#contain_peace = {
#    # Determines when this peace AI is used by the AI (ROOT is taker, FROM is giver)
#    enable = {
#		ROOT = {
#			is_part_of_the_german_confederation = yes
#		}
#		FROM = {
#			has_country_flag = GER_CONF_defensive_is_at_war_with_conf
#		}
#    }
#    
#    # Random factors applied to AI decision making when determining which
#    # peace option to use.
#    annex_randomness = 0
#    liberate_randomness = 0
#    puppet_randomness = 0
#    take_states_randomness = 0
#    force_government_randomness = 0
#    
#    # Weighting towards the option. (ROOT is taker, FROM is giver)
#    annex = {
#        factor = 0
#    }
#    liberate = {
#        factor = 10000
#		
#		modifier = {
#			factor = 0
#			FROM = {
#				NOT = {
#					has_variable = GER_CONF_defensive_defender
#				}
#			}
#		}
#    }
#    puppet = {
#        factor = 0
#    }
#    take_states = {
#        factor = 0
#    }
#}