#country has any kind of building boost
building_total_bonus_present_any = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_any_tooltip
		
		OR = {
			has_variable = civ_total_bonus
			has_variable = mil_total_bonus
			has_variable = infra_total_bonus
			has_variable = dock_total_bonus
			has_variable = airb_total_bonus
			has_variable = navalb_total_bonus
			has_variable = bunker_total_bonus
			has_variable = cbunker_total_bonus
			has_variable = aa_total_bonus
			has_variable = refo_total_bonus
			has_variable = refr_total_bonus
			has_variable = fueli_total_bonus
			has_variable = fuelm_total_bonus
			has_variable = radar_total_bonus
			has_variable = rocket_total_bonus
			has_variable = nuclear_total_bonus
			has_variable = coal_total_bonus
			has_variable = cotton_total_bonus
			has_variable = fabric_total_bonus
			has_variable = steel_total_bonus
			has_variable = logging_total_bonus
			has_variable = machine_total_bonus
			has_variable = elec_total_bonus
			has_variable = plast_total_bonus
			has_variable = ceramic_total_bonus
			has_variable = generator_total_bonus
			has_variable = farm_total_bonus
			has_variable = trench_total_bonus
		}
	}
}

###Specific building checks###
building_total_bonus_present_civ = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_civ_tooltip
		
		has_variable = civ_total_bonus
	}
}

building_total_bonus_present_mil = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_mil_tooltip
		
		has_variable = mil_total_bonus
	}
}

building_total_bonus_present_infra = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_infra_tooltip
		
		has_variable = infra_total_bonus
	}
}

building_total_bonus_present_dock = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_dock_tooltip
		
		has_variable = dock_total_bonus
	}
}

building_total_bonus_present_airb = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_airb_tooltip
		
		has_variable = airb_total_bonus
	}
}

building_total_bonus_present_navalb = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_navalb_tooltip
		
		has_variable = navalb_total_bonus
	}
}

building_total_bonus_present_bunker = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_bunker_tooltip
		
		has_variable = bunker_total_bonus
	}
}

building_total_bonus_present_cbunker = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_cbunker_tooltip
		
		has_variable = cbunker_total_bonus
	}
}

building_total_bonus_present_aa = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_aa_tooltip
		
		has_variable = aa_total_bonus
	}
}

building_total_bonus_present_refo = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_refo_tooltip
		
		has_variable = refo_total_bonus
	}
}

building_total_bonus_present_refr = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_refr_tooltip
		
		has_variable = refr_total_bonus
	}
}

building_total_bonus_present_fueli = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_fueli_tooltip
		
		has_variable = fueli_total_bonus
	}
}

building_total_bonus_present_fuelm = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_fuelm_tooltip
		
		has_variable = fuelm_total_bonus
	}
}

building_total_bonus_present_radar = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_radar_tooltip
		
		has_variable = radar_total_bonus
	}
}

building_total_bonus_present_rocket = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_rocket_tooltip
		
		has_variable = rocket_total_bonus
	}
}

building_total_bonus_present_nuclear = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_nuclear_tooltip
		
		has_variable = nuclear_total_bonus
	}
}

building_total_bonus_present_coal = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_coal_tooltip
		
		has_variable = coal_total_bonus
	}
}

building_total_bonus_present_cotton = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_cotton_tooltip
		
		has_variable = cotton_total_bonus
	}
}

building_total_bonus_present_fabric = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_fabric_tooltip
		
		has_variable = fabric_total_bonus
	}
}

building_total_bonus_present_steel = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_steel_tooltip
		
		has_variable = steel_total_bonus
	}
}

building_total_bonus_present_logging = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_logging_tooltip
		
		has_variable = logging_total_bonus
	}
}

building_total_bonus_present_machine = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_machine_tooltip
		
		has_variable = machine_total_bonus
	}
}

building_total_bonus_present_elec = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_elec_tooltip
		
		has_variable = elec_total_bonus
	}
}

building_total_bonus_present_plast = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_plast_tooltip
		
		has_variable = plast_total_bonus
	}
}

building_total_bonus_present_ceramic = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_ceramic_tooltip
		
		has_variable = ceramic_total_bonus
	}
}

building_total_bonus_present_generator = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_generator_tooltip
		
		has_variable = generator_total_bonus
	}
}

building_total_bonus_present_farm = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_farm_tooltip
		
		has_variable = farm_total_bonus
	}
}

building_total_bonus_present_trench = {
	custom_trigger_tooltip = {
		tooltip = building_total_bonus_present_trench_tooltip
		
		has_variable = trench_total_bonus
	}
}