technologies = {

	#This folder has been taken out of the game, but some of its content remains here for debugging purposes.

	debugtech = {
		
		enable_equipments = {
			#
		}
		enable_subunits = {
			state_levy_infantry
		}
		enable_building = {
			building = synthetic_refinery_oil
			level = 10
		}
		enable_building = {
			building = synthetic_refinery_rubber
			level = 10
		}
		enable_building = {
			building = fuel_silo_industrial
			level = 50
		}
		enable_building = {
			building = fuel_silo_modern
			level = 50
		}
		#enable_building = {
		#	building = electronics_factory
		#	level = 5
		#}
		#enable_building = {
		#	building = plastics_refinery
		#	level = 5
		#}
		#enable_building = {
		#	building = ceramic_buners
		#	level = 5
		#}
		#enable_building = {
		#	building = generator_factory
		#	level = 5
		#}
		enable_building = {
			building = anti_air_building
			level = 10
		}
		enable_building = {
			building = air_base
			level = 25
		}
		enable_building = {
			building = naval_base
			level = 25
		}
		enable_building = {
			building = bunker
			level = 25
		}
		enable_building = {
			building = coastal_bunker
			level = 25
		}
		enable_building = {
			building = coal_mine
			level = 8
		}
		enable_building = {
			building = fabric_weavery
			level = 20
		}
		enable_building = {
			building = cotton_farm
			level = 20
		}
		enable_building = {
			building = steel_mill
			level = 10
		}
		enable_building = {
			building = logging_camp
			level = 20
		}
		enable_building = {
			building = machine_parts_factory
			level = 5
		}
		enable_building = {
			building = farm
			level = 25
		}
		enable_building = {
			building = trench
			level = 5
		}
		enable_building = {
			building = arms_factory
			level = 50
		}
		enable_building = {
			building = industrial_complex
			level = 50
		}
		enable_building = {
			building = dockyard
			level = 25
		}
		#Code below enables Nukes to be used
		nuclear_production = 1
		
		start_year = 1857
		research_cost = 1
		
		allow = {
			always = no
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}
	
	#Buildings you can always build
	
	start_build_tech = {
	
		enable_building = {
			building = infrastructure
			level = 1
		}
		enable_building = {
			building = arms_factory
			level = 2
		}
		enable_building = {
			building = industrial_complex
			level = 2
		}
		enable_building = {
			building = dockyard
			level = 2
		}
		enable_building = {
			building = logging_camp
			level = 1
		}
		enable_building = {
			building = naval_base
			level = 8
		}
		
		start_year = 1857
		research_cost = 1
		
		allow = {
			always = no
		}
		
		ai_will_do = {
			factor = 0 
		}
		
	}
	
	tribaltech = {
		
		start_year = 1857
		research_cost = 1
		
		allow = {
			always = no
		}
		
		ai_will_do = {
			factor = 0 
		}
		
		enable_subunits = {
			tribal_infantry
		}
		
		enable_equipments = {
			tribal_weapons_0
		}
		
	}
	
	#Techs below for Bugfixing only
	
}