defined_text = { #FOR PORTRAIT
	name = VL_picture
	#text = { # Example
	#	trigger = { TAG = TAG }
	#	localization_key = [TAG_VL_picture]
	#}
	text = {
		trigger = { TAG = TSH }
		localization_key = [TSH_VL_picture]
	}
    text = {
		trigger = { TAG = ENG }
		localization_key = [ENG_VL_picture]
	}
	text = { localization_key = GFX_leader_unknown }
}

defined_text = { #FOR NAME
	name = VL_name
	#text = { # Example
	#	trigger = { TAG = TAG }
	#	localization_key = [TAG_VL_name]
	#}
	text = {
		trigger = { TAG = TSH }
		localization_key = [TSH_VL_name]
	}
    text = {
		trigger = { TAG = ENG }
		localization_key = [ENG_VL_name]
	}
	text = { localization_key = VL_name }
}

#defined_text = {
#	name = VL_state
#	#text = { # Example
#	#	trigger = { TAG = TAG }
#	#	localization_key = [TAG_VL_state]
#	#}
#	text = {
#		trigger = { TAG = TSH }
#		localization_key = [TSH_VL_state]
#	}
#	text = { localization_key = VL_state }
#}
#
#defined_text = {
#	name = VL_Dip_state
#	#text = { # Example
#	#	trigger = { TAG = TAG }
#	#	localization_key = [TAG_VL_Dip_state]
#	#}
#	text = {
#		trigger = { TAG = TSH }
#		localization_key = [TSH_VL_Dip_state]
#	}
#	text = { localization_key = VL_Dip_state }
#}

defined_text = { # FOR DESCRIPTION
	name = VL_desc
	#text = { # Example
	#	trigger = { TAG = TAG }
	#	localization_key = [TAG_VL_desc]
	#}
	text = {
		trigger = { TAG = TSH }
		localization_key = [TSH_VL_desc]
	}
    text = {
		trigger = { TAG = ENG }
		localization_key = [ENG_VL_desc]
	}
	text = { localization_key = VL_desc }
}

defined_text = { #TITLE OF VICE LEADER
	name = VL_Status
	#text = { # Example
	#	trigger = { FROM = { check_variable = { VL_status_var = one number higher than the last } } }
	#	localization_key = VL_Whatever_you_want
	#}
	text = {
		trigger = { FROM = { check_variable = { VL_status_var = 1 } } }
        localization_key = VL_generic
	}
	text = {
		trigger = { FROM = { check_variable = { VL_status_var = 2 } } }
		localization_key = VL_Emperor
	}
	text = {
		trigger = { FROM = { check_variable = { VL_status_var = 3 } } }
		localization_key = VL_King
	}
	text = {
		trigger = { FROM = { check_variable = { VL_status_var = 4 } } }
		localization_key = VL_Queen
	}
	text = {
		trigger = { FROM = { check_variable = { VL_status_var = 5 } } }
		localization_key = VL_VP
	}
	text = { localization_key = VL_status }
}

#################### SHOGUNATE ####################

defined_text = {
    name = TSH_VL_picture
	text = {
		trigger = { has_idea = TSH_VL_Komei }
		localization_key = GFX_Portrait_JAP_Emperor_Komei
    }
	text = { localization_key = GFX_leader_unknown }
}

defined_text = {
    name = TSH_VL_name
	text = {
		trigger = { has_idea = TSH_VL_Komei }
		localization_key = JAP_komei
    }
	text = { localization_key = VL_name }
}

defined_text = {
    name = TSH_VL_desc
	text = {
		trigger = { has_idea = TSH_VL_Komei }
		localization_key = JAP_characters_emperor_komei_desc
    }
	text = { localization_key = VL_desc }
}

#################### United Kingdom ####################

defined_text = {
    name = ENG_VL_picture
	text = {
		trigger = { has_idea = ENG_VL_Victoria }
		localization_key = GFX_Portrait_ENG_Queen_Victoria
    }
	text = { localization_key = GFX_leader_unknown }
}

defined_text = {
    name = ENG_VL_name
	text = {
		trigger = { has_idea = ENG_VL_Victoria }
		localization_key = ENG_Victoria
    }
	text = { localization_key = VL_name }
}

defined_text = {
    name = ENG_VL_desc
	text = {
		trigger = { has_idea = ENG_VL_Victoria }
		localization_key = ENG_desc_queen_vic
	}
	text = { localization_key = VL_desc }
}