_european_cotton_plantations
			unlock_decision_tooltip = MOR_decision_develop_tangier
		}
	}
	focus = {
		id = MOR_investments_atlas_regions
		icon = GFX_Focus_Economy_Tax
		x = 0
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_european_cotton_plantations
		prerequisite = { focus = MOR_european_cotton_plantations }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_cotton_farms_in_marakesh
		}
	}
	focus = {
		id = MOR_cultivate_cotton
		icon = GFX_Focus_Agriculture_cotton
		x = 0
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_invest_unused_land
		prerequisite = { focus = MOR_invest_unused_land }
		mutually_exclusive = {
            focus = MOR_european_cotton_plantations
        }
		mutually_exclusive = {
            focus = MOR_focus_wool 
        }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_cultivate_cotton
			add_stability = 0.05
			add_to_variable = { political_legitimacy_equilibrium_custom = 0.02 }
			increase_legitimacy_by_two = yes
		}
	}
	focus = {
		id = MOR_introduce_cotton_al_haouz
		icon = GFX_Focus_Agriculture_serf
		x = 0
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_cultivate_cotton
		prerequisite = { focus = MOR_cultivate_cotton }
		completion_reward = {	
			add_ideas = {
				MOR_idea_growing_cotton_exports
			}
			ENG = {
				add_opinion_modifier = {
					target = MOR
					modifier = unholy_alliance_trade
				}
			}
			
			add_political_power = 50
		}
	}
	focus = {
		id = MOR_focus_wool
		icon = GFX_Focus_Agriculture_wool
		x = 2
		y = 1
		cost = 60
		available_if_capitulated = no
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_invest_unused_land
		prerequisite = { focus = MOR_invest_unused_land }
		mutually_exclusive = {
            focus = MOR_european_cotton_plantations
        }
		mutually_exclusive = {
            focus = MOR_cultivate_cotton 
        }
		completion_reward = {
			FRA = {
				add_opinion_modifier = {
					target = MOR
					modifier = unholy_alliance_trade
				}
			}
		}
	}
	focus = {
		id = MOR_import_cotton
		icon = GFX_Focus_Resource_Cotton
		x = 0
		y = 1
		cost = 90
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_focus_wool
		prerequisite = { focus = MOR_focus_wool }
		completion_reward = {	
			add_ideas = MOR_cotton_trade
		}
	}
	focus = {
		id = MOR_keeping_pace
		icon = GFX_Focus_republican_cathechism
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_winds_of_change
		prerequisite = { focus = MOR_winds_of_change }
		completion_reward = {
			custom_effect_tooltip = MOR_winds_of_change_tt
			add_to_variable = {
				var = MOR_wc_research_speed
				value = 0.025
				tooltip = research_speed_factor_tooltip
			}
		}
	}
	focus = {
		id = MOR_engineering_education
		icon = GFX_Focus_mechanical_thought
		x = -2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_keeping_pace
		prerequisite = { focus = MOR_keeping_pace }
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = mechanical_engineering_tech
			}
    	}
	}
	focus = {
		id = MOR_translate_western_books
		icon = GFX_Focus_Education_Gifted_Students
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_keeping_pace
		prerequisite = { focus = MOR_keeping_pace }
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = biochemistry_tech
			}
			add_tech_bonus = {
				bonus = 0.75
				uses = 1
				category = electronics_devices_tech
			}
        }
	}
	focus = {
		id = MOR_import_ottoman_egyptian_knowledge
		icon = GFX_focus_MOR_import_ottoman_egyptian_knowledge
		x = 2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_keeping_pace
		prerequisite = { focus = MOR_keeping_pace }
		completion_reward = {
			add_opinion_modifier = {
				target = EGY
				modifier = large_increase 
			}
			add_opinion_modifier = {
				target = OTO
				modifier = large_increase 
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 4
				category = chemistry_tech
			}
			hidden_effect = {
				EGY = {
					add_opinion_modifier = {
						target = MOR
						modifier = large_increase 
					}
				}
				OTO = {
					add_opinion_modifier = {
						target = MOR
						modifier = large_increase 
					}
				}
			}
		}
	}
	focus = {
		id = MOR_build_steam_engine
		icon = GFX_Focus_transport_rolling_stock
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_translate_western_books
		prerequisite = {
            focus = MOR_engineering_education
        }
		prerequisite = {
            focus = MOR_translate_western_books
        }
		prerequisite = {
            focus = MOR_import_ottoman_egyptian_knowledge
        }
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = process_engineering_tech
			}
		}
	}
	focus = {
		id = MOR_al_rudani_printing_machine
		icon = GFX_focus_MOR_al_rudani_printing_machine
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_translate_western_books
		prerequisite = {
            focus = MOR_engineering_education
        }
		prerequisite = {
            focus = MOR_translate_western_books
        }
		prerequisite = {
            focus = MOR_import_ottoman_egyptian_knowledge
        }
		completion_reward = {
			add_ideas = {
				MOR_idea_al_rudani_printing_machine
			}
			swap_ideas = {
				remove_idea = no_printed_press
				add_idea = state_controlled_press
			}
		}
	}

	focus = {
		id = MOR_infrastructure_expansion
		icon = GFX_Focus_transport_gas_lighting_streets
		x = 5
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_winds_of_change
		prerequisite = { focus = MOR_winds_of_change }
		completion_reward = {
			add_ideas = {
				MOR_idea_infrastructure_efforts
			}
		}
	}
	focus = {
		id = MOR_connect_major_cities
		icon = GFX_focus_railway
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_infrastructure_expansion
		prerequisite = { focus = MOR_infrastructure_expansion }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_connect_major_cities_marrakesh
			unlock_decision_tooltip = MOR_decision_connect_major_cities_morocco
		}
	}
	focus = {
		id = MOR_reinvest_commerce
		icon = GFX_Focus_Economy_Reforms
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_connect_major_cities
		prerequisite = { focus = MOR_connect_major_cities }
		mutually_exclusive = {
            focus = MOR_roads_rural 
        }
		available = {
				set_temp_variable = {
					amount_of_money_to_check = 1
				}
				has_specific_amount_of_money_with_inflation_included = yes
		}
		completion_reward = {
			set_temp_variable = { money_to_gain = -1 }
			add_money_with_tooltip_effect = yes
			swap_ideas = {
				remove_idea = MOR_idea_infrastructure_efforts
				add_idea = MOR_idea_reinvest_in_commerce
			}
		}
	}
	focus = {
		id = MOR_roads_rural
		icon = GFX_Focus_Roads_Canals_Investment
		x = 1
		y = 1
		cost = 30
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_connect_major_cities
		prerequisite = { focus = MOR_connect_major_cities }
		mutually_exclusive = {
            focus = MOR_reinvest_commerce 
        }
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_rural_roads_cape_juby
			unlock_decision_tooltip = MOR_decision_rural_roads_er_rif
		}
	}
	focus = {
		id = MOR_ubl_railway_offer
		icon = GFX_Focus_transport_war_gauges
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_reinvest_commerce
		prerequisite = {
            focus = MOR_reinvest_commerce
            focus = MOR_roads_rural
        }
		completion_reward = {
			MOR = {
				country_event = {
					id = morocco.3
				}
			}
		}
	}
	focus = {
		id = MOR_reject
		icon = GFX_Focus_Electorate_stomp_aristocracy
		x = -1
		y = 1
		cost = 60
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
				always = no
			}
		}
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_ubl_railway_offer
		prerequisite = { focus = MOR_ubl_railway_offer }
		mutually_exclusive = {
            focus = MOR_begin_construction_railline 
        }
		completion_reward = {
			set_temp_variable = { money_to_gain = 0.25 }
			add_money_with_tooltip_effect = yes
		}
	}
	focus = {
		id = MOR_begin_construction_railline
		icon = GFX_Focus_transport_prefecture_lines_railway
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
				always = no
			}
		}
        relative_position_id = MOR_ubl_railway_offer
		prerequisite = { focus = MOR_ubl_railway_offer }
		mutually_exclusive = {
            focus = MOR_reject 
        }
		completion_reward = {
			set_temp_variable = { money_to_gain = -0.25 }
			add_money_with_tooltip_effect = yes
			increase_legitimacy_by_five = yes
		}
	}

	focus = {
		id = MOR_fiscal_crisis
		icon = GFX_Focus_economic_crisis
		x = 9
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_winds_of_change
		prerequisite = { 
			focus = MOR_winds_of_change
		}
		completion_reward = {
			add_timed_idea = {
				idea = MOR_idea_tackle_the_financial_crisis
				days = 2190
			}
		}
	}
	focus = {
		id = MOR_crackdown_counterfeiting
		icon = GFX_Focus_Elite_Chained
		x = 0
		y = 1
		cost = 30
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_fiscal_crisis
		prerequisite = { 
			focus = MOR_fiscal_crisis
		}
		completion_reward = {
			add_political_power = 100
			unlock_decision_tooltip = MOR_decision_crackdown_counterfeiting
		}	
	}
	focus = {
		id = MOR_attempt_combat_inflation
		icon = GFX_Focus_banks2
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_crackdown_counterfeiting
		prerequisite = { 
			focus = MOR_crackdown_counterfeiting
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_combat_inflation
		}
	}
	focus = {
		id = MOR_increase_efforts_inflation
		icon = GFX_Focus_Economy_Growth
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_attempt_combat_inflation
		prerequisite = { 
			focus = MOR_attempt_combat_inflation
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_increase_deflation
		}	
	}
	focus = {
		id = MOR_trans_saharan_wealth
		icon = GFX_Focus_open_market
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_crackdown_counterfeiting
		prerequisite = { 
			focus = MOR_crackdown_counterfeiting
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_trans_saharan_wealth
			}
			add_resource = {
				type = fabric
				amount = 2
				state = 837
			}
		}	
	}
	focus = {
		id = MOR_export_luxury_goods
		icon = GFX_Focus_stimulate_economy
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_trans_saharan_wealth
		prerequisite = { 
			focus = MOR_trans_saharan_wealth
		}
		completion_reward = {
			MOR = {
				country_event = {
					id = morocco.4
				}
			}
		}
	}

	### Political Tree ###
	focus = {
		id = MOR_administrative_overhaul
		icon = GFX_Focus_Constitutional_Reform
		x = 29
		y = 0
		cost = 60
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 100
			country_event = {
				id = morocco.5
			}
		}
	}
	focus = {
		id = MOR_investigate_corruption
		icon = GFX_Focus_Electorate_cater_to_aristocracy
		x = -4
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_administrative_overhaul
		prerequisite = { 
			focus = MOR_administrative_overhaul
		}
		completion_reward = {
			add_stability = -0.05
			increase_legitimacy_by_five = yes
		}
	}
	focus = {
		id = MOR_draft_solutions
		icon = GFX_Focus_Law
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_investigate_corruption
		prerequisite = { 
			focus = MOR_investigate_corruption
		}
		completion_reward = {
			increase_legitimacy_by_five = yes
			add_stability = -0.03
			add_political_power = -50
		}
	}
	focus = {
		id = MOR_drummond_hays_plan
		icon = GFX_Focus_Government_adminstrative_service
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_draft_solutions
		prerequisite = { 
			focus = MOR_draft_solutions
		}
		completion_reward = {
			add_political_power = 50 
			country_event = {
				id = morocco.6
			}
		}
	}
	focus = {
		id = MOR_enforce_borders_north
		icon = GFX_Focus_Map_Gerrymandering
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_administrative_overhaul
		prerequisite = { 
			focus = MOR_administrative_overhaul
		}
		completion_reward = {
			add_opinion_modifier = {
				target = SPR
				modifier = medium_decrease 
			}
			SPR = {
				add_opinion_modifier = {
					target = MOR 
					modifier = medium_decrease 
				}
			}
		}
	}
	focus = {
		id = MOR_expand_administration
		icon = GFX_Focus_Government_Reform_Administration
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_enforce_borders_north
		prerequisite = { 
			focus = MOR_enforce_borders_north
		}
		completion_reward = {
			increase_legitimacy_by_five = yes
			remove_ideas = {
				MOR_bled_es_siba
			}
		}
	}
	focus = {
		id = MOR_begin_general_centralization
		icon = GFX_Focus_Government_Reform
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_expand_administration
		prerequisite = { 
			focus = MOR_expand_administration
		}
		completion_reward = {
			country_event = {
				id = morocco.8
			}
		}
	}
	focus = {
		id = MOR_begin_qaidization
		icon = GFX_focus_MOR_begin_qaidization
		x = -2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
				always = no
			}
		}
        relative_position_id = MOR_begin_general_centralization
        mutually_exclusive = { focus = MOR_decentralization }
		prerequisite = { 
			focus = MOR_begin_general_centralization
		}
		completion_reward = {
			add_stability = 0.03
			add_political_power = 30
		}
	}
	focus = {
		id = MOR_train_qaids
		icon = GFX_focus_MOR_train_qaids
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_begin_qaidization
		prerequisite = { 
			focus = MOR_begin_qaidization
		}
		completion_reward = {
			country_event = {
				id = morocco.10
			}
		}
	}
	focus = {
		id = MOR_replace_local_chiefs
		icon = GFX_focus_MOR_replace_local_chiefs
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_train_qaids
		prerequisite = { 
			focus = MOR_train_qaids
		}
		completion_reward = {
			increase_legitimacy_by_ten = yes
			add_stability = -0.15
		}
	}
	focus = {
		id = MOR_crush_rebellious_tribes
		icon = GFX_Focus_Government_Anti_Corruption
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_replace_local_chiefs
		prerequisite = { 
			focus = MOR_replace_local_chiefs
		}
		completion_reward = {
			increase_legitimacy_by_five = yes
			add_manpower = -5000
		}
	}
	focus = {
		id = MOR_introduce_justice_rural
		icon = GFX_focus_MOR_introduce_justice_rural
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_crush_rebellious_tribes
		prerequisite = { 
			focus = MOR_crush_rebellious_tribes
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_rural_justice
			}
		}
	}
	focus = {
		id = MOR_tribal_manpower
		icon = GFX_Focus_refugee_management
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_crush_rebellious_tribes
		prerequisite = { 
			focus = MOR_crush_rebellious_tribes
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_tribal_manpower 
		}
	}
	focus = {
		id = MOR_support_local_madrasas
		icon = GFX_focus_MOR_support_local_madrasas
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_introduce_justice_rural
		prerequisite = { 
			focus = MOR_introduce_justice_rural
		}
		prerequisite = { 
			focus = MOR_tribal_manpower
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_local_madrass
			}
		}
	}
	focus = {
		id = MOR_profiting_off_lands
		icon = GFX_Focus_Commercial_Act
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_support_local_madrasas
		prerequisite = { 
			focus = MOR_support_local_madrasas
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_profiting_off_lands
			}
		}
	}
	focus = {
		id = MOR_expropriate_forests
		icon = GFX_Focus_Resource_Deforestation
		x = -2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_profiting_off_lands
		prerequisite = { 
			focus = MOR_profiting_off_lands
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_expropriate_forests
		}
	}
	focus = {
		id = MOR_integrate_markets
		icon = GFX_Focus_new_fiscal_system
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_profiting_off_lands
		prerequisite = { 
			focus = MOR_profiting_off_lands
		}
		completion_reward = {
			swap_ideas ={
				remove_idea = MOR_idea_profiting_off_lands
				add_idea = MOR_idea_integrated_markets
			}
		}
	}
	focus = {
		id = MOR_reform_agriculture
		icon = GFX_Focus_Agriculture_field_question
		x = 2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_profiting_off_lands
		prerequisite = { 
			focus = MOR_profiting_off_lands
		}
		completion_reward = {
			custom_effect_tooltip = MOR_winds_of_change_tt
			add_to_variable = {
				var = MOR_wc_psff
				value = 0.15
				tooltip = production_speed_farm_factor_tooltip
			}
		}
	}
	focus = {
		id = MOR_decentralization
		icon = GFX_focus_MOR_decentralization
		x = 2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
				always = no
			}
		}
        relative_position_id = MOR_begin_general_centralization
        mutually_exclusive = { focus = MOR_begin_qaidization }
		prerequisite = { 
			focus = MOR_begin_general_centralization
		}
		completion_reward = {
			add_war_support = 0.03
			increase_legitimacy_by_two = yes
		}
	}
	focus = {
		id = MOR_respect_sheikhs_and_amghar
		icon = GFX_focus_MOR_respect_sheikhs_and_amghar
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_decentralization
		prerequisite = { 
			focus = MOR_decentralization
		}
		completion_reward = {
			country_event = {
				id = morocco.9
			}
		}
	}
	focus = {
		id = MOR_appoint_representative_tribes
		icon = GFX_focus_MOR_appoint_representative_tribes
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_respect_sheikhs_and_amghar
		prerequisite = { 
			focus = MOR_respect_sheikhs_and_amghar
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_appointed_tribes
			}
		}
	}
	focus = {
		id = MOR_deal_with_problematic_tribes
		icon = GFX_Focus_Ideology_Soviet_crushed
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_appoint_representative_tribes
		prerequisite = { 
			focus = MOR_appoint_representative_tribes
		}
		completion_reward = {
			increase_legitimacy_by_ten = yes
			add_stability = -0.1
		}
	}
	focus = {
		id = MOR_volunteers_tribes
		icon = GFX_Focus_Ideology_Soviet_commune_council
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_deal_with_problematic_tribes
		prerequisite = { 
			focus = MOR_deal_with_problematic_tribes
		}
		completion_reward = {
			add_manpower = 10000
		}
	}
	focus = {
		id = MOR_judiciary_reform
		icon = GFX_Focus_Justice_local_sherrifs
		x = 5
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_administrative_overhaul
		prerequisite = { 
			focus = MOR_administrative_overhaul
		}
		completion_reward = {
			country_event = {
				id = morocco.7
			}
		}
	}
	focus = {
		id = MOR_crack_down_kangaroo_courts
		icon = GFX_Focus_Ideology_Liberty
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_judiciary_reform
		prerequisite = { 
			focus = MOR_judiciary_reform
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = kangaroo_court
				add_idea = high_judge_courtroom
			}
		}
	}
	focus = {
		id = MOR_empower_qaids
		icon = GFX_focus_MOR_empower_qaids
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_crack_down_kangaroo_courts
		prerequisite = { 
			focus = MOR_crack_down_kangaroo_courts
		}
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = MOR_centralize_courts
		icon = GFX_focus_MOR_centralize_courts
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_crack_down_kangaroo_courts
		prerequisite = { 
			focus = MOR_crack_down_kangaroo_courts
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = humanities_tech
			}
		}
	}
	focus = {
		id = MOR_effective_justice_system
		icon = GFX_focus_MOR_effective_justice_system
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_empower_qaids
		prerequisite = { 
			focus = MOR_empower_qaids
		}
		prerequisite = { 
			focus = MOR_centralize_courts
		}
		completion_reward = {
			increase_legitimacy_by_ten = yes
			add_ideas = {
				MOR_idea_justice_for_moroccans
			}
		}
	}
	focus = {
		id = MOR_jaysh_al_sultan
		icon = GFX_Focus_Monarchy
		x = 44
		y = 0
		cost = 60
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = { MOR_jaysh_al_sultan_0 }
		}
	}
	focus = {
		id = MOR_equipment_acquisition
		icon = GFX_Focus_Weapon_Gun_1_WW1
		x = -5
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_jaysh_al_sultan
		prerequisite = { 
			focus = MOR_jaysh_al_sultan
		}
		completion_reward = {
			set_temp_variable = { money_to_gain = 0.5 }
			add_money_with_tooltip_effect = yes
			add_tech_bonus = {
				bonus = 0.2
				uses = 2
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = MOR_continue_british_import
		icon = GFX_Focus_gun_sales_ENG
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_equipment_acquisition
		prerequisite = { 
			focus = MOR_equipment_acquisition
		}
		completion_reward = {
			add_opinion_modifier = {
				target = ENG
				modifier = improved_relations
			}
		}
	}
	focus = {
		id = MOR_new_infantry_weapons
		icon = GFX_Focus_Rifle_Production
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_continue_british_import
		prerequisite = { 
			focus = MOR_continue_british_import
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = rifle_equipment_techs
			}
		}
	}
	focus = {
		id = MOR_import_british_cannons
		icon = GFX_Focus_Weapon_Canon_5_Russian
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_new_infantry_weapons
		prerequisite = { 
			focus = MOR_new_infantry_weapons
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_acquire_cannons
		}
	}
	focus = {
		id = MOR_british_uniforms
		icon = GFX_goal_focus_british_military_government
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_import_british_cannons
		prerequisite = { 
			focus = MOR_import_british_cannons
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_acquire_british_uniforms
		}
	}
	focus = {
		id = MOR_deal_with_french
		icon = GFX_Focus_Diplomacy_FRA
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_equipment_acquisition
		prerequisite = { 
			focus = MOR_equipment_acquisition
		}
		completion_reward = {
			add_opinion_modifier = {
				target = FRA
				modifier = improved_relations
			}
		}
	}
	focus = {
		id = MOR_french_rifles
		icon = GFX_Focus_gun_sales_FRA
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_deal_with_french
		prerequisite = { 
			focus = MOR_deal_with_french
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_acquire_french_rifles
		}
	}
	focus = {
		id = MOR_french_heavy_weaponry
		icon = GFX_Focus_Weapon_Canon_7
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_french_rifles
		prerequisite = { 
			focus = MOR_french_rifles
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = artillery
			}
		}
	}
	focus = {
		id = MOR_french_uniforms
		icon = GFX_Focus_Soldier_Victorian_Fra_2
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_french_heavy_weaponry
		prerequisite = { 
			focus = MOR_french_heavy_weaponry
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_acquire_french_uniforms
		}
	}
	focus = {
		id = MOR_lessons_of_isly
		icon = GFX_goal_focus_ITA_Colonial_Troops
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_jaysh_al_sultan
		prerequisite = { 
			focus = MOR_jaysh_al_sultan
		}
		completion_reward = {
			army_experience = 50
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = MOR_study_infantry_weapons
		icon = GFX_generic_minie_rifle
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_lessons_of_isly
		prerequisite = { 
			focus = MOR_lessons_of_isly
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = MOR_madrassa_al_muhandiseen
		icon = GFX_focus_MOR_madrassa_al_muhandiseen
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_study_infantry_weapons
		prerequisite = { 
			focus = MOR_study_infantry_weapons
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_madrassa_al_muhandiseer
			}
		}
	}
	focus = {
		id = MOR_support_battalions
		icon = GFX_Focus_Weapon_Gatling_1_French
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_madrassa_al_muhandiseen
		prerequisite = { 
			focus = MOR_madrassa_al_muhandiseen
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = support_tech
			}
		}
	}
	focus = {
		id = MOR_expand_askar_nizami
		icon = GFX_focus_MOR_expand_askar_nizami
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_support_battalions
		prerequisite = { 
			focus = MOR_support_battalions
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_expand_askar_nizami
		}
	}
	focus = {
		id = MOR_incite_renegade_officers
		icon = GFX_Focus_Army_Crush
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_study_infantry_weapons
		prerequisite = { 
			focus = MOR_study_infantry_weapons
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_renegade_officers
			}
		}
	}
	focus = {
		id = MOR_promote_renegade_officers
		icon = GFX_Focus_Army_Budget
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_incite_renegade_officers
		prerequisite = { 
			focus = MOR_incite_renegade_officers
		}
		completion_reward = {
			MOR_abd_al_rahman_al_ali = {
				add_corps_commander_role = {
					traits = { bearer_of_artillery }
					skill = 2
						attack_skill = 1
						defense_skill = 2
						planning_skill = 1
						logistics_skill = 2
				}
				add_advisor_role = {
					advisor = {
						slot = high_command
						idea_token = MOR_high_command_abd_al_rahman_al_ali
						traits = {
							
						}
						ai_will_do = {
							factor = 5
						}
					}
				}
			}
		}
	}
	focus = {
		id = MOR_modern_cavalry_corps
		icon = GFX_Focus_Army_Cavalry_Sabers
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_promote_renegade_officers
		prerequisite = { 
			focus = MOR_promote_renegade_officers
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = land_doctrine
			}
			#add_tech_bonus = { -> can remove the #signs when the Doctrine rework is merged into main
			#	bonus = 0.25
			#	uses = 2
			#	category = doctrine_napoleonic_light_cavalry_tech
			#}
		}
	}
	focus = {
		id = MOR_sideline_abid_al_bukhari
		icon = GFX_focus_MOR_sideline_abid_al_bukhari
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_expand_askar_nizami
		prerequisite = { 
			focus = MOR_expand_askar_nizami
		}
		prerequisite = { 
			focus = MOR_modern_cavalry_corps
		}
		completion_reward = {
			delete_units = {
				division_template = "'Abid al-Bukhari"
				disband = no
			}
			add_stability = 0.05
		}
	}
	focus = {
		id = MOR_retraining_settling_slave_troops
		icon = GFX_Focus_Army_Reformed
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_sideline_abid_al_bukhari
		prerequisite = { 
			focus = MOR_sideline_abid_al_bukhari
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = MOR_jaysh_al_sultan_0
				add_idea = MOR_jaysh_al_sultan_1
			}
		}
	}
	focus = {
		id = MOR_reconstitute_askar
		icon = GFX_focus_MOR_reconstitute_askar
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_retraining_settling_slave_troops
		prerequisite = { 
			focus = MOR_retraining_settling_slave_troops
		}
		completion_reward = {
			country_lock_all_division_template = no
		}
	}
	focus = {
		id = MOR_equipment_production
		icon = GFX_Focus_invest_in_the_military_industrial_complex
		x = -2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_reconstitute_askar
		prerequisite = { 
			focus = MOR_reconstitute_askar
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_develop_building_slots_for_military_factory
			unlock_decision_tooltip = MOR_decision_equipment_production
		}
	}
	focus = {
		id = MOR_standardize_uniform
		icon = GFX_Focus_Army_Generic_Imperial_Army
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_reconstitute_askar
		prerequisite = { 
			focus = MOR_reconstitute_askar
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 1
				category = tech_category_uniforms
			}
		}
	}
	focus = {
		id = MOR_recruitment_system
		icon = GFX_Focus_army_enlistment_act
		x = 2
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_reconstitute_askar
		prerequisite = { 
			focus = MOR_reconstitute_askar
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = MOR_jaysh_al_sultan_1
				add_idea = MOR_jaysh_al_sultan_2
			}
		}
	}
	focus = {
		id = MOR_dar_al_makhzen_military_school
		icon = GFX_focus_MOR_dar_al_makhzen_military_school
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_standardize_uniform
		prerequisite = { 
			focus = MOR_equipment_production
		}
		prerequisite = { 
			focus = MOR_standardize_uniform
		}
		prerequisite = { 
			focus = MOR_recruitment_system
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_dar_al_makhzen
			}
		}
	}
	focus = {
		id = MOR_muslim_officers
		icon = GFX_Focus_Islam_Religion
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_dar_al_makhzen_military_school
		prerequisite = { 
			focus = MOR_dar_al_makhzen_military_school
		}
		completion_reward = {
			add_stability = 0.03
			increase_legitimacy_by_two = yes
			swap_ideas = {
				remove_idea = MOR_jaysh_al_sultan_2
				add_idea = MOR_jaysh_al_sultan_3
			}
		}
	}
	focus = {
		id = MOR_modernize_military_doctrines
		icon = GFX_Focus_Army_Generic_Revanchism
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_dar_al_makhzen_military_school
		prerequisite = { 
			focus = MOR_dar_al_makhzen_military_school
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = MOR_officer_training_gibraltar
		icon = GFX_ENG_focus_Naval_Forts_East
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_muslim_officers
		prerequisite = { 
			focus = MOR_muslim_officers
		}
		prerequisite = { 
			focus = MOR_modernize_military_doctrines
		}
		completion_reward = {
			army_experience = 50
		}
	}
	focus = {
		id = MOR_new_calvary_tactics
		icon = GFX_Focus_Army_Cavalry
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_officer_training_gibraltar
		prerequisite = { 
			focus = MOR_officer_training_gibraltar
		}
		completion_reward = {
			army_experience = 50
			add_tech_bonus = {
				bonus = 0.15
				uses = 3
				category = tech_category_cavalry
			}
		}
	}
	focus = {
		id = MOR_modern_artillery_doctrine
		icon = GFX_Focus_Weapon_Canon_4_Battery
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_officer_training_gibraltar
		prerequisite = { 
			focus = MOR_officer_training_gibraltar
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = MOR_new_army
		icon = GFX_Focus_Mandatory_Conscription
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_new_calvary_tactics
		prerequisite = { 
			focus = MOR_new_calvary_tactics
		}
		prerequisite = { 
			focus = MOR_modern_artillery_doctrine
		}
		completion_reward = {
			remove_ideas = {
				MOR_outdated_army
			}
		}
	}
	focus = {
		id = MOR_traditional_army
		icon = GFX_Goal_manpower_duplication
		x = 5
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_jaysh_al_sultan
		prerequisite = { 
			focus = MOR_jaysh_al_sultan
		}
		completion_reward = {
			add_stability = 0.05
			decrease_legitimacy_by_five = yes
		}
	}
	focus = {
		id = MOR_reform_ports
		icon = GFX_Focus_Generic_Naval_Industry
		x = 53
		y = 0
		cost = 60
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 100
			unlock_decision_tooltip = MOR_decision_naval_investments
		}
	}
	focus = {
		id = MOR_buy_convoys
		icon = GFX_focus_steam_armour_ships
		x = -1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_reform_ports
		prerequisite = { 
			focus = MOR_reform_ports
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_buy_convoys
		}
	}
	focus = {
		id = MOR_expand_port_infrastructure
		icon = GFX_Focus_Navy_Tactics
		x = 1
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_reform_ports
		prerequisite = { 
			focus = MOR_reform_ports
		}
		completion_reward = {
			unlock_decision_tooltip = MOR_decision_develop_ship_building
			unlock_decision_tooltip = MOR_decision_develop_the_ports
		}
	}
	focus = {
		id = MOR_expand_foreign_commerce
		icon = GFX_Focus_Trade_International
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_buy_convoys
		prerequisite = { 
			focus = MOR_reform_ports
		}
		prerequisite = { 
			focus = MOR_expand_port_infrastructure
		}
		completion_reward = {
			add_ideas = {
				MOR_idea_foreign_commerce_0
			}
		}
	}
	focus = {
		id = MOR_empower_merchants
		icon = GFX_Focus_Navy_Budget
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_expand_port_infrastructure
		prerequisite = { 
			focus = MOR_reform_ports
		}
		prerequisite = { 
			focus = MOR_expand_port_infrastructure
		}
		completion_reward = {
			add_tech_bonus = { bonus = 0.15 uses = 2 category = process_engineering_tech category = humanities_tech }
			
		}
	}
	focus = {
		id = MOR_delay_naval_reform
		icon = GFX_Focus_Navy_Independence
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_expand_foreign_commerce
        mutually_exclusive = { focus = MOR_take_necessary_debts }
		prerequisite = { 
			focus = MOR_expand_foreign_commerce
		}
		prerequisite = { 
			focus = MOR_empower_merchants
		}
		completion_reward = {
			country_event = {
				id = morocco.11
			}
		}
	}
	focus = {
		id = MOR_additional_funds_treasury
		icon = GFX_Focus_Naval_Industry_Profits
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
				always = no
			}
		}
        relative_position_id = MOR_delay_naval_reform
		prerequisite = { 
			focus = MOR_delay_naval_reform
		}
		completion_reward = {
			add_political_power = 50
			increase_legitimacy_by_two = yes
		}
	}
	focus = {
		id = MOR_take_necessary_debts
		icon = GFX_Focus_banks2
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_empower_merchants
        mutually_exclusive = { focus = MOR_delay_naval_reform }
		prerequisite = { 
			focus = MOR_expand_foreign_commerce
		}
		available = {
			set_temp_variable = {
				amount_of_money_to_check = 10
			}
			has_specific_amount_of_money_with_inflation_included = yes
		}
		prerequisite = { 
			focus = MOR_empower_merchants
		}
		completion_reward = {
			set_temp_variable = { money_to_gain = -10 }
			add_money_with_tooltip_effect = yes
			unlock_decision_tooltip = MOR_decision_develop_ship_building_2
			unlock_decision_tooltip = MOR_decision_develop_the_ports_2
		}
	}
	focus = {
		id = MOR_reestablish_navy
		icon = GFX_Focus_commision_monitors
		x = 0
		y = 1
		cost = 60
		ai_will_do = {
			factor = 1
		}
        relative_position_id = MOR_take_necessary_debts
		prerequisite = { 
			focus = MOR_take_necessary_debts
		}
		completion_reward = {
			country_event = {
				id = morocco.13
			}
		}
	}
}