focus_tree = {
	id = sweden_focus

	country = {
		factor = 0

		modifier = {
			add = 10
			tag = SWE
		}
	}

	default = no

	focus = {
		id = SWE_economy
		x = 13
		y = 1
		cost = 35
		icon = GFX_focus_generic_self_management
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 150
		}
	}

	focus = {
		id = SWE_not_agrarian_anymore
		x = 13
		y = 2
		cost = 140
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = SWE_economy }
		ai_will_do = {
			factor = 10
		}
		bypass = { NOT = { has_idea = agrarian } }
		available = {
			date > 1860.1.1
			AND = {
				has_idea = agrarian
				num_of_factories > 7 
			}
		}
		
		completion_reward = {
			swap_ideas = {
				remove_idea = agrarian
				add_idea = industrializing
			}
		}
	}

	focus = {
		id = SWE_develop_oslo
		x = 6
		y = 3
		cost = 35
		ai_will_do = {
			factor = 0.1

			modifier = {
				has_opinion = {
					target = NOR
					value > 65
				}

				factor = 1
			}
		}
		icon = GFX_goal_generic_amphibious_assault
		mutually_exclusive = { focus = SWE_develop_stockholm }
		prerequisite = { focus = SWE_not_agrarian_anymore }

		available = {
			NOR = {
		    	is_subject_of = SWE
				owns_state = 110
			}
		}

		completion_reward = {
			110 = {
				add_extra_state_shared_building_slots = 2

			}
			#if = { #TO BE REVIEWED FOR PURGE
			#	limit = { eoanb_enable_autonomy = no }
			#
			#	custom_effect_tooltip = SWE_tt_develop_oslo
			#}


			NOR = {
				add_autonomy_score = {
					value = -70
					localization = SWE_nowegian_autonomy_debuff
				}
			}
		}
	}

	focus = {
		id = SWE_develop_gothenburg
		x = 10
		y = 4
		prerequisite = { focus = SWE_not_agrarian_anymore }
		cost = 35
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_amphibious_assault
		mutually_exclusive = { focus = SWE_develop_karlskrona }

		available = {
			owns_state = 140
		}

		completion_reward = {
			140 = {
				add_extra_state_shared_building_slots = 2
			}
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_develop_karlskrona
		x = 16
		y = 4
		prerequisite = { focus = SWE_not_agrarian_anymore }
		cost = 35
		mutually_exclusive = { focus = SWE_develop_gothenburg }
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_fortify_city
		available = {
			owns_state = 138
		}

		completion_reward = {
			138 = {
				add_extra_state_shared_building_slots = 2
			}
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_develop_stockholm
		x = 20
		y = 3
		cost = 35
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = SWE_not_agrarian_anymore }

		ai_will_do = {
			factor = 1
		}

		available = {
			owns_state = 141
		}
		mutually_exclusive={
			focus = SWE_develop_oslo
		}

		completion_reward = {
		141 = {
			add_extra_state_shared_building_slots = 2
			}
			add_political_power = -25
		unlock_decision_tooltip = SWE_decision_stockholms_enskilda_bank
		}
	}

	focus = {
		id = SWE_nor_fish
		x = 6
		y = 4
		prerequisite = { focus = SWE_develop_oslo }
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Focus_Resource_Fish
		cost = 70
		available = {
			owns_state = 138
		}
		completion_reward = {
			138 = { add_extra_state_shared_building_slots = 1 }
			138 = { add_building_construction = { type = farm level = 1 instant_build = yes } }
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_got_inf
		x = 8
		y = 5
		prerequisite = {
			focus = SWE_develop_gothenburg
		}
		icon = GFX_goal_generic_construct_infrastructure
		ai_will_do = {
			factor = 1
		}
		available = {
			owns_state = 140
			NOT = {
				building_total_bonus_present_infra = yes
			}
		}

		cost = 70
		completion_reward = {
			custom_effect_tooltip =  SWE_customeffect_infra_bonus

			#140 = { add_extra_state_shared_building_slots = 1 }

			hidden_effect = {
				set_variable = { infra_total = 0 }
				every_owned_state = {
					limit = {
						is_coastal = yes
					}
					add_to_variable = { ROOT.infra_total = infrastructure_level }
				}
				set_variable = { infra_total_bonus = infra_total }
				add_to_variable = { infra_total_bonus = 1 }

				add_ideas = SWE_fifty_inf_bonus
			}
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_got_ports
		x = 10
		y = 5
		prerequisite = { focus = SWE_develop_gothenburg }
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Focus_Production_Mass
		cost = 70
		available = {
			owns_state = 140
		}
		completion_reward = {
			140 = { add_extra_state_shared_building_slots = 2 }
			140 = { add_building_construction = { type = naval_base level = 2 instant_build = yes province = 383 } }
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_got_docks
		x = 12
		y = 5
		prerequisite = { focus = SWE_develop_gothenburg }
		ai_will_do = {
			factor = 1
		}
		cost = 70
		icon = GFX_goal_generic_construct_naval_dockyard

		available = {
			NOT = {
				building_total_bonus_present_dock = yes
			}
		}

		completion_reward = {
			custom_effect_tooltip = SWE_customeffect_dock_bonus
			hidden_effect = {
				SWE = {
					set_variable = { dock_total = 0 }
					every_owned_state = {
						limit = {
							is_coastal = yes
						}
						add_to_variable = { ROOT.dock_total = building_level@dockyard }
					}
					set_variable = { dock_total_bonus = dock_total }
					add_to_variable = { dock_total_bonus = 1 }

					add_ideas = SWE_seventyfive_dock_bonus
				}
			}
		}
	}

	focus = {
		id = SWE_eu_trade
		x = 8
		y = 6
		prerequisite = {
			focus = SWE_got_inf
		}
		icon = GFX_goal_generic_positive_trade_relations
		ai_will_do = {
			factor = 1
		}
		cost = 70
		completion_reward = {
			add_opinion_modifier = {
				target = FRA
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = ENG
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = SPR
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = POR
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = HOL
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = BEL
				modifier = SWE_trading
			}
		}
	}

	focus = {
		id = SWE_got_convoys
		x = 10
		y = 6
		prerequisite = {
			focus = SWE_got_ports
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 70
		completion_reward = {
			add_equipment_to_stockpile = {
				type = convoy
				amount = 50
			}
		}
	}

	focus = {
		id = SWE_got_yacht_club
		x = 12
		y = 6
		icon = GFX_goal_generic_navy_cruiser
		ai_will_do = {
			factor = 1
		}
		prerequisite = { focus = SWE_got_docks }
		cost = 70
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = SWE_yacht_club
				category = naval_doctrine
				uses = 1
				cost_reduction = 0.5
			}
		}
	}

	focus = {
		id = SWE_ocean_fleet
		x = 10
		y = 7
		cost = 70
		prerequisite = { focus = SWE_got_yacht_club }
		prerequisite = { focus = SWE_got_convoys }
		prerequisite = { focus = SWE_eu_trade }
		icon = GFX_goal_generic_navy_battleship
		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 1
				uses = 1
				category = naval_equipment
			}
		}
	}

	focus = {
		id = SWE_karl_coal
		x = 14
		y = 5
		prerequisite = { focus = SWE_develop_karlskrona }
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_construction
		available = {
			owns_state = 138
		}
		completion_reward = {
			138 = { add_extra_state_shared_building_slots = 1 }
			138 = { add_building_construction = { type = coal_mine level = 1 instant_build = yes } }
			add_political_power = -25
		}



	}

	focus = {
		id = SWE_karl_inf
		x = 16
		y = 5
		prerequisite = { focus = SWE_develop_karlskrona }
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_construct_infrastructure

		#available = {
		#	SWE = {
		#		controls_state = 138
		#	}
		#}
		available = {
			owns_state = 138
			NOT = {
				building_total_bonus_present_infra = yes
			}
		}

		completion_reward = {
			custom_effect_tooltip =  SWE_customeffect_infra_bonus
			#138 = { add_extra_state_shared_building_slots = 1 }
			hidden_effect = {
				set_variable = { infra_total = 0 }
				every_owned_state = {
					limit = {
						is_coastal = yes
					}
					add_to_variable = { ROOT.infra_total = infrastructure_level }
				}
				set_variable = { infra_total_bonus = infra_total }
				add_to_variable = { infra_total_bonus = 1 }

				add_ideas = SWE_fifty_inf_bonus
			}
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_karl_civ_factory
		x = 18
		y = 5
		prerequisite = { focus = SWE_develop_karlskrona }
		icon = GFX_goal_generic_construct_civ_factory
		cost = 70
		ai_will_do = {
			factor = 1
		}

		available = {
			owns_state = 138
		}

		completion_reward = {
			custom_effect_tooltip = SWE_customeffect_civ_bonus_three
			hidden_effect = {
				SWE = {
					set_variable = { civ_total = 0 }
					every_owned_state = {
						add_to_variable = { ROOT.civ_total = building_level@industrial_complex }
					}
					set_variable = { civ_total_bonus = civ_total }
					add_to_variable = { civ_total_bonus = 2 }

					add_ideas = SWE_twentyfive_civ_bonus
				}
			}
		}
	}

	focus = {
		id = SWE_baltic_trade
		x = 14
		y = 6
		prerequisite = {
			focus = SWE_karl_coal
		}
		ai_will_do = {
			factor = 1
		}
		cost = 70
		icon = GFX_goal_generic_positive_trade_relations
		completion_reward = {
			add_opinion_modifier = {
				target = RUS
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = PRS
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = DEN
				modifier = SWE_trading
			}
			add_opinion_modifier = {
				target = FIN
				modifier = SWE_trading
			}
		}
	}

	focus = {
		id = SWE_karl_logging
		x = 16
		y = 6
		cost = 70
		icon = GFX_goal_generic_production
		prerequisite = {
			focus = SWE_karl_inf
		}
		ai_will_do = {
			factor = 1
		}
		available = {
			owns_state = 139
		}
		completion_reward = {
			139 = { add_extra_state_shared_building_slots = 1 }
			139 = { add_building_construction = { type = logging_camp level = 1 instant_build = yes } }
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_karl_mil_factory
		x = 18
		y = 6
		cost = 70
		ai_will_do = {
			factor = 1
		}
		prerequisite = {
			focus = SWE_karl_civ_factory
		}
		icon = GFX_goal_generic_construct_mil_factory

		available = {
			owns_state = 138
			NOT = {
				building_total_bonus_present_mil = yes
			}
		}

		completion_reward = {
			custom_effect_tooltip = SWE_customeffect_mil_bonus
			hidden_effect = {
				SWE = {
					set_variable = { mil_total = 0 }
					every_owned_state = {
						add_to_variable = { ROOT.mil_total = building_level@arms_factory }
					}
					set_variable = { mil_total_bonus = mil_total }
					add_to_variable = { mil_total_bonus = 1 }

					add_ideas = SWE_fifty_mil_bonus
				}
			}
		}
	}

	focus = {
		id = SWE_baltic_fleet
		x = 16
		y = 7
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = SWE_karl_mil_factory }
		prerequisite = { focus = SWE_baltic_trade }
		prerequisite = { focus = SWE_karl_logging }
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5 uses = 1 category = naval_equipment
			}
		}
	}

	focus = {
		id = SWE_nor_ships
		x = 6
		y = 5
		prerequisite = {
			focus = SWE_nor_fish
		}
		icon = GFX_goal_generic_navy_cruiser
		cost = 70
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.75 uses = 1 category = naval_equipment
			}
		}
	}

	focus = {
		id = SWE_nor_inf
		x = 6
		y = 6
		cost = 70
		ai_will_do = {
			factor = 1
		}
		prerequisite = {
			focus = SWE_nor_ships
		}
		icon = GFX_goal_generic_construct_infrastructure
		available = {
			NOR = {
		    	is_subject_of = SWE
				owns_state = 110
			}
		}

		completion_reward = {
			110 = { add_extra_state_shared_building_slots = 1 }
			110 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			add_political_power = -25

			NOR = {
				add_autonomy_score = {
					value = -150
					localization = SWE_nowegian_autonomy_debuff
				}
			}
		}
	}

	focus = {
		id = SWE_nor_scientests
		x = 6
		y = 7
		cost = 70
		prerequisite = {
			focus = SWE_nor_inf
		}
		icon = GFX_focus_research2
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.75 uses = 1 category = biochemistry_tech
			}
		}
	}

	focus = {
		id = SWE_swe_factories
		x = 20
		y = 4
		prerequisite = {
			focus = SWE_develop_stockholm
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_reichsautobahn

		available = {
			NOT = {
				building_total_bonus_present_civ = yes
			}
		}

		completion_reward = {
			custom_effect_tooltip = SWE_customeffect_civ_bonus_two
			hidden_effect = {
				SWE = {
					set_variable = { civ_total = 0 }
					every_owned_state = {
						add_to_variable = { ROOT.civ_total = building_level@industrial_complex }
					}
					set_variable = { civ_total_bonus = civ_total }
					add_to_variable = { civ_total_bonus = 2 }

					add_ideas = SWE_fifty_civ_bonus
				}
			}
		}
	}

	focus = {
		id = SWE_swe_coal
		x = 20
		y = 5
		prerequisite = {
			focus = SWE_swe_factories
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_construction2
		available = {
			owns_state = 141
		}
		completion_reward = {
			unlock_decision_tooltip = SWE_decision_falu_gruva
		}
	}

	focus = {
		id = SWE_swe_lumber
		x = 20
		y = 6
		icon = GFX_goal_generic_production2
		prerequisite = {
			focus = SWE_swe_coal
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		available = {
			owns_state = 141
		}
		completion_reward = {
			141 = { add_extra_state_shared_building_slots = 1 }
			141 = { add_building_construction = { type = logging_camp level = 1 instant_build = yes } }
			add_political_power = -25
		}
	}
	
	focus = {
		id = SWE_swe_men
		x = 20
		y = 7
		icon = GFX_focus_generic_military_mission
		prerequisite = {
			focus = SWE_swe_lumber
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_manpower = 1500
		}
	}
	
	focus = {
		id = SWE_support_tra_patronerna
		x = 12
		y = 8
		icon = GFX_goal_generic_production2
		prerequisite = {
			focus = SWE_nor_scientests focus = SWE_ocean_fleet focus = SWE_baltic_fleet focus = SWE_swe_men
		}
		mutually_exclusive = { focus = SWE_limmit_the_tra_patronerna }
		cost = 35
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
		add_timed_idea = {
				idea = SWE_explosion_in_wood_industry_2
				days = 1095
				}
				hidden_effect = {
				remove_ideas = SWE_explosion_in_wood_industry
			}
		}
	}
	
	focus = {
		id = SWE_limmit_the_tra_patronerna
		x = 14
		y = 8
		icon = GFX_goal_generic_production2
		prerequisite = {
			focus = SWE_nor_scientests focus = SWE_ocean_fleet focus = SWE_baltic_fleet focus = SWE_swe_men
		}
		mutually_exclusive = { focus = SWE_support_tra_patronerna }
		cost = 35
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
		add_timed_idea = {
			idea = SWE_explosion_in_wood_industry_3
			days = 1095
			}
			hidden_effect = {
			remove_ideas = SWE_explosion_in_wood_industry
		    }
		}
	}
	
	focus = {
		id = SWE_industrialise
		x = 13
		y = 9
		cost = 140
		icon = GFX_focus_generic_industry_3
		prerequisite = {
			focus = SWE_support_tra_patronerna focus = SWE_limmit_the_tra_patronerna
		}
		ai_will_do {
			factor = 10
		}
		bypass = { NOT = { has_idea = industrializing } }
		available = {
		date > 1875.1.1
			OR = {
				AND = {
					has_idea = industrializing
					has_idea = SWE_Johan_August_Gripenstedt
					num_of_factories > 24
				}
				AND = {
					has_idea = industrializing
					num_of_factories > 34
				}
			}
		}
		completion_reward = {
			unlock_decision_tooltip = SWE_decision_domnarvets_jernverk
			swap_ideas = {
				remove_idea = industrializing
				add_idea = industrialized
			}
		}
	}
	
	focus = {
		id = SWE_scania_railways
		x = 12
		y = 10
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = {
			focus = SWE_industrialise
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		available = {
			owns_state = 138
		}
		completion_reward = {
			unlock_decision_tooltip = SWE_decision_scania_freight_corridor
		}
	}
	
	focus = {
		id = SWE_upsala_lenna_jernvag
		x = 14
		y = 10
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = {
			focus = SWE_industrialise
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		available = {
			owns_state = 141
		}
		completion_reward = {
			unlock_decision_tooltip = SWE_decision_upsala_railway
		}
	}
	
	focus = {
		id = SWE_jamtland_railway
		x = 11
		y = 11
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = {
			focus = SWE_scania_railways
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		available = {
			owns_state = 1356
		}
		completion_reward = {
			unlock_decision_tooltip = SWE_decision_jamtland_railway
		}
	}
	
	focus = {
		id = SWE_vega_expedition
		x = 13
		y = 11
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = {
			focus = SWE_scania_railways focus = SWE_upsala_lenna_jernvag
		}
		cost = 35
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_manpower = -10
			add_political_power = -10
			navy_experience = 50
		}
	}
	
	focus = {
		id = SWE_chemical_society
		x = 15
		y = 11
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = {
			focus = SWE_upsala_lenna_jernvag
		}
		cost = 70
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_tech_bonus = { bonus = 0.75 uses = 1 category = biochemistry_tech }
		}
	}

	focus = {
		id = SWE_army
		x = 34
		y = 1
		icon = GFX_goal_generic_allies_build_infantry
		cost = 35
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			army_experience = 15
		}
	}

	focus = {
		id = SWE_land_focus
		cost = 70
		x = 27
		y = 2
		prerequisite = {
			focus = SWE_army
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_position_armies
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = SWE_land_focus
				category = land_doctrine
				uses = 1
				cost_reduction = 0.25
			}
		}
	}

	focus = {
		id = SWE_look_to_past
		cost = 35
		x = 26
		y = 3
		prerequisite = {
			focus = SWE_land_focus
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_focus_look_past
		mutually_exclusive = { focus = SWE_look_to_future }
		completion_reward = {
			custom_effect_tooltip = SWE_look_to_past_tt
		}
	}

	focus = {
		id = SWE_look_to_future
		cost = 35
		x = 35
		y = 3
		prerequisite = {
			focus = SWE_land_focus
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_focus_look_dawn
		mutually_exclusive = { focus = SWE_look_to_past }
		completion_reward = {
			custom_effect_tooltip = SWE_look_to_future_tt
		}
	}

	focus = {
		id = SWE_learn_from_prussians
		cost = 70
		x = 34
		y = 4
		prerequisite = {
			focus = SWE_look_to_future
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_prussian_cooperation
		mutually_exclusive = { focus = SWE_learn_from_frenchies }
		completion_reward = {
			custom_effect_tooltip = SWE_learn_from_prussians_tt
		}
	}

	focus = {
		id = SWE_learn_from_frenchies
		cost = 70
		x = 36
		y = 4
		prerequisite = {
			focus = SWE_look_to_future
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_french_cooperation
		mutually_exclusive = { focus = SWE_learn_from_prussians }
		completion_reward = {
			custom_effect_tooltip = SWE_learn_from_frenchies_tt
		}
	}

	focus = {
		id = SWE_buy_french_guns
		cost = 70
		x = 36
		y = 5
		prerequisite = {
			focus = SWE_learn_from_frenchies
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Focus_Trade_Gun
		completion_reward = {
			add_ideas = SWE_reform_french1
		}
	}

	focus = {
		id = SWE_invite_retired_officers
		cost = 70
		x = 34
		y = 5
		prerequisite = {
			focus = SWE_learn_from_prussians
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_prussian_experts
		completion_reward = {
			add_ideas = SWE_reform_prussian1
		}
	}

	focus = {
		id = SWE_germanize_army
		cost = 70
		x = 34
		y = 6
		prerequisite = {
			focus = SWE_invite_retired_officers
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_focus_ger_oppose_hitler
		completion_reward = {
			swap_ideas = {
				add_idea = SWE_reform_prussian2
				remove_idea = SWE_reform_prussian1
			}
		}
	}

	focus = {
		id = SWE_regimental_exercises
		cost = 70
		x = 36
		y = 6
		prerequisite = {
			focus = SWE_buy_french_guns
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_franco_military_exercise
		completion_reward = {
			custom_effect_tooltip = SWE_regimental_exercises_tt
			hidden_effect = {
				swap_ideas = {
					add_idea = SWE_reform_french2
					remove_idea = SWE_reform_french1
				}
			}
		}
	}

	focus = {
		id = SWE_denounce_danes
		cost = 70
		x = 34
		y = 7
		prerequisite = {
			focus = SWE_germanize_army
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_crush_denmark
		completion_reward = {
			diplomatic_relation = {
				country = PRS
				relation = non_aggression_pact
				active = yes
			}
		}
	}

	focus = {
		id = SWE_french_treaty
		cost = 70
		x = 36
		y = 7
		prerequisite = {
			focus = SWE_regimental_exercises
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_focus_generic_treaty
		completion_reward = {
			diplomatic_relation = {
				country = FRA
				relation = non_aggression_pact
				active = yes
			}
		}
	}

	focus = {
		id = SWE_foreign_advisers
		cost = 70
		x = 35
		y = 8
		prerequisite = {
			focus = SWE_french_treaty
			focus = SWE_denounce_danes
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Goal_european_advisers
		completion_reward = {
			custom_effect_tooltip = SWE_foreign_advisers_tt
			hidden_effect = {
			if = {
				limit = {
					has_idea = SWE_reform_french2
					}
				swap_ideas = {
					add_idea = SWE_reform_french3
					remove_idea = SWE_reform_french2
					}
				}
			if = {
				limit = {
					has_idea = SWE_reform_prussian2
					}
				swap_ideas = {
					add_idea = SWE_reform_prussian3
					remove_idea = SWE_reform_prussian2
					}
				}
			}
		}
	}

	focus = {
		id = SWE_legacy_gustavus_adolphus
		cost = 70
		x = 26
		y = 4
		prerequisite = {
			focus = SWE_look_to_past
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_gustavus_adolphus
		mutually_exclusive = { focus = SWE_lessons_of_vasa focus = SWE_carolean_heritage focus =  SWE_von_dobeln_bequest }
		completion_reward = {
			custom_effect_tooltip = SWE_legacy_gustavus_adolphus_tt
		}
	}

	focus = {
		id = SWE_artillery_supremacy
		cost = 70
		x = 26
		y = 5
		prerequisite = {
			focus = SWE_legacy_gustavus_adolphus
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Focus_Weapon_Canon_7
		completion_reward = {
			add_ideas = SWE_gustavian_reform1
		}
	}

	focus = {
		id = SWE_flexible_artillery
		cost = 70
		x = 25
		y = 6
		prerequisite = {
			focus = SWE_artillery_supremacy
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Focus_Tactics_Artillery
		mutually_exclusive = { focus = SWE_artillery_firepower }
		completion_reward = {
			##Error in line 940. To be solved. Probably technology doesn't exist.
			set_technology = {
			    #secret_swedish_artillery_modifier = 1
			}
			swap_ideas = {
				add_idea = SWE_gustavian_reform_flexible
				remove_idea = SWE_gustavian_reform1
			}
		}
	}

	focus = {
		id = SWE_artillery_firepower
		cost = 70
		x = 27
		y = 6
		prerequisite = {
			focus = SWE_artillery_supremacy
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Goal_firepower
		mutually_exclusive = { focus = SWE_flexible_artillery }
		completion_reward = {
			swap_ideas = {
				add_idea = SWE_gustavian_reform_firepower
				remove_idea = SWE_gustavian_reform1
			}
		}
	}

	focus = {
		id = SWE_mass_artillery
		cost = 70
		x = 26
		y = 7
		prerequisite = {
			focus = SWE_artillery_firepower
			focus = SWE_flexible_artillery
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_Goal_artillery_for_every_unit
		completion_reward = {
			if = {
				limit = {
					NOT = { has_completed_focus = SWE_flexible_artillery }
					NOT = { has_completed_focus = SWE_artillery_firepower }
				}
				custom_effect_tooltip = SWE_artillery_for_every_unit_tt
			}
			if = {
				limit = {
					has_idea = SWE_gustavian_reform_firepower
					}
				swap_ideas = {
					add_idea = SWE_gustavian_reform_firepower2
					remove_idea = SWE_gustavian_reform_firepower
					}
				}
			if = {
				limit = {
					has_idea = SWE_gustavian_reform_flexible
					}
				swap_ideas = {
					add_idea = SWE_gustavian_reform_flexible2
					remove_idea = SWE_gustavian_reform_flexible
					}
				}
		}
	}

	focus = {
		id = SWE_lessons_of_vasa
		cost = 70
		x = 23
		y = 4
		prerequisite = {
			focus = SWE_look_to_past
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_gustavus_vasa
		mutually_exclusive = { focus = SWE_legacy_gustavus_adolphus focus = SWE_carolean_heritage focus =  SWE_von_dobeln_bequest }
		completion_reward = {
			custom_effect_tooltip = SWE_lessons_of_vasa_tt
		}
	}

	focus = {
		id = SWE_infantry_supremacy
		cost = 70
		x = 23
		y = 5
		prerequisite = {
			focus = SWE_lessons_of_vasa
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_infantry_supremacy
		completion_reward = {
			add_ideas = SWE_vasavian_reform1
		}
	}

	focus = {
		id = SWE_land_for_space
		cost = 70
		x = 23
		y = 6
		prerequisite = {
			focus = SWE_infantry_supremacy
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_the_peoples_war
		completion_reward = {
			custom_effect_tooltip = SWE_land_for_space_tt
			swap_ideas = {
				add_idea = SWE_vasavian_reform2
				remove_idea = SWE_vasavian_reform1
			}
			set_country_flag = SWE_scorched_earth_unlocked
		}
	}

	focus = {
		id = SWE_everyone_together
		cost = 70
		x = 23
		y = 7
		prerequisite = {
			focus = SWE_land_for_space
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_negotiate_regiments
		completion_reward = {
			swap_ideas = {
				add_idea = SWE_vasavian_reform3
				remove_idea = SWE_vasavian_reform2
			}
		}
	}
	
	focus = {
		id = SWE_carolean_heritage
		cost = 70
		x = 29
		y = 4
		prerequisite = {
			focus = SWE_look_to_past
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_charles_xi
		mutually_exclusive = { focus = SWE_lessons_of_vasa focus = SWE_legacy_gustavus_adolphus focus =  SWE_von_dobeln_bequest }
		completion_reward = {
			add_ideas = SWE_carolean_reform
		}
	}

	focus = {
		id = SWE_cavalry_supremacy
		cost = 70
		x = 29
		y = 5
		prerequisite = {
			focus = SWE_carolean_heritage
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_cavalry_supremacy
		completion_reward = {
			custom_effect_tooltip = SWE_cavalry_supremacy_tt
			hidden_effect = {
				set_technology = {
					tech_carolean_cav = 1
				}
			}
				swap_ideas = {
				    remove_idea = SWE_carolean_reform
					add_idea = SWE_carolean_reform1
			}
		}
	}

	focus = {
		id = SWE_ga_pa
		cost = 70
		x = 29
		y = 6
		prerequisite = {
			focus = SWE_cavalry_supremacy
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_ga_pa
		completion_reward = {
			custom_effect_tooltip = SWE_ga_pa_tt
			hidden_effect = {
				set_technology = {
					tech_carolean_speed = 1
				}
				swap_ideas = {
				    remove_idea = SWE_carolean_reform1
					add_idea = SWE_carolean_reform2
				}
			}
		}
	}

	focus = {
		id = SWE_shock_tactics
		cost = 70
		x = 29
		y = 7
		prerequisite = {
			focus = SWE_ga_pa
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_shock_tactics
		completion_reward = {
			custom_effect_tooltip = SWE_shock_tactics_tt
			hidden_effect = {
				set_technology = {
			  	  tech_carolean_shock = 1
				}
			}
		}
	}

	focus = {
		id = SWE_von_dobeln_bequest
		cost = 70
		x = 31
		y = 4
		prerequisite = {
			focus = SWE_look_to_past
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_dobeln
		mutually_exclusive = { focus = SWE_carolean_heritage focus = SWE_legacy_gustavus_adolphus focus = SWE_lessons_of_vasa }
		completion_reward = {
			custom_effect_tooltip = SWE_von_dobeln_bequest_tt
		}
	}

	focus = {
		id = SWE_supremacy_of_will
		cost = 70
		x = 31
		y = 5
		prerequisite = {
			focus = SWE_von_dobeln_bequest
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_supremacy_of_will
		completion_reward = {
			add_ideas = SWE_dobeln_reform1
		}
	}

	focus = {
		id = SWE_honour_duty_will
		cost = 70
		x = 31
		y = 6
		prerequisite = {
			focus = SWE_supremacy_of_will
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_ara_skyldighet_vilja
		completion_reward = {
			swap_ideas = {
				add_idea = SWE_dobeln_reform2
				remove_idea = SWE_dobeln_reform1
			}
		}
	}

	focus = {
		id = SWE_flexible_strategy
		cost = 70
		x = 31
		y = 7
		prerequisite = {
			focus = SWE_honour_duty_will
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_flexible_strategy
		completion_reward = {
			swap_ideas = {
				add_idea = SWE_dobeln_reform3
				remove_idea = SWE_dobeln_reform2
			}
		}
	}

	focus = {
		id = SWE_reform_officers
		cost = 70
		x = 28
		y = 8
		prerequisite = {
			focus = SWE_flexible_strategy
			focus = SWE_shock_tactics
			focus = SWE_everyone_together
			focus = SWE_mass_artillery
		}
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_SWE_officer_reform
		completion_reward = {
			add_war_support = 0.05
		}
	}

	focus = {
		id = SWE_army_reform
		cost = 70
		x = 36
		y = 9
		prerequisite = {
			focus = SWE_reform_officers
			focus = SWE_foreign_advisers
		}
		ai_will_do = {
			factor = 1
		}
		available = {
			custom_trigger_tooltip = {
			tooltip = SWE_reform_army_tt
				OR = {
					has_idea = army_spending_level_4
					has_idea = army_spending_level_5
				}
			}

		}
		icon = GFX_goal_SWE_sweden_army_reform		
		completion_reward = {
			if = {
				limit = { has_idea = SWE_Inept_Army }
				remove_ideas = SWE_Inept_Army
			}
			else_if = {
				limit = { has_idea = SWE_Inept_Army_1 }
				remove_ideas = SWE_Inept_Army_1
			}
			else_if = {
				limit = { has_idea = SWE_Inept_Army_2 }
				remove_ideas = SWE_Inept_Army_2
			}
			    add_timed_idea = {
				idea = SWE_reformed_army
				days = 210
				}
		    }
	    }

	focus = {
		id = SWE_lifeguard
		x = 36
		y = 10
		prerequisite = { focus = SWE_army_reform }
		icon = GFX_goal_SWE_lifeguard
		cost = 70
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			custom_effect_tooltip = SWE_create_unit_lifeguard_tt
			hidden_effect = {
				SWE_carl_herman_leuhusen = {
					add_corps_commander_role = {
						traits = { cavalry_officer cavalry_leader career_officer }
						skill = 4
							attack_skill = 3
							defense_skill = 1
							planning_skill = 3
							logistics_skill = 2
					}
				}
			}
			division_template = {
				name = "Livgardet till Fot"
				is_locked = yes
				priority = 2
				division_names_group = SWE_MEC_01
				regiments = {
					line_infantry = { x = 0 y = 0}
					line_infantry = { x = 0 y = 1}
					line_infantry = { x = 0 y = 2}
					line_infantry = { x = 1 y = 0}
					line_infantry = { x = 1 y = 1}
					line_infantry = { x = 1 y = 2}
					line_infantry = { x = 2 y = 0}
					line_infantry = { x = 2 y = 1}
					line_infantry = { x = 2 y = 2}
					line_infantry = { x = 3 y = 0}
				}
				support = {
					cannon_artillery_support = { x = 0 y = 0 }
					engineer = { x = 0 y = 1 }
					recon = { x = 0 y = 2 }
				}
			}
			division_template = {
				name = "Livgardet till Häst"
				is_locked = yes
				priority = 2
				division_names_group = SWE_MEC_01
				regiments = {
					light_cavalry = { x = 0 y = 0}
					light_cavalry = { x = 0 y = 1}
					light_cavalry = { x = 0 y = 2}
					light_cavalry = { x = 1 y = 0}
					light_cavalry = { x = 1 y = 1}
					light_cavalry = { x = 1 y = 2}
					light_cavalry = { x = 2 y = 0}
					light_cavalry = { x = 2 y = 1}
					light_cavalry = { x = 2 y = 2}
					light_cavalry = { x = 3 y = 0}
				}
				support = {
					cannon_artillery_support = { x = 0 y = 0 }
					engineer = { x = 0 y = 1 }
					recon  = { x = 0 y = 2 }
				}
			}

			random_owned_controlled_state = {
				prioritize = { 141 }
				create_unit = {
					division = "name = \"Svea Livgarde\" division_template = \"Livgardet till Fot\" start_experience_factor = 1.0"
					owner = SWE
					}
				create_unit = {
					division = "name = \"Livregementets Husarer\" division_template = \"Livgardet till Häst\" start_experience_factor = 1.0"
					owner = SWE
					}

			}
		}
	}



	focus = {
		id = SWE_naval_focus

		x = 41
		y = 2
		prerequisite = { focus = SWE_army }
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 70
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = SWE_naval_focus
				category = naval_doctrine
				uses = 1
				cost_reduction = 0.5
			}
		}
	}


	focus = {
		id = SWE_colonial_ambition
		x = 43
		y = 4
		cost = 70
		ai_will_do = {
			factor = 1
		}
		mutually_exclusive = { focus = SWE_focus_on_home_fleet }
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = {
			focus = SWE_fleet_infrastructure focus = SWE_naval_tactics
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25 uses = 1 category = naval_equipment
			}
		}
	}


	focus = {
		id = SWE_naval_tactics
		x = 39
		y = 3
		prerequisite = { focus = SWE_naval_focus }
		ai_will_do = {
			factor = 1
		}
		cost = 70
		icon = GFX_goal_generic_navy_cruiser
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = SWE_naval_tatics
				category = naval_doctrine
				uses = 1
				cost_reduction = 0.25
			}
		}
	}

	focus = {
		id = SWE_fleet_infrastructure
		cost = 70
		x = 43
		y = 3
		prerequisite = { focus = SWE_naval_focus }
		ai_will_do = { factor = 1 }
		icon = GFX_goal_generic_navy_battleship
		completion_reward = {
			add_timed_idea = { idea = eoanb_idea_generic_focus_fleet_infra days = 365 }
		}
	}

	#focus = {
	#	id = SWE_develop_colonies
	#	x = 43
	#	y = 8
	#	icon = GFX_focus_ITA_Industry
	#	ai_will_do = {
	#		factor = 0.6
	#	}
	#	mutually_exclusive = { focus = SWE_SAC }
	#	prerequisite = {
	#		focus = SWE_keep_one_port focus = SWE_expand_inland
	#	}
	#	cost = 70
	#	completion_reward = {
	#		871 = { add_extra_state_shared_building_slots = 1 }
	#		871 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
	#		add_manpower = -100
	#	}
	#}


	focus = {
		id = SWE_reform_navy
		x = 45
		y = 2
		prerequisite = { focus = SWE_army }
		icon = GFX_Focus_Production_Mass
		cost = 70
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			navy_experience = 20
			add_war_support = 0.05
		}
	}

	focus = {
		id = SWE_new_ships
		x = 45
		y = 3
		ai_will_do = {
			factor = 1
		}
		cost = 70
		icon = GFX_goal_generic_wolf_pack
		prerequisite = { focus = SWE_reform_navy }
		completion_reward = {
			unlock_decision_tooltip = SWE_decision_order_ericsson_class_monitors
			unlock_decision_tooltip = SWE_decision_order_non_ericsson_class_monitors
			
			add_tech_bonus = {
				bonus = 0.5 uses = 1 category = naval_equipment
			}
		}
	}

	focus = {
		id = SWE_new_naval_tactics
		x = 45
		y = 4
		prerequisite = { focus = SWE_new_ships }
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_navy_doctrines_tactics
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = SWE_new_naval_tatics
				category = naval_doctrine
				uses = 2
				cost_reduction = 0.25
			}
		}
	}

	focus = {
		id = SWE_new_ports
		x = 45
		y = 5
		prerequisite = { focus = SWE_new_naval_tactics }
		cost = 70
		ai_will_do = {
			factor = 1
		}
		icon = GFX_goal_generic_navy_cruiser
		completion_reward = {
			124 = { add_extra_state_shared_building_slots = 1 }
			124 = { add_building_construction = { type = naval_base level = 1 instant_build = yes province = 408 } }
            add_manpower = -100
		}
	}

	focus = {
		id = SWE_new_docks
		x = 45
		y = 7
		prerequisite = { focus = SWE_new_ports }
		cost = 70
		ai_will_do = {
			factor = 1
		}

		available = {
			NOT = {
				building_total_bonus_present_dock = yes
			}
		}

		icon = GFX_goal_generic_construct_naval_dockyard
		completion_reward = {
			custom_effect_tooltip = SWE_new_docks_tt
			hidden_effect = {
				SWE = {
					set_variable = { dock_total = 0 }
					every_owned_state = {
						limit = {
							is_coastal = yes
						}
						add_to_variable = { ROOT.dock_total = building_level@dockyard }
					}
					set_variable = { dock_total_bonus = dock_total }
					add_to_variable = { dock_total_bonus = 4 }

					add_ideas = SWE_twentyfive_dock_bonus
				}

				139 = { add_extra_state_shared_building_slots = 1 }
				141 = { add_extra_state_shared_building_slots = 1 }
				138 = { add_extra_state_shared_building_slots = 1 }
				140 = { add_extra_state_shared_building_slots = 1 }
			}
		}
	}

		focus = {
			id = SWE_focus_on_home_fleet
			x = 39
			y = 4
			prerequisite = {
				focus = SWE_fleet_infrastructure focus = SWE_naval_tactics
			}
			mutually_exclusive = { focus = SWE_colonial_ambition }
			cost = 70
			ai_will_do = {
				factor = 10
				modifier={
					is_historical_focus_on = yes
					add = 100
				}
			}
			icon = GFX_Focus_Production_Mass
			completion_reward = {
				navy_experience = 30
			}
		}

		focus = {
			id = SWE_protection_fleet
			x = 39
			y = 5
			prerequisite = { focus = SWE_focus_on_home_fleet }
			cost = 70
			ai_will_do = { factor = 1 }
			icon = GFX_goal_generic_navy_battleship
			completion_reward = {
				add_ideas = SWE_protection_fleet
			}

		}

		focus = {
			id = SWE_expand_ports
			x = 39
			y = 6
			prerequisite = { focus = SWE_protection_fleet }
			cost = 70
			ai_will_do = { factor = 1 }
			icon = GFX_goal_generic_construct_naval_dockyard
			bypass = {
			    NOT = {
				owns_state = 1328
				}
			}

					available = {
			owns_state = 1328
		    }
			completion_reward = {
				1328 = { add_extra_state_shared_building_slots = 1 }
				1328 = { add_building_construction = { type = naval_base level = 1 instant_build = yes province = 13882 } }
			}
		}

		focus = {
			id = SWE_mariner
			x = 39
			y = 8
			prerequisite = { focus = SWE_expand_ports }
			cost = 70
			ai_will_do = { factor = 1 }
			icon = GFX_goal_generic_amphibious_assault
			completion_reward = {
				add_tech_bonus = {
					name = special_forces_bonus
					bonus = 0.5
					ahead_reduction = 1
					uses = 1
					technology = tech_infantry_marines_1
					technology = tech_infantry_marines_2
					technology = tech_infantry_marines_3
				}
			}
		}

		focus = {
			id = SWE_kustjagare
			x = 39
			y = 10
			prerequisite = { focus = SWE_mariner }
			cost = 70
			ai_will_do = { factor = 1 }
			icon = GFX_goal_SWE_mariner
			available = {
				date > 1890.1.1
			}
			completion_reward = {
				custom_effect_tooltip = SWE_research_unit_kustgard_tt
				set_technology = { tech_kustjagare = 1 }
			}
		}

		#focus = {
		#	id = SWE_lagos_port
		#	x = 43
		#	y = 5
		#	prerequisite = { focus = SWE_colonial_ambition }
		#	icon = GFX_goal_generic_construct_naval_dockyard
		#	ai_will_do = {
		#		factor = 1
		#	}
		#	cost = 140
		#	completion_reward = {
		#		SWE = {
		#			transfer_state = 871
		#		}
		#		add_timed_idea = { idea = SWE_Colonial_Purchases days = 365 }
		#	}
		#}

		#focus = {
		#	id = SWE_expand_inland
		#	x = 41
		#	y = 6
		#	prerequisite = { focus = SWE_lagos_port }
		#	mutually_exclusive = { focus = SWE_keep_one_port }
		#	icon = GFX_goal_generic_position_armies
		#	cost = 70
		#	ai_will_do = {
		#		factor = 0.5
		#	}
		#	completion_reward = {
		#		SWE = {
		#			transfer_state = 874
		#		}
		#		add_timed_idea = { idea = SWE_Colonial_Purchases2 days = 365 }
        #        add_manpower = -200
		#    }
	    #}

		#focus = {
		#	id = SWE_keep_one_port
		#	prerequisite = {
		#		focus = SWE_lagos_port
		#	}
		#	icon = GFX_goal_generic_build_navy
		#	x = 43
		#	y = 6
		#	cost = 70
		#	ai_will_do = { factor = 0.5 }
		#	mutually_exclusive = { focus = SWE_expand_inland }
		#	completion_reward = {
		#		871 = { add_extra_state_shared_building_slots = 1 }
		#		871 = { add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
		#		add_manpower = -200
		#	}
		#}
		
		focus = {
			id = SWE_repay_loan
			relative_position_id = SWE_colonial_ambition
			x = 0
			y = 1
			cost = 70
			ai_will_do = { factor = 0.4 }
			bypass = { MCK = { exists = no } }
			available = {
			SWE = { has_political_power > 251 }
			MCK = { exists = yes }
			}
			prerequisite = {
				focus = SWE_colonial_ambition
			}
			icon = GFX_Focus_banks
			completion_reward = {
			# if = {
			# 	limit = {
			# 		1380 = { is_demilitarized_zone = yes }
			# 	}
			# 	1380 = { set_demilitarized_zone = no }
			# } moved state to sicily
			add_timed_idea = { idea = SWE_repayed_loan days = 365 }
			MCK = { add_timed_idea = { idea = SWE_payed_loan days = 365 } }
			add_political_power = -252	
			MCK = { add_political_power = 252 }
			# SWE = {
	   	# 		  transfer_state = 1380 moved state to sicily
			# 	}
			}
		}

		focus = {
			id = SWE_negotiate_with_african_kingdoms
			relative_position_id = SWE_colonial_ambition
			x = 0
			y = 2
			cost = 70
			ai_will_do = { factor = 1 }
			prerequisite = {
				focus = SWE_repay_loan
			}
			icon = GFX_goal_generic_intelligence_exchange
			completion_reward = {
				every_country = {
					limit = {
						OR = {
							owns_state = 871
							owns_state = 874
							owns_state = 558
							owns_state = 796
							owns_state = 798
							owns_state = 800
						}
					}
					country_event = { id = Swedish_african_events.1 }
				}
				set_country_flag = SWE_negotiation_with_afr_kingdom_started_flag
			}
		}

		focus = {
			id = SWE_SAC
			relative_position_id = SWE_negotiate_with_african_kingdoms
			x = 0
			y = 1
			cost = 140
			ai_will_do = { factor = 1 }
			available = {
				custom_trigger_tooltip = {
					tooltip = SWE_colonial_purchases_payed_off_tooltip
					NOT = { has_idea = SWE_Colonial_Purchases }
				}
				custom_trigger_tooltip = {
					tooltip = SWE_negotiation_with_afr_kingdom_success
					has_country_flag = SWE_negotiation_with_afr_kingdom_started_flag
					any_country = { has_country_flag = SWE_negotiation_with_afr_kingdom_success_flag }
				}
			}
			mutually_exclusive = { focus = SWE_SAC_failed }
			prerequisite = { focus = SWE_negotiate_with_african_kingdoms }
			icon = GFX_goal_SWE_sveriges_flagga
			completion_reward = {
				add_timed_idea = { idea = SWE_Colonial_Purchases2 days = 365 }
				if = {
					limit = { any_country = { has_country_flag = SWE_negotiation_with_afr_kingdom_success_flag } }
					every_country = {
						limit = {
							has_country_flag = SWE_negotiation_with_afr_kingdom_success_flag
						}
						country_event = { id = Swedish_african_events.6 }
					}
				}
				else = {
					custom_effect_tooltip = SWE_SAC_investments_tooltip
					custom_effect_tooltip = SWE_focus_branch_not_finished_tooltip
				}
			}
		}

		focus = {
			id = SWE_SAC_failed
			relative_position_id = SWE_negotiate_with_african_kingdoms
			x = -2
			y = 1
			cost = 140
			ai_will_do = { factor = 1 }
			available = {
				custom_trigger_tooltip = {
					tooltip = SWE_negotiation_with_afr_kingdom_fail
					has_country_flag = SWE_negotiation_with_afr_kingdom_started_flag
					NOT = { any_country = { has_country_flag = SWE_negotiation_with_afr_kingdom_success_flag } }
				}
			}
			mutually_exclusive = { focus = SWE_SAC }
			prerequisite = { focus = SWE_negotiate_with_african_kingdoms }
			icon = GFX_Focus_Monarchy_Usurp_Throne
			completion_reward = {
				custom_effect_tooltip = SWE_focus_branch_not_finished_tooltip
			}
		}

	#focus = {
	#	id = SWE_develop_colony
	#	x = 42
	#	y = 9
	#	icon = GFX_goal_generic_production2
	#	prerequisite = { focus = SWE_develop_colonies focus = SWE_SAC }
	#	cost = 70
	#	ai_will_do = {
	#		factor = 1
	#	}
	#	available = {
	#		owns_state = 1328
	#	}
	#	completion_reward = {
	#		1328 = { add_extra_state_shared_building_slots = 1 }
	#		1328 = { add_building_construction = { type = farm level = 1 instant_build = yes } }
	#		add_political_power = -100
	#		add_manpower = -100
	#	}
	#}

	#focus = {
	#	id = SWE_develop_colony_inf
	#	x = 42
	#	y = 10
	#	icon = GFX_goal_generic_construct_infrastructure
	#	prerequisite = { focus = SWE_develop_colony }
	#	cost = 70
	#	ai_will_do = {
	#		factor = 1
	#	}
	#	available = {
	#		owns_state = 1328
	#	}
	#	completion_reward = {
	#		1328 = { add_extra_state_shared_building_slots = 2 }
	#		1328 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
	#		add_political_power = -100
	#		add_manpower = -100
	#	}
	#}

	#Conservative Tree

	focus = {
		id = SWE_traditionalism
		x = 53
		y = 1
		cost = 35
		ai_will_do = { factor = 10 }
		icon = GFX_goal_SWE_traditionalism
		mutually_exclusive = { focus = SWE_liberalism }
		completion_reward = {
			add_political_power = 10
			add_ideas = SWE_liberal_opposition
		}
	}

	focus = {
		id = SWE_Secure_Vote_CON
		x = 53
		y = 2
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_secure_vote
		prerequisite = { focus = SWE_traditionalism }
		completion_reward = {
			add_political_power = 25
			add_stability = -0.025
		}
	}

	focus = {
		id = SWE_Magnate_Gifts
		x = 51
		y = 3
		cost = 70
		ai_will_do = { factor = 10 }
		icon = GFX_Focus_Industry_Construction_Support
		prerequisite = { focus = SWE_Secure_Vote_CON }
		completion_reward = {
	      add_popularity = {
			ideology = traditional_conservatism
			popularity = 0.07
	      }
		add_timed_idea = {idea = SWE_Bribe_CON days = 140}
		}
	}

	focus = {
		id = SWE_Fearmonger_CON
		x = 53
		y = 3
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_fearmonger_economy
		prerequisite = { focus = SWE_Secure_Vote_CON }
		completion_reward = {
	      add_popularity = {
			ideology = traditional_conservatism
			popularity = 0.07
	      }
		add_timed_idea = {idea = SWE_strikes_1 days = 140}
		}
	}

	focus = {
		id = SWE_Manipulation_CON
		x = 55	
		y = 3
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_social_manipulate_poor
		prerequisite = { focus = SWE_Secure_Vote_CON }
		completion_reward = {
			add_popularity = {
				ideology = traditional_conservatism
				popularity = 0.07
		    }
			add_timed_idea = {
				idea = SWE_spoiled days = 140
			}
			add_timed_idea = {
				idea = SWE_Conservative_gain
				days = 720
			}
		}
	}

	focus = {
		id = SWE_Endorsement_CON
		x = 49
		y = 3
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_paramilitary_endorsement
		prerequisite = { focus = SWE_Secure_Vote_CON }
		completion_reward = {
	      add_popularity = {
			ideology = traditional_conservatism
			popularity = 0.07
	      }
		add_timed_idea = {idea = SWE_Crime days = 140}
		}
	}

	focus = {
		id = SWE_Slander_CON
		x = 47
		y = 3
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_slander_opposition
		prerequisite = { focus = SWE_Secure_Vote_CON }
		completion_reward = {
	      add_popularity = {
			ideology = traditional_conservatism
			popularity = 0.07
	      }
		add_timed_idea = {idea = SWE_Paranoia days = 140}
		}
	}

	focus = {
		id = SWE_polls_CON
		x = 53
		y = 4
		cost = 35
		available = {
			traditional_conservatism > 0.6
		}
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_capture_parliament
		prerequisite = { focus = SWE_Slander_CON }
		prerequisite = { focus = SWE_Endorsement_CON }
		prerequisite = { focus = SWE_Manipulation_CON }
		prerequisite = { focus = SWE_Fearmonger_CON }
		prerequisite = { focus = SWE_Magnate_Gifts }
		completion_reward = {
			hidden_effect = {
				remove_ideas = SWE_liberal_opposition
			}
			set_politics = {
				ruling_party = traditional_conservatism
			}
		}
	}

	focus = {
		id = SWE_new_government_CON
		x = 53
		y = 5
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Government_Reform_2_blue
		prerequisite = { focus = SWE_polls_CON }
		completion_reward = {
		    decrease_ps_by_one = yes
			add_ideas = SWE_Fresh_Gov_Con
			add_ideas = SWE_Campaign_Promises
		}
	}

	focus = {
		id = SWE_strengthen_government_CON
		x = 53
		y = 6
		#Was 30
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_secure_state
		prerequisite = { focus = SWE_new_government_CON }
		completion_reward = {
		remove_ideas = SWE_Fresh_Gov_Con
		add_political_power = 150
		}
	}

	focus = {
		id = SWE_purge_liberals_CON
		x = 52
		y = 7
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Liberty_purged
		mutually_exclusive = { focus = SWE_Compromise_liberals_CON }
		prerequisite = { focus = SWE_new_government_CON }
		completion_reward = {
			swap_ideas = {
			add_idea = SWE_Toxic_Politics_2
			remove_idea = SWE_Toxic_Politics
				}
			hidden_effect = {
				remove_ideas = SWE_liberal_opposition
			}
		}
	}

	focus = {
		id = SWE_Compromise_liberals_CON
		x = 54
		y = 7
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Liberal_comprimise
		mutually_exclusive = { focus = SWE_purge_liberals_CON }
		prerequisite = { focus = SWE_new_government_CON }
		completion_reward = {
			swap_ideas = {
			add_idea = SWE_Toxic_Politics_2
			remove_idea = SWE_Toxic_Politics
			}
			hidden_effect = {
				remove_ideas = SWE_liberal_opposition
			}
		}
	}

	focus = {
		id = SWE_Cronyism_CON
		x = 52
		y = 8
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Justice_cronyism
		prerequisite = { focus = SWE_purge_liberals_CON }
		completion_reward = {
		add_timed_idea = {
		    idea = SWE_Cronyistic_Cabinet
		    days = 1460
			}
		}
	}

	focus = {
		id = SWE_Meritocracy_CON
		x = 54
		y = 8
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Justice
		prerequisite = { focus = SWE_Compromise_liberals_CON }
		completion_reward = {
		add_timed_idea = {
		    idea = SWE_Meritocratic_Cabinet
		    days = 1460
			}
		}
	}

	focus = {
		id = SWE_Legislative_CON
		x = 53
		y = 9
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Government_Reform_agenda
		prerequisite = { focus = SWE_Meritocracy_CON focus = SWE_Cronyism_CON }
		completion_reward = {
			add_political_power = 75
		}
	}

	focus = {
		id = SWE_Social_CON
		x = 51
		y = 11
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_social_issues
		prerequisite = { focus = SWE_Legislative_CON }
		completion_reward = {
			add_political_power = 150
		}
	}

	focus = {
		id = SWE_no_voting_poor_CON
		x = 49
		y = 12
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Vote_arrest_suffragetes
		prerequisite = { focus = SWE_Social_CON }
		completion_reward = {
		    decrease_ps_by_one = yes
			add_timed_idea = {idea = SWE_idea_no_voting_poor days = 365}
		}
	}

	focus = {
		id = SWE_no_voting_women_CON
		x = 53
		y = 12
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_social_oppress_poor
		prerequisite = { focus = SWE_Social_CON }
		completion_reward = {
		    decrease_ps_by_one = yes
			add_timed_idea = {idea = SWE_idea_no_voting_women days = 365}
		}
	}

	focus = {
		id = SWE_no_pensions_for_veterans_CON
		x = 51
		y = 12
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_social_no_pensions_veterans
		prerequisite = { focus = SWE_Social_CON }
		completion_reward = {
		    decrease_ps_by_one = yes
			add_timed_idea = {idea = SWE_idea_no_pensions_veterans days = 365}
		}
	}

	focus = {
		id = SWE_why_does_everyone_hate_us_CON
		x = 51
		y = 13
		cost = 105
		ai_will_do = { factor = 1 }
		icon = GFX_goal_continuous_restrict_freedom
		prerequisite = { focus = SWE_no_pensions_for_veterans_CON }
		prerequisite = { focus = SWE_no_voting_women_CON }
		prerequisite = { focus = SWE_no_voting_poor_CON  }
		completion_reward = {
		    increase_ps_by_one = yes
			remove_ideas = SWE_Campaign_Promises
		}
	}

	focus = {
		id = SWE_Economy_CON
		x = 46
		y = 10
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_banks
		prerequisite = { focus = SWE_Legislative_CON }
		completion_reward = {
			add_political_power = 100
		}
	}

	focus = {
		id = SWE_kill_gripenstedt_CON
		x = 47
		y = 11
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_kill_gripenstedt
		prerequisite = { focus = SWE_Economy_CON }
		mutually_exclusive = { focus = SWE_reconcile_gripenstedt_CON }
		completion_reward = {
			add_political_power = 150
			custom_effect_tooltip = remove_political_advisor
			show_ideas_tooltip = SWE_Johan_August_Gripenstedt
			set_country_flag = purged_gripenstedt
			hidden_effect = {
				remove_ideas = SWE_Johan_August_Gripenstedt
			}
		}
	}

	focus = {
		id = SWE_reconcile_gripenstedt_CON
		x = 45
		y = 11
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_reconcile_gripenstedt
		prerequisite = { focus = SWE_Economy_CON }
		mutually_exclusive = { focus = SWE_kill_gripenstedt_CON }
		completion_reward = {
			add_political_power = -150
			add_popularity = {
	    	  ideology = centrism
	    	  popularity = 0.05
	    	}
			add_ideas = SWE_Johan_August_Gripenstedt
		}
	}

	focus = {
		id = SWE_accept_capitalism_CON
		x = 45
		y = 12
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_accept_capitalism
		prerequisite = { focus = SWE_reconcile_gripenstedt_CON }
		completion_reward = {
			add_political_power = -150
			add_popularity = {
	    	  ideology = centrism
	    	  popularity = 0.01
	    	}
			custom_effect_tooltip = SWE_accept_capitalism_tt
		}
	}

	focus = {
		id = SWE_subsidise_new_industries_CON
		x = 45
		y = 13
		#Cost was 40
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_focus_generic_the_giant_wakes
		prerequisite = { focus = SWE_accept_capitalism_CON }
		completion_reward = {
			add_political_power = -150
			add_timed_idea = { idea = SWE_gripenstedt_in_charge days = 7300 }
		}
	}

	focus = {
		id = SWE_agricultural_economy_CON
		x = 47
		y = 12
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_agricultural_economy
		prerequisite = { focus = SWE_kill_gripenstedt_CON }
		completion_reward = {
			add_political_power = 150
			add_timed_idea = { idea = SWE_I_Hate_Capitalism days = 7300 }
		}
	}
	
	focus = {
		id = SWE_give_up_our_claims
		x = 54
		y = 10
		cost = 70
		ai_will_do = { 
		factor = 10 
		modifier={
				is_historical_focus_on = yes
				add = 100
				}
			}
		icon = GFX_Focus_Ideology_Liberal_comprimise
		prerequisite = { focus = SWE_Legislative_CON }
		mutually_exclusive = { focus = SWE_prepere_to_take_land_back }
		completion_reward = {
		increase_ps_by_one = yes
			add_political_power = 150
			add_stability = 0.05
			remove_state_claim = 148
			remove_state_claim = 149
			remove_state_claim = 150
			remove_state_claim = 111
			remove_state_claim = 146
		}
	}
	
	focus = {
		id = SWE_prepere_to_take_land_back
		x = 56
		y = 10
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_paramilitary_endorsement
		prerequisite = { focus = SWE_Legislative_CON }
		mutually_exclusive = { focus = SWE_give_up_our_claims }
		completion_reward = {
		decrease_ps_by_one = yes
		    add_timed_idea = { idea = SWE_prepere_the_army days = 730 }
			add_political_power = -50
			add_war_support = 0.1
			add_state_claim = 13
			add_state_claim = 191
		}
	}
	
	focus = {
		id = SWE_for_sverige
		x = 56
		y = 11
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_call_the_army
		prerequisite = { focus = SWE_prepere_to_take_land_back }
		available = {
		has_army_manpower = { size > 99999 }
		FIN = { exists = yes }
		}
		completion_reward = {
		    add_timed_idea = { idea = SWE_the_swedish_rage days = 183 }
			add_political_power = -50
			add_war_support = 0.05
			create_wargoal = {
 				type = take_state_focus
 				target = FIN
 				expire = 0
		}
	}
}

    focus = {
		id = SWE_swedish_victory
		x = 56
		y = 12
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_call_the_army
		prerequisite = { focus = SWE_for_sverige }
		available = {
		owns_state = 145
		owns_state = 148
		owns_state = 149
		owns_state = 150
		owns_state = 111
		owns_state = 146
		owns_state = 13
		owns_state = 191
		}
		completion_reward = {
		    add_timed_idea = { idea = SWE_victory_in_finland days = 365 }
			SWE = { add_state_core = 145 }
			SWE = { add_state_core = 148 }
			SWE = { add_state_core = 149 }
			SWE = { add_state_core = 150 }
			SWE = { add_state_core = 111 }
			SWE = { add_state_core = 146 }
			SWE = { add_state_core = 13 }
			SWE = { add_state_core = 191 }
	    }
    }

	#Liberal Tree

	focus = {
		id = SWE_liberalism
		x = 62
		y = 1
		cost = 35
		ai_will_do = { factor = 40 }
		icon = GFX_goal_SWE_liberalisation
		mutually_exclusive = { focus = SWE_traditionalism }
		completion_reward = {
			add_political_power = -10
			add_timed_idea = { idea = SWE_conservative_opposition days = 730 }
		}
	}

	focus = {
		id = SWE_unite_the_left
		x = 62
		y = 2
		cost = 35
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Electorate_unity
		prerequisite = { focus = SWE_liberalism }
		completion_reward = {
			add_stability = 0.05
			add_political_power = -25
		}
	}

	focus = {
		id = SWE_ally_leftists
		x = 64
		y = 3
		cost = 35
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Socialism_ally
		prerequisite = { focus = SWE_unite_the_left }
		mutually_exclusive = { focus = SWE_disawow_leftists }
		completion_reward = {
			add_political_power = -50
	    	add_popularity = {
				ideology = centrism
				popularity = 0.07
	    	add_popularity = {
				ideology = social_egalitarianism
				popularity = -0.04
				}
			}
				add_to_variable = {
					var = liberal_support
					value = 1
					tooltip = liberal_support_increase_2
				}
		}
	}

	focus = {
		id = SWE_disawow_leftists
		x = 60
		y = 3
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Socialism_disawow
		prerequisite = { focus = SWE_unite_the_left }
		mutually_exclusive = { focus = SWE_ally_leftists }
		completion_reward = {
			add_political_power = 150
			add_to_variable = {
				var = conservative_support
				value = 2
				tooltip = conservative_support_increase_2
			}
		}
	}

	focus = {
		id = SWE_question_of_leadership
		x = 62
		y = 4
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_focus_we_need_a_leader
		prerequisite = { focus = SWE_disawow_leftists focus = SWE_ally_leftists }
		completion_reward = {
			increase_ps_by_one = yes
			add_stability = 0.05
			add_political_power = 25
		}
	}

	focus = {
		id = SWE_leadership1
		x = 60
		y = 5
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_gunther
		prerequisite = { focus = SWE_disawow_leftists }
		prerequisite = { focus = SWE_question_of_leadership }
		mutually_exclusive = { focus = SWE_leadership2 focus = SWE_leadership3 }
		completion_reward = {
			add_political_power = 150
			SWE_claes_gunther = {
				add_country_leader_role = {
					promote_leader = yes
					country_leader = {
						expire = "1900.1.1"
						desc = "POLITICS_TEMP_DESC"
						ideology = conserv_liberal
						traits = {
							#
						}
					}
				}
			}
			
			add_to_variable = {
				var = conservative_support
				value = 2
				tooltip = conservative_support_increase_3
			}
		}
	}

	focus = {
		id = SWE_leadership2
		x = 64
		y = 5
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_de_geer
		prerequisite = { focus = SWE_ally_leftists }
		prerequisite = { focus = SWE_question_of_leadership }
		mutually_exclusive = { focus = SWE_leadership1 focus = SWE_leadership3 }
		completion_reward = {
			add_political_power = -75
			SWE_Louis_De_Geer = {
				add_country_leader_role = {
					promote_leader = yes
					country_leader = {
						expire = "1900.1.1"
						desc = "POLITICS_TEMP_DESC"
						ideology = ideology_sub_social_liberal
						traits = {
							#
						}
					}
				}
			}
			#retire_character = SWE_claes_gunther
			add_to_variable = {
				var = liberal_support
				value = 2
				tooltip = liberal_support_increase_3
			}
		}
	}

	focus = {
		id = SWE_leadership3
		x = 62
		y = 5
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_gripenstedt
		prerequisite = { focus = SWE_ally_leftists focus = SWE_disawow_leftists }
		prerequisite = { focus = SWE_question_of_leadership }
		mutually_exclusive = { focus = SWE_leadership1 focus = SWE_leadership2 }
		completion_reward = {
			SWE_Johan_August_Gripenstedt = {
				add_country_leader_role = {
					promote_leader = yes
					country_leader = {
						expire = "1900.1.1"
						desc = "POLITICS_TEMP_DESC"
						ideology = market_liberal
						traits = {
							#
						}
					}
				}
			}
			#retire_character = SWE_claes_gunther
		}
	}

	focus = {
		id = SWE_centrism_lib
		x = 60
		y = 6
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Support_Liberty
		prerequisite = { focus = SWE_leadership1 }
		completion_reward = {
			set_country_flag = liberal_centrism
			add_stability = -0.075
			add_popularity = {
				ideology = centrism
				popularity = 0.02
			}
		}
	}

	focus = {
		id = SWE_capitalism_lib
		x = 62
		y = 6
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Support_Liberalism
		prerequisite = { focus = SWE_leadership3 }
		completion_reward = {
			set_country_flag = liberal_capitalism
			add_stability = -0.05
			add_popularity = {
				ideology = centrism
				popularity = 0.04
			}
		}
	}

	focus = {
		id = SWE_social_lib
		x = 64
		y = 6
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Support_Democracy
		prerequisite = { focus = SWE_leadership2 }
		completion_reward = {
			set_country_flag = social_democracy
			add_stability = -0.025
			add_popularity = {
				ideology = centrism
				popularity = 0.06
			}
		}
	}

	focus = {
		id = SWE_rally_the_people
		x = 62
		y = 7
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_focus_generic_support_the_left_right
		prerequisite = { focus = SWE_centrism_lib focus = SWE_capitalism_lib focus = SWE_social_lib }
		completion_reward = {
			set_country_flag = liberal_centrism
			decrease_ps_by_one = yes
			add_political_power = -50
			add_popularity = {
				ideology = traditional_conservatism
				popularity = -0.025
			}
		}
	}

	focus = {
		id = SWE_appeal_to_moderates
		x = 61
		y = 8
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_tripartite_pact
		prerequisite = { focus = SWE_centrism_lib focus = SWE_capitalism_lib focus = SWE_social_lib }
		mutually_exclusive = { focus = SWE_appeal_to_workers }
		completion_reward = {
				add_to_variable = {
					var = conservative_support
					value = 2
					tooltip = conservative_support_increase_2
				}
		}
	}

	focus = {
		id = SWE_appeal_to_workers
		x = 63
		y = 8
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_economic_control
		prerequisite = { focus = SWE_centrism_lib focus = SWE_capitalism_lib focus = SWE_social_lib }
		mutually_exclusive = { focus = SWE_appeal_to_moderates }
		completion_reward = {
				add_to_variable = {
					var = liberal_support
					value = 2
					tooltip = liberal_support_increase_2
				}
		}
	}

	focus = {
		id = SWE_start_campaign
		x = 62
		y = 9
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_generic_demand_territory
		prerequisite = { focus = SWE_appeal_to_workers focus = SWE_appeal_to_moderates }
		prerequisite = { focus = SWE_rally_the_people }
		completion_reward = {
			add_ideas = SWE_Election_Campaign
		}
	}

	focus = {
		id = SWE_no_church_in_school_LIB
		x = 60
		y = 10
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Education_Books
		prerequisite = { focus = SWE_appeal_to_workers focus = SWE_appeal_to_moderates }
		completion_reward = {
			add_popularity = {
	    	  ideology = centrism
	    	  popularity = 0.07
	    	}
			add_stability = -0.02
			set_country_flag = election_promised_education
			add_to_variable = {
				var = liberal_support
				value = 1
				tooltip = liberal_support_increase_1
			}
		}
	}

	focus = {
		id = SWE_compromise_conservatives_LIB
		x = 58
		y = 10
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_generic_national_unity
		prerequisite = { focus = SWE_appeal_to_moderates }
		completion_reward = {
			add_popularity = {
	    	  ideology = centrism
	    	  popularity = -0.1
	    	}
			add_stability = 0.05
			add_to_variable = {
				var = conservative_support
				value = 3
				tooltip = conservative_support.plus.5
			}
		}
	}

	focus = {
		id = SWE_guarantee_suffrage_women_LIB
		x = 64
		y = 10
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Liberty
		prerequisite = { focus = SWE_appeal_to_workers focus = SWE_appeal_to_moderates }
		completion_reward = {
			add_popularity = {
	    	  ideology = centrism
	    	  popularity = 0.07
	    	}
			add_stability = -0.02
			set_country_flag = SWE_guarantee_suffrage_women_LIB
			add_to_variable = {
				var = liberal_support
				value = 1
				tooltip = liberal_support_increase_2
			}
		}
	}

	focus = {
		id = SWE_guarantee_suffrage_poor_LIB
		x = 66
		y = 10
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = SWE_appeal_to_workers }
		completion_reward = {
			add_popularity = {
	    	  ideology = centrism
	    	  popularity = 0.07
	    	}
			add_stability = -0.02
			add_to_variable = {
				var = liberal_support
				value = 1
				tooltip = liberal_support_increase_3
			}
		}
	}

	focus = {
		id = SWE_polls_LIB
		x = 62
		y = 10
		cost = 35
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Vote_Election
		prerequisite = { focus = SWE_start_campaign }
		completion_reward = {
			custom_effect_tooltip = SWE_LIB_election_tt

			hidden_effect = {
				remove_ideas = SWE_Election_Campaign
				remove_ideas = SWE_conservative_opposition
				if = {
					limit = {
						centrism > traditional_conservatism
					}
					SWE = {
						country_event = {
							id = eoanb_sweden.9
						}
					}
					else = {
						SWE = {
							country_event = {
								id = eoanb_sweden.10
							}
						}
					}
				}
			}

			print_variables = {
				file = log_file
				text = header_text
				append = yes
				print_global = yes
				var_list = { centrism_popularity traditionalism_popularity} #optional
			}
		}
	}

	focus = {
		id = SWE_Victory_LIB
		x = 61
		y = 12
		cost = 14
		available = {
			has_country_flag = swe_won_election
		}
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Law_revision
		prerequisite = { focus = SWE_polls_LIB }
		mutually_exclusive = { focus = SWE_Defeat_LIB }
		completion_reward = {
			custom_effect_tooltip = SWE_won_election_tt
			add_political_power = 50
		}
	}

	focus = {
		id = SWE_Defeat_LIB
		x = 70
		y = 12
		cost = 14
		available = {
			has_country_flag = swe_lost_election
		}
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_failure
		prerequisite = { focus = SWE_polls_LIB }
		mutually_exclusive = { focus = SWE_Victory_LIB }
		completion_reward = {
			custom_effect_tooltip = SWE_lost_election_tt
			decrease_ps_by_one = yes
		}
	}

	focus = {
		id = SWE_Become_Radical_LIB
		x = 70
		y = 13
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Soviet_revolution_tools
		prerequisite = { focus = SWE_Defeat_LIB }
		completion_reward = {
			add_popularity = {
				ideology = centrism
				popularity = -0.35
				}
			add_popularity = {
				ideology = social_egalitarianism
				popularity = 0.35
			}
			add_to_variable = {
				var = conservative_support
				value = -5
				tooltip = conservative_support_decrease_5
			}
		}
	}

	focus = {
		id = SWE_Bremer_LIB
		x = 68
		y = 14
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_bremer
		prerequisite = { focus = SWE_Become_Radical_LIB }
		mutually_exclusive = { focus = SWE_Hamilton_LIB }
		completion_reward = {
			if = {
				limit = {
					has_government = social_egalitarianism
				}
				SWE_fredrika_bremer = {
					add_country_leader_role = {
						promote_leader = yes
						country_leader = {
							expire = "1900.1.1"
							desc = "POLITICS_TEMP_DESC"
							ideology = liberal_social
							traits = {
								eoanb_trait_patriotic_orator
							}
						}
					}
				}
			}
			else = {
				retire_ideology_leader = social_egalitarianism
				SWE_fredrika_bremer = {
					add_country_leader_role = {
						country_leader = {
							expire = "1900.1.1"
							desc = "POLITICS_TEMP_DESC"
							ideology = liberal_social
							traits = {
								eoanb_trait_patriotic_orator
							}
						}
					}
					promote_character = yes
					promote_character = liberal_social
				}
			}
		}
	}

	focus = {
		id = SWE_Hamilton_LIB
		x = 72
		y = 14
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_hamilton
		prerequisite = { focus = SWE_Become_Radical_LIB }
		mutually_exclusive = { focus = SWE_Bremer_LIB }
		completion_reward = {
			if = {
				limit = {
					has_government = social_egalitarianism
				}
				SWE_jakob_essen_hamilton = {
					add_country_leader_role = {
						promote_leader = yes
						country_leader = {
							expire = "1900.1.1"
							desc = "POLITICS_TEMP_DESC"
							ideology = liberal_social
							traits = {
								eoanb_trait_military_leader
							}
						}
					}
				}
			}
			else = {
				retire_ideology_leader = social_egalitarianism
				SWE_jakob_essen_hamilton = {
					add_country_leader_role = {
						country_leader = {
							expire = "1900.1.1"
							desc = "POLITICS_TEMP_DESC"
							ideology = liberal_social
							traits = {
								eoanb_trait_military_leader
							}
						}
					}
					promote_character = yes
					promote_character = liberal_social
				}
			}
		}
	}

	###SWE_Integrate_women is missing
	focus = {
		id = SWE_Integrate_women
		x = 68
		y = 15
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_focus_YUG_pan_slavic_congress
		prerequisite = { focus = SWE_Bremer_LIB }
		completion_reward = {
			add_timed_idea = {
				idea = SWE_women_in_workforce
				days = 720
			}
		}
	}

	focus = {
		id = SWE_Christian_Socialism
		x = 68
		y = 17
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_christian_socialism
		prerequisite = { focus = SWE_Integrate_women }
		completion_reward = {
			add_stability = 0.05
		}
	}

	focus = {
		id = SWE_Strongman_Equality
		x = 72
		y = 15
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_call_the_army
		prerequisite = { focus = SWE_Hamilton_LIB }
		completion_reward = {
			custom_effect_tooltip = SWE_create_unit_landstorm_tt
			add_stability = -0.15
			add_ideas = SWE_Landstorms_Raised
			hidden_effect = {
			division_template = {
				name = "Landstorm"
				priority = 0
				division_names_group = SWE_INF_01
				regiments = {
					light_infantry = { x = 0 y = 0}
					light_infantry = { x = 0 y = 1}
				}
				support = {
				}
			}

		random_owned_controlled_state = {
			create_unit = {
				division = "name = \"Stockholms Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}
			create_unit = {
				division = "name = \"Västgötlands Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}
			create_unit = {
				division = "name = \"Skånes Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}
			create_unit = {
				division = "name = \"Norrlands Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}
			create_unit = {
				division = "name = \"Närkes Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}
			create_unit = {
				division = "name = \"Östergötlands Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}
			create_unit = {
				division = "name = \"Smålands Landstorm\" division_template = \"Landstorm\" start_experience_factor = 0.1"
				owner = SWE
				}

				}
			}
		}
	}

	focus = {
		id = SWE_form_more_landstorm_units
		x = 73
		y = 16
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_focus_generic_strike_at_democracy1
		prerequisite = { focus = SWE_Strongman_Equality }
		completion_reward = {
			custom_effect_tooltip = SWE_create_unit_landstorm2_tt
			swap_ideas = {
				add_idea = SWE_Landstorms_Raised2
				remove_idea = SWE_Landstorms_Raised
			}
			hidden_effect = {
				random_owned_controlled_state = {
					create_unit = {
						division = "name = \"Blekinges Landstormbrigad\" division_template = \"Landstorm\" start_experience_factor = 0.1"
						owner = SWE
						}
					create_unit = {
						division = "name = \"Värmlands Landstormbrigad\" division_template = \"Landstorm\" start_experience_factor = 0.1"
						owner = SWE
						}
					create_unit = {
						division = "name = \"Hallands Landstormbrigad\" division_template = \"Landstorm\" start_experience_factor = 0.1"
						owner = SWE
						}
					create_unit = {
						division = "name = \"Dalarnas Landstormbrigad\" division_template = \"Landstorm\" start_experience_factor = 0.1"
						owner = SWE
						}
					create_unit = {
						division = "name = \"Härjedalens Landstormbrigad\" division_template = \"Landstorm\" start_experience_factor = 0.1"
						owner = SWE
						}
				}
			}
		}
	}

	focus = {
		id = SWE_negotiate_regiments
		x = 71
		y = 16
		#Cost was 20
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_negotiate_regiments
		prerequisite = { focus = SWE_Strongman_Equality }
		completion_reward = {
			custom_effect_tooltip = SWE_regimental_negotiation_tt
			set_country_flag = negotiated_with_regiments
		}
	}

	focus = {
		id = SWE_march_on_stockholm
		x = 72
		y = 17
		#Cost was 12
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_continuous_suppression
		prerequisite = { focus = SWE_Strongman_Equality }
		completion_reward = {
			#custom_effect_tooltip = SWE_march_on_stockholm_tt
			if = {
				limit = {
					has_army_manpower = {
    					size > 61000
						}
					}
				country_event = {
					id = eoanb_sweden.10
					random = 70
					}
				else = {
					country_event = {
						id = eoanb_sweden.11
					}
				}
			}
		}
	}

	focus = {
		id = SWE_Reform_Time
		x = 61
		y = 13
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Government_Reform_agenda
		prerequisite = { focus = SWE_Victory_LIB }
		completion_reward = {
			custom_effect_tooltip = SWE_Unlock_Reforms_tt
		}
	}

	focus = {
		id = SWE_kings_loyalty
		x = 65
		y = 14
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Monarchy
		prerequisite = { focus = SWE_Reform_Time }
		completion_reward = {
			custom_effect_tooltip = SWE_kings_loyalty_tt
			hidden_effect = {
				if = {
					limit = {
						check_variable = {
								var = liberal_support
								value = conservative_support
								compare = greater_than
							}
						}
					country_event = {
						id = eoanb_sweden.31
						}
					else = {
						country_event = {
						id = eoanb_sweden.32
						}
					}
				}
			}
		}
	}

	focus = {
		id = SWE_calm_everyone_down
		x = 65
		y = 15
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = SWE_kings_loyalty }
		available = {
			has_country_flag = swe_king_denounce
		}
		completion_reward = {
			add_political_power = 100
		}
	}

	focus = {
		id = SWE_what_now
		x = 65
		y = 16
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_focus_rom_handle_king
		prerequisite = { focus = SWE_calm_everyone_down }
		completion_reward = {
		custom_effect_tooltip = SWE_what_now_tt
			country_event = {
				id = eoanb_sweden.33
			}
		}
	}

	focus = {
		id = SWE_loyal_king
		x = 65
		y = 17
		#Cost was 20
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_goal_SWE_coronation
		prerequisite = { focus = SWE_what_now }
		available = {
			has_country_flag = swe_new_king
		}
		completion_reward = {
			### HOW IT WAS DESIGNED###
			#if = {
				#limit = { has_idea = SWE_Oscar_I }
				#swap_ideas = {
					#remove_idea = SWE_Oscar_I
					##Invalid Idea
					#add_idea = SWE_Louise_I
				#}
			#}
			#else_if = {
				#limit = { has_idea = SWE_Charles_XV }
				#swap_ideas = {
					#remove_idea = SWE_Charles_XV
					##Invalid Idea
					#add_idea = SWE_Louise_I
				#}
			#}
			### MY POOR IMPLEMENTATION ###
			increase_ps_by_one = yes
			add_timed_idea = {
				idea = SWE_Louise_I
				days = 720
			}
		}
	}

	focus = {
		id = SWE_Social_Reform
		x = 62
		y = 14
		cost = 35
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Partisans_Popularize
		prerequisite = { focus = SWE_Reform_Time }
		completion_reward = {
			#custom_effect_tooltip = SWE_social_reform_tt
			add_ideas = SWE_social_reform
			decrease_ps_by_one = yes
		}
	}

	focus = {
		id = SWE_Social_Reform_Half
		x = 61
		y = 15
		#Cost was 20
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Liberty
		prerequisite = { focus = SWE_Social_Reform }
		mutually_exclusive = { focus = SWE_Social_Reform_Full }
		completion_reward = {
			custom_effect_tooltip = SWE_social_reform_half_tt
			swap_ideas = {
				remove_idea = SWE_social_reform
				add_idea = SWE_Social_Reform_Half
			}
			hidden_effect = {
				add_ideas = universal_male_suffrage
			}
		}
	}

	focus = {
		id = SWE_Social_Reform_Full
		x = 63
		y = 15
		#Cost was 20
		cost = 140
		available = {
			has_country_flag = SWE_guarantee_suffrage_women_LIB
		}
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Ideology_Liberty
		prerequisite = { focus = SWE_Social_Reform }
		mutually_exclusive = { focus = SWE_Social_Reform_Half }
		completion_reward = {
			custom_effect_tooltip = SWE_social_reform_full_tt
			swap_ideas = {
				remove_idea = SWE_social_reform
				add_idea = SWE_Social_Reform_Full
			}
			hidden_effect = {
				add_ideas = universal_suffrage
			}
		}
	}

	focus = {
		id = SWE_Education_Reform
		x = 59
		y = 14
		#Cost was 20
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_brain
		prerequisite = { focus = SWE_Reform_Time }
		completion_reward = {
			custom_effect_tooltip = SWE_education_reform_tt
			hidden_effect = {
			if = {
				limit = {
					has_country_flag = election_promised_education
					}
				add_ideas = {
					SWE_education_reform_promise1
					}
				else = {
					add_ideas = SWE_education_reform1
					}
				}
			}
		}
	}

	focus = {
		id = SWE_Education_Reform2
		x = 59
		y = 15
		#Cost was 20
		cost = 140
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_brain
		prerequisite = { focus = SWE_Education_Reform }
		completion_reward = {
			custom_effect_tooltip = SWE_education_reform2_tt
			hidden_effect = {
			if = {
				limit = {
					has_country_flag = election_promised_education
					}
				add_ideas = {
					SWE_education_reform_promise2
					}
				else = {
					add_ideas = SWE_education_reform2
					}
				}
			}
		}
	}

	focus = {
		id = SWE_economic_reform
		x = 57
		y = 14
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_banks
		prerequisite = { focus = SWE_Reform_Time }
		completion_reward = {
			custom_effect_tooltip = SWE_equalise_economy_tt
			hidden_effect = {
				if = {
					limit = {
						check_variable = {
								var = liberal_support
								value = conservative_support
								compare = greater_than
							}
						}
					add_ideas = {
						SWE_workers_economy_1
						}
					else = {
						add_ideas = SWE_moderate_economy_1
					}
				}
			}
		}
	}

	focus = {
		id = SWE_economic_reform2
		x = 57
		y = 15
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Economy_Reforms
		prerequisite = { focus = SWE_economic_reform }
		completion_reward = {
			custom_effect_tooltip = SWE_equalise_economy2_tt
			hidden_effect = {
				if = {
					limit = {
						check_variable = {
								var = liberal_support
								value = conservative_support
								compare = greater_than
							}
						}
					swap_ideas = {
						add_idea = SWE_workers_economy_2
						remove_idea = SWE_workers_economy_1
						}
					else = {
						swap_ideas = {
							add_idea = SWE_moderate_economy_2
							remove_idea = SWE_moderate_economy_1
						}
					}
				}
			}
		}
	}

	focus = {
		id = SWE_economic_reform3
		x = 57
		y = 16
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Economy_Reforms
		prerequisite = { focus = SWE_economic_reform2 }
		completion_reward = {
			custom_effect_tooltip = SWE_equalise_economy3_tt
			hidden_effect = {
				if = {
					limit = {
						check_variable = {
								var = liberal_support
								value = conservative_support
								compare = greater_than
							}
						}
					swap_ideas = {
						add_idea = SWE_workers_economy_3
						remove_idea = SWE_workers_economy_2
						}
					else = {
						swap_ideas = {
							add_idea = SWE_moderate_economy_3
							remove_idea = SWE_moderate_economy_2
						}
					}
				}
			}
		}
	}

	focus = {
		id = SWE_economic_reform_final
		x = 57
		y = 17
		cost = 70
		ai_will_do = { factor = 1 }
		icon = GFX_Focus_Economy_Reforms
		prerequisite = { focus = SWE_economic_reform3 }
		completion_reward = {
			custom_effect_tooltip = SWE_equalise_economy4_tt
			hidden_effect = {
				if = {
					limit = {
						check_variable = {
								var = liberal_support
								value = conservative_support
								compare = greater_than
							}
						}
					swap_ideas = {
						add_idea = SWE_workers_economy_4
						remove_idea = SWE_workers_economy_3
						}
					else = {
						swap_ideas = {
							add_idea = SWE_moderate_economy_4
							remove_idea = SWE_moderate_economy_3
						}
					}
				}
			}
		}
	}

	# Aland

	#focus = {
	#	id = SWE_aland_question
	#	x = 84
	#	y = 5
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_more_territorial_claims
	#	prerequisite = { focus = SWE_monarchism_coup }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_prepare_invasion
	#	x = 81
	#	y = 6
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_military_sphere
	#	mutually_exclusive = { focus = SWE_diplomatic_appeal }
	#	prerequisite = { focus = SWE_aland_question }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_prepare_the_army
	#	x = 74
	#	y = 7
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_army_doctrines
	#	prerequisite = { focus = SWE_prepare_invasion }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_drill_amphibious
	#	x = 73
	#	y = 8
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_amphibious_assault
	#	prerequisite = { focus = SWE_prepare_the_army }
	#	completion_reward = {
	#		custom_effect_tooltip = SWE_drill_amphibious_tt
	#		add_equipment_to_stockpile = {
	#			type = infantry_equipment
	#			amount = -1000
	#		}
	#		set_country_flag = SWE_drill_amphibious
	#	}
	#}

	#focus = {
	#	id = SWE_mobilise_the_troops
	#	x = 75
	#	y = 8
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_small_arms
	#	prerequisite = { focus = SWE_prepare_the_army }
	#	completion_reward = {
	#		add_timed_idea = { idea = SWE_mobilise_the_troops days = 182 }
	#	}
	#}

	#focus = {
	#	id = SWE_prepare_the_people
	#	x = 79
	#	y = 7
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_demand_territory
	#	prerequisite = { focus = SWE_prepare_invasion }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_spread_propaganda
	#	x = 78
	#	y = 8
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_SWE_slander_opposition
	#	prerequisite = { focus = SWE_prepare_the_people }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_false_flag
	#	x = 80
	#	y = 8
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_secret_weapon
	#	prerequisite = { focus = SWE_prepare_the_people }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_prepare_the_navy
	#	x = 84
	#	y = 7
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_occupy_states_coastal
	#	prerequisite = { focus = SWE_prepare_invasion }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_host_mock_battles
	#	x = 83
	#	y = 8
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_navy_battleship
	#	prerequisite = { focus = SWE_prepare_the_navy }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_train_admirals
	#	x = 85
	#	y = 8
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_navy_doctrines_tactics
	#	prerequisite = { focus = SWE_prepare_the_navy }
	#	completion_reward = {
	#	}
	#}

	#focus = {
	#	id = SWE_attack
	#	x = 79
	#	y = 9
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_territory_or_war
	#	prerequisite = { focus = SWE_drill_amphibious }
	#	prerequisite = { focus = SWE_mobilise_the_troops }
	#	prerequisite = { focus = SWE_spread_propaganda }
	#	prerequisite = { focus = SWE_false_flag }
	#	prerequisite = { focus = SWE_host_mock_battles }
	#	prerequisite = { focus = SWE_train_admirals }
	#	completion_reward = {
	#		start_border_war = {
	#			change_state_after_war = no
	#			attacker = {
	#				state = 141
	#				num_provinces = 20
	#				on_win = eoanb_sweden.38
	#				on_lose = eoanb_sweden.39
	#				on_cancel = eoanb_sweden.40
	#				}
	#				defender = {
	#				state = 145
	#				num_provinces = 1
	#				on_win = eoanb_sweden.37
	#				on_lose = eoanb_sweden.36
	#				on_cancel = eoanb_sweden.38
	#			}
	#		}
	#	}
	#}


	#focus = {
	#	id = SWE_diplomatic_appeal
	#	x = 87
	#	y = 6
	#	cost = 70
	#	ai_will_do = { factor = 40 }
	#	icon = GFX_goal_generic_improve_relations
	#	mutually_exclusive = { focus = SWE_prepare_invasion }
	#	prerequisite = { focus = SWE_aland_question }
	#	completion_reward = {
	#	}
	#}

}
