focus_tree = {
	id = usa_gilded_age
	country = {
		factor = 0
		modifier = {
			add = 100
			tag = USA
			has_global_flag = USA_gilded_age_ft
		}
	}
	continuous_focus_position = { x = 875 y = 2875 }
	default = no
	focus = {
		id = USA_gilded_age_start
		icon = GFX_goal_focus_us_gilded_age
		cost = 40
		x = 8
		y = 0
		completion_reward = {
			add_stability = 0.02
		}
	}
	focus = {
		id = USA_gilded_age_south_admin
		icon = GFX_Focus_Government_Reform_Administration
		cost = 40
		x = 2
		y = 1
		prerequisite = {
			focus = USA_gilded_age_start
		}
		available = {
			CSA = { exists = no }
		}
		bypass = {
			NOT = { has_global_flag = ACW_American_Civil_War_Happened }
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = USA_gilded_age_south_pass_slavery
		icon = GFX_Focus_Economy_Increase_Wages
		cost = 70
		x = 2
		y = 3
		prerequisite = {
			focus = USA_gilded_age_south_admin
		}
		available = {
			CSA = { exists = no }
		}
		bypass = {
			NOT = { has_global_flag = ACW_American_Civil_War_Happened }
		}
		completion_reward = {
			add_political_power = 25
		}
	}
	focus = {
		id = USA_gilded_age_invest_rail
		icon = GFX_Focus_transport_railroad_development
		cost = 40
		x = 6
		y = 1
		prerequisite = {
			focus = USA_gilded_age_start
		}
		available = {
			has_political_power > 25
		}
		completion_reward = {
			add_political_power = -25
			random_owned_controlled_state = {
				limit = {
					is_core_of = USA
				}
				add_building_construction = {
				    type = infrastructure
				    level = 1
				    instant_build = yes
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_literacy
		icon = GFX_Focus_Freedom_Press_newspapers
		cost = 40
		x = 10
		y = 1
		prerequisite = {
			focus = USA_gilded_age_start
		}
		available = {
			has_political_power > 25
		}
		completion_reward = {
			add_political_power = -25
			add_tech_bonus = {
			    bonus = 0.33
			    uses = 1
			    category = humanities_tech
			}
		}
	}
	focus = {
		id = USA_gilded_age_rethink_monroe
		icon = GFX_Focus_Continent_North_America
		cost = 40
		x = 14
		y = 1
		prerequisite = {
			focus = USA_gilded_age_start
		}
		available = {
			CSA = { exists = yes }
		}
		completion_reward = {
			add_political_power = 25
			add_war_support = -0.04
			add_stability = 0.02
		}
	}
	focus = {
		id = USA_gilded_age_adjust_policies_csa
		icon = GFX_Focus_Diplomatic_Ally_CSA_2
		cost = 70
		x = 14
		y = 3
		prerequisite = {
			focus = USA_gilded_age_rethink_monroe
		}
		available = {
			CSA = { exists = yes }
		}
		completion_reward = {
			add_opinion_modifier = {
			    target = CSA
			    modifier = usa_improved_relations
			}
			reverse_add_opinion_modifier = {
			    target = CSA
			    modifier = usa_improved_relations
			}
		}
	}
	focus = {
		id = USA_gilded_age_civil_service
		icon = GFX_Focus_Law_Vote_1
		cost = 40
		x = 4
		y = 2
		prerequisite = {
			focus = USA_gilded_age_start
		}
		completion_reward = {
			add_war_support = 0.02
			add_stability = 0.02
		}
	}
	focus = {
		id = USA_gilded_age_assimilation_programs
		icon = GFX_focus_chi_mission_to_the_us
		cost = 70
		x = 4
		y = 3
		prerequisite = {
			focus = USA_gilded_age_civil_service
		}
		completion_reward = {
			add_timed_idea = {
				idea = USA_gilded_age_assimilation
				days = 70
			}
		}
	}
	focus = {
		id = USA_gilded_age_political_machines
		icon = GFX_Focus_Elite
		cost = 40
		x = 8
		y = 2
		prerequisite = {
			focus = USA_gilded_age_start
		}
		completion_reward = {
			if = {
				limit = {
					has_government = centrism
				}
				add_popularity = {
					ideology = centrism
					popularity = 0.02
				}
			}
			if = {
				limit = {
					has_government = traditional_conservatism
				}
				add_popularity = {
					ideology = traditional_conservatism
					popularity = 0.02
				}
			}
			if = {
				limit = {
					has_government = social_egalitarianism
				}
				add_popularity = {
					ideology = social_egalitarianism
					popularity = 0.02
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_spoil_system
		icon = GFX_Focus_Map_Gerrymandering
		cost = 70
		x = 6
		y = 3
		prerequisite = {
			focus = USA_gilded_age_political_machines
		}
		completion_reward = {
			if = {
				limit = {
					has_government = centrism
				}
				add_popularity = {
					ideology = centrism
					popularity = 0.02
				}
			}
			if = {
				limit = {
					has_government = traditional_conservatism
				}
				add_popularity = {
					ideology = traditional_conservatism
					popularity = 0.02
				}
			}
			if = {
				limit = {
					has_government = social_egalitarianism
				}
				add_popularity = {
					ideology = social_egalitarianism
					popularity = 0.02
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_political_system
		icon = GFX_Focus_Partisans_Fund
		cost = 70
		x = 8
		y = 3
		prerequisite = {
			focus = USA_gilded_age_political_machines
		}
		completion_reward = {
			add_ideas = USA_gilded_age_political_machine
		}
	}
	focus = {
		id = USA_gilded_age_laissez_faire
		icon = GFX_Focus_banks
		cost = 70
		x = 10
		y = 3
		prerequisite = {
			focus = USA_gilded_age_political_machines
		}
		completion_reward = {
			if = {
				limit = {
					has_idea = free_trade
				}
				add_political_power = 50
			}
			if = {
				limit = {
					has_idea = export_focus
				}
				swap_ideas = {
					remove_idea = export_focus
					add_idea = free_trade
				}
			}
			if = {
				limit = {
					has_idea = limited_exports
				}
				swap_ideas = {
					remove_idea = limited_exports
					add_idea = free_trade
				}
			}
			if = {
				limit = {
					has_idea = closed_economy
				}
				swap_ideas = {
					remove_idea = closed_economy
					add_idea = free_trade
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_social_gospel
		icon = GFX_Focus_Catholic_Religion
		cost = 40
		x = 12
		y = 2
		prerequisite = {
			focus = USA_gilded_age_start
		}
		completion_reward = {
			add_timed_idea = {
				idea = USA_gilded_age_social_gospel_idea
				days = 400
			}
		}
	}
	focus = {
		id = USA_gilded_age_invest_renaissance
		icon = GFX_goal_generic_propaganda
		cost = 70
		x = 12
		y = 3
		prerequisite = {
			focus = USA_gilded_age_start
		}
		completion_reward = {
			add_political_power = 25
			add_stability = 0.02
			add_war_support = -0.02
		}
	}
	focus = {
		id = USA_gilded_age_industrialize
		icon = GFX_goal_generic_construct_civ_factory
		cost = 70
		x = 8
		y = 4
		prerequisite = {
			focus = USA_gilded_age_south_pass_slavery
			focus = USA_gilded_age_adjust_policies_csa
		}
		prerequisite = {
			focus = USA_gilded_age_assimilation_programs
		}
		prerequisite = {
			focus = USA_gilded_age_spoil_system
		}
		prerequisite = {
			focus = USA_gilded_age_political_system
		}
		prerequisite = {
			focus = USA_gilded_age_laissez_faire
		}
		prerequisite = {
			focus = USA_gilded_age_invest_renaissance
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = industrializing
				add_idea = industrialized
			}
		}
	}
	focus = {
		id = USA_gilded_age_industry
		icon = GFX_goal_generic_construct_civilian
		cost = 70
		x = 8
		y = 5
		prerequisite = {
			focus = USA_gilded_age_industrialize
		}
		completion_reward = {
			add_timed_idea = {
				idea = USA_gilded_age_industry_machines
				days = 365
			}
		}
	}
	focus = {
		id = USA_gilded_age_captain
		icon = GFX_Focus_Elite
		cost = 40
		x = 6
		y = 6
		prerequisite = {
			focus = USA_gilded_age_industry
		}
		completion_reward = {
			add_stability = 0.02
		}
	}
	focus = {
		id = USA_gilded_age_robber
		icon = GFX_Focus_Elite_Arrested
		cost = 40
		x = 10
		y = 6
		prerequisite = {
			focus = USA_gilded_age_industry
		}
		completion_reward = {
			add_political_power = 25
		}
	}
	focus = {
		id = USA_gilded_age_carnegie
		icon = GFX_focus_generic_steel
		cost = 40
		x = 6
		y = 7
		prerequisite = {
			focus = USA_gilded_age_captain
		}
		prerequisite = {
			focus = USA_gilded_age_robber
		}
		completion_reward = {
			add_stability = -0.04
			random_owned_controlled_state = {
				limit = {
					is_core_of = USA
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				    type = steel_mill
				    level = 1
				    instant_build = yes
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_vertical_integration
		icon = GFX_goal_generic_construction2
		cost = 70
		x = 6
		y = 8
		prerequisite = {
			focus = USA_gilded_age_carnegie
		}
		completion_reward = {
			add_stability = -0.04
			random_owned_controlled_state = {
				limit = {
					is_core_of = USA
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				    type = infrastructure
				    level = 1
				    instant_build = yes
				}
			}
			custom_effect_tooltip = USA_increase_influence_steel_4
			add_to_variable = {
				var = USA_steel_influence
				value = 4
			}
		}
	}
	focus = {
		id = USA_gilded_age_gospel_of_wealth
		icon = GFX_Focus_Economy_Increase_Wages
		cost = 70
		x = 4
		y = 8
		prerequisite = {
			focus = USA_gilded_age_carnegie
		}
		completion_reward = {
			add_timed_idea = {
				idea = USA_gilded_age_gospel_of_wealth_idea
				days = 1825
			}
		}
	}
	focus = {
		id = USA_gilded_age_standard_oil
		icon = GFX_Focus_banks
		cost = 40
		x = 8
		y = 7
		prerequisite = {
			focus = USA_gilded_age_captain
		}
		prerequisite = {
			focus = USA_gilded_age_robber
		}
		completion_reward = {
			add_stability = -0.04
			random_owned_controlled_state = {
				limit = {
					is_core_of = USA
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				    type = synthetic_refinery
				    level = 1
				    instant_build = yes
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_lamp_oil
		icon = GFX_goal_generic_oil_refinery
		cost = 70
		x = 8
		y = 8
		prerequisite = {
			focus = USA_gilded_age_standard_oil
		}
		completion_reward = {
			add_stability = 0.02
			custom_effect_tooltip = USA_increase_influence_oil_4
			add_to_variable = {
				var = USA_standard_oil_influence
				value = 4
			}
		}
	}
	focus = {
		id = USA_gilded_age_ny_railroad
		icon = GFX_Focus_transport_railroad_development
		cost = 40
		x = 10
		y = 7
		prerequisite = {
			focus = USA_gilded_age_captain
		}
		prerequisite = {
			focus = USA_gilded_age_robber
		}
		available = {
			has_political_power > 25
		}
		completion_reward = {
			add_political_power = -25
			random_owned_controlled_state = {
				limit = {
					is_core_of = USA
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				    type = infrastructure
				    level = 1
				    instant_build = yes
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_commodore
		icon = GFX_Focus_Production_Mass
		cost = 70
		x = 10
		y = 8
		prerequisite = {
			focus = USA_gilded_age_ny_railroad
		}
		completion_reward = {
			add_tech_bonus = {
			    bonus = 0.25
			    uses = 1
			    category = naval_equipment
			}
		}
	}
	focus = {
		id = USA_gilded_age_transcontinental
		icon = GFX_goal_generic_construct_infrastructure
		cost = 70
		x = 12
		y = 8
		prerequisite = {
			focus = USA_gilded_age_ny_railroad
		}
		available = {
			has_political_power > 25
		}
		completion_reward = {
			add_political_power = -25
			388 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				    type = infrastructure
				    level = 1
				    instant_build = yes
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_electricity
		icon = GFX_Focus_Telegraph_Lines
		cost = 70
		x = 8
		y = 9
		prerequisite = {
			focus = USA_gilded_age_lamp_oil
		}
		completion_reward = {
			add_political_power = 50
		}
	}
	focus = {
		id = USA_gilded_age_electrify_cities
		icon = GFX_Focus_Trade_International
		cost = 210
		x = 8
		y = 10
		prerequisite = {
			focus = USA_gilded_age_electricity
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = industrialized
				add_idea = electrification
			}
		}
	}
	focus = {
		id = USA_gilded_age_american_dream
		icon = GFX_goal_support_democracy
		cost = 40
		x = 22
		y = 0
		available = {
			has_country_flag = USA_statue_of_liberty
		}
		completion_reward = {
			add_political_power = 50
			add_stability = 0.05
			add_timed_idea = {
				idea = USA_gilded_age_immigration
				days = 1000
			}
		}
	}
	focus = {
		id = USA_gilded_age_british_immigration
		icon = GFX_focus_chi_british_cooperation
		cost = 40
		x = 19
		y = 1
		prerequisite = {
			focus = USA_gilded_age_american_dream
		}
		completion_reward = {
			132 = {
				add_manpower = -5000
			}
			121 = {
				add_manpower = -5000
			}
			360 = {
				add_manpower = 10000
			}
		}
	}
	focus = {
		id = USA_gilded_age_irish_immigration
		icon = GFX_goal_tripartite_pact
		cost = 40
		x = 19
		y = 2
		prerequisite = {
			focus = USA_gilded_age_british_immigration
		}
		completion_reward = {
			113 = {
				add_manpower = -5000
			}
			135 = {
				add_manpower = -5000
			}
			360 = {
				add_manpower = 10000
			}
		}
	}
	focus = {
		id = USA_gilded_age_russian_immigration
		icon = GFX_Focus_Diplomatic_Ally_RUS_2
		cost = 40
		x = 21
		y = 1
		prerequisite = {
			focus = USA_gilded_age_american_dream
		}
		completion_reward = {
			953 = {
				add_manpower = -5000
			}
			195 = {
				add_manpower = -5000
			}
			385 = {
				add_manpower = 5000
			}
			386 = {
				add_manpower = 5000
			}
		}
	}
	focus = {
		id = USA_gilded_age_polish_immigration
		icon = GFX_goal_generic_territory_or_war
		cost = 40
		x = 21
		y = 2
		prerequisite = {
			focus = USA_gilded_age_russian_immigration
		}
		completion_reward = {
			1314 = {
				add_manpower = -5000
			}
			86 = {
				add_manpower = -5000
			}
			395 = {
				add_manpower = 10000
			}
		}
	}
	focus = {
		id = USA_gilded_age_german_immigration
		icon = GFX_focus_ger_revive_kaiserreich
		cost = 40
		x = 23
		y = 1
		prerequisite = {
			focus = USA_gilded_age_american_dream
		}
		completion_reward = {
			951 = {
				add_manpower = -5000
			}
			868 = {
				add_manpower = -5000
			}
			52 = {
				add_manpower = -5000
			}
			394 = {
				add_manpower = 5000
			}
			396 = {
				add_manpower = 5000
			}
			261 = {
				add_manpower = 5000
			}
		}
	}
	focus = {
		id = USA_gilded_age_midwest_colonization
		icon = GFX_goal_generic_construction2
		cost = 100
		x = 24
		y = 2
		prerequisite = {
			focus = USA_gilded_age_german_immigration
		}
		prerequisite = {
			focus = USA_gilded_age_italy_immigration
		}
		completion_reward = {
			51 = {
				add_manpower = -5000
			}
			162 = {
				add_manpower = -5000
			}
			65 = {
				add_manpower = -5000
			}
			62 = {
				add_manpower = -5000
			}
			388 = {
				add_manpower = 5000
			}
			389 = {
				add_manpower = 5000
			}
			390 = {
				add_manpower = 5000
			}
			391 = {
				add_manpower = 5000
			}
		}
	}
	focus = {
		id = USA_gilded_age_italy_immigration
		icon = GFX_goal_focus_form_italy
		cost = 40
		x = 25
		y = 1
		prerequisite = {
			focus = USA_gilded_age_american_dream
		}
		completion_reward = {
			160 = {
				add_manpower = -5000
			}
			115 = {
				add_manpower = -5000
			}
			360 = {
				add_manpower = 5000
			}
			359 = {
				add_manpower = 5000
			}
		}
	}
	focus = {
		id = USA_gilded_age_urbanization
		icon = GFX_Focus_industrial_revolution
		cost = 40
		x = 22
		y = 3
		prerequisite = {
			focus = USA_gilded_age_midwest_colonization
		}
		prerequisite = {
			focus = USA_gilded_age_polish_immigration
		}
		prerequisite = {
			focus = USA_gilded_age_irish_immigration
		}
		completion_reward = {
			country_event = usa.229
			360 = {
				add_manpower = 1000
			}
			1091 = {
				add_manpower = 1000
			}
			357 = {
				add_manpower = 1000
			}
		}
	}
	focus = {
		id = USA_gilded_age_imperialism
		icon = GFX_goal_generic_attack_allies
		cost = 40
		x = 6
		y = 11
		available = {
			OR = {
				date > 1898.1.1
				has_war_support > 0.8
			}
		}
		completion_reward = {
			
		}
	}
	focus = {
		id = USA_gilded_age_maine_crisis
		icon = GFX_Focus_Victorian_Gunboat
		cost = 40
		x = 6
		y = 12
		prerequisite = {
			focus = USA_gilded_age_imperialism
		}
		available = {
			has_global_flag = USS_maine_exploded
		}
		bypass = {
			has_global_flag = Spanish_American_War_Occured
		}
		completion_reward = {
			add_war_support = 0.05
		}
	}
	focus = {
		id = USA_gilded_age_spanish_american_war
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 40
		x = 6
		y = 13
		prerequisite = {
			focus = USA_gilded_age_maine_crisis
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
		}
		bypass = {
			has_global_flag = Spanish_American_War_Occured
		}
		completion_reward = {
			add_war_support = 0.1
		}
	}
	focus = {
		id = USA_gilded_age_sa_war_train_cuba
		icon = GFX_focus_prc_infiltration
		cost = 70
		x = 4
		y = 14
		prerequisite = {
			focus = USA_gilded_age_spanish_american_war
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
		}
		bypass = {
			has_global_flag = Spanish_American_War_Over
		}
		completion_reward = {
			army_experience = 10
		}
	}
	focus = {
		id = USA_gilded_age_sa_war_combat
		icon = GFX_focus_generic_provoke_border_clashes
		cost = 70
		x = 6
		y = 14
		prerequisite = {
			focus = USA_gilded_age_spanish_american_war
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
		}
		bypass = {
			has_global_flag = Spanish_American_War_Over
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_idea = USA_spanish_american_war_1
						has_idea = USA_spanish_american_war_2
					}
				}
				add_ideas = USA_spanish_american_war_1
			}
			else_if = {
				limit = {
					has_idea = USA_spanish_american_war_1
				}
				swap_ideas = {
					add_idea = USA_spanish_american_war_2
					remove_idea = USA_spanish_american_war_1
				}
			}
			else_if = {
				limit = {
					has_idea = USA_spanish_american_war_2
				}
				swap_ideas = {
					add_idea = USA_spanish_american_war_3
					remove_idea = USA_spanish_american_war_2
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_sa_war_tactics
		icon = GFX_focus_generic_military_mission
		cost = 70
		x = 8
		y = 14
		prerequisite = {
			focus = USA_gilded_age_spanish_american_war
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
		}
		bypass = {
			has_global_flag = Spanish_American_War_Over
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_idea = USA_spanish_american_war_1
						has_idea = USA_spanish_american_war_2
					}
				}
				add_ideas = USA_spanish_american_war_1
			}
			else_if = {
				limit = {
					has_idea = USA_spanish_american_war_1
				}
				swap_ideas = {
					add_idea = USA_spanish_american_war_2
					remove_idea = USA_spanish_american_war_1
				}
			}
			else_if = {
				limit = {
					has_idea = USA_spanish_american_war_2
				}
				swap_ideas = {
					add_idea = USA_spanish_american_war_3
					remove_idea = USA_spanish_american_war_2
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_sa_war_rough_rider
		icon = GFX_goal_generic_cavalry
		cost = 70
		x = 6
		y = 15
		prerequisite = {
			focus = USA_gilded_age_sa_war_train_cuba
			focus = USA_gilded_age_sa_war_tactics
			focus = USA_gilded_age_sa_war_combat
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
		}
		bypass = {
			has_global_flag = Spanish_American_War_Over
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_idea = USA_spanish_american_war_1
						has_idea = USA_spanish_american_war_2
					}
				}
				add_ideas = USA_spanish_american_war_1
			}
			else_if = {
				limit = {
					has_idea = USA_spanish_american_war_1
				}
				swap_ideas = {
					add_idea = USA_spanish_american_war_2
					remove_idea = USA_spanish_american_war_1
				}
			}
			else_if = {
				limit = {
					has_idea = USA_spanish_american_war_2
				}
				swap_ideas = {
					add_idea = USA_spanish_american_war_3
					remove_idea = USA_spanish_american_war_2
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_sa_war_victory
		icon = GFX_focus_generic_support_the_left_right
		cost = 10
		x = 4
		y = 16
		prerequisite = {
			focus = USA_gilded_age_sa_war_combat
			focus = USA_gilded_age_sa_war_tactics
			focus = USA_gilded_age_sa_war_train_cuba
		}
		mutually_exclusive = {
			focus = USA_gilded_age_sa_war_defeat
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
			OR = {
				has_global_flag = USA_Won_Spanish_American_War
				AND = {
					controls_state = 1022
					controls_state = 686
					controls_state = 315
				}
				AND = {
					controls_state = 315
					date > 1901.1.1
				}
			}
		}
		completion_reward = {
			SPR = {
				country_event = {
					id = usa.162
				}
			}
		}
	}
	focus = {
		id = USA_gilded_age_sa_war_defeat
		icon = GFX_focus_generic_strike_at_democracy2
		cost = 10
		x = 8
		y = 16
		prerequisite = {
			focus = USA_gilded_age_sa_war_combat
		}
		prerequisite = {
			focus = USA_gilded_age_sa_war_tactics
		}
		mutually_exclusive = {
			focus = USA_gilded_age_sa_war_victory
		}
		available = {
			has_global_flag = Spanish_American_War_Occured
			OR = {
				has_global_flag = SPR_Won_Spanish_American_War
				AND = {
					NOT = {
						controls_state = 1022
					}
					NOT = {
						controls_state = 686
					}
					NOT = {
						controls_state = 327
					}
				}
			}
		}
		completion_reward = {
			SPR = {
				country_event = {
					id = usa.165
				}
			}
		}
	}
}
