focus_tree = {
	id = taiping_focus
	country = {
		factor = 0
		modifier = {
			add = 16
			tag = TAI
		}
	}
	focus = {
		id = TAI_startingfocus
		icon = GFX_focus_the_empire_burns
		cost = 56
		x = 10
		y = 0
		completion_reward = {
			add_political_power = 5
		}

	}
	focus = {
		id = TAI_shidakai
		icon = GFX_focus_tai_dealing_with_shi_dakai
		prerequisite = {
		  focus = TAI_startingfocus
		}
		cost = 56
		x = 10
		y = 1
		completion_reward = {
			country_event = { id = taiping.2 }
		}
	}
	focus = {
		id = TAI_taipingpolitics # branch will be reworked one day or another
		icon = GFX_Focus_Arrest_Opposants
		prerequisite = {
		  focus = TAI_shidakai
		}
		cost = 56
		x = 6
		y = 2
		completion_reward = {
		add_political_power = 10
		}
	}
	focus = {
		id = TAI_appoint_hongrengan
		icon = GFX_Focus_Law_Education
		prerequisite = {
		  focus = TAI_taipingpolitics
		}
		cost = 56
		x = 4
		y = 3
		completion_reward = {
		# add_political_power = 10 THIS WILL ADD HONG RENGAN AS A POLITICAL ADVISOR
		}
	}
	focus = {
		id = TAI_reforms
		icon = GFX_Focus_Civil_Servant_Law
		prerequisite = {
		  focus = TAI_appoint_hongrengan
		}
		cost = 56
		x = 4
		y = 4
		completion_reward = {
		add_political_power = 100
		}
	}
	focus = {
		id = TAI_anti_qing
		icon = GFX_Focus_Eliminate_Resistance
		prerequisite = {
		  focus = TAI_taipingpolitics
		}
		cost = 56
		x = 8
		y = 3
		completion_reward = {
		add_stability = 0.05
		}
	}
	focus = {
		id = TAI_taipingarmy
		icon = GFX_focus_strike_the_dragon
		prerequisite = {
		  focus = TAI_shidakai
		}
		cost = 56
		x = 14
		y = 2
		completion_reward = {
		army_experience = 10
		}
	}
	focus = {
		id = TAI_mercenaries
		icon = GFX_Focus_Mass_Assault_Doctrine
		prerequisite = {
		  focus = TAI_taipingarmy
		}
		cost = 56
		x = 14
		y = 3
		completion_reward = {
		country_event = { id = taiping.3 }
		}
	}
	focus = {
		id = TAI_professional_army
		icon = GFX_focus_QNG_local_armies
		prerequisite = {
		  focus = TAI_mercenaries
		}
		mutually_exclusive = { focus = TAI_peoples_army }
		cost = 56
		x = 13
		y = 4
		completion_reward = {
		add_ideas = TAI_idea_proarmy
		}
	}
	focus = {
		id = TAI_arms_smuggling
		icon = GFX_focus_qing_coinage
		prerequisite = {
		  focus = TAI_professional_army
		}
		cost = 56
		x = 13
		y = 5
		completion_reward = {
		}
	}
	focus = {
		id = TAI_peoples_army
		icon = GFX_focus_QNG_traditional_xiang
		prerequisite = {
		  focus = TAI_mercenaries
		}
		mutually_exclusive = { focus = TAI_professional_army }
		cost = 56
		x = 15
		y = 4
		completion_reward = {
		add_ideas = TAI_idea_poparmy
		}
	}
	focus = {
		id = TAI_yongying
		icon = GFX_focus_QNG_decisive_battles
		prerequisite = {
		  focus = TAI_peoples_army
		}
		cost = 56
		x = 15
		y = 5
		completion_reward = {
				600 = {
			create_unit = {
				division = "name = \"1. Yong Ying Regiment\" division_template = \"Taiping Militia\" start_experience_factor = 0.2 start_equipment_factor = 0.3"
				owner = TAI
				}
			create_unit = {
				division = "name = \"2. Yong Ying Regiment\" division_template = \"Taiping Militia\" start_experience_factor = 0.3 start_equipment_factor = 0.3"
				owner = TAI
				}
			}
		}
	}
	focus = {
		id = TAI_shanghaicampaign
		icon = GFX_focus_QNG_western_army
		prerequisite = { focus = TAI_yongying focus = TAI_arms_smuggling }
		cost = 56
		x = 14
		y = 6
		completion_reward = {
		country_event = { id = qing_reb.29 }
		add_ideas = TAI_idea_shanghaicampaignidea
		}
	}
	focus = {
		id = TAI_failshanghai
		icon = GFX_focus_QNG_disband_xiang
		prerequisite = { 
		focus = TAI_shanghaicampaign
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
					always = no
			}
		}
		cost = 1
		x = 17
		y = 7
		completion_reward = {
		add_political_power = -50
		}
	}
	focus = {
		id = TAI_elastic_defence
		icon = GFX_Focus_defence_plans
		prerequisite = { 
		focus = TAI_failshanghai
		}
		cost = 56
		x = 17
		y = 8
		completion_reward = {
		add_ideas = TAI_idea_defence
		}
	}
	focus = {
		id = TAI_fortress_tianjing
		icon = GFX_Focus_Defence_Fort_Gate
		prerequisite = { 
		focus = TAI_elastic_defence
		}
		cost = 56
		x = 17
		y = 9
		completion_reward = {
		1056 = {
			add_building_construction = {
			type = bunker
        	province = 11913
			level = 2
			instant_build = yes
			}
			add_building_construction = {
			type = bunker
        	province = 1146	
			level = 2
			instant_build = yes
			}
		}
	}
}
	focus = {
		id = TAI_total_war
		icon = GFX_Focus_Army_Generic_Coalition_Army
		prerequisite = { 
		focus = TAI_fortress_tianjing
		}
		cost = 56
		x = 17
		y = 10
		completion_reward = {
		add_ideas = TAI_idea_total_war
		add_political_power = 150
		}
	}
	focus = {
		id = TAI_mass_recruitment
		icon = GFX_Focus_Electorate_Boost_Popularity
		prerequisite = { 
		focus = TAI_total_war
		}
		cost = 56
		x = 17
		y = 11
		completion_reward = {
		add_manpower = 150000
		}
	}
	focus = {
		id = TAI_succeedshanghai
		icon = GFX_focus_QNG_reform_xiang
		prerequisite = {
		focus = TAI_shanghaicampaign
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = GENERIC_Triggered_By_Event_tt
					always = no
			}
		}
		cost = 1
		x = 11
		y = 7
		completion_reward = {
		add_political_power = 50
		}
	}
	focus = {
		id = TAI_foreign_help
		icon = GFX_Focus_Government_Reform_2
		prerequisite = { 
		focus = TAI_succeedshanghai
		}
		cost = 56
		x = 11
		y = 8
		completion_reward = {
	
		}
	}
	focus = {
		id = TAI_denounce_qing
		icon = GFX_focus_qing_maintain_mandate
		prerequisite = { 
		focus = TAI_foreign_help
		}
		cost = 56
		x = 11
		y = 9
		completion_reward = {
		add_political_power = 25
		}
	}

		focus = {
		id = TAI_northern_expedition2
		icon = GFX_Focus_Government_Military
		prerequisite = { 
		focus = TAI_denounce_qing
		}
		cost = 56
		x = 11
		y = 10
		completion_reward = {
		country_event = { id = taiping.8 }
		}
	}
}
