focus_tree = {
	id = polish_victorian_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = POL
		}
	}

	default = no
	continuous_focus_position = { x = 25 y = 1310 }

#### ARMY

	focus = {
		id = POL_vic_Reforming_Our_Army
		icon = GFX_focus_polonize_the_local_administrations
		cost = 35

		available = {
			has_war = no
			OR = {
			    has_completed_focus = POL_vic_The_Political_System
			    has_completed_focus = POL_vic_Wielopolski_Government
			}
		}

		x = 7
		y = 0
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    custom_effect_tooltip = "POL_vic_POL_army_reform1"
		    hidden_effect = {
		        load_oob = POL_1863
		        if = {
		            limit = {
		                has_completed_focus = POL_vic_Poland_Reborn
		            }
                    POL = {
			            delete_unit_template_and_units = {
                            division_template = "Kawaleria Samodzielna"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Karabinierzy"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Kosynierzy"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Zouaves of Death"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Garibaldi Legion"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Ramotowskiego"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Eminowicza"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Mystkowskiego"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Kononowicza"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Heydenreicha"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Sierakowskiego"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Oddział Taczanowskiego"
                        }
                        delete_unit_template_and_units = {
                            division_template = "3 Pułk Stopnicki"
                        }
                        delete_unit_template_and_units = {
                            division_template = "2 Pułk Jazdy Wołyńskiej"
                        }
                        delete_unit_template_and_units = {
                            division_template = "Pułk Opoczyński"
                        }
                        delete_unit_template_and_units = {
                            division_template = "4 Pułk Olkuski"
                        }
			        }
			    }
		    }
		}
	}

	focus = {
		id = POL_vic_Army_Modernization
		icon = GFX_Focus_Army_Reformed
		cost = 28

		available = {}
		prerequisite = { focus = POL_vic_Reforming_Our_Army }

		x = 7
		y = 1
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_doctrine_cost_reduction = { cost_reduction = 0.5 uses = 1 category = land_doctrine }
		    add_tech_bonus = { bonus = 0.35 uses = 1 category = infantry_weapons }
		    add_ideas = army_spending_level_3
		}
	}

## Military Techs

	focus = {
		id = POL_vic_Equipment_Standardization
		icon = GFX_goal_generic_military_sphere
		cost = 28

		x = 2
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Army_Modernization }

		completion_reward = {
			add_tech_bonus = { bonus = 1.4 uses = 1 category = infantry_weapons }
		}
	}

	focus = {
		id = POL_vic_Develop_New_Weapons
		icon = GFX_focus_secret_rearmament
		cost = 28

		x = 1
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Equipment_Standardization }

		completion_reward = {
			add_tech_bonus = { bonus = 0.75 uses = 2 category = infantry_weapons }
		}
	}

	focus = {
		id = POL_vic_Uniform_Research
		icon = GFX_focus_generic_military_mission
		cost = 28

		x = 1
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Develop_New_Weapons }

		completion_reward = {
			add_tech_bonus = { bonus = 2 uses = 1 category = tech_category_uniforms }
		}
	}

	focus = {
		id = POL_vic_Cavalry_Modernization
		icon = GFX_goal_generic_cavalry
		cost = 28

		x = 1
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Uniform_Research }

		completion_reward = {
			add_tech_bonus = { bonus = 0.75 uses = 2 category = tech_category_cavalry }
		}
	}

	focus = {
		id = POL_vic_Modernize_The_Artillery
		icon = GFX_Focus_Weapon_Canon_7
		cost = 28

		x = 3
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Equipment_Standardization }

		completion_reward = {
			add_tech_bonus = { bonus = 1 uses = 1 category = artillery }
		}
	}

	focus = {
		id = POL_vic_Support_Equipment
		icon = GFX_goal_generic_army_artillery
		cost = 28

		x = 3
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Modernize_The_Artillery }

		completion_reward = {
			add_tech_bonus = { bonus = 0.85 uses = 1 category = support_tech }
			if = {
            	limit = {
            		NOT = { has_tech = tech_support }
            	}
            	hidden_effect = {
            		set_technology = { tech_support = 1 }
            	}
				custom_effect_tooltip = "POL_vic_add_support_tech"
            }
		}
	}

	focus = {
		id = POL_vic_Engineering_Battalions
		icon = GFX_goal_generic_construction2
		cost = 28

		x = 3
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Support_Equipment }

		completion_reward = {
			add_tech_bonus = { bonus = 1 uses = 1 category = engineers_tech }
		}
	}

	focus = {
		id = POL_vic_Unit_Specialization
		icon = GFX_focus_eng_special_air_service
		cost = 28

		x = 3
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Engineering_Battalions }

		completion_reward = {
			if = {
			    limit = {
			        has_tech = tech_infantry_specialized_training
			    }
                army_experience = 10
            }
            else_if = {
            	limit = {
            		has_tech = tech_infantry_terrain_adaptability
            	}
            	set_technology = { tech_infantry_specialized_training = 1 }
            }
            else_if = {
            	limit = {
            		has_tech = tech_infantry_special_infantry_corps
            	}
            	set_technology = { tech_infantry_terrain_adaptability = 1 }
            }
			else = {
				set_technology = { tech_infantry_special_infantry_corps = 1 }
			}
		}
	}

### Manpower & War Support

	focus = {
		id = POL_vic_Hold_A_Military_Parade
		icon = GFX_Focus_Partisans_Popularize
		cost = 14

		available = {}
		prerequisite = { focus = POL_vic_Reforming_Our_Army }

		x = 11
		y = 1
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_war_support = 0.08
		}
	}

	focus = {
		id = POL_vic_Encourage_Polish_Militarism
		icon = GFX_focus_generic_little_entente
		cost = 42

		prerequisite = { focus = POL_vic_Hold_A_Military_Parade }

		x = 10
		y = 2
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_war_support = 0.09
		    add_ideas = POL_vic_Militarism
		}
	}

	focus = {
		id = POL_vic_Recruitment_Incentives
		icon = GFX_Focus_Partisans_Fund
		cost = 28

		prerequisite = { focus = POL_vic_Hold_A_Military_Parade }

		x = 12
		y = 2
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_war_support = 0.12
		}
	}

### Doctrines

	focus = {
		id = POL_vic_Experience_From_The_Uprising
		icon = GFX_goal_generic_position_armies
		cost = 28

		available = { has_completed_focus = POL_vic_January_Uprising }

		x = 4
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Army_Modernization }

		completion_reward = {
			add_doctrine_cost_reduction = { cost_reduction = 0.75 uses = 1 category = land_doctrine }
			army_experience = 25
		}
	}

	focus = {
		id = POL_vic_Polish_High_Command
		icon = GFX_focus_generic_military_academy
		cost = 35

		available = {
			OR = {
				has_tech = tech_support
				has_completed_focus = POL_vic_Support_Equipment
			}
		}

		x = 7
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Army_Modernization }

		completion_reward = {
			add_doctrine_cost_reduction = { cost_reduction = 1 uses = 1 category = land_doctrine }
		}
	}

	focus = {
		id = POL_vic_Military_University
		icon = GFX_Focus_Government_Decentralized
		cost = 35

		x = 5
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_High_Command }

		completion_reward = {
			add_command_power = 15
			create_corps_commander = {
				name = "Antoni Barancewicz"
				picture = "GFX_Portrait_EUROPE_Generic_Army_2"
				traits = { POL_insurgent_general trait_engineer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
			create_corps_commander = {
				name = "Jan Jodłowski"
				picture = "GFX_Portrait_EUROPE_Generic_Army_1"
				traits = { POL_insurgent_general winter_specialist }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
			}
			create_corps_commander = {
				name = "Ludwik Ostaszewski"
				picture = "GFX_Portrait_EUROPE_Generic_Army_10"
				traits = { POL_insurgent_general cavalry_leader }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
			}
		}
	}

	focus = {
		id = POL_vic_Volunteer_Forces
		icon = GFX_focus_generic_provoke_border_clashes
		cost = 28

		x = 5
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Military_University }

		completion_reward = {
			set_rule = { can_send_volunteers = yes }
			add_ideas = POL_vic_Military_Expeditions
		}
	}

	focus = {
		id = POL_vic_Establish_The_Military_Infrastructure
		icon = GFX_goal_generic_construct_military
		cost = 35

		x = 7
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_High_Command }

		completion_reward = {
			add_political_power = 35
			add_command_power = 30
			1314 = {
				add_building_construction = {
					type = bunker
					province = 3544
					level = 1
					instant_build = yes
				}
			}
			custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Korpus Żandarmerii "
    			priority = 0
    			regiments = {
        			light_infantry = { x = 0 y = 0 }
        			light_infantry = { x = 0 y = 1 }
    			}
			}
		}
	}

	focus = {
		id = POL_vic_Road_Tech
		icon = GFX_Focus_Map_Gerrymandering
		cost = 28

		x = 6
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Military_Infrastructure }

		completion_reward = {
			add_ideas = road_spending_level_2
			add_tech_bonus = { bonus = 1 uses = 1 category = humanities_tech }
		}
	}

	focus = {
		id = POL_vic_War_Hospitals
		icon = GFX_goal_anschluss
		cost = 28

		x = 6
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Road_Tech }

		completion_reward = {
			add_tech_bonus = { bonus = 1 uses = 1 category = health_tech }
		}
	}

	focus = {
		id = POL_vic_Our_Own_Way
		icon = GFX_goal_generic_air_doctrine
		cost = 28

		x = 8
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Military_Infrastructure }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_British }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_French }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_Prussians }

		completion_reward = {
			add_doctrine_cost_reduction = { cost_reduction = 1 uses = 1 category = land_doctrine }
			custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Brygada Piechoty Liniowej "
    			division_names_group = POL_VIC_INF_BRIGADE
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
			}
			division_template = {
    			name = "Brygada Piechoty Liniowej z Artylerią"
    			division_names_group = POL_VIC_INF_BRIGADE
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
    			support = {
       	 			howitzer_artillery_support = { x = 0 y = 0 }
    			}
			}
		}
	}

	focus = {
		id = POL_vic_Elite_Units
		icon = GFX_focus_generic_military_mission
		cost = 28

		x = 7
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Our_Own_Way }

		completion_reward = {
			custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Dywizja Piechoty Liniowej "
    			division_names_group = POL_VIC_INF_DIV
    			priority = 2
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
    			support = { 
    				recon = { x = 0 y = 0 }
       	 			engineer = { x = 0 y = 1 }
       	 			maintenance_company = { x = 0 y = 2 }
       	 			howitzer_artillery_support = { x = 0 y = 3 }
    			}
			}
			division_template = {
    			name = "Dywizja Ułanów "
    			priority = 2
    			regiments = {
        			uhlans = { x = 0 y = 0 }
        			uhlans = { x = 0 y = 1 }
        			uhlans = { x = 0 y = 2 }
        			uhlans = { x = 0 y = 3 }
        			uhlans = { x = 0 y = 4 }
    			}
    			support = {
    				recon = { x = 0 y = 0 }
       	 			engineer = { x = 0 y = 1 }
       	 			maintenance_company = { x = 0 y = 2 }
       	 			howitzer_artillery_support = { x = 0 y = 3 }
    			}
			}
			1314 = {
				create_unit = {
    				division = "name = \"Radomska Dywizja Piechoty Liniowej\" division_template = \"Dywizja Piechoty Liniowej \" start_experience_factor = 0.7 start_equipment_factor = 0.15"
    				owner = POL
				}
				create_unit = {
    				division = "name = \"Warszawska Dywizja Ułanów\" division_template = \"Dywizja Ułanów \" start_experience_factor = 0.7 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
		}
	}

	focus = {
		id = POL_vic_Expand_Cavalry
		icon = GFX_focus_generic_treaty
		cost = 28

		x = 9
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Our_Own_Way }

		completion_reward = {
			if = {
				limit = {
					NOT = { has_tech = mounted_infantry }
				}
				set_technology = { mounted_infantry = 1 }
			}
			add_tech_bonus = { bonus = 0.75 uses = 2 category = tech_category_cavalry }
			custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Brygada Strzelców Konnych "
    			division_names_group = POL_VIC_CAV_BRIGADE_DRAGOONS
    			priority = 1
    			regiments = {
        			dragoon = { x = 0 y = 0 }
        			dragoon = { x = 0 y = 1 }
        			dragoon = { x = 0 y = 2 }
    			}
			}
			division_template = {
    			name = "Brygada Ułanów "
    			division_names_group = POL_VIC_CAV_BRIGADE_LIGHT
    			priority = 1
    			regiments = {
        			uhlans = { x = 0 y = 0 }
        			uhlans = { x = 0 y = 1 }
        			uhlans = { x = 0 y = 2 }
    			}
			}
		}
	}

	focus = {
		id = POL_vic_National_Traditions
		icon = GFX_Focus_Ideology_Support_Liberty
		cost = 28

		x = 9
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Expand_Cavalry }

		completion_reward = {
			add_political_power = 50
			add_war_support = 0.08
			add_stability = 0.03
		}
	}

	focus = {
		id = POL_vic_Determined_Force
		icon = GFX_goal_generic_demand_territory
		cost = 28

		x = 8
		y = 7
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_National_Traditions }
		prerequisite = { focus = POL_vic_Elite_Units }

		completion_reward = {
			add_doctrine_cost_reduction = { cost_reduction = 1 uses = 1 category = land_doctrine }
			army_experience = 40
		}
	}

## Foreign Advisors

	focus = {
		id = POL_vic_Invite_Foreign_Advisors
		icon = GFX_Focus_Diplomatic_foreign
		cost = 28

		x = 13
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_High_Command }

		completion_reward = {
			add_doctrine_cost_reduction = { cost_reduction = 0.45 uses = 1 category = land_doctrine }
			army_experience = 15
		}
	}

	focus = {
		id = POL_vic_Learn_From_The_Prussians
		icon = GFX_Focus_contain_prussia
		cost = 28

		x = 11
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Invite_Foreign_Advisors }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_British }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_French }
		mutually_exclusive = { focus = POL_vic_Our_Own_Way }

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		    add_ideas = army_spending_level_4
		}
	}

	focus = {
		id = POL_vic_Prussian_Discipline
		icon = GFX_goal_focus_prussian_militarism
		cost = 28

		x = 11
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Learn_From_The_Prussians }

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
		    army_experience = 10
		    every_army_leader = {
				add_attack = 1
			}
		}
	}

	focus = {
		id = POL_vic_Polish_Landwehr
		icon = GFX_Focus_Army_Victorian_Traditional
		cost = 28

		x = 11
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Prussian_Discipline }

		completion_reward = {
		    add_ideas = POL_vic_Polish_Landwehr
		    custom_effect_tooltip = "POL_vic_add_temp"
		    division_template = {
    			name = "Brygada Obrony Krajowej "
    			priority = 0
    			regiments = {
        			light_infantry = { x = 0 y = 0 }
        			light_infantry = { x = 0 y = 1 }
        			light_infantry = { x = 0 y = 2 }
    			}
			}
			90 = {
				create_unit = {
    				division = "name = \"1. Brygada Obrony Krajowej\" division_template = \"Brygada Obrony Krajowej \" start_experience_factor = 0.4 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			87 = {
				create_unit = {
    				division = "name = \"2. Brygada Obrony Krajowej\" division_template = \"Brygada Obrony Krajowej \" start_experience_factor = 0.4 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			1313 = {
				create_unit = {
    				division = "name = \"3. Brygada Obrony Krajowej\" division_template = \"Brygada Obrony Krajowej \" start_experience_factor = 0.4 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			939 = {
				create_unit = {
    				division = "name = \"4. Brygada Obrony Krajowej\" division_template = \"Brygada Obrony Krajowej \" start_experience_factor = 0.4 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
		}
	}

	focus = {
		id = POL_vic_An_Offensive_Force
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		cost = 28

		x = 11
		y = 7
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_Landwehr }

		completion_reward = {
		    if = {
				limit = { 
					has_doctrine = napoleonic_light_artillery_doctrine # Subdoctrine
				}

				add_mastery = {
					amount = 10
					# FILTERS:
					folder = land
					grand_doctrine = grand_doctrine_napoleonic_era
					sub_doctrine = napoleonic_light_artillery_doctrine
					track = infantry
				}
			}
		    army_experience = 50
		    custom_effect_tooltip = "POL_vic_add_temp"
		    division_template = {
    			name = "Dywizja Piechoty Liniowej z Artylerią"
    			division_names_group = POL_VIC_INF_DIV
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
    			support = {
       	 			howitzer_artillery_support = { x = 0 y = 0 }
    			}
			}
			division_template = {
    			name = "Dywizja Artylerii"
    			division_names_group = POL_VIC_ART_BRIGADE
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			howitzer_artillery = { x = 0 y = 4 }
    			}
			}
		}
	}

	focus = {
		id = POL_vic_Learn_From_The_French
		icon = GFX_focus_chi_reach_out_to_france
		cost = 28

		x = 13
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Invite_Foreign_Advisors }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_British }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_Prussians }
		mutually_exclusive = { focus = POL_vic_Our_Own_Way }

		completion_reward = {
		    if = {
				limit = { 
					has_doctrine = napoleonic_light_artillery_doctrine # Subdoctrine
				}

				add_mastery = {
					amount = 15
					# FILTERS:
					folder = land
					grand_doctrine = grand_doctrine_napoleonic_era
					sub_doctrine = napoleonic_light_artillery_doctrine
					track = infantry
				}
			}
		    swap_ideas = {
				add_idea = extensive_conscription
				remove_idea = limited_conscription
			}
			add_ideas = army_spending_level_4
		}
	}

	focus = {
		id = POL_vic_Foreign_Legion
		icon = GFX_focus_generic_little_entente
		cost = 28

		x = 13
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Learn_From_The_French }

		completion_reward = {
		    army_experience = 15
		    add_manpower = 18858
		    custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Legia Cudzoziemska "
    			division_names_group = POL_VIC_INF_DIV
    			priority = 2
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
    			support = { 
    				recon = { x = 0 y = 0 }
       	 			engineer = { x = 0 y = 1 }
       	 			howitzer_artillery_support = { x = 0 y = 2 }
    			}
			}
			division_template = {
    			name = "Kawaleria Cudzoziemska "
    			priority = 2
    			regiments = {
        			uhlans = { x = 0 y = 0 }
        			uhlans = { x = 0 y = 1 }
        			uhlans = { x = 0 y = 2 }
        			uhlans = { x = 0 y = 3 }
        			uhlans = { x = 0 y = 4 }
    			}
			}
			1314 = {
				create_unit = {
    				division = "name = \"1. Legia Cudzoziemska\" division_template = \"Legia Cudzoziemska \" start_experience_factor = 0.9 start_equipment_factor = 0.15"
    				owner = POL
				}
				create_unit = {
    				division = "name = \"1. Kawaleria Cudzoziemska\" division_template = \"Kawaleria Cudzoziemska \" start_experience_factor = 0.9 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			# 18858
			227 = {
				add_manpower = -2395
			}
			238 = {
				add_manpower = -1327
			}
			195 = {
				add_manpower = -2156
			}
			11 = {
				add_manpower = -2894
			}
			65 = {
				add_manpower = -1638
			}
			54 = {
				add_manpower = -1471
			}
			16 = {
				add_manpower = -3279
			}
		#	126 = {
		#		add_manpower = -2114
		#	}
			158 = {
				add_manpower = -1058
			}
			37 = {
				add_manpower = -526
			}
		}
	}

	focus = {
		id = POL_vic_High_Morale
		icon = GFX_goal_generic_national_unity
		cost = 28

		x = 13
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Foreign_Legion }

		completion_reward = {
			add_political_power = 50
			add_command_power = 25
		    add_war_support = 0.1
		}
	}

	focus = {
		id = POL_vic_Defensive_Tactics
		icon = GFX_goal_generic_defence
		cost = 28

		x = 13
		y = 7
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_High_Morale }

		completion_reward = {
		   if = {
				limit = { 
					has_doctrine = napoleonic_light_artillery_doctrine # Subdoctrine
				}

				add_mastery = {
					amount = 15
					# FILTERS:
					folder = land
					grand_doctrine = grand_doctrine_napoleonic_era
					sub_doctrine = napoleonic_light_artillery_doctrine
					track = infantry
				}
			}
		    army_experience = 35
		    custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Dywizja Piechoty Liniowej "
    			division_names_group = POL_VIC_INF_DIV
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
    			support = { 
       	 			engineer = { x = 0 y = 0 }
       	 			howitzer_artillery_support = { x = 0 y = 1 }
    			}
			}
			division_template = {
    			name = "Gwardia Narodowa "
    			priority = 0
    			regiments = {
        			light_infantry = { x = 0 y = 0 }
        			light_infantry = { x = 0 y = 1 }
        			light_infantry = { x = 0 y = 2 }
    			}
			}
			10 = {
				create_unit = {
    				division = "name = \"1. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			1313 = {
				create_unit = {
    				division = "name = \"4. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			92 = {
				create_unit = {
    				division = "name = \"5. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			98 = {
				create_unit = {
    				division = "name = \"8. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			939 = {
				create_unit = {
    				division = "name = \"9. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			940 = {
				create_unit = {
    				division = "name = \"10. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			90 = {
				create_unit = {
    				division = "name = \"2. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
				create_unit = {
    				division = "name = \"3. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
			87 = {
				create_unit = {
    				division = "name = \"6. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
				create_unit = {
    				division = "name = \"7. Brygada Gwardii Narodowej\" division_template = \"Gwardia Narodowa \" start_experience_factor = 0 start_equipment_factor = 0.1"
    				owner = POL
				}
			}
		}
	}

	focus = {
		id = POL_vic_Learn_From_The_British
		icon = GFX_goal_focus_british_military_government
		cost = 28

		x = 15
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Invite_Foreign_Advisors }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_Prussians }
		mutually_exclusive = { focus = POL_vic_Learn_From_The_French }
		mutually_exclusive = { focus = POL_vic_Our_Own_Way }

		completion_reward = {
		    swap_ideas = {
				add_idea = volunteer_only
				remove_idea = limited_conscription
			}
		}
	}

	focus = {
		id = POL_vic_Army_Professional
		icon = GFX_goal_generic_military_sphere
		cost = 28

		x = 15
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Learn_From_The_British }

		completion_reward = {
		    if = {
				limit = { 
					has_doctrine = napoleonic_light_artillery_doctrine # Subdoctrine
				}

				add_mastery = {
					amount = 15
					# FILTERS:
					folder = land
					grand_doctrine = grand_doctrine_napoleonic_era
					sub_doctrine = napoleonic_light_artillery_doctrine
					track = infantry
				}
			}
		    army_experience = 35
		    every_army_leader = {
				add_planning = 1
				add_logistics = 1
			}
			add_war_support = 0.14
		}
	}

	focus = {
		id = POL_vic_Quality_Army
		icon = GFX_goal_focus_valient_kingdom
		cost = 28

		x = 15
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Army_Professional }

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.2
				uses = 2
				category = land_doctrine
			}
		    army_experience = 25
		    every_army_leader = {
				add_attack = 1
				add_defense = 1
			}
			add_war_support = 0.07
		}
	}

	focus = {
		id = POL_vic_Well_Armed_Force
		icon = GFX_Focus_Colonial_Troops
		cost = 28

		x = 15
		y = 7
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Quality_Army }

		completion_reward = {
			add_doctrine_cost_reduction = {
				cost_reduction = 0.15
				uses = 2
				category = land_doctrine
			}
		    add_tech_bonus = { bonus = 0.7 uses = 1 category = infantry_weapons }
		    add_tech_bonus = { bonus = 0.7 uses = 1 category = tech_category_uniforms }
		    add_war_support = 0.1
		    custom_effect_tooltip = "POL_vic_add_temp"
			division_template = {
    			name = "Dywizja Piechoty Liniowej "
    			division_names_group = POL_VIC_INF_DIV
    			regiments = {
        			line_infantry = { x = 0 y = 0 }
        			line_infantry = { x = 0 y = 1 }
        			line_infantry = { x = 0 y = 2 }
        			line_infantry = { x = 0 y = 3 }
        			line_infantry = { x = 0 y = 4 }
    			}
    			support = { 
    				recon = { x = 0 y = 0 }
       	 			engineer = { x = 0 y = 1 }
       	 			howitzer_artillery_support = { x = 0 y = 2 }
    			}
			}
			division_template = {
    			name = "Dywizja Piechoty Lekkiej "
    			regiments = {
        			light_infantry = { x = 0 y = 0 }
        			light_infantry = { x = 0 y = 1 }
        			light_infantry = { x = 0 y = 2 }
        			light_infantry = { x = 0 y = 3 }
        			light_infantry = { x = 0 y = 4 }
    			}
    			support = { 
    				recon = { x = 0 y = 0 }
       	 			engineer = { x = 0 y = 1 }
       	 			howitzer_artillery_support = { x = 0 y = 2 }
    			}
			}
			division_template = {
    			name = "Dywizja Strzelców Konnych "
    			regiments = {
        			dragoon = { x = 0 y = 0 }
        			dragoon = { x = 0 y = 1 }
        			dragoon = { x = 0 y = 2 }
        			dragoon = { x = 0 y = 3 }
        			dragoon = { x = 0 y = 4 }
    			}
			}
			87 = {
				create_unit = {
    				division = "name = \"2. Dywizja Piechoty Liniowej\" division_template = \"Dywizja Piechoty Liniowej \" start_experience_factor = 0.6 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			92 = {
				create_unit = {
    				division = "name = \"1. Dywizja Piechoty Lekkiej\" division_template = \"Dywizja Piechoty Lekkiej \" start_experience_factor = 0.6 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			98 = {
				create_unit = {
    				division = "name = \"2. Dywizja Piechoty Lekkiej\" division_template = \"Dywizja Piechoty Lekkiej \" start_experience_factor = 0.6 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			939 = {
				create_unit = {
    				division = "name = \"3. Dywizja Piechoty Liniowej\" division_template = \"Dywizja Piechoty Liniowej \" start_experience_factor = 0.6 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
			1314 = {
				create_unit = {
    				division = "name = \"1. Dywizja Piechoty Liniowej\" division_template = \"Dywizja Piechoty Liniowej \" start_experience_factor = 0.6 start_equipment_factor = 0.15"
    				owner = POL
				}
				create_unit = {
    				division = "name = \"1. Dywizja Strzelców Konnych\" division_template = \"Dywizja Strzelców Konnych \" start_experience_factor = 0.6 start_equipment_factor = 0.15"
    				owner = POL
				}
			}
		}
	}

### Defence Plans

	focus = {
		id = POL_vic_Draw_Up_Defence_Plans
		icon = GFX_goal_generic_position_armies
		cost = 28

		x = 12
		y = 8
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_An_Offensive_Force focus = POL_vic_Well_Armed_Force focus = POL_vic_Defensive_Tactics focus = POL_vic_Determined_Force }

		completion_reward = {
		    add_doctrine_cost_reduction = { cost_reduction = 0.75 uses = 1 category = land_doctrine }
		}
	}

	focus = {
		id = POL_vic_Modlin_Fortress_Upgrade
		icon = GFX_goal_generic_construction2
		cost = 28

		x = 12
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Draw_Up_Defence_Plans }

		completion_reward = {
		    #unlock_decision_tooltip = POL_mission_vic_expand_Modlin_fortress
		}
	}

	focus = {
		id = POL_vic_North_Vistula_Defence_Line
		icon = GFX_goal_generic_territory_or_war
		cost = 28

		x = 11
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Defence_Against_Prussia focus = POL_vic_Defence_Against_Russia }

		completion_reward = {
		    #unlock_decision_tooltip = POL_mission_vic_fortify_North_Vistula
		}
	}

	focus = {
		id = POL_vic_North_Bug_Defence_Line
		icon = GFX_goal_generic_construction2
		cost = 28

		x = 13
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Defence_Against_Prussia focus = POL_vic_Defence_Against_Russia }

		completion_reward = {
		   # unlock_decision_tooltip = POL_mission_vic_fortify_Bug
		}
	}

	focus = {
		id = POL_vic_Defence_Against_Prussia
		icon = GFX_goal_focus_form_germany
		cost = 28

		x = 10
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Draw_Up_Defence_Plans }

		completion_reward = {
		    add_doctrine_cost_reduction = { cost_reduction = 0.45 uses = 1 category = land_doctrine }
		}
	}

	focus = {
		id = POL_vic_Warta_Defence_Line
		icon = GFX_goal_focus_BEL_Defense_Captiol
		cost = 28

		x = 9
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Defence_Against_Prussia }

		completion_reward = {
		    #unlock_decision_tooltip = POL_mission_vic_fortify_Warta
		}
	}

	focus = {
		id = POL_vic_Lodz_Defence
		icon = GFX_focus_generic_manpower
		cost = 28

		x = 9
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Warta_Defence_Line }

		completion_reward = {
		   # unlock_decision_tooltip = POL_mission_vic_fortify_Lodz
		}
	}

	focus = {
		id = POL_vic_Czestochowa_Defence
		icon = GFX_goal_generic_build_tank
		cost = 28

		x = 9
		y = 12
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Lodz_Defence }

		completion_reward = {
		    #unlock_decision_tooltip = POL_mission_vic_fortify_Kielce
		}
	}

	focus = {
		id = POL_vic_Defence_Against_Russia
		icon = GFX_goal_fight_RUS
		cost = 28

		x = 14
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Draw_Up_Defence_Plans }

		completion_reward = {
		    add_doctrine_cost_reduction = { cost_reduction = 0.45 uses = 1 category = land_doctrine }
		}
	}

	focus = {
		id = POL_vic_Bug_Defence_Line
		icon = GFX_goal_generic_fortify_city
		cost = 28

		x = 15
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Defence_Against_Russia }

		completion_reward = {
		   # unlock_decision_tooltip = POL_mission_vic_fortify_Lublin
		}
	}

	focus = {
		id = POL_vic_Plockian_Forest_Defence
		icon = GFX_goal_generic_small_arms
		cost = 28

		x = 14
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Bug_Defence_Line }

		completion_reward = {
		    #unlock_decision_tooltip = POL_mission_vic_fortify_Plock
		}
	}

	focus = {
		id = POL_vic_Vistula_Defence_Line
		icon = GFX_focus_generic_coastal_fort
		cost = 28

		x = 16
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Bug_Defence_Line }

		completion_reward = {
		    #unlock_decision_tooltip = POL_mission_vic_fortify_Vistula
		}
	}

	focus = {
		id = POL_vic_Warsaw_Defences
		icon = GFX_goal_generic_production
		cost = 28

		x = 16
		y = 12
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Vistula_Defence_Line }

		completion_reward = {
		   # unlock_decision_tooltip = POL_mission_vic_fortify_Warsaw
		}
	}

#### January Uprising

    focus = {
		id = POL_vic_January_Uprising
		icon = GFX_goal_focus_PLC
		cost = 7

		available = {
		    is_puppet = no
		    RUS = { has_country_flag = POL_January }
		}

		x = 2
		y = 7
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_war_support = 0.1
            hidden_effect = {
                delete_unit_template_and_units = {
                    division_template = "Russian Line Infantry"
                }
                delete_unit_template_and_units = {
                    division_template = "Grenadier Regiment"
                }
                delete_unit_template_and_units = {
                    division_template = "Hussar Regiment"
                }
            }
		}
	}

	focus = {
		id = POL_vic_Establish_The_Polish_National_Goverment
		icon = GFX_Focus_Government_Reform_Administration
		cost = 15

		available = {
		    is_puppet = no
		    RUS = { has_country_flag = POL_January }
		}

		x = 2
		y = 8
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_January_Uprising }

		completion_reward = {
		    add_political_power = 120
			add_stability = 0.1
			unlock_decision_category_tooltip = POL_decision_category_january_uprising
		}
	}

	focus = {
		id = POL_vic_Buy_Weapons
		icon = GFX_Focus_Economy_Increase_Wages
		cost = 30

		available = {
		    is_puppet = no
		    RUS = { has_country_flag = POL_January }
		}

		x = 1
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Polish_National_Goverment }

		completion_reward = {
			add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 350 }
			#unlock_decision_tooltip = POL_Buy_Rifles
			#unlock_decision_tooltip = POL_Buy_Uniforms_And_Horses
		}
	}

	focus = {
		id = POL_vic_Recruit_Volunteers
		icon = GFX_focus_generic_little_entente
		cost = 30

		available = {
		    is_puppet = no
		    RUS = { has_country_flag = POL_January }
		}

		x = 3
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Polish_National_Goverment }

		completion_reward = {
			add_manpower = 10000
			#unlock_decision_tooltip = POL_Seek_Volunteers
		}
	}

	focus = {
		id = POL_vic_Gain_Support
		icon = GFX_goal_generic_national_unity
		cost = 70

		available = {
		    is_puppet = no
		    RUS = { has_country_flag = POL_January }
		}

		x = 5
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Polish_National_Goverment }

		completion_reward = {
			add_political_power = 120
		}
	}

#### INDUSTRY

	focus = {
		id = POL_vic_Revieving_Polish_Industry
		icon = GFX_Focus_industrial_revolution
		cost = 21

		available = {
			has_war = no
			has_completed_focus = POL_vic_Abolish_Serfdom
		}

		x = 22
		y = 0
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_tech_bonus = { bonus = 1 uses = 1 category = mechanical_engineering_tech }
			swap_ideas = {
				add_idea = industrializing
				remove_idea = agrarian
			}
		}
	}

	### Trade

	focus = {
		id = POL_vic_Trade_Focus
		icon = GFX_goal_generic_positive_trade_relations
		cost = 14

		x = 18
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Revieving_Polish_Industry }

		completion_reward = {
			add_tech_bonus = { bonus = 0.25 uses = 1 category = humanities_tech }
			add_tech_bonus = { bonus = 0.25 uses = 1 category = economics_tech }
			add_stability = 0.03
		}
	}

	focus = {
		id = POL_vic_Free_Trade
		icon = GFX_Focus_Ideology_Support_Liberalism
		cost = 21

		x = 17
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Trade_Focus }
		mutually_exclusive = { focus = POL_vic_Protectionism }

		completion_reward = {
			if = {
				limit = {
					has_idea = free_trade
				}
				add_political_power = 45
			}
			else = {
				add_ideas = free_trade
			}
		}
	}

	focus = {
		id = POL_vic_Investors
		icon = GFX_Focus_Trade_International
		cost = 21

		x = 17
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Free_Trade }

		completion_reward = {
			add_ideas = POL_vic_Western_Workforce
		}
	}

	focus = {
		id = POL_vic_Trade_With_Russia
		icon = GFX_goal_russian_department
		cost = 21

		x = 18
		y = 3

		bypass = {
			has_completed_focus = POL_vic_Wielopolski_Government
		}
		
		available = {
			has_completed_focus = POL_vic_Open_Embassy_RUS
		}

		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Free_Trade focus = POL_vic_Protectionism }

		completion_reward = {
			RUS = {
                country_event = {
                    id = poland.17
                    days = 2
                    random = 1
                }
		    }
		}
	}

	focus = {
		id = POL_vic_Make_Deals
		icon = GFX_Focus_Diplomatic_foreign_economy
		cost = 21

		x = 18
		y = 4

		available = {
			has_completed_focus = POL_vic_Establish_Diplo_Relations
			has_completed_focus = POL_vic_Open_Embassy_GER
		}
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Trade_With_Russia }

		completion_reward = {
			#unlock_decision_tooltip = eoanb_decision_POL_vic_Trade_GER
			#unlock_decision_tooltip = eoanb_decision_POL_vic_Trade_AUS
		}
	}

	focus = {
		id = POL_vic_Protectionism
		icon = GFX_Focus_Economy_Increase_Wages
		cost = 21

		x = 19
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Trade_Focus }
		mutually_exclusive = { focus = POL_vic_Free_Trade }

		completion_reward = {
			if = {
				limit = {
					has_idea = export_focus
				}
				add_political_power = 45
			}
			else = {
				add_ideas = export_focus
			}
		}
	}

	focus = {
		id = POL_vic_Tariff_Revenue
		icon = GFX_Focus_banks
		cost = 21

		x = 19
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Protectionism }

		completion_reward = {
			add_ideas = POL_vic_Tariff_Revenue_idea
		}
	}

	### Regional Development

	focus = {
		id = POL_vic_Regional_Development
		icon = GFX_goal_generic_consumer_goods
		cost = 14

		x = 23
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Revieving_Polish_Industry }

		completion_reward = {
			add_tech_bonus = { bonus = 1.5 uses = 1 category = process_engineering_tech }
		}
	}

	### Develop Polish Mining

	focus = {
		id = POL_vic_Develop_Polish_Mining
		icon = GFX_goal_generic_production
		cost = 28

		x = 21
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Regional_Development }

		completion_reward = {
			add_tech_bonus = { bonus = 1.5 uses = 1 category = process_engineering_tech }
		}
	}

	focus = {
		id = POL_vic_Increase_Steel
		icon = GFX_goal_generic_production2
		cost = 49

		x = 20
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Develop_Polish_Mining }

		completion_reward = {
		    random_owned_controlled_state = {
			  prioritize = { 90 }
				add_resource = {
					type = iron
					amount = 6
				}
			}
		}
	}

	focus = {
		id = POL_vic_Build_Coal_Mines
		icon = GFX_Focus_coal_mines
		cost = 49

		x = 22
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Develop_Polish_Mining }

		completion_reward = {  
		    random_owned_controlled_state = {
			  prioritize = { 90 }
				limit = {
					free_building_slots = {
						building = coal_mine
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = coal_mine
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = coal_mine
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = POL_vic_Ironworks
		icon = GFX_Focus_industrial_revolution
		cost = 49

		x = 21
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Increase_Steel }
		prerequisite = { focus = POL_vic_Build_Coal_Mines }

		completion_reward = {  
		    random_owned_controlled_state = {
			  prioritize = { 90 }
				limit = {
					free_building_slots = {
						building = steel_mill
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = steel_mill
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = steel_mill
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = POL_vic_Warsaw_Renovation
		icon = GFX_goal_generic_position_armies
		cost = 42

		x = 23
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Regional_Development }

		completion_reward = {
			1314 = {
				add_extra_state_shared_building_slots = 3
			}
			add_political_power = -60
		}
	}

	focus = {
		id = POL_vic_Warsaw_Infrastructure
		icon = GFX_goal_generic_production2
		cost = 49

		x = 23
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Warsaw_Renovation }

		completion_reward = {
			1314 = {
				add_building_construction = {
					type = infrastructure 
					level = 2
					instant_build = yes
				}
			}
			add_political_power = -20
		}
	}

	focus = {
		id = POL_vic_Expansion_Of_Lodz
		icon = GFX_goal_generic_construction
		cost = 42

		x = 24
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Regional_Development }

		completion_reward = {
			87 = {
				add_extra_state_shared_building_slots = 2
			}
			add_political_power = -20
		}
	}

 	focus = {
		id = POL_vic_Railroads_Development
		icon = GFX_goal_generic_construct_infrastructure
		cost = 100

		available = {
			has_tech = standardized_gauge
		}

		x = 25
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Regional_Development }

		completion_reward = {
			random_owned_controlled_state = {
			  prioritize = { 92 }
				limit = {
					free_building_slots = {
						building = infrastructure 
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure 
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure 
					level = 1
					instant_build = yes
				}
			}
			add_tech_bonus = { bonus = 0.45 uses = 1 category = process_engineering_tech }
			add_tech_bonus = { bonus = 0.45 uses = 1 category = chemistry_tech }
			add_political_power = -20
		}
	}

	focus = {
		id = POL_vic_Support_PTN
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 21

		x = 26
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Regional_Development }

		completion_reward = {
			add_tech_bonus = { bonus = 0.45 uses = 1 category = process_engineering_tech }
			add_tech_bonus = { bonus = 0.75 uses = 1 category = humanities_tech }
		}
	}

	focus = {
		id = POL_vic_Increase_Wood_Production
		icon = GFX_Focus_invest_in_logging
		cost = 49

		x = 27
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Regional_Development }

		completion_reward = {  
		    random_owned_controlled_state = {
			  prioritize = { 939 }
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = logging_camp
					level = 1
					instant_build = yes
				}
			}
			add_political_power = -35
		}
	}

	### Other

	focus = {
		id = POL_vic_Restore_Agricultural_Society
		icon = GFX_Focus_tomato_farming
		cost = 28

		available = {  }

		prerequisite = { focus = POL_vic_Revieving_Polish_Industry }

		x = 20
		y = 1
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			#add_timed_idea = {
            #    idea = POL_Agricultural_Society
            #    days = 7120
            #}
		}
	}

	focus = {
		id = POL_vic_Polish_Positivism
		icon = GFX_goal_anschluss
		cost = 35

		x = 25
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Revieving_Polish_Industry }

		completion_reward = {
		    add_tech_bonus = { bonus = 0.75 uses = 2 category = humanities_tech }
		}
	}

	focus = {
		id = POL_vic_Polish_Military_Industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 70

		available = {
			has_completed_focus = POL_vic_Establish_The_Military_Infrastructure
		}

		x = 28
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Revieving_Polish_Industry }

		completion_reward = {
			random_owned_controlled_state = {
			  prioritize = { 1314 }
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			add_political_power = -45
		}
	}

	focus = {
		id = POL_vic_Expand_Military_Industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 70

		available = {
			has_completed_focus = POL_vic_Support_Equipment
			has_completed_focus = POL_vic_Draw_Up_Defence_Plans
		}

		x = 28
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_Military_Industry }

		completion_reward = {
			random_owned_controlled_state = {
			  prioritize = { 90 }
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			add_political_power = -45
		}
	}

###### Socio-Economic Reforms

	focus = {
		id = POL_vic_Remove_Tsarist_Regulations
		icon = GFX_focus_renounce_the_treaty_of_trianon
		cost = 35

		available = {
			has_war = no
			OR = {
				has_completed_focus = POL_vic_Polish_Democracy
				has_completed_focus = POL_vic_Modern_Monarchy
				has_completed_focus = POL_vic_Wielopolski_Government
			}
		}

		x = 32
		y = 0
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_stability = 0.04
		}
	}

	focus = {
		id = POL_vic_Organic_Work
		icon = GFX_Focus_Freedom_Press_newspapers
		cost = 42

		x = 30
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Remove_Tsarist_Regulations }
		prerequisite = { focus = POL_vic_Revieving_Polish_Industry }
		
		bypass = {
			has_completed_focus = POL_vic_Promote_Organic_Work
		}

		completion_reward = {
		    #add_timed_idea = {
            #    idea = POL_Organic_Work
            #    days = 10950
            #}
		}
	}

    focus = {
		id = POL_vic_Abolish_Serfdom
		icon = GFX_focus_rom_handle_king
		cost = 49

		prerequisite = { focus = POL_vic_Remove_Tsarist_Regulations }

		x = 32
		y = 1
		
		ai_will_do = { factor = 1000 } 

		completion_reward = {
			#swap_ideas = {
			#	add_idea = lp_land_purchase
			#	remove_idea = lp_serfdom
			#} 
            #add_timed_idea = {
            #    idea = POL_Refund
            #    days = 360
            #}
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
		}
	}

	### Migration

	focus = {
		id = POL_vic_Bring_In_Poles_From_Abroad
		icon = GFX_focus_generic_polish_deal
		cost = 28

		x = 30
		y = 2

		prerequisite = { focus = POL_vic_Abolish_Serfdom }
		
		ai_will_do = { factor = 11 }

		completion_reward = {
			#activate_mission_tooltip = POL_mission_vic_Polonia_Immigration_1
			#activate_mission_tooltip = POL_mission_vic_Polonia_Immigration_2
		}
	}

	focus = {
		id = POL_vic_Policy_Towards_Minorities
		icon = GFX_Focus_Government_Reform_Administration
		cost = 28

		available = {  }

		x = 30
		y = 3

		prerequisite = { focus = POL_vic_Bring_In_Poles_From_Abroad }
		
		ai_will_do = { factor = 11 }

		completion_reward = {
			country_event = {
                id = poland.104
                days = 1
                random = 0
            } 
		}
	}

	### Economic Reforms

	focus = {
		id = POL_vic_Restore_The_Zloty
		icon = GFX_Focus_banks
		cost = 49

		available = {  }

		prerequisite = { focus = POL_vic_Abolish_Serfdom }

		x = 32
		y = 2
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 120
		}
	}

	focus = {
		id = POL_vic_Reform_The_Tax_System
		icon = GFX_Focus_Economy_Increase_Wages
		cost = 49

		available = {  }

		prerequisite = { focus = POL_vic_Restore_The_Zloty }

		x = 32
		y = 3
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 120
		}
	}

### Social Reforms

    focus = {
		id = POL_vic_Social_Reforms
		icon = GFX_Focus_Worker
		cost = 28

		available = {}

		x = 35
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Abolish_Serfdom }

		completion_reward = {
		    add_political_power = 80
		}
	}

	focus = {
		id = POL_vic_Question_The_Child_Labour
		icon = GFX_focus_generic_concessions
		cost = 28

		x = 34
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Social_Reforms }

		completion_reward = {
		    country_event = {
                id = poland.10
                days = 1
                random = 0
            }
		}
	}

	focus = {
		id = POL_vic_Set_The_Work_Day_Limit
		icon = GFX_Focus_Working_Hours
		cost = 28

		x = 34
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Question_The_Child_Labour }

		completion_reward = {
			country_event = {
                id = poland.105
                days = 1
                random = 0
            }
		}
	}

	focus = {
		id = POL_vic_Separation_of_church
		icon = GFX_goal_AUS_klerikabsolutist
		cost = 28

		x = 35
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Social_Reforms }

		completion_reward = {
		    country_event = {
                id = poland.107
                days = 1
                random = 0
            }
		}
	}

	focus = {
		id = POL_vic_Public_Schools
		icon = GFX_focus_research2
		cost = 28

		x = 36
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Social_Reforms }

		completion_reward = {
		    swap_ideas = {
				add_idea = open_schools
				remove_idea = privileged_education
			}
		}
	}

### Administrative Issues

	focus = {
		id = POL_vic_Administrative_Issues
		icon = GFX_Focus_Law_revision
		cost = 28

		available = {}

		x = 37
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Remove_Tsarist_Regulations }

		completion_reward = {
			add_tech_bonus = { bonus = 0.5 uses = 1 category = humanities_tech }
		    add_tech_bonus = { bonus = 0.35 uses = 1 category = economics_tech }
		    add_political_power = 80
		}
	}

	focus = {
		id = POL_vic_Regionalism
		icon = GFX_Focus_Map_Gerrymandering
		cost = 28

		available = {}

		x = 37
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Administrative_Issues }

		completion_reward = {
		    add_political_power = 50
		    add_stability = 0.05
			add_tech_bonus = { bonus = 0.5 uses = 1 category = humanities_tech }
		}
	}

	focus = {
		id = POL_vic_Separation_Of_Powers
		icon = GFX_Focus_Government_Decentralized
		cost = 28

		available = {}

		x = 39
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Administrative_Issues }

		completion_reward = {
		    country_event = {
                id = poland.106
                days = 1
                random = 0
            }
		}
	}

#### Politics

    focus = {
		id = POL_vic_Poland_Reborn
		icon = GFX_Focus_Ideology_Support_Liberty
		cost = 14

		available = {
			has_war = no
			is_puppet = no
		}

		x = 45
		y = 0
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 120
			#add_timed_idea = {
            #    idea = POL_vic_A_Country_Reborn
            #    days = 1095
            #}
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
			hidden_effect = {
			    10 = {
			        remove_core_of = RUS
			    }
			    92 = {
			        remove_core_of = RUS
			    }
			    90 = {
			        remove_core_of = RUS
			    }
			    87 = {
			        remove_core_of = RUS
			    }
			    98 = {
			        remove_core_of = RUS
			    }
			    939 = {
			        remove_core_of = RUS
			    }
			    940 = {
			        remove_core_of = RUS
			    }
			    1313 = {
			        remove_core_of = RUS
			    }
			    1314 = {
			        remove_core_of = RUS
			    }
			    if = {
			        limit = {
			            OR = {
			                has_character = POL_francesco_nullo
			                has_character = POL_francois_rouchebrune
			            }
			        }
                    country_event = {
                        id = poland.55
                        days = 1
                        random = 0
                    } 
                }
			}
		}
	}

	focus = {
		id = POL_vic_Establish_Civilian_Government
		icon = GFX_focus_generic_self_management
		cost = 12

		available = {
			has_war = no
			is_puppet = no
		}

		prerequisite = { focus = POL_vic_Poland_Reborn }

		x = 44
		y = 1
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 60
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
			custom_effect_tooltip = "POL_vic_RUS_puppet_advisor1"
		}
	}

	focus = {
		id = POL_vic_Stabilize
		icon = GFX_focus_generic_treaty
		cost = 12

		available = {
			has_war = no
			is_puppet = no
		}

		prerequisite = { focus = POL_vic_Poland_Reborn }

		x = 46
		y = 1
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_stability = 0.1
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
			swap_ideas = {
				add_idea = limited_conscription
				remove_idea = extensive_conscription
			}
		}
	}

	focus = {
		id = POL_vic_The_Political_System
		icon = GFX_Focus_Freedom_Press_3
		cost = 18

		available = {
			has_war = no
			is_puppet = no
		}

		prerequisite = { focus = POL_vic_Establish_Civilian_Government }
		prerequisite = { focus = POL_vic_Stabilize }

		x = 45
		y = 2
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			country_event = {
                id = poland.11
                days = 1
                random = 0
            }
		}
	}

### Monarchy

    focus = {
		id = POL_vic_Modern_Monarchy
		icon = GFX_focus_rom_royal_dictatorship
		cost = 7

		available = { 
		    always = no
		}

		prerequisite = { focus = POL_vic_The_Political_System }
		mutually_exclusive = { focus = POL_vic_Polish_Democracy }

		x = 41
		y = 3
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 48
			add_popularity = {
                ideology = autocracy
                popularity = 0.31
            }
            set_politics = {
	            ruling_party = autocracy
            }
            #swap_ideas = {
			#	add_idea = no_heir
			#	remove_idea = non_monarchical_system
			#}
			swap_ideas = {
				add_idea = no_elections
				remove_idea = free_elections
			}
			swap_ideas = {
				add_idea = parliamentary_suffrage
				remove_idea = universal_male_suffrage
			}
			#swap_ideas = {
			#	add_idea = parliamentary_monarchy
			#	remove_idea = parliamentary_republic
			#}
            create_country_leader = {
	            name = "Interregnum"
	            desc = ""
	            #picture = ""
	            expire = "1965.1.1"
	            ideology = absolutism
	            traits = { }
            }
            #Finding the king
            country_event = {
                id = poland.58
                days = 2
                random = 1
            }
			hidden_effect = {
                POL = {
			        create_country_leader = {
	                    name = "Jarosław Dąbrowski"
	                    desc = ""
	                    picture = "Portrait_POL_Jaroslaw_Dabrowski.dds"
	                    expire = "1965.1.1"
	                    ideology = revolutionary
	                    traits = { }
                    }
                    create_country_leader = {
	                    name = "Andrzej Zamoyski"
	                    desc = ""
	                    picture = "Portrait_POL_Zamoyski.dds"
	                    expire = "1965.1.1"
	                    ideology = conserv_liberal
	                    traits = { }
                    }
			    }
			}
		}
	}

	focus = {
		id = POL_vic_Pacta_Conventa
		icon = GFX_Focus_Law_Vote_1
		cost = 0

		available = { 
		    always = no
		}

		prerequisite = { focus = POL_vic_Modern_Monarchy }

		x = 41
		y = 5
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 25
		    hidden_effect = {
		        SAX = {
                    clr_country_flag = POL_vic_SAX_AUS_dont_block
                    clr_country_flag = POL_vic_SAX_AUS_blocks
                    clr_country_flag = POL_vic_SAX_PRS_dont_block
                    clr_country_flag = POL_vic_SAX_PRS_blocks
		        }
		        POL = {
		            clr_country_flag = POL_vic_mon_SAX_king_no
		            clr_country_flag = POL_vic_mon_AUS_king_no
		            clr_country_flag = POL_vic_mon_FRA_king_no
		            clr_country_flag = POL_vic_mon_SAX_king_yes
		            clr_country_flag = POL_vic_mon_AUS_king_yes
		            clr_country_flag = POL_vic_mon_FRA_king_yes
		        }
		    }
		}
	}

## Wettin

    focus = {
		id = POL_vic_Wettin
		icon = GFX_focus_ger_revive_kaiserreich
		cost = 14

		available = { 
		    has_country_flag = POL_vic_mon_SAX_chosen
		}

		prerequisite = { focus = POL_vic_Pacta_Conventa }
		mutually_exclusive = { focus = POL_vic_Habsburg }
		mutually_exclusive = { focus = POL_vic_Piast }
		mutually_exclusive = { focus = POL_vic_Bonaparte }

		x = 38
		y = 6
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 25
		    #add_opinion_modifier = { target = SAX modifier = POL_Wettin_SAX }
			#reverse_add_opinion_modifier = { target = SAX modifier = POL_Wettin_SAX }
			#reverse_add_opinion_modifier = { target = PRS modifier = POL_Wettin_AUS_PRS }
			#reverse_add_opinion_modifier = { target = AUS modifier = POL_Wettin_AUS_PRS }
		}
	}

	focus = {
		id = POL_vic_Support_The_Lower_Classes
		icon = GFX_focus_generic_concessions
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Wettin }

		x = 37
		y = 7
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_stability = 0.05
		    add_political_power = 50
		}
	}

	focus = {
		id = POL_vic_Support_The_Education
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 70

		available = { 
		    has_completed_focus = POL_vic_Public_Schools
	    }

		prerequisite = { focus = POL_vic_Support_The_Lower_Classes }

		x = 37
		y = 8
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = -25
			add_war_support = -0.05
		    swap_ideas = {
				add_idea = compulsory_education
				remove_idea = open_schools
			}
		}
	}

	focus = {
		id = POL_vic_State_Efficiency
		icon = GFX_Focus_Government_Reform_Administration
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Support_The_Education }

		x = 37
		y = 9
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 100
		    add_stability = 0.1
		}
	}

## Habsburg
 
    focus = {
		id = POL_vic_Habsburg
		icon = GFX_goal_AUS_franz_kaiser
		cost = 14

		available = { 
		    has_country_flag = POL_vic_mon_AUS_chosen
		}

		prerequisite = { focus = POL_vic_Pacta_Conventa }
		mutually_exclusive = { focus = POL_vic_Wettin }
		mutually_exclusive = { focus = POL_vic_Piast }
		mutually_exclusive = { focus = POL_vic_Bonaparte }

		x = 40
		y = 6
		
		ai_will_do = { factor = 11 } 

		completion_reward = { 
		    add_political_power = 25
		    #add_opinion_modifier = { target = AUS modifier = POL_Habsburg }
			#reverse_add_opinion_modifier = { target = AUS modifier = POL_Habsburg }
			news_event = {
				id = news_poland.7
				days = 3
				random = 3
			}
		}
	}

	focus = {
		id = POL_vic_Patronage_Of_Art
		icon = GFX_Focus_Art_and_Culture_Funding
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Habsburg }

		x = 39
		y = 7
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    unlock_decision_category_tooltip = POL_decision_category_art_patronage
		    set_temp_variable = { eoanb_prestige_change = 3 }
			eoanb_change_prestige_score = yes
		}
	}

	focus = {
		id = POL_vic_Strengthen_The_Church
		icon = GFX_goal_AUS_klerikabsolutist
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Patronage_Of_Art }

		x = 39
		y = 8
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_stability = 0.05
		    add_war_support = 0.05
		}
	}

	focus = {
		id = POL_vic_Regain_Krakow
		icon = GFX_Focus_Diplomatic_Ally_AUS
		cost = 70

		available = {  
			1321 = { is_owned_and_controlled_by = AUS }
			NOT = {
				1321 = { is_owned_and_controlled_by = RUS }
			}
		}

		bypass = {
			owns_state = 1321
		}

		prerequisite = { focus = POL_vic_Strengthen_The_Church }

		x = 39
		y = 9
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = -25
			AUS = {
                country_event = {
                    id = poland.140
                    days = 3
                    random = 1
                }
		    }
		}
	}

## Generic

    focus = {
		id = POL_vic_Strengthen_The_Monarchy
		icon = GFX_goal_generic_neutrality_focus
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Wettin focus = POL_vic_Habsburg focus = POL_vic_Piast focus = POL_vic_Bonaparte }

		x = 41
		y = 7
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 45
		    add_popularity = {
                ideology = autocracy
                popularity = 0.09
            }
		}
	}

## Piast

	focus = {
		id = POL_vic_Piast
		icon = GFX_goal_focus_PLC
		cost = 14

		available = { 
		    has_country_flag = POL_vic_mon_POL_chosen
		}

		prerequisite = { focus = POL_vic_Pacta_Conventa }
		mutually_exclusive = { focus = POL_vic_Wettin }
		mutually_exclusive = { focus = POL_vic_Habsburg }
		mutually_exclusive = { focus = POL_vic_Bonaparte }

		x = 42
		y = 6
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 25
		    add_stability = 0.05
		    add_opinion_modifier = { target = FRA modifier = medium_increase }
			reverse_add_opinion_modifier = { target = FRA modifier = medium_increase }
		}
	}

	focus = {
		id = POL_vic_International_Influences
		icon = GFX_Focus_Trade_International
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Piast }

		x = 43
		y = 7
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 100
		    #add_timed_idea = {
            #    idea = POL_vic_International_Influences
            #    days = 9125
            #}
		}
	}

	focus = {
		id = POL_vic_Support_Scientific_Societies
		icon = GFX_goal_generic_scientific_exchange
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_International_Influences }

		x = 43
		y = 8
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    #add_timed_idea = {
            #    idea = POL_vic_Supporting_Scientific_Societies
            #    days = 5110
            #}
            add_tech_bonus = { bonus = 1 uses = 2 category = humanities_tech }
		}
	}

	focus = {
		id = POL_vic_Polish_King
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Support_Scientific_Societies }

		x = 43
		y = 9
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_stability = 0.1
		    add_war_support = 0.1
		}
	}

## Bonaparte

    focus = {
		id = POL_vic_Bonaparte
		icon = GFX_Focus_FRA_napoleonic_assemblee_nationale
		cost = 14

		available = {  
		    has_country_flag = POL_vic_mon_FRA_chosen
		}

		prerequisite = { focus = POL_vic_Pacta_Conventa }
		mutually_exclusive = { focus = POL_vic_Wettin }
		mutually_exclusive = { focus = POL_vic_Habsburg }
		mutually_exclusive = { focus = POL_vic_Piast }

		x = 44
		y = 6
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 25
            #add_opinion_modifier = { target = FRA modifier = POL_Bonaparte }
			#reverse_add_opinion_modifier = { target = FRA modifier = POL_Bonaparte }
			news_event = {
				id = news_poland.8
				days = 3
				random = 3
			}
		}
	}

	focus = {
		id = POL_vic_Liberal_Reforms
		icon = GFX_Focus_Partisans_Popularize
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Bonaparte }

		x = 45
		y = 7
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_war_support = 0.05
		    add_political_power = 50
		}
	}

	focus = {
		id = POL_vic_Army_Reform
		icon = GFX_focus_generic_little_entente
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Liberal_Reforms }

		x = 45
		y = 8
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    army_experience = 30
		}
	}

	focus = {
		id = POL_vic_Decrease_The_Churchs_Influence
		icon = GFX_Focus_Catholism_Cross_Burning
		cost = 70

		available = {  }

		prerequisite = { focus = POL_vic_Army_Reform }

		x = 45
		y = 9
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
		    add_political_power = 140
		    add_stability = -0.05
		}
	}

### Political Issues

	#focus = {
	#	id = POL_vic_Political_Issues
	#	icon = GFX_goal_anschluss
	#	cost = 14
	#
	#	prerequisite = { focus = POL_vic_Polish_Democracy focus = POL_vic_Modern_Monarchy }
	#
	#	x = 43
	#	y = 4
	#	
	#	ai_will_do = { factor = 11 } 
	#
	#	completion_reward = {
	#		
	#	}
	#}

### Democracy

	focus = {
		id = POL_vic_Polish_Democracy
		icon = GFX_goal_support_democracy
		cost = 7

		available = {
			always = no
		}

		prerequisite = { focus = POL_vic_The_Political_System }
		mutually_exclusive = { focus = POL_vic_Modern_Monarchy }

		x = 49
		y = 3
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 60
            swap_ideas = {
				add_idea = universal_suffrage
				remove_idea = universal_male_suffrage
			}
			create_country_leader = {
                name = "Andrzej Artur Zamoyski"
                desc = "POLITICS_TEMP_DESC"
                picture = "Portrait_POL_Zamoyski.dds"
                expire = 2000.09.10
                ideology = conserv_liberal
            }
            create_country_leader = {
                name = "Jarosław Dąbrowski"
                desc = "POLITICS_TEMP_DESC"
                picture = "Portrait_POL_Jaroslaw_Dabrowski.dds"
                expire = 2000.09.10
                ideology = revolutionary
            }
		}
	}



#### Foreign Relations

	focus = {
		id = POL_vic_Securing_Our_Independence
		icon = GFX_goal_generic_propaganda
		cost = 14

		available = { 
            has_completed_focus = POL_vic_Abolish_Serfdom
            is_puppet = no
		}

		x = 23
		y = 6
		
		#prerequisite = { focus = POL_vic_Foreign_Relations }
		mutually_exclusive = { focus = POL_vic_Russia_PU }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 35
		}
	}

	focus = {
		id = POL_vic_Establish_Diplo_Relations
		icon = GFX_goal_generic_intelligence_exchange
		cost = 28

		x = 26
		y = 7
		
		prerequisite = { focus = POL_vic_Securing_Our_Independence }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_opinion_modifier = { target = AUS modifier = eoanb_om_RUS_increase_very_small }
			reverse_add_opinion_modifier = { target = AUS modifier = eoanb_om_RUS_increase_very_small }

			add_opinion_modifier = { target = ENG modifier = eoanb_om_RUS_increase_very_small }
			reverse_add_opinion_modifier = { target = ENG modifier = eoanb_om_RUS_increase_very_small }

			add_opinion_modifier = { target = DEN modifier = eoanb_om_RUS_increase_very_small }
			reverse_add_opinion_modifier = { target = DEN modifier = eoanb_om_RUS_increase_very_small }

			add_opinion_modifier = { target = SPR modifier = eoanb_om_RUS_increase_very_small }
			reverse_add_opinion_modifier = { target = SPR modifier = eoanb_om_RUS_increase_very_small }

			add_opinion_modifier = { target = PIE modifier = eoanb_om_RUS_increase_very_small }
			reverse_add_opinion_modifier = { target = PIE modifier = eoanb_om_RUS_increase_very_small }

			add_opinion_modifier = { target = OTO modifier = eoanb_om_RUS_increase_very_small }
			reverse_add_opinion_modifier = { target = OTO modifier = eoanb_om_RUS_increase_very_small }
		}
	}

	focus = {
		id = POL_vic_French_Guarantee
		icon = GFX_Focus_Diplomatic_Ally_FRA
		cost = 14

		available = {
			NOT = {
				has_war_with = FRA
			}
		}

		bypass = {
			has_war_with = FRA
			is_guaranteed_by = FRA
		}

		x = 23
		y = 7
		
		prerequisite = { focus = POL_vic_Securing_Our_Independence }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			FRA = {
                country_event = {
                    id = poland.114
                    days = 3
                    random = 1
                }
		    }
		}
	}

	focus = {
		id = POL_vic_Open_Embassy_GER
		icon = GFX_Focus_Diplomatic_Invitation_PRS
		cost = 28

		available = {
			NOT = {
				has_war_with = GER
				has_war_with = PRS
			}
		}

		x = 21
		y = 8
		
		prerequisite = { focus = POL_vic_French_Guarantee }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			if = {
                limit = {
                    PRS = { exists = yes }
                    GER = { exists = no }
                }
		        PRS = {
            		add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
					reverse_add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
		        }
			}
			if = {
                limit = {
                    GER = { exists = yes }
                }
			    GER = { 
            		add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
					reverse_add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
			    }
			}
		}
	}

	focus = {
		id = POL_vic_NAP_GER
		icon = GFX_Focus_Diplomatic_Ally_PRS
		cost = 28

		available = {
			has_completed_focus = POL_vic_Make_Deals
			has_country_flag = POL_vic_PRS_GER_Trade_Deal_GOOD
			NOT = {
				has_war_with = GER
				has_war_with = PRS
			}
		}

		x = 20
		y = 9
		
		prerequisite = { focus = POL_vic_Open_Embassy_GER }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			if = {
                limit = {
                    PRS = { exists = yes }
                    GER = { exists = no }
                }
		        PRS = {
            		country_event = {
                    	id = poland.117
                    	days = 3
                    	random = 1
                	}
		        }
			}
			else_if = {
                limit = {
                    GER = { exists = yes }
                }
			    GER = { 
            		country_event = {
                    	id = poland.117
                    	days = 3
                    	random = 1
                	}
			    }
			}
		}
	}

	focus = {
		id = POL_vic_Join_The_Zollverein
		icon = GFX_focus_ger_revive_kaiserreich
		cost = 28

		available = {
			has_completed_focus = POL_vic_Make_Deals
			has_country_flag = POL_vic_PRS_GER_Trade_Deal_GOOD
			NOT = {
				has_war_with = GER
				has_war_with = PRS
			}
		}

		x = 21
		y = 10
		
		prerequisite = { focus = POL_vic_Open_Embassy_GER }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			if = {
                limit = {
                    PRS = { exists = yes }
                    GER = { exists = no }
                }
		        PRS = {
            		country_event = {
                    	id = poland.125
                    	days = 3
                    	random = 1
                	}
		        }
			}
			else_if = {
                limit = {
                    GER = { exists = yes }
                }
			    GER = { 
            		country_event = {
                    	id = poland.125
                    	days = 3
                    	random = 1
                	}
			    }
			}
		}
	}

	focus = {
		id = POL_vic_Join_GER_Sphere
		icon = GFX_goal_focus_unlock_germany
		cost = 28

		available = {
			NOT = {
				has_war_with = GER
				has_war_with = PRS
				has_completed_focus = POL_vic_On_Our_Own

				OR = {
					AND = {
						is_guaranteed_by = AUS
						has_guaranteed = AUS
					}
					AND = {
						is_guaranteed_by = FRA
						has_guaranteed = FRA
					}
					AND = {
						is_guaranteed_by = RUS
						has_guaranteed = RUS
					}
				}
			}
		}

		x = 20
		y = 11
		
		prerequisite = { focus = POL_vic_NAP_GER }
		prerequisite = { focus = POL_vic_Join_The_Zollverein }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			hidden_effect = {
				clr_country_flag = POL_vic_PRS_GER_Trade_Deal_GOOD
			}
			if = {
                limit = {
                    PRS = { exists = yes }
                    GER = { exists = no }
                }
		        PRS = {
            		country_event = {
                    	id = poland.128
                    	days = 3
                    	random = 1
                	}
		        }
			}
			else_if = {
                limit = {
                    GER = { exists = yes }
                }
			    GER = { 
            		country_event = {
                    	id = poland.128
                    	days = 3
                    	random = 1
                	}
			    }
			}
		}
	}

	focus = {
		id = POL_vic_Open_Embassy_RUS
		icon = GFX_goal_focus_embassy_st_petersburg
		cost = 28

		available = {
			NOT = {
				has_war_with = RUS
			}
		}

		x = 23
		y = 8
		
		prerequisite = { focus = POL_vic_French_Guarantee }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			RUS = {
				add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
				reverse_add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
			}
		}
	}

	focus = {
		id = POL_vic_NAP_RUS
		icon = GFX_goal_generic_major_alliance
		cost = 28

		available = {
			NOT = {
				has_war_with = RUS
			}
			has_completed_focus = POL_vic_Trade_With_Russia
		}

		x = 23
		y = 9
		
		prerequisite = { focus = POL_vic_Open_Embassy_RUS }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			RUS = {
            	country_event = {
                    id = poland.120
                    days = 3
                    random = 1
                }
		    }
		}
	}

	focus = {
		id = POL_vic_Join_RUS_Sphere
		icon = GFX_goal_focus_RUS_Reform_Empire
		cost = 28

		available = {
			NOT = {
				has_war_with = RUS
				has_completed_focus = POL_vic_On_Our_Own

				OR = {
					AND = {
						is_guaranteed_by = GER
						has_guaranteed = GER
					}
					AND = {
						is_guaranteed_by = PRS
						has_guaranteed = PRS
					}
					AND = {
						is_guaranteed_by = AUS
						has_guaranteed = AUS
					}
					AND = {
						is_guaranteed_by = FRA
						has_guaranteed = FRA
					}
				}
			}
		}

		x = 22
		y = 11
		
		prerequisite = { focus = POL_vic_NAP_RUS }
		
		ai_will_do = { 
			factor = 11 
			modifier = {
				factor = 0
				NOT = {
					AND = {
						has_completed_focus = POL_vic_Join_GER_Sphere
						has_completed_focus = POL_vic_Alliance_AUS
						has_completed_focus = POL_vic_Ally_France
					}
				}
			}
		} 

		completion_reward = {
			RUS = {
            	country_event = {
                    id = poland.131
                    days = 3
                    random = 1
                }
		    }
		}
	}

	focus = {
		id = POL_vic_Pro_Western_Diplomacy
		icon = GFX_Focus_Continent_West_Europe
		cost = 28

		x = 24
		y = 10
		
		prerequisite = { focus = POL_vic_French_Guarantee }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 35
			FRA = {
				add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_small }
				reverse_add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_small }
			}
			AUS = {
				add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
				reverse_add_opinion_modifier = { target = POL modifier = eoanb_om_RUS_increase_very_small }
			}
		}
	}

	focus = {
		id = POL_vic_Alliance_AUS
		icon = GFX_Focus_Diplomatic_Ally_AUS
		cost = 28

		available = {
			has_completed_focus = POL_vic_Make_Deals
			has_country_flag = POL_vic_AUS_Trade_Deal_GOOD
			NOT = {
				has_war_with = AUS
				has_completed_focus = POL_vic_On_Our_Own

				OR = {
					AND = {
						is_guaranteed_by = GER
						has_guaranteed = GER
					}
					AND = {
						is_guaranteed_by = PRS
						has_guaranteed = PRS
					}
					AND = {
						is_guaranteed_by = RUS
						has_guaranteed = RUS
					}
				}
			}
		}

		x = 24
		y = 11
		
		prerequisite = { focus = POL_vic_Pro_Western_Diplomacy }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			hidden_effect = {
				clr_country_flag = POL_vic_AUS_Trade_Deal_GOOD
			}
			AUS = {
            	country_event = {
                    id = poland.134
                    days = 3
                    random = 1
                }
		    }
		}
	}

	focus = {
		id = POL_vic_Ally_France
		icon = GFX_Focus_Diplomacy_FRA
		cost = 28

		available = {
			NOT = {
				has_war_with = FRA
				has_completed_focus = POL_vic_On_Our_Own

				OR = {
					AND = {
						is_guaranteed_by = GER
						has_guaranteed = GER
					}
					AND = {
						is_guaranteed_by = PRS
						has_guaranteed = PRS
					}
					AND = {
						is_guaranteed_by = RUS
						has_guaranteed = RUS
					}
				}
			}
		}

		x = 26
		y = 11
		
		prerequisite = { focus = POL_vic_Pro_Western_Diplomacy }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			FRA = {
            	country_event = {
                    id = poland.137
                    days = 3
                    random = 1
                }
		    }
		}
	}

	focus = {
		id = POL_vic_Request_Allied_Military_Aid
		icon = GFX_goal_generic_intelligence_exchange
		cost = 28

		x = 23
		y = 12
		
		prerequisite = { focus = POL_vic_Join_GER_Sphere focus = POL_vic_Ally_France focus = POL_vic_Alliance_AUS focus = POL_vic_Join_RUS_Sphere }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			army_experience = 30
			add_doctrine_cost_reduction = { cost_reduction = 1 uses = 1 category = land_doctrine }
			add_tech_bonus = { bonus = 0.75 uses = 1 category = infantry_weapons }
		}
	}

	focus = {
		id = POL_vic_On_Our_Own
		icon = GFX_goal_generic_alliance
		cost = 28

		available = {
			NOT = {
				OR = {
					AND = {
						is_guaranteed_by = GER
						has_guaranteed = GER
					}
					AND = {
						is_guaranteed_by = PRS
						has_guaranteed = PRS
					}
					AND = {
						is_guaranteed_by = AUS
						has_guaranteed = AUS
					}
					AND = {
						is_guaranteed_by = FRA
						has_guaranteed = FRA
					}
					AND = {
						is_guaranteed_by = RUS
						has_guaranteed = RUS
					}
				}
			}
		}

		x = 26
		y = 8
		
		prerequisite = { focus = POL_vic_French_Guarantee }
		
		ai_will_do = {
			factor = 11 
			modifier = {
				factor = 0
				NOT = {
					AND = {
						has_completed_focus = POL_vic_Join_GER_Sphere
						has_completed_focus = POL_vic_Alliance_AUS
						has_completed_focus = POL_vic_Ally_France
						has_completed_focus = POL_vic_Join_RUS_Sphere
					}
				}
			}
		} 

		completion_reward = {
			add_political_power = 35
		}
	}

	focus = {
		id = POL_vic_Intervene_In_Bruderkrieg
		icon = GFX_goal_generic_major_war
		cost = 14

		available = {
			PRS = {
				has_war_with = AUS
			}
		}

		x = 25
		y = 9
		
		prerequisite = { focus = POL_vic_On_Our_Own }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			country_event = {
                id = poland.123
            }
		}
	}

	focus = {
		id = POL_vic_Intervene_In_Prusso_French_War
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 14

		available = {
			PRS = {
				has_war_with = FRA
			}
		}

		x = 27
		y = 9
		
		prerequisite = { focus = POL_vic_On_Our_Own }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			country_event = {
                id = poland.124
            }
		}
	}

	focus = {
		id = POL_vic_Buy_Military_Equipment
		icon = GFX_goal_generic_small_arms
		cost = 28

		x = 29
		y = 7
		
		prerequisite = { focus = POL_vic_Securing_Our_Independence focus = POL_vic_Russia_PU }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_tech_bonus = { bonus = 0.45 uses = 1 category = infantry_weapons }
			#unlock_decision_tooltip = POL_vic_decision_FRA_weapons
			#unlock_decision_tooltip = POL_vic_decision_FRA_uniforms
		}
	}

	focus = {
		id = POL_vic_UK_Weapons
		icon = GFX_Focus_Diplomacy_UK
		cost = 28

		x = 28
		y = 8
		
		prerequisite = { focus = POL_vic_Buy_Military_Equipment }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_tech_bonus = { bonus = 0.45 uses = 1 category = infantry_weapons }
			#unlock_decision_tooltip = POL_vic_decision_ENG_weapons
			#unlock_decision_tooltip = POL_vic_decision_ENG_cav
			#unlock_decision_tooltip = POL_vic_decision_ENG_uniforms
		}
	}

	focus = {
		id = POL_vic_US_Weapons
		icon = GFX_focus_chi_mission_to_the_us
		cost = 28

		x = 30
		y = 8
		
		prerequisite = { focus = POL_vic_Buy_Military_Equipment }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_tech_bonus = { bonus = 0.45 uses = 1 category = infantry_weapons }
			#unlock_decision_tooltip = POL_vic_decision_US_weapons
			#unlock_decision_tooltip = POL_vic_decision_US_art
			#unlock_decision_tooltip = POL_vic_decision_US_cav
		}
	}

	focus = {
		id = POL_vic_PRS_Weapons
		icon = GFX_goal_focus_prussian_guns
		cost = 28

		x = 29
		y = 9
		
		prerequisite = { focus = POL_vic_Buy_Military_Equipment }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_tech_bonus = { bonus = 0.45 uses = 1 category = artillery }
			#unlock_decision_tooltip = POL_vic_decision_PRS_art
			#unlock_decision_tooltip = POL_vic_decision_PRS_weapons
		}
	}

	focus = {
		id = POL_vic_RUS_Weapons
		icon = GFX_Focus_Diplomatic_Ally_RUS_2
		cost = 28

		x = 31
		y = 9

		available = { 
            is_puppet_of = RUS
		}
		
		prerequisite = { focus = POL_vic_Buy_Military_Equipment }
		prerequisite = { focus = POL_vic_Russia_PU }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_tech_bonus = { bonus = 0.45 uses = 1 category = artillery }
			#unlock_decision_tooltip = POL_vic_decision_RUS_art
			#unlock_decision_tooltip = POL_vic_decision_RUS_weapons
		}
	}

### PU with Russia

	focus = {
		id = POL_vic_Russia_PU
		icon = GFX_Focus_RUS_tsars_reforms
		cost = 14

		available = { 
            has_completed_focus = POL_vic_Abolish_Serfdom
            is_puppet_of = RUS
            #RUS = {
            	#OR = {
            		#has_idea = absolute_monarchy
            		#has_idea = constitutional_monarchy
            		#has_idea = parliamentary_monarchy
            	#}
           #}
		}

		# Allows Poland to access the military part of the tree when they aren't Russia's puppet
		bypass = {
			AND = {
				has_completed_focus = POL_vic_Abolish_Serfdom
				OR = {
					AND = {
						is_puppet = yes
						NOT = { is_puppet_of = RUS }
					}	
					AND = {
						is_puppet_of = RUS
            			#RUS = {
            			#	NOT = {
            			#		has_idea = absolute_monarchy
            			#		has_idea = constitutional_monarchy
            			#		has_idea = parliamentary_monarchy
            			#	}
            			#}
					}
				}
			}
		}

		x = 31
		y = 6
		
		#prerequisite = { focus = POL_vic_Foreign_Relations }
		mutually_exclusive = { focus = POL_vic_Securing_Our_Independence }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 45
			add_opinion_modifier = { target = RUS modifier = eoanb_om_RUS_increase_small }
			reverse_add_opinion_modifier = { target = RUS modifier = eoanb_om_RUS_increase_small }
		}
	}

	focus = {
		id = POL_vic_RUS_Trade
		icon = GFX_Focus_Ideology_Support_Liberalism
		cost = 21

		available = { 
            is_puppet_of = RUS
            #RUS = {
            #	OR = {
            #		has_idea = absolute_monarchy
            #		has_idea = constitutional_monarchy
            #		has_idea = parliamentary_monarchy
            #	}
           # }
		}

		x = 32
		y = 7
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Russia_PU }

		completion_reward = {
			remove_ideas = POL_Tariffs_Russia
		    #add_timed_idea = {
                #idea = POL_vic_Russian_Trade
                #days = 4272
            #}
		}
	}

	focus = {
		id = POL_vic_Invite_The_Tsar
		icon = GFX_Focus_Partisans_Popularize
		cost = 14

		available = { 
            is_puppet_of = RUS
            #RUS = {
            #	OR = {
            #		has_idea = absolute_monarchy
            #		has_idea = constitutional_monarchy
            #		has_idea = parliamentary_monarchy
            #	}
            #}
		}

		x = 32
		y = 8
		
		prerequisite = { focus = POL_vic_RUS_Trade }
		
		ai_will_do = { factor = 11 } 

		completion_reward = {
			add_political_power = 60
			add_war_support = 0.05
			add_opinion_modifier = { target = RUS modifier = eoanb_om_RUS_increase_small }
			reverse_add_opinion_modifier = { target = RUS modifier = eoanb_om_RUS_increase_small }
		}
	}

	focus = {
		id = POL_vic_RUS_army_coop
		icon = GFX_focus_generic_military_mission
		cost = 28

		x = 30
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_RUS_Weapons }

		completion_reward = {
		    army_experience = 10
		    add_doctrine_cost_reduction = { cost_reduction = 0.85 uses = 1 category = land_doctrine }
		    RUS = { army_experience = 10 }
		}
	}

	focus = {
		id = POL_vic_RUS_Weapons_Development
		icon = GFX_goal_generic_small_arms
		cost = 28

		x = 32
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_RUS_Weapons }

		completion_reward = {
		    add_tech_bonus = { bonus = 1 uses = 1 category = infantry_weapons }
		    RUS = { add_tech_bonus = { bonus = 0.5 uses = 1 category = infantry_weapons } }
		}
	}

#### Back To 1815

    focus = {
		id = POL_vic_Wielopolski_Government
		icon = GFX_goal_focus_pol_1815
		cost = 28

		available = {
			is_puppet_of = RUS
			NOT = { has_completed_focus = POL_vic_Poland_Reborn }
		}

		x = 58
		y = 0
		
		ai_will_do = { factor = 11 } 

		#prerequisite = {  }

		completion_reward = {
		    add_political_power = 80
		    add_popularity = {
                ideology = autocracy
                popularity = 0.12
            }
            #add_timed_idea = {
            #    idea = POL_vic_A_Country_Reborn
            #    days = 365
            #}
		}
	}

#### Reforms

	focus = {
		id = POL_vic_Stabilize_The_Country
		icon = GFX_Focus_Government_Reform_Administration
		cost = 49

		x = 58
		y = 1
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Wielopolski_Government }

		completion_reward = {
		    add_political_power = 80
		    add_stability = 0.05
		}
	}

	focus = {
		id = POL_vic_Write_A_New_Constitution
		icon = GFX_Focus_Law_Vote_1
		cost = 49

		available = {
			has_completed_focus = POL_vic_Abolish_Serfdom
		}

		x = 58
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Stabilize_The_Country }

		completion_reward = {
		   # swap_ideas = {
			#	add_idea = constitution_adopted
			#	remove_idea = no_constitution
			#}
		}
	}

	focus = {
		id = POL_vic_Polish_Central_Bank
		icon = GFX_Focus_banks
		cost = 28

		x = 58
		y = 4
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Write_A_New_Constitution }

		completion_reward = {
		    add_political_power = 120
		}
	}

	focus = {
		id = POL_vic_Modernize_The_Administration
		icon = GFX_Focus_Government_Decentralized
		cost = 28

		x = 58
		y = 5
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_Central_Bank }

		completion_reward = {
		    add_political_power = 120
		}
	}

	focus = {
		id = POL_vic_Polonize_The_Government
		icon = GFX_goal_generic_improve_relations
		cost = 28

		x = 58
		y = 6
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Modernize_The_Administration }

		completion_reward = {
		    add_stability = 0.10
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
		}
	}

	## Left side

	focus = {
		id = POL_vic_Establish_The_Sejm
		icon = GFX_focus_generic_self_management
		cost = 28

		available = {
			has_completed_focus = POL_vic_Abolish_Serfdom
		}

		x = 56
		y = 2
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Stabilize_The_Country }

		completion_reward = {
		    swap_ideas = {
				add_idea = parliamentary_suffrage
				remove_idea = absolutism
			}
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
		}
	}

	focus = {
		id = POL_vic_Talk_With_The_Whites
		icon = GFX_goal_generic_major_alliance
		cost = 28

		x = 56
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Sejm }

		completion_reward = {
		    add_political_power = 80
		    add_stability = 0.05
		}
	}

	focus = {
		id = POL_vic_Talk_With_The_Reds
		icon = GFX_goal_generic_major_alliance
		cost = 28

		x = 54
		y = 3
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Establish_The_Sejm }

		completion_reward = {
		    add_political_power = 60
		    add_stability = 0.05
		}
	}

	focus = {
		id = POL_vic_Appoint_A_Cabinet
		icon = GFX_goal_generic_intelligence_exchange
		cost = 28

		x = 56
		y = 4
		
		ai_will_do = { factor = 11 }

		prerequisite = { focus = POL_vic_Talk_With_The_Whites }
		prerequisite = { focus = POL_vic_Talk_With_The_Reds }

		completion_reward = {
		    unlock_decision_category_tooltip = POL_decision_category_recruit_generals
		    custom_effect_tooltip = "POL_vic_RUS_puppet_advisor1"
		}
	}

    ### Political Side

    focus = {
		id = POL_vic_Polish_Political_Situation
		icon = GFX_Focus_Diplomatic_Ally_POL
		cost = 35

		available = {
			has_completed_focus = POL_vic_Appoint_A_Cabinet
		}

		x = 58
		y = 7
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polonize_The_Government }

		completion_reward = {
		    add_political_power = 80
		}
	}

	## Obedience

	focus = {
		id = POL_vic_Obedience
		icon = GFX_focus_CZE_german_puppet
		cost = 105

		#available = {
		#	
		#}

		x = 56
		y = 8
		
		ai_will_do = { factor = 0 } 

		prerequisite = { focus = POL_vic_Polish_Political_Situation }
		mutually_exclusive = { focus = POL_vic_Autonomy }

		completion_reward = {
			add_political_power = 60
			add_stability = -0.05
			set_temp_variable = { political_legitimacy_change = -0.05 }
			eoanb_political_legitimacy_change = yes
			custom_effect_tooltip = POL_vic_RUS_puppet_advisor4
		}
	}

	focus = {
		id = POL_vic_Closer_Ties_With_Russia
		icon = GFX_goal_generic_improve_relations
		cost = 70

		#available = {
		#	
		#}

		x = 53
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Obedience }

		completion_reward = {
		    add_opinion_modifier = { target = RUS modifier = eoanb_om_PRS_focus_like }
			reverse_add_opinion_modifier = { target = RUS modifier = eoanb_om_PRS_focus_like }
		}
	}

	focus = {
		id = POL_vic_Promote_Russian_Friendship
		icon = GFX_goal_molotov_ribbentrop_pact
		cost = 70

		#available = {
		#	
		#}

		x = 54
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Closer_Ties_With_Russia }

		completion_reward = {
		    add_political_power = 80
		    add_stability = -0.02
		}
	}

	focus = {
		id = POL_vic_Pro_Tsar_Press
		icon = GFX_Focus_Freedom_Press_newspapers
		cost = 70

		x = 52
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Closer_Ties_With_Russia }

		completion_reward = {
		    add_political_power = 80
		    add_stability = -0.02
		}
	}

	focus = {
		id = POL_vic_Coop_With_Russia
		icon = GFX_goal_generic_intelligence_exchange
		cost = 70

		x = 53
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Promote_Russian_Friendship }
		prerequisite = { focus = POL_vic_Pro_Tsar_Press }

		completion_reward = {
		    add_political_power = 120
		    RUS = { add_political_power = 120 }
		}
	}

	focus = {
		id = POL_vic_Special_Rights_For_Russians
		icon = GFX_goal_generic_forceful_treaty
		cost = 70

		#available = {
		#	
		#}

		x = 56
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Obedience }

		completion_reward = {
		    add_political_power = 160
		    add_war_support = -0.1
		    add_stability = -0.05
		}
	}

	focus = {
		id = POL_vic_Appoint_Russian_Ministers
		icon = GFX_goal_generic_dangerous_deal
		cost = 70

		#available = {
		#	
		#}

		x = 56
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Special_Rights_For_Russians }

		completion_reward = {
		    add_war_support = -0.1
		    add_stability = -0.05
		    custom_effect_tooltip = POL_vic_RUS_puppet_advisor3
		}
	}

	focus = {
		id = POL_vic_Invite_Russian_Investors
		icon = GFX_Focus_Economy_Increase_Wages
		cost = 70

		#available = {
		#	
		#}

		x = 57
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Appoint_Russian_Ministers }

		completion_reward = {
		    random_owned_controlled_state = {
			  prioritize = { 10 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
			  prioritize = { 87 }
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
			}
		}
	}

	focus = {
		id = POL_vic_Censor_Polish_History
		icon = GFX_goal_generic_alliance
		cost = 70

		#available = {
		#	
		#}

		x = 55
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Appoint_Russian_Ministers }

		completion_reward = {
		    add_stability = 0.05
		    add_war_support = 0.05
		}
	}

	focus = {
		id = POL_vic_Suppress_Underground_Organizations
		icon = GFX_Focus_Partisans_Stop_Fund
		cost = 70

		#available = {
		#	
		#}

		x = 56
		y = 12
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Appoint_Russian_Ministers }

		completion_reward = {
		    add_stability = 0.05
		}
	}

	## Autonomy

	focus = {
		id = POL_vic_Autonomy
		icon = GFX_Focus_Partisans_Popularize
		cost = 105

		#available = {
		#	
		#}

		x = 60
		y = 8
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Polish_Political_Situation }
		mutually_exclusive = { focus = POL_vic_Obedience }

		completion_reward = {
		    add_political_power = -60
		    add_stability = 0.05
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
		}
	}

	focus = {
		id = POL_vic_Liberalise_The_Law
		icon = GFX_focus_generic_treaty
		cost = 70

		available = {
			has_stability > 0.60
		}

		x = 60
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Autonomy }

		completion_reward = {
				swap_ideas = {
				    add_idea = limited_elections
				    remove_idea = no_elections
			    }
			}
		}

	focus = {
		id = POL_vic_European_Politics
		icon = GFX_Focus_Continent_West_Europe
		cost = 70

		#available = {
		#	
		#}

		x = 63
		y = 9
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Autonomy }

		completion_reward = {
		    add_political_power = 120
			set_temp_variable = { political_legitimacy_change = 0.05 }
			eoanb_political_legitimacy_change = yes
		}
	}

	focus = {
		id = POL_vic_Improve_Relations_With_France
		icon = GFX_Focus_Diplomatic_Invitation_FRA
		cost = 70

		#available = {
		#	
		#}

		x = 62
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_European_Politics }

		completion_reward = {
		    add_opinion_modifier = { target = FRA modifier = eoanb_om_PRS_focus_like }
			reverse_add_opinion_modifier = { target = FRA modifier = eoanb_om_PRS_focus_like }
		}
	}

	focus = {
		id = POL_vic_Improve_Relations_With_Austria
		icon = GFX_Focus_Diplomatic_Ally_AUS
		cost = 70

		#available = {
		#	
		#}

		x = 63
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_European_Politics }

		completion_reward = {
		    add_opinion_modifier = { target = AUS modifier = eoanb_om_PRS_focus_like }
			reverse_add_opinion_modifier = { target = AUS modifier = eoanb_om_PRS_focus_like }
		}
	}

	focus = {
		id = POL_vic_Improve_Relations_With_Britain
		icon = GFX_goal_focus_british_isolationism
		cost = 70

		#available = {
		#	
		#}

		x = 64
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_European_Politics }

		completion_reward = {
		    add_opinion_modifier = { target = ENG modifier = eoanb_om_PRS_focus_like }
			reverse_add_opinion_modifier = { target = ENG modifier = eoanb_om_PRS_focus_like }
		}
	}

	focus = {
		id = POL_vic_Patriotic_Schools
		icon = GFX_focus_generic_support_the_left_right
		cost = 70

		#available = {
		#	
		#}

		x = 60
		y = 10
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Liberalise_The_Law }

		completion_reward = {
		    add_war_support = 0.05
		}
	}

	focus = {
		id = POL_vic_Promote_Organic_Work
		icon = GFX_Focus_Partisans_Fund
		cost = 70

		#available = {
		#	
		#}

		x = 59
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Patriotic_Schools }
		
		bypass = {
			has_completed_focus = POL_vic_Organic_Work
		}

		completion_reward = {
		    #add_timed_idea = {
            #    idea = POL_Organic_Work
            #    days = 9125
            #}
		}
	}

	focus = {
		id = POL_vic_Promote_Polish_Culture
		icon = GFX_goal_anschluss
		cost = 70

		#available = {
		#	
		#}

		x = 61
		y = 11
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Patriotic_Schools }

		completion_reward = {
		    add_war_support = 0.05  # Replace with cultural policies
		}
	}

	focus = {
		id = POL_vic_Ban_Censorship
		icon = GFX_Focus_Freedom_Press_newspapers
		cost = 70

		#available = {
		#	
		#}

		x = 60
		y = 12
		
		ai_will_do = { factor = 11 } 

		prerequisite = { focus = POL_vic_Patriotic_Schools }

		completion_reward = {
			swap_ideas = {
				add_idea = free_press
				remove_idea = censored_press
			}
		}
	}
}
