#contain_peace = {
#    # Determines when this peace AI is used by the AI (ROOT is taker, FROM is giver)
#    enable = {
#        FROM = { has_country_flag = containment_target }
#    }
#    
#    # Random factors applied to AI decision making when determining which
#    # peace option to use.
#    annex_randomness = 0
#    liberate_randomness = 0
#    puppet_randomness = 0
#    take_states_randomness = 0
#    force_government_randomness = 0
#    
#    # Weighting towards the option. (ROOT is taker, FROM is giver)
#    annex = {
#        factor = 0
#    }
#    liberate = {
#        factor = 10000
#    }
#    puppet = {
#        factor = 0
#    }
#    take_states = {
#        factor = 0
#        
#        modifier = {
#            factor = 20
#            FROM = {
#                OR = {
#                    is_claimed_by = ROOT
#                    is_core_of = ROOT
#                }
#            }
#        }
#    }
#}