focus_tree = {
	id = SanMarino
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = SNM
		}
	}
	default = no
	focus = {
		id = SNM_focus_Seperate_State
		icon = GFX_focus_SNM
		cost = 75
		available = {
			custom_trigger_tooltip = {
				tooltip = SNM_ITA_exists
				any_country = {
					has_country_flag = is_literally_italy
				}
			}
		}
		mutually_exclusive = {
			focus = SNM_focus_Become_Puppet_of_Italy
		}
		x = 5
		y = 0
		completion_reward = {
			ITA = {
				give_guarantee = SNM
			}
		}
	}
	focus = {
		id = SNM_focus_Become_Puppet_of_Italy
		icon = GFX_focus_SNM
		cost = 75
		available = {
			custom_trigger_tooltip = {
				tooltip = SNM_ITA_exists
				any_country = {
					has_country_flag = is_literally_italy
				}
			}
		}
		mutually_exclusive = {
			focus = SNM_focus_Seperate_State
		}
		relative_position_id = SNM_focus_Seperate_State
		x = 6
		y = 0
		completion_reward = {
			ITA = {
				puppet = SNM
			}
		}
	}
	focus = {
		id = SNM_focus_Honor_Abraham_Lincoln
		icon = GFX_goal_tripartite_pact
		cost = 75
		prerequisite = {
			focus = SNM_focus_Become_Puppet_of_Italy
			focus = SNM_focus_Seperate_State
		}
		relative_position_id = SNM_focus_Become_Puppet_of_Italy
		x = -5
		y = 1
		available = {
			always = no
		}
		completion_reward = {
			add_political_power = -15
			add_to_variable = {
				prestige_score = 1
			}
		}
	}
	focus = {
		id = SNM_focus_Oldest_Republic
		icon = GFX_goal_support_democracy
		cost = 75
		prerequisite = {
			focus = SNM_focus_Seperate_State
			focus = SNM_focus_Become_Puppet_of_Italy
		}
		relative_position_id = SNM_focus_Become_Puppet_of_Italy
		x = -3
		y = 1
		completion_reward = {
			add_ideas = SNM_Oldest_Republic
		}
	}
	focus = {
		id = SNM_focus_Leges_Statutae_Republicae_Sancti_Marini
		icon = GFX_focus_SNM
		cost = 75
		prerequisite = {
			focus = SNM_focus_Seperate_State
			focus = SNM_focus_Become_Puppet_of_Italy
		}
		relative_position_id = SNM_focus_Become_Puppet_of_Italy
		x = -1
		y = 1
		completion_reward = {
			add_political_power = 50
			add_ideas = SNM_Leges_Statutae_Republicae_Sancti_Marini
		}
	}
	focus = {
		id = SNM_focus_Honor_Marinus
		icon = GFX_focus_SNM
		cost = 75
		prerequisite = {
			focus = SNM_focus_Oldest_Republic
		}
		prerequisite = {
			focus = SNM_focus_Leges_Statutae_Republicae_Sancti_Marini
		}
		relative_position_id = SNM_focus_Leges_Statutae_Republicae_Sancti_Marini
		x = -1
		y = 1
		completion_reward = {
			add_political_power = 60
			add_manpower = 1000
		}
	}
	focus = {
		id = SNM_focus_Econominc_Recovery
		icon = GFX_goal_generic_construct_civ_factory
		cost = 75
		prerequisite = {
			focus = SNM_focus_Honor_Marinus
		}
		relative_position_id = SNM_focus_Honor_Marinus
		x = 0
		y = 1
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = mechanical_engineering_tech
			}
		}
	}
	focus = {
		id = SNM_focus_Fortress_Guaita
		icon = GFX_goal_generic_construction2
		cost = 75
		prerequisite = {
			focus = SNM_focus_Econominc_Recovery
		}
		relative_position_id = SNM_focus_Econominc_Recovery
		x = -1
		y = 1
		completion_reward = {
			787 = {
				add_building_construction = {
					type = bunker
					province = 13299
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = SNM_focus_Put_Refugees_to_Work
		icon = GFX_goal_generic_construct_infrastructure
		cost = 75
		prerequisite = {
			focus = SNM_focus_Econominc_Recovery
		}
		relative_position_id = SNM_focus_Econominc_Recovery
		x = 1
		y = 1
		completion_reward = {
			add_political_power = 100
		}
	}
	focus = {
		id = SNM_focus_Captains_Regent
		icon = GFX_goal_support_democracy
		cost = 75
		prerequisite = {
			focus = SNM_focus_Oldest_Republic
		}
		relative_position_id = SNM_focus_Oldest_Republic
		x = -1
		y = 1
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = SNM_focus_Democratic_Values
		icon = GFX_focus_generic_the_giant_wakes
		cost = 75
		prerequisite = {
			focus = SNM_focus_Captains_Regent
		}
		relative_position_id = SNM_focus_Captains_Regent
		x = 0
		y = 1
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = SNM_focus_Industry_Focus
		icon = GFX_goal_generic_construct_civ_factory
		cost = 75
		prerequisite = {
			focus = SNM_focus_Fortress_Guaita
		}
		prerequisite = {
			focus = SNM_focus_Put_Refugees_to_Work
		}
		relative_position_id = SNM_focus_Put_Refugees_to_Work
		x = -1
		y = 1
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = mechanical_engineering_tech
			}
			add_ideas = SNM_Industry_Focus
		}
	}
}
