#paraguayan_war_peace = {
#    # Determines when this peace AI is used by the AI (ROOT is taker, FROM is giver)
#    enable = {
#        OR = {
#            ROOT = {
#                tag = ARG
#            }
#            ROOT = {
#                tag = BRA
#            }
#            ROOT = {
#                tag = PAR
#            }
#            FROM = {
#                tag = PAR
#            }
#            FROM = {
#                tag = BRA
#            }
#        }
#        PAR = { has_country_flag = Paraguayan_War }
#    }
#    
#    # Random factors applied to AI decision making when determining which
#    # peace option to use.
#    annex_randomness = 0
#    liberate_randomness = 0
#    puppet_randomness = 0
#    take_states_randomness = 0
#    force_government_randomness = 0
#    
#    # Weighting towards the option. (ROOT is taker, FROM is giver)
#    annex = {
#        factor = 0
#    }
#    liberate = {
#        factor = 0
#    }
#    puppet = {
#        factor = 0
#    }
#    take_states = {
#        factor = 10000
#
#        modifier = {
#            factor = 0
#            FROM = {
#                NOT = {
#                    is_core_of = ROOT
#                    is_claimed_by = ROOT
#                }
#            }
#        }
#    }
#}