focus_tree = {
	id = par_vic_ft

	country = {
		base = 0

		modifier = {
			add = 10
			tag = PAR
		}
	}

	default = no

	focus = {
		id = PAR_focus_the_water_witch
		icon = GFX_goal_generic_amphibious_assault
		x = 2
		y = 0
		cost = 70
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		available = {
			has_country_flag = USA_buchanan_wilde_ride_PAR
		}
		completion_reward = {
			add_war_support = 0.05
		}
	}
	focus = {
		id = PAR_focus_deal_with_americans
		icon = GFX_focus_chi_mission_to_the_us
		x = 2
		y = 1
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_the_water_witch
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = PAR_focus_meeting_with_bowlin
		icon = GFX_focus_generic_diplomatic_treaty
		x = 2
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_deal_with_americans
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = PAR_focus_festung_paraguay
		icon = GFX_goal_generic_fortify_city
		x = 5
		y = 0
		cost = 70
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = PAR_focus_humaita_construction
		icon = GFX_focus_generic_diplomatic_treaty
		x = 5
		y = 1
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_festung_paraguay
		}
		ai_will_do = {
			factor = 2
		}
		select_effect={
			add_timed_idea={
				idea = PAR_humaita_investments
				days = 70
			}
		}
		completion_reward = {
			1139={
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 2173
				}
			}
		}
	}
	focus = {
		id = PAR_focus_contract_more_ENG_engineers
		icon = GFX_focus_generic_diplomatic_treaty
		x = 5
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_humaita_construction
		}
		ai_will_do = {
			factor = 2
		}
		select_effect={
			add_timed_idea={
				idea = PAR_humaita_investments
				days = 70
			}
		}
		completion_reward = {
			1139={
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 2173
				}
			}
		}
	}
	focus = {
		id = PAR_focus_expand_2_enplacement
		icon = GFX_goal_generic_defence
		x = 4
		y = 3
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_contract_more_ENG_engineers
		}
		ai_will_do = {
			factor = 2
		}
		select_effect={
			add_timed_idea={
				idea = PAR_humaita_investments
				days = 70
			}
		}
		completion_reward = {
			1139={
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 2173
				}
			}
		}
	}
	focus = {
		id = PAR_focus_3_enplacement
		icon = GFX_goal_generic_defence
		x = 6
		y = 3
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_contract_more_ENG_engineers
		}
		ai_will_do = {
			factor = 2
		}
		select_effect={
			add_timed_idea={
				idea = PAR_humaita_investments
				days = 70
			}
		}
		completion_reward = {
			1139={
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 2173
				}
			}
		}
	}
	focus = {
		id = PAR_focus_1857_relection
		icon = GFX_Focus_Vote_Election
		x = 14
		y = 0
		cost = 70
		allow_branch={
			has_country_leader = {
				name = "Carlos Antonio López"
				ruling_only = yes
			}
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 75
			add_stability = 0.05
		}
	}
	focus = {
		id = PAR_focus_modernised_economy
		icon = GFX_Focus_banks
		x = 14
		y = 1
		cost = 70
		prerequisite = {
			focus = PAR_focus_1857_relection
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = PAR_focus_agricultural_reforms
		icon = GFX_Focus_agricultural_economy
		x = 12
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_modernised_economy
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			swap_ideas = {
			   add_idea = industrializing   
			   remove_idea = agrarian 
			}
		}
	}
	focus = {
		id = PAR_focus_ybycui_iron
		icon = GFX_Focus_Production_Raw_Iron
		x = 14
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_modernised_economy
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_resource = {
				type = iron
				amount = 5
				state = 1139
			}
		}
	}
	focus = {
		id = PAR_focus_steel_mills
		icon = GFX_Focus_Production_Iron
		x = 14
		y = 3
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_ybycui_iron
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_resource = {
				type = steel
				amount = 2
				state = 1139
			}
		}
	}
	focus = {
		id = PAR_focus_develop_arsenals
		icon = GFX_Focus_Industry
		x = 16
		y = 2
		cost = 210
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_modernised_economy
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_ideas = PAR_developing_aresnal
		}
	}
	focus = {
		id = PAR_focus_modernised_army
		icon = GFX_Focus_Army_Reformed
		x = 9
		y = 1
		cost = 70
		prerequisite = {
			focus = PAR_focus_1857_relection
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			army_experience = 15
		}
	}
	focus = {
		id = PAR_focus_innovative_tatics
		icon = GFX_Focus_Army_Reforms
		x = 8
		y = 2
		cost = 70
		prerequisite = {
			focus = PAR_focus_modernised_army
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = PAR_innovative_tatics
				category = land_doctrine
				uses = 2
				cost_reduction = 0.33
			}
		}
	}
	focus = {
		id = PAR_focus_european_ideas
		icon = GFX_Focus_Army_Prussian_Staff
		x = 10
		y = 2
		cost = 70
		prerequisite = {
			focus = PAR_focus_modernised_army
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = PAR_focus_lessons_learned
		icon = GFX_Focus_Soldier_Victorian_USA
		x = 9
		y = 3
		cost = 70
		prerequisite = {
			focus = PAR_focus_european_ideas
			focus = PAR_focus_innovative_tatics
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_manpower = 5000
			army_experience = 15
		}
	}
	focus = {
		id = PAR_focus_build_greater_army
		icon = GFX_Focus_Army_Staff
		x = 9
		y = 4
		cost = 70
		prerequisite = {
			focus = PAR_focus_lessons_learned
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			swap_ideas = {
				add_idea = doctrine_napoleonic_army_1
				remove_idea = law_pre_industrial_army
			}
		}
	}
	focus = {
		id = PAR_focus_modernised_state
		icon = GFX_Focus_Government
		x = 19
		y = 1
		cost = 70
		prerequisite = {
			focus = PAR_focus_1857_relection
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			increase_ps_by_one = yes
		}
	}
	focus = {
		id = PAR_focus_public_administration
		icon = GFX_focus_na_b_push_addressing_domestic_concerns
		x = 18
		y = 2
		cost = 70
		prerequisite = {
			focus = PAR_focus_modernised_state
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 100
		}
	}
	focus = {
		id = PAR_focus_expand_adm_budget
		icon = GFX_Focus_Economy_Increase_Wages
		x = 18
		y = 3
		cost = 70
		prerequisite = {
			focus = PAR_focus_public_administration
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			swap_ideas = {
			   add_idea = victorian_era
			   remove_idea = pre_industrial_era 
			}
		}
	}
	focus = {
		id = PAR_focus_land_distribution
		icon = GFX_Focus_Map_Gerrymandering
		x = 20
		y = 2
		cost = 70
		prerequisite = {
			focus = PAR_focus_modernised_state
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			1139={add_extra_state_shared_building_slots = 1}
		}
	}
	focus = {
		id = PAR_focus_native_protections
		icon = GFX_goal_generic_major_alliance
		x = 20
		y = 3
		cost = 70
		prerequisite = {
			focus = PAR_focus_land_distribution
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			set_temp_variable = { political_legitimacy_change = 0.10 }             
			eoanb_political_legitimacy_change = yes
		}
	}
	focus = {
		id = PAR_focus_balance_rio_plata
		icon = GFX_Focus_Continent_South_America
		x = 2
		y = 5
		cost = 70
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		available = {
			date > 1860.1.1
		}
		completion_reward = {
			add_political_power = 100
		}
	}
	focus = {
		id = PAR_focus_ally_URG
		icon = GFX_Focus_Diplomatic_Ally_URG
		x = 1
		y = 6
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_balance_rio_plata
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			
		}
	}
	focus = {
		id = PAR_focus_support_federales
		icon = GFX_Focus_Diplomatic_Ally_ARG
		x = 3
		y = 6
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_balance_rio_plata
		}
		available={
			OR={
				BUE={exists = yes}
				ARG={
					NOT={
						has_country_leader = {
							name = "Bartolomé Mitre"
							ruling_only = yes
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			send_equipment = {
				equipment = infantry_equipment
				amount = 100
				target = ARG
			}
			ARG={
				add_opinion_modifier = {
					target = PAR
					modifier = offered_support
				}
				set_country_flag = PAR_sent_aid_to_federales
			}
		}
	}
	focus = {
		id = PAR_focus_new_lopez
		icon = GFX_Focus_freedom_democracy
		x = 14
		y = 0
		cost = 35
		allow_branch={
			has_country_leader = {
				name = "Francisco Solano López"
				ruling_only = yes
			}
		}
		available_if_capitulated = no
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = PAR_focus_continue_agri_reforms
		icon = GFX_Focus_Agriculture_wheat
		x = 14
		y = 1
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_new_lopez
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			country_event = { id = par.3}
		}
	}
	focus = {
		id = PAR_focus_francisio_army_reform
		icon = GFX_Focus_Army_Reforms
		x = 10
		y = 1
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_new_lopez
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			army_experience = 25
		}
	}
	focus = {
		id = PAR_focus_expand_army
		icon = GFX_focus_generic_diplomatic_treaty
		x = 8
		y = 2
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_francisio_army_reform
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_manpower = 10000
		}
	}
	focus = {
		id = PAR_focus_training_troops
		icon = GFX_Focus_conscription
		x = 8
		y = 3
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_expand_army
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_timed_idea = {
				idea = PAR_training_troops
				days = 200
			}
		}
	}
	focus = {
		id = PAR_focus_mass_militarisation
		icon = GFX_Focus_Army_General_Mobilization_Generic_1
		x = 8
		y = 4
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_training_troops
		}
		available={
			NOT={has_global_flag = par_2_event_triggered_flag}
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			country_event = {id = par.2}
			set_global_flag = par_2_event_triggered_flag
		}
	}
	focus = {
		id = PAR_focus_improve_armories
		icon = GFX_goal_generic_construct_mil_factory
		x = 10
		y = 2
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_francisio_army_reform
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			remove_ideas = PAR_developing_aresnal
			activate_mission = PAR_arsenal_construction
		}
	}
	focus = {
		id = PAR_focus_arming_troops
		icon = GFX_goal_generic_military_sphere
		x = 12
		y = 2
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_francisio_army_reform
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 50
				producer = PAR
			}
		}
	}
	focus = {
		id = PAR_focus_purchase_ENG_arms
		icon = GFX_Focus_Trade_Gun_ENG
		x = 11
		y = 3
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_arming_troops
		}
		available={
			has_war = no
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = -100
			activate_mission = PAR_import_ENG_rifles
		}
	}
	focus = {
		id = PAR_focus_purchase_FRA_arms
		icon = GFX_Focus_Trade_Gun_FRA
		x = 13
		y = 3
		cost = 35
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_arming_troops
		}
		available={
			has_war = no
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = -100
			activate_mission = PAR_import_FRA_rifles
		}
	}
	focus = {
		id = PAR_focus_continue_industrial_reforms
		icon = GFX_Focus_industrial_revolution
		x = 17
		y = 1
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_new_lopez
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_timed_idea={
				idea = PAR_industrial_efforts
				days = 140
			}
		}
	}
	focus = {
		id = PAR_focus_import_textile_machines
		icon = GFX_Focus_Production_Fabric
		x = 15
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_continue_industrial_reforms
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_resource = {
				type = fabric
				amount = 6
				state = 1068
			}
		}
	}
	focus = {
		id = PAR_focus_expand_caacupe_iron
		icon = GFX_Focus_Production_Raw_Iron
		x = 17
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_continue_industrial_reforms
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_resource = {
				type = iron
				amount = 3
				state = 1139
			}
		}
	}
	focus = {
		id = PAR_focus_commission_mineralographic_chart
		icon = GFX_Focus_Map_Gerrymandering
		x = 17
		y = 3
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_expand_caacupe_iron
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_timed_idea={
				idea = PAR_mineralographic_chart
				days = 7300
			}
		}
	}
	focus = {
		id = PAR_focus_villarrica_railway
		icon = GFX_Focus_transport_railroad_development
		x = 19
		y = 2
		cost = 70
		available_if_capitulated = no
		prerequisite = {
			focus = PAR_focus_continue_industrial_reforms
		}
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			activate_mission = PAR_villarrica_construction
		}
	}

}